Probably the easiest battle-ready Pokemon to obtain, it's Aron! Formerly even its final evolution stage wasn't much to gawk at metagame-wise, but in Gen V Aron can give the unprepared player quite a surprise. Behold! Aron #304 HP: 50 Atk: 70 Def: 100 SpA: 40 SpD: 40 Spe: 30 Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide PHP: Level-Up Moves -- TackleLv4 HardenLv8 Mud-SlapLv11 HeadbuttLv15 Metal ClawLv18 Iron DefenseLv22 RoarLv25 Take DownLv29 Iron headLv32 ProtectLv36 Metal SoundLv39 Iron TailLv43 AutotomizeLv46 Heavy SlamLv50 Double-EdgeLv53 Metal Burst Machine Moves TM01 Hone ClawsTM05 RoarTM06 ToxicTM10 Hidden PowerTM11 Sunny DayTM17 ProtectTM18 Rain DanceTM21 FrustrationTM26 EarthquakeTM27 ReturnTM28 DigTM32 Double TeamTM37 SandstormTM39 Rock TombTM40 Aerial AceTM42 FacadeTM44 RestTM45 AttractTM48 RoundTM65 Shadow ClawTM69 Rock PolishTM78 BulldozeTM80 Rock SlideTM87 SwaggerTM90 SubstituteTM94 Rock SmashHM01 CutHM04 Strength Egg Moves Body SlamCurseDragon RushEndeavorHead SmashIron HeadScreechSmellingSaltStealth RockStompSuperpower Gen IV Tutor Moves (Pt/HG/SS) AncientPower(Pt/HG/SS) Earth Power(Pt/HG/SS) Endeavor(Pt/HG/SS) Fury Cutter(Pt/HG/SS) Iron Defense(Pt/HG/SS) Iron Head(Pt/HG/SS) Magnet Rise(Pt/HG/SS) Mud-Slap(Pt/HG/SS) Rollout(Pt/HG/SS) Snore(Pt/HG/SS) Spite(Pt/HG/SS) Superpower(Pt/HG/SS) Uproar(HG/SS) Headbutt Aron -> Double Battles ->Endeavor<- Aron @ Shell Bell / Berry Juice SASSY (But whatever, really) +Sturdy+ (0 HP IV) -Endeavor -Sandstorm -Protect -Toxic As simple as it gets: have sandstorm up, get hit, go down to 1 HP, Endeavor the foe down to 1 HP, drink up its health back to full HP, and watch sandstorm whittle away that one HP on the opponent. This set could theoretically last forever, but there are plenty of problems. The existence of Ghost-types, Mold Breaker Pokemon, health-sapping statuses, and multi-hit moves are the main stipulations in Singles; in Doubles, the knowing opponent can set both his Pokemon on Aron and KO it before it gets to Endeavor. That's why Berry Juice is an option: it guarantees that Aron will survive two ordinary, straightforward attacks. Sandstorm and Toxic are almost fillers, because 95% of the time you are going to want to either Endeavor or Protect. In a 1-on-1 scenario, you have to have SOMEthing to hurt the foe besides Endeavor if you want to win. I'd just as soon leave the last slot blank so I can't misclick it, if that gives you an idea of how rarely I would actually use Toxic.