Articuno [Singles]

Theorymon

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LOOK INTO THE SHEER TERROR!

[OVERVIEW]
Articuno is notorious for normally being one of the worst legendary Pokemon of all time, but Battle Spot Singles flips that notion on its head thanks to Sheer Cold being legal! Sheer Cold makes Articuno one of the most terrifying stallbreakers in the game, allowing it to run through defensive staples such as Cresselia, Suicune, Porygon2, Slowbro, and Chansey. Articuno is very bulky for an OHKO move user, and access to Roost lets it stick around longer than other users of Sheer Cold such as Lapras and Glalie. Pressure makes Articuno an effective stall Pokemon itself, making it very usable on both stall and balanced teams. Finally, Articuno has some decent STAB moves in Freeze-Dry, which also allows it to hit Water-types, and Hurricane.

Articuno sounds like it should be a Battle Spot Singles staple on paper, but in reality the only thing that makes it a rather niche Pokemon is its absolutely atrocious typing. It has a crippling 4x weakness to Rock-type attacks, severely compromising its ability to deal with physical attackers, as prominent ones such as Garchomp, Landorus-T, Breloom, Tyranitar, and Hippowdon all carry Rock-type attacks, and Stealth Rock is sometimes seen on offensive teams as well. Its additional weaknesses to Steel and Fire make it even more vulnerable to common Pokemon such as Blaziken, Talonflame, Aegislash, and Heatran. Articuno's middling Speed makes it only a bit faster than Dragonite, meaning it has to choose between being fast and compromising bulk and being outsped by Pokemon such as Breloom and Gyarados. While Sheer Cold might be Articuno's selling point, Articuno also tends to rely on it a lot, which makes Articuno deadweight if it uses up Sheer Cold's meager PP and tends to make offensive teams very problematic for Articuno due to the move's 70% miss rate.

[SET]
name: Sheer Cold Fisher
move 1: Sheer Cold
move 2: Substitute
move 3: Roost
move 4: Freeze-Dry / Protect / Hurricane
item: Leftovers
ability: Pressure
nature: Calm
evs: 220 HP / 4 Def / 4 SpA / 252 SpD / 28 Spe

[SET COMMENTS]
Moves
========

Sheer Cold is the big selling point of Articuno, allowing it to become an effective stallbreaker. Substitute protects Articuno from status moves and helps scout what Pokemon your opponent has chosen without forcing Articuno to switch on the next turn. Thanks to Articuno's bulk, most defensive Pokemon such as Cresselia, Suicune, Porygon2, and Slowbro will fail to break through its Substitutes. Roost ensures that Articuno can stick around, also allowing it to take Electric-type and weak Rock-type moves if it is faster than its foe.

Freeze-Dry gives Articuno some offensive presence outside of the Sheer Cold dice roll, allowing it to OHKO Garchomp and Mega Salamence, have a shot at 2HKOing Mega Gyarados, 2HKO most Dragon-types and Swampert, and deal good damage to Rotom-W. It's also good for saving Sheer Cold's PP when facing Suicune and Slowbro that are low on health. Alternatively, while Protect makes Articuno extremely reliant on Sheer Cold, it allows Articuno to effectively take advantage of Pressure to stall out Stone Edge from slower Pokemon with its Substitute and take advantage of timer stalling in emergencies. Hurricane has shaky accuracy, but it allows Articuno to OHKO Mega Heracross and have a shot at OHKOing Mega Blaziken switch-ins, in addition to letting Articuno hit Mega Venusuar hard without using valuable Sheer Cold PP.

Set Details
========

Articuno should always run Leftovers to set up Substitutes more often. 220 HP EVs maximize Leftovers recovery while letting Articuno switch into Stealth Rock twice without recovery. Maximum Special Defense lets Articuno tank plenty of special attacks, avoiding important 2HKOs such as defensive Rotom-W's Thunderbolt and offensive Mega Gengar's boosted Hex. Also, most defensive Pokemon that Articuno preys on use their Special Attack stat, while most of its checks are physical. 28 Speed EVs let Articuno outspeed most defensive Rotom-W and Suicune, while the rest go in Defense and Special Attack so EVs aren't wasted.

Alternate EV spreads are a viable option to consider if you are willing to give up on bulk. 220 HP / 148 SpD / 140 Spe allows Articuno to outspeed Adamant Breloom, while 220 HP / 52 SpD / 236 Spe beats Jolly Breloom. Finally, if you need to outspeed Jolly Gyarados and Dragonite, run a Timid nature with an EV spread of 220 HP / 60 SpD / 228 Spe.

Usage Tips
========

Articuno should be trying to prey on the defensive Pokemon of Battle Spot Singles, but you must note that directly switching into them risks getting Articuno crippled with Toxic poison or paralysis. Usually, it's best to come in via a slower U-turn or Volt Switch, bring in Articuno after a Pokemon of yours gets KOed, or even lead with Articuno. Once Articuno is safely in, use Substitute to block status. Most defensive Pokemon will be unable to break Articuno's Substitute, so use Sheer Cold as much as possible to apply a terrifying offensive pressure against your foes. If Articuno is carrying Protect, you can opt to whittle down the timer if you feel that your team is in a tough spot, because if the timer runs out and you have a higher number of Pokemon than the opponent, you'll win the match!

Against more offensive Pokemon that fail to 2HKO Articuno such as Mega Gengar, you should still use Sheer Cold as much as possible; however, don't bother using Substitute unless you intend to stall them out with Protect, as it's better to Roost in most cases. Articuno doesn't do very well against hyper offense teams in particular, so if you feel that many Pokemon on your opponent's team will just OHKO it with a move it's weak to, benching Articuno for the match might be the best course of action. This is especially true against Pokemon with Rock Blast such as Cloyster and Mega Heracross. However, note that Articuno's chances against offensive teams become much higher with paralysis support, since it can effectively use Substitute and Roost to stall out many Pokemon with weaker Rock-type attacks.

Team Options
========

Carrying Pokemon that resist Rock-type attacks is almost mandatory for Articuno, as it simply can't handle faster Rock-type attacks from the likes of Garchomp, Landorus-T, Breloom, Tyranitar, and Excadrill. Fire-, Electric-, and Steel-type attacks should also be covered if possible. Mamoswine is a great teammate to consider, because while it can't handle Steel-type attacks, it smashes through Garchomp and Landorus-T with Icicle Spear, has a shot of OHKOing Breloom if it gets at least three Icicle Spear hits, and hits Rock-, Steel-, and Fire-types hard with Earthquake. Bulky Landorus-T can take on most physical and Electric-type attacks aimed at Articuno and is your best bet against a Mega Heracross switch-in. Garchomp isn't as bulky as Landorus-T, but the two make for a fine offensive Ground-type pair that also resists Fire-type attacks and can use Choice Band Dual Chop to have a chance at defeating Breloom in emergencies. While Conkeldurr only resists Rock-type attacks, it's notable for being an excellent Tyranitar check and revenge killing Excadrill with Mach Punch. Mega Altaria is handy for dealing with Tyranitar, and being one of the few Pokemon to check both Charizard Mega Evolutions. Finally, Gliscor and Articuno can form a frightening OHKO attack duo, with Gliscor being chosen for teams with plenty of physical attackers while Articuno handles teams with dangerous special attackers.

Another avenue of support to consider is status. Paralysis in particular allows Articuno to set up Substitute more easily, Will-O-Wisp makes it much harder for most physical threats to check Articuno, and Toxic support means that Articuno won't have to rely as much on Sheer Cold. Porygon2 is an excellent teammate to consider, doing a great job spreading paralysis or Toxic and making a very good check to most offensive Ground-types and Aegislash that lack Substitute. Cresselia also works well, and while it can't check Aegislash, it can work as an emergency check against Mega Blaziken. Serperior is a more offensive twist on paralysis that shares an unfortunate Fire-type weakness with Articuno but makes a great Rotom-W check, gets a Speed boost from Rock Tomb, and can paralyze Ground-types with Glare. It can even use Reflect to make Articuno more difficult to check. Ferrothorn is even more weak to Fire-type attacks, but it makes a good status spreader and can even use Leech Seed to potentially restore more of Articuno's health. Rotom-H shares the dreaded Rock-type weakness, but it does great against Steel- and Electric-type Pokemon, except for Rotom-W, and it makes a good Mega Charizard Y check. It also is good at spreading around one of the three listed status moves if you wish. Heatran is a Fire-type that isn't weak to Rock-type attacks, and thanks to Flash Fire, it can switch into opposing Fire-types while spreading around Toxic and burns for Articuno. Mega Gengar is especially notable for its ability to trap and burn offensive Pokemon that Articuno has trouble with, and it also takes advantage of Pokemon with status via Hex.

When using Articuno on more balanced teams, it's a good idea to pair it with devastating sweepers that appreciate Articuno's stall-breaking power. Mega Kangaskhan is one of the most dangerous examples around, since it does very well against offensive teams. Mega Salamence shares Articuno's weakness to Rock, but it's very bulky otherwise, revenge kills Mega Heracross, and can switch into Fire-type attacks. Mega Blaziken appreciates Articuno's wallbreaking, smashes through Tyranitar and Excadrill (though it should watch out for Earthquake), revenge kills Mega Heracross, and can take on most Steel-types. You can even use a mixed Blaziken set to defeat non-Choice Scarf Landorus-T and Garchomp.

[SET]
name: Assault Vest
move 1: Sheer Cold
move 2: Freeze-Dry
move 3: Hurricane
move 4: Ice Shard / Ancient Power
item: Assault Vest
ability: Pressure
nature: Modest
evs: 108 HP / 4 Def / 252 SpA / 4 SpD / 140 Spe

[SET COMMENTS]
Moves
========

Sheer Cold is Articuno's way of threatening bulky Pokemon like Porygon2, Cresselia, Chansey, and Slowbro. Freeze-Dry 2HKOes Rotom-W and Azumarill and even has a shot at 2HKOing Suicune, saving Articuno's Sheer Cold PP! Hurricane's accuracy is a bit shaky without rain support, but it happens to OHKO Mega Heracross and Mega Blaziken, common Articuno switch-ins. As a bonus, it also 2HKOes Mega Venusaur. Ice Shard is extremely weak, but it can pick off weakened Garchomp, Landorus-T, and Mega Salamence even with the Attack-lowering nature, and it's particularly helpful against Focus Sash Pokemon that survive Sheer Cold. If Ice Shard is too weak for your taste, you can use Ancient Power to OHKO offensive Talonflame switch-ins, have a 50% shot at OHKOing Charizard switch-ins, and deal over 50% to defensive Talonflame and Mega Charizard Y switch-ins.

Set Details
========

Assault Vest makes Articuno much more specially bulky, allowing it to run maximum Special Attack for dealing decent damage outside of Sheer Cold. 108 HP EVs allow Articuno to switch into Stealth Rock twice and avoid a 2HKO from defensive Rotom-W. 140 Speed EVs with a Modest nature let Articuno outspeed Adamant Breloom, but if you're more worried about Jolly Breloom, you can run an EV spread of 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe with a Modest nature. If outspeeding Dragonite and Gyarados is more important, run a Timid nature with 28 HP / 252 SpA / 228 Spe.

Usage Tips
========

Don't be reckless with switching this Articuno in. While Assault Vest makes Articuno very bulky, it also prevents Articuno from using Roost, limiting the times it can switch in and threaten Pokemon with Sheer Cold (especially when Stealth Rock is up). Articuno also can't protect itself against status at all. This means that its usually best to try to switch in Articuno via Volt Switch or U-turn or after a Pokemon of yours has been KOed.

Assault Vest Articuno doesn't do quite as well against defensive teams as other Articuno, but in exchange, it can effectively lure and defeat some of its common switch-ins, such as offensive Rotom-W, Blaziken, and Mega Heracross. However, if its apparent that your opponents team just has too many fast Rock-type attackers or Stealth Rock in tow, benching Articuno isn't a bad idea.

Team Options
========

Pokemon with Rock-type attacks such as Garchomp, Landorus-T, Excadrill, and Tyranitar are the bane of Articuno's existence, meaning that you'll need teammates that resist those. Partners that resist Steel-, Electric-, and Fire-type attacks are also good to bring. Mamoswine is a superb answer to the Ground-types barring Excadrill, being able to smash Garchomp and Landorus-T with Icicle Spear and deal with Rock-, Steel-, and Fire-types with Earthquake. A Garchomp or Landorus-T of your own also deals with Tyranitar and Rock-type moves fairly well and can hit Steel-, Electric-, and Rock-types pretty hard too. Conkeldurr only resists Rock-type moves for Articuno, but it's a very good teammate to consider because its one of the best Tyranitar counters around, can revenge kill Excadrill with Mach Punch, and is a great switch-in to status moves that Articuno loathes so much.

This Articuno really appreciates paralysis support to make up for its middling Speed, which is especially helpful to make Blaziken lose its ability to check Articuno. Serperior is an excellent choice despite being weak to Fire-type moves, since it lures in Blaziken, Talonflame, and Charizard and can paralyze Ground-types thanks to Glare. Porygon2 is a great choice as a bulky paralysis spreader, since its offensive variants can defeat special attacking Aegislash and can generally deal with most offensive Ground-types. Cresselia works in a similar manner to Porygon2, trading the ability to check Aegislash with being able to handle Mega Blaziken better. Rotom-H can work well despite sharing the Rock-type weakness, since it helps against Steel-types, Talonflame, Mega Charizard Y, and Thundurus. Rotom-W doesn't deal with Electric- and Steel-types as well, but it does do better against Ground-types in comparison thanks to the lack of a Rock-type weakness.

Volt Switch and U-turn support can be useful to make the best use of Articuno's limited opportunities to switch in. Landorus-T, Mega Manectric, Scizor, Rotom-W, and Rotom-H are great choices for this role. Finally, Politoed is a special teammate to consider for Articuno, since its Drizzle makes Hurricane have 100% accuracy and lessens the blow of Fire-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Mind Reader might seem like a terrific idea because it guarantees that Sheer Cold hits, but its effects go away when Pokemon switch out, meaning that it's only particularly useful against a final Pokemon. Rest and Sleep Talk together rid Articuno of its problems with status moves, but the possibility of Sleep Talk choosing a bad move makes Articuno rather vulnerable. Reflect allows Articuno to soak physical attackers more easily, but it's a difficult move to fit in. Toxic is nice for wearing down defensive Pokemon, but it conflicts with Sheer Cold. Hail and Snow Cloak together can make Articuno difficult to hit (especially in conjunction with Double Team), but Pressure is just too good of an ability to give up.

Hidden Power Fire allows Articuno to deal decent damage to Steel-types, while Hidden Power Ground hits Magnezone and Heatran hard. However, getting a good Hidden Power on Articuno is an extremely difficult task. Ice Beam has more power than Freeze-Dry, but losing out on Water-type coverage is just too big of a sacrifice for Articuno. U-turn lets Articuno scout in switch-ins, but Ice Shard and Ancient Power are usually more useful, and U-turn is extremely risky if Stealth Rock is set up.

Checks and Counters
===================

**Sturdy Steel-types**: Magnezone is immune to Sheer Cold thanks to Sturdy, and it resists Articuno's entire moveset, making it the best Articuno counter in the game. Skarmory only has to worry about a 3HKO from Freeze-Dry or a 2HKO from a rare offensive Ice Beam. Otherwise, Sturdy makes it immune to Sheer Cold. While very rare, Steelix also has Sturdy before Mega Evolving and can smash through Articuno with Rock-type attacks.

**Rock Blast Users**: Mega Heracross is OHKOed by Hurricane, but it otherwise defeats Substitute Articuno by OHKOing it with Rock Blast. If Cloyster has its Focus Sash intact, it can also OHKO Articuno through its Substitute.

**Tyranitar**: Tyranitar walls Articuno thanks to Sand Stream, and it easily OHKOes with any Rock-type move. However, Tyranitar must watch out for Roost, Substitute, and Pressure outstalling its Stone Edge.

**Rock-type Attacks**: Articuno's 4x weakness to Rock-type moves is devastating, and plenty of Pokemon that are faster than Articuno have access to them. Excadrill, Landorus-T, Garchomp, and Breloom depending on Articuno's Speed all OHKO. Note that while these often carry Focus Sash, Ice-type moves will outright OHKO Garchomp and Landorus-T, making them unsafe switch-ins.

**Steel-types**: Steel-types such as Aegislash, Heatran, Mega Mawile, Ferrothorn, Scizor, Mega Lucario, and Mega Metagross all hit Articuno very hard and, with the exception of Mega Lucario, they are usually bulky enough to take Hurricane. Aegislash and Heatran can use Substitute and King's Shield or Protect to tank Sheer Cold.

**Fire-types**: Entei stands out as a good Fire-type check to Articuno due to its special bulk. Mega Charizard X and Y and Talonflame do fine as long as they avoid the rare Ancient Power, while Blaziken and Volcarona can roast Articuno as long as they don't switch into Hurricane. Note that their effectiveness goes down if Articuno is paired with Politoed (except for Mega Charizard Y).

**Electric-types**: With the exception of Electric-types weak to Freeze Dry such as Rotom-W, Thundurus, and Zapdos, most Electric-types only have to worry about Sheer Cold. Substitute + Calm Mind Raikou actually sets up on Articuno, while Rotom-H resists Articuno's entire moveset.

**Status**: While Articuno is a huge threat to defensive Pokemon, Articuno that take too many risks might get crippled by Toxic or Thunder Wave as they switch in. Substitute + Toxic Suicune is especially threatening, since it can use Substitute to defeat Sheer Cold attempts and usually runs enough Speed to outpace Articuno. The rare Timid Chansey can also get a surprise Toxic in, though note that Minimize will not affect Sheer Cold's accuracy. Substitute variants can even make a mockery out of Sheer Cold.
 
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LOOK INTO THE SHEER TERROR!

[Overview]

-OH GOD SHEER COLD EVERYONE RUUUUN!

-Sheer Cold makes Articuno a terror against stall teams and defensive Pokemon

-Actually very bulky, and access to Roost and Pressure make it good at stalling itself, and set it apart from Lapras.

-Fits on both stall and more balanced offensive teams

-Some good offensive STABs in Freeze Dry and Hurricane, with Hurricane also setting it apart from Lapras.

-Fucking GARBAGE typing that is the main reason why it isn't common. horrible 4x rock weakness and SR weakness, weaknesses to Fire Electric and Steel, only resist / immune to Ground / Grass / Bug.

-Is a bit too reliant on Sheer Cold, offenses aren't bad but they aren't spectacular either.

-Speed can be a bit nerve wracking, as it needs to invest a lot of speed to outspeed Dragonite and friends, otherwise it focuses on bulk and potentially loses to bs like Breloom.

-Doesn't do as well against offensive mons as defensive mons since it needs Sheer Cold to seriously damage a lot of mons.

[SET]
name: Sheer Cold Fisher
move 1: Sheer Cold
move 2: Substitute
move 3: Roost
move 4: Freeze Dry / Protect / Hurricane
item: Leftovers
ability: Pressure
nature: Calm / Timid
evs: 220 HP / 252 SpD / 28 Spe

[SET COMMENTS]
Moves
========

-Sheer Cold is the entire point, lets Articuno terrorize defensive Pokemon and stall teams.

-Substitute scouts switch-ins and protects Articuno from status. Goes great with Roost since lots of mons won't break the sub. (great against stall/defensive mons, most wont be able to break sub and you get a lot of free turns thanks to it, cress, suicune, slowbro, p2 usually wont break sub)

-Roost lets Articuno stick around for a while, makes it not quite as weak to rock and electric. With sub it can stall out slower rock moves.

-Freeze Dry lets it do a lot of damage to Rotom-W, OHKOs Garchomp and Mega Salalemence, hits Dragons, Mega Gyarados, and Swampert nicely and allows Articuno to actually break past Gliscor. (can use it to take on suicune and slowbro to save sheer cold PP/just lower the risk)

-Protect allows Articuno to be a really sick time staller at the cost of offense. (and great for PP stall, really nice against 8 PP moves like stone edge)

-Hurricane is a more reliable (but still shaky) way to OHKO Mega Heracross (can also OHKO Mega Blaziken but its not guaranteed even if it hits). Hits Mega Venusaur hard too.

Set Details
========

-Leftovers for maximum Subs, goes extra great with Protect.

-220 HP gives it odd HP for SR and max leftovers recovery. max SpD makes it extremely specially bulky, avoiding a 2HKO from max SpA Mega Gengar status Hex and defensive Rotom-W Thunderbolt. rest in speed for speed creeping Rotoms and Suicunes. (i would mention spdef is nice to have over def because a lot of the defensive mons articuno wants to take on are special attackers, and the mons cuno usually doesnt want to take on are physical, so spdef is the better choice)

-For more Speed, 220 HP / 148 SpD / 140 Spe outspeeds Adamant Breloom, 220 HP / 52 SpD / 236 Spe Calm for Jolly Breloom, Timid 220 HP / 60 SpD / 228 Spe to outspeed Jolly Gyarados and Dragonite.

-If using Protect, if Articuno isn't Shiny, put it through contest to get ribbon, extra animation gives you more timer stall.


Usage Tips
========

-Gameplan is to try and screw with defensive Pokemon. Be careful about directly switching in because Articuno hates status, try to come in via U-turn / Volt Switch or on predicted attacks or after KO.

-Against defensive mons, put up a Sub, most can't break it. spam dat Sheer Cold, Roost to restore your health.

-If using Protect, consider timer stalling if your opponent is short a mon and you feel like it might still be a tough battle.

-Against more offensive special mons that don't 2HKO such as Mega Gengar, still spam Sheer Cold, but don't sub unless stalling with protect or very healthy, just Roost.

-Articuno doesn't do too well against hyper offensive teams. If you feel multiple stuff is just gonna Rock Articuno's world, just bench it.

-mention twave support can help a lot, getting articuno in on a para'd mon can help a lot and would usually be ideal. allows you to sub and roost before they attack and can potentially get free turns behind a sub.


Team Options
========

-GOOD LORD THE ROCK MOVES! Tons of offensive mons such as Garchomp, Landorus-T, and Excadrill outspeed and OHKO with Rock moves. Breloom sometimes depending on spread, TTar also walls the crap outta you (besides Sheer Cold) and OHKOs. Fire and Electric weaks are also serious, watch out for Steels too.

-Really likes Twave support for sub and sheer cold abuse.

-Pair with sweepers that hate walls.

-Bulky Landorus-T uses Intimidate to tank most rock and physical steel attacks, immune to electric. Handles Blaziken, Garchomp, Excadrill, TTar. (also baits in things like cresselia and slowbro, can use u-turn to get cuno in on them for free)

-Garchomp handles TTar, can Dual Chop through Breloom(needs choice band for this to work), resists all but Steel. Loves walls being Sheer Colded.

-Ferrothorn weak to fire, but resists all else. Smashes Rotom-W if you dont want to Roost stall, Leech Seeds for more health, can Twave.

-Rotom-H shares dreaded rock weak, but handles steels, electrics, and MCY. Can Twave support or use WoW to allow Articuno to tank physical mons. Can revenge Mega Heracross.

-Blaziken is more offensive option that apprecates wall breaking, smashes TTar, Excadrill, and Steels. can use mixed to own Landorus-T and Garchomp. Can revenge Mega Heracross.

-Conkeldurr helps against TTar and Steels, absorbs status for Articuno.

-Mamoswine punishes Srers like Garchomp and Landorus-T, appreciates Sheer Colded walls.

-Mega Salamence shares rock weak, but loves sheer colded walls and can handle Fire-type attacks.

-Heatran is rare fire that isnt weak to Rock, handles Steels and many Fire-types, can use Toxic to make Articuno more deadly.

-Cresselia is really bulky, can use Toxic to help Cresselia, beats most non TTar rockers. Porygon2 can pull similar stunt.

-Mega Kangaskhan loves walls going down, does better against offensive teams.

-Gliscor and Articuno form evil OHKO duo: Gliscor for physical mons, Articuno for special (don't need both at once, core doesn't like Rotom-W or mixtar)

-mega gengar can trap and will-o some offensive threats articuno doesn't like. articuno's usual teammates will also probably have twave or toxic so gengar can fit well on that kind of team with hex.


[SET]
name: Assault Vest
move 1: Sheer Cold
move 2: Freeze Dry
move 3: Hurricane
move 4: Ice Shard / Ancient Power
item: Assault Vest
ability: Pressure
nature: Modest / Timid
evs: 112HP / 4 Def / 252 SpA / 140 Spe

[SET COMMENTS]
Moves
========

-Spam dat Sheer Cold

-Freeze Dry 2HKOs Rotom-W and Azumarill, does 46.3-55% to Suicune.

-Hurricane isn't the most accurate, but OHKOs Mega Heracross and Blaziken, 2HKOs Mega Venusaur.

-Ice Shard is really weak, but can pick off weakened Dragons and such even with -nature. (helps against sash stuff like garchomp)

-Ancient Power OHKOs offensive Talonflame, 2HKOs SpD Talonflame and MCY, has 50% shot to OHKO Charizard before mega evo.


Set Details
========

-AV lets you tank stuff, get away with more offense than usual.

-HP is odd, Speed allows it to outspeed Adamant Breloom, max SpA to be more offensive, rest in def. you can run max HP for odd HP and bulk.

Other Benchmarks: Modest 236 for Jolly Breloom, Timid 228 Spe for Jolly Dragonite(i would mention this can be cool cause you can actually take dnite out with freeze dry + ice shard) and Gyarados. Can take rest out of either HP or SpA depending on what you want, but out of HP is usually better to get KOs Articuno normally can't such as 2HKOing Rotom-W and OHKOing Blaziken.


Usage Tips
========

-Don't be reckless with switching this Articuno in. Is bulky, but can't protect itself against status at all. Means it doesn't do quite as well against stall as other Articuno, but it can surprise offensive teams more with its ok power.

-If offensive team looks overwhelming with rock moves, its ok to bench.

-Make sure you aren't using a bad Lapras. Articuno can take on Grass-types better, is faster, EQ immunity, isn't weak to Fighting. If none of those are important, use Lapras instead.

-maybe obvious but probably mention to simply come in on special attackers that cant threaten you while you have AV and sheer cold away.

Team Options
========

-Gonna mention a lot of similar teammates as previous set, because that typing still sucks ass and needs to be patched in.

-Paralysis support especially good, can mess up Blaziken if its paralyzed.

-Consider Volturn to get it in more easily. Usual suspects are Landorus-T, Mega Manectric, Scizor. (and rotoms)

-Politoed makes Hurricane always hit in the rain, and Articuno helps Politoed against Mega Venusaur.


[STRATEGY COMMENTS]
Other Options
=============

-Mind Reader may sound incredible with Sheer Cold, but since Articuno can't trap, mons just switch out so its better to spam Sheer Cold.

-Rest Talk lets you spam Sheer Cold more and really own Mega Venusaur, but turns of bad Sleep Talks are a problem in fast paced metagame.

-HP Fire can hit Steels, but good luck getting HP Fire lol.

-Ice Beam has more power than Freeze Dry, but worse coverage.

-U-turn lets it scout, though thats bad news with SR out lol.

-Hail + Snow Cloak is possible and makes Blizzard possible, but pressure is way better, and Abomasnow doesn't pair well at all. (maybe mention double team on this for the ultimate evasion set? lol)

-Reflect is nice for physical hits, but its hard to fit in.

-Toxic fits with defenses, but Sheer Cold is way more deadly.

-HP Ground owns Magnezone and Heatran, but again good luck getting that lol

Checks and Counters
===================

**Magnezone**: Magnezone is immune to Sheer Cold thanks to Sturdy, and it resists Articuno's entire moveset, making it the best Articuno counter in the game.

**Skarmory**: Skarmory only has to worry about a 3HKO from Freeze Dry or a 2HKO from a rare offensive Ice Beam. Otherwise, Sturdy makes it immune to Sheer Cold.

**Rock Blast Pokemon**: Mega Heracross is OHKOed by Hurricane, but it otherwise defeats Substitute Articuno by OHKOing it with Rock Blast. If Cloyster has its Focus Sash intact, it can also OHKO Articuno through its Substitute.

**Tyranitar**: Tyranitar walls Articuno thanks to Sandstream, and it easily OHKOs with any Rock-type move. However, Tyranitar must watch out for Roost, Substitute, and Pressure outstalling its Stone Edge.

**Rock-type attacks**: Articuno's 4x weakness to Rock-type moves is devestating, and plenty of Pokemon that are faster than Articuno have access to them. Excadrill, Landorus-T, Garchomp, and Breloom depending on Articuno's speed all OHKO. Note that while these often carry Focus Sash, Ice-type moves will outright OHKO Garchomp and Landorus-T, making them unsafe switch-ins.

**Steel-types**: Steel-types such as Aegislash, Heatran, Mega Mawile, Ferrothorn, Scizor, Mega Lucario, and Mega Metagross all hit Articuno very hard, and with the exception of Mega Lucario, are usually bulky enough to take Hurricane. (mention aegislash and heatran can use sub to take sheer colds)

**Fire-types**: Entei stands out as a good Fire-type check to Articuno due to its Special bulk. The Mega Charizards and Talonflame do fine as long as they avoid the rare Ancient Power, while Blaziken and Volcarona can roast Articuno as long as they don't switch into Hurricane. Note that their effectiveness goes down if Articuno is paired with Politoed (except for Mega Charizard Y).

**Electric-types**: With the exception of Electric-types weak to Freeze Dry such as Rotom-W, Thundurus, and Zapdos, most Electric-types only have to worry about Sheer Cold. Substitute + Calm Mind Raikou actually sets up on Articuno, while Rotom-H resists its entire moveset.
few comments in bold. 1/3

nice work man, looks good
 

Theorymon

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Thanks NOVED , implemented your stuff. Just need one more check till I can write up this cool mofo!
 

cant say

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LOOK INTO THE SHEER TERROR!

[Overview]

-OH GOD SHEER COLD EVERYONE RUUUUN!

-Sheer Cold makes Articuno a terror against stall teams and defensive Pokemon such as? (Clefable / Chansey / M-Venu / M-Bro / M-Sab / Jelli etc. you can choose what to add you but there needs to be something)

-Actually very bulky, and access to Roost and Pressure make it good at stalling itself, and set it apart from Lapras. and Glalie

-Fits on both stall and more balanced offensive teams

-Some good offensive STABs in Freeze Dry and Hurricane, with Hurricane also setting it apart from Lapras. and Glalie(?)

-Fucking GARBAGE typing that is the main reason why it isn't common. horrible 4x rock weakness and SR weakness, weaknesses to Fire Electric and Steel, only resist / immune to Ground / Grass / Bug. stealth rock sucks but it isn't the reason coz we all know rocks aren't super common anyway. what common mons actually stop this from being common? we talking things like Tyranitar, Sash Chomp, Mamo, Blaziken,

-Is a bit too reliant on Sheer Cold, offenses aren't bad but they aren't spectacular either. and low PP makes this even worse

-Speed can be a bit nerve wracking, as it needs to invest a lot of speed to outspeed Dragonite and friends, otherwise it focuses on bulk and potentially loses to bs like Breloom.

-Doesn't do as well against offensive mons as defensive mons since it needs Sheer Cold to seriously damage a lot of mons.

[SET]
name: Sheer Cold Fisher
move 1: Sheer Cold
move 2: Substitute
move 3: Roost
move 4: Freeze Dry / Protect / Hurricane
item: Leftovers
ability: Pressure
nature: Calm / Timid if the main spread needs to be changed to suit the slashed nature then I don't really like having it slashed. it only really works when you have something like modest/timid with max SpA/Spe as those natures are easily interchangeable....
evs: 220 HP / 252 SpD / 28 Spe = 500 EVs. do you wanna use 4 Def / 4 SpA?

[SET COMMENTS]
Moves
========

-Sheer Cold is the entire point, lets Articuno terrorize defensive Pokemon and stall teams.

-Substitute scouts switch-ins and protects Articuno from status. Goes great with Roost since lots of mons won't break the sub. Most defensive mons like Cresselia, Suicune, Porygon2, and Slowbro won't be able to break its Subs.

-Roost lets Articuno stick around for a while, makes it not quite as weak to rock and electric. With sub it can stall out slower rock moves.

-Freeze Dry lets it do a lot of damage to Rotom-W, OHKOs Garchomp and Mega Salalemence, hits Dragons, Mega Gyarados, and Swampert nicely and allows Articuno to actually break past Gliscor. Also usable on Suicune, Slowbro, and Rotom-W to save on Sheer Cold PP.

-Protect allows Articuno to be a really sick time staller at the cost of offense.

-Hurricane is a more reliable (but still shaky) way to OHKO Mega Heracross (can also OHKO Mega Blaziken but its not guaranteed even if it hits). Hits Mega Venusaur hard too.

Set Details
========

-Leftovers for maximum Subs, goes extra great with Protect.

-220 HP gives it odd HP for SR and max leftovers recovery. max SpD makes it extremely specially bulky, avoiding a 2HKO from max SpA Mega Gengar status Hex and defensive Rotom-W Thunderbolt. Since most defensive mons Articuno wants to handle use Special Attacks while most checks use physical attacks, SpD makes the most sense. rest in speed for speed creeping Rotoms and Suicunes.

-For more Speed, 220 HP / 148 SpD / 140 Spe outspeeds Adamant Breloom, 220 HP / 52 SpD / 236 Spe Calm for Jolly Breloom, Timid 220 HP / 60 SpD / 228 Spe to outspeed Jolly Gyarados and Dragonite.

-If using Protect, if Articuno isn't Shiny, put it through contest to get ribbon, extra animation gives you more timer stall. unecessary to add I think (also all pentagon Articuno are shiny locked)


Usage Tips
========

-Gameplan is to try and screw with defensive Pokemon. Be careful about directly switching in because Articuno hates status, try to come in via U-turn / Volt Switch or on predicted attacks or after KO.

-Against defensive mons, put up a Sub, most can't break it. spam dat Sheer Cold, Roost to restore your health.

-If using Protect, consider timer stalling if your opponent is short a mon and you feel like it might still be a tough battle. do we really wanna promote timer strats?

-Against more offensive special mons that don't 2HKO such as Mega Gengar, still spam Sheer Cold, but don't sub unless stalling with protect or very healthy, just Roost.

-Articuno doesn't do too well against hyper offensive teams. If you feel multiple stuff is just gonna Rock Articuno's world, just bench it.

-Paralysis is a huge help to Articuno, since it can sub / roost stall for paralysis.

I know we have hurricane but i would maybe bench if Hera is in team preview. Def bench if Cloyster is there.

Team Options
========

-GOOD LORD THE ROCK MOVES! Tons of offensive mons such as Garchomp, Landorus-T, and Excadrill outspeed and OHKO with Rock moves. Breloom sometimes depending on spread, TTar also walls the crap outta you (besides Sheer Cold) and OHKOs. Fire and Electric weaks are also serious, watch out for Steels too.
this is team options not checks and counters. what are you gonna pair it with to not be beaten by these?

-Really likes Twave support for sub and sheer cold abuse. who uses t wave?

-Pair with sweepers that hate walls. such as?

-Bulky Landorus-T uses Intimidate to tank most rock and physical steel attacks, immune to electric. Handles Blaziken, Garchomp, Excadrill, TTar. Tends to lure bulky walls like Cresselia, Porygon2, and Slowbro, perfect targets for Articuno. probably your absolute best bet as a Mega Heracross switch in

-Garchomp handles TTar, can Choice Band Dual Chop through Breloom, resists all but Steel. Loves walls being Sheer Colded. you love mentioning Dual Chop Chomp. Banded DC isn't even a guaranteed OHKO on Sash Loom so I don't like it being the example you use....

-Ferrothorn weak to fire, but resists all else. Smashes Rotom-W if you dont want to Roost stall, Leech Seeds for more health, can Twave. I think Serp is better since it wants to switch in on Rock Tombs and Reflect + Glare is really good for Cuno

-Rotom-H shares dreaded rock weak, but handles steels, electrics, and MCY. Can Twave support or use WoW to allow Articuno to tank physical mons. Can revenge Mega Heracross. also beats Skarm! only thing you have listed that beats it so far

-Blaziken is more offensive option that apprecates wall breaking, smashes TTar, Excadrill Earthquakes are scary on predicts, and Steels. can use mixed to own Landorus-T and Garchomp Scarf of both will beat you. Can revenge Mega Heracross.

-Conkeldurr helps against TTar and Steels, absorbs status for Articuno.

-Mamoswine punishes Srers like Garchomp and Landorus-T, appreciates Sheer Colded walls.

-Mega Salamence shares rock weak, but loves sheer colded walls and can handle Fire-type attacks.

-Heatran is rare fire that isnt weak to Rock, handles Steels and many Fire-types, can use Toxic to make Articuno more deadly.

-Cresselia is really bulky, can use Toxic to help Cresselia, beats most non TTar rockers. Porygon2 can pull similar stunt.

-Mega Kangaskhan loves walls going down, does better against offensive teams.

-Gliscor and Articuno form evil OHKO duo: Gliscor for physical mons, Articuno for special (don't need both at once, core doesn't like Rotom-W or mixtar)

-Mega Gengar can trap and WoW offensive threats Articuno hates. Toxic and Twave teammates that Articuno likes are perfect for Mega Gengar Hex.


[SET]
name: Assault Vest
move 1: Sheer Cold
move 2: Freeze Dry
move 3: Hurricane
move 4: Ice Shard / Ancient Power remove AP from here, mention in moves or OO
item: Assault Vest
ability: Pressure
nature: Modest / Timid same as I said for the other spread.
evs: 112HP / 4 Def / 252 SpA / 140 Spe 108 HP gives same as 112. give yourself 4 SpD

[SET COMMENTS]
Moves
========

-Spam dat Sheer Cold to hit bulky things like:

-Freeze Dry 2HKOs Rotom-W and Azumarill, does 46.3-55% to Suicune.

-Hurricane isn't the most accurate, but OHKOs Mega Heracross and Blaziken, 2HKOs Mega Venusaur.

-Ice Shard is really weak, but can pick off weakened Dragons and such even with -nature. Helps against Sash Garchomp.

-Ancient Power OHKOs offensive Talonflame, 2HKOs SpD Talonflame and MCY, has 50% shot to OHKO Charizard before mega evo. can only hit on predicted switch ins otherwise they kill you before you use it...


Set Details
========

-AV lets you tank stuff like?, get away with more offense than usual.

-HP is odd why does that matter?, Speed allows it to outspeed Adamant Breloom, max SpA to be more offensive, rest in def. you can run max HP for odd HP and bulk.

Other Benchmarks: Modest 236 for Jolly Breloom, Timid 228 Spe for Jolly Dragonite and Gyarados (nice because Freeze Dry + Ice Shard KOs). Can take rest out of either HP or SpA depending on what you want, but out of HP is usually better to get KOs Articuno normally can't such as 2HKOing Rotom-W and OHKOing Blaziken.


Usage Tips
========

-Don't be reckless with switching this Articuno in. Is bulky, but can't protect itself against status at all. Means it doesn't do quite as well against stall as other Articuno, but it can surprise offensive teams more with its ok power.

-If offensive team looks overwhelming with rock moves, its ok to bench.

-Make sure you aren't using a bad Lapras. Articuno can take on Grass-types better, is faster, EQ immunity, isn't weak to Fighting. If none of those are important, use Lapras instead. "use Lapras instead" isn't really usage tips lol. I don't wanna make it sound like this is totally inferior and we shouldn't be comparing them in the analysis.

-Come in on SpA mons that can't do much like ______ ? lol

Team Options
========

-Gonna mention a lot of similar teammates as previous set, because that typing still sucks ass and needs to be patched in.

-Paralysis support especially good, can mess up Blaziken if its paralyzed.

-Consider Volturn to get it in more easily. Usual suspects are Landorus-T, Mega Manectric, Scizor, Rotom-W, and Rotom-H.

-Politoed makes Hurricane always hit in the rain, and Articuno helps Politoed against Mega Venusaur.


[STRATEGY COMMENTS]
Other Options
=============

-Mind Reader may sound incredible with Sheer Cold, but since Articuno can't trap, mons just switch out so its better to spam Sheer Cold.

-Rest Talk lets you spam Sheer Cold more and really own Mega Venusaur, but turns of bad Sleep Talks are a problem in fast paced metagame.

-HP Fire can hit Steels, but good luck getting HP Fire lol.

-Ice Beam has more power than Freeze Dry, but worse coverage.

-U-turn lets it scout, though thats bad news with SR out lol.

-Hail + Snow Cloak is possible and makes Blizzard possible, but pressure is way better, and Abomasnow doesn't pair well at all. Can even use Double Team to abuse evasion lol.

-Reflect is nice for physical hits, but its hard to fit in.

-Toxic fits with defenses, but Sheer Cold is way more deadly.

-HP Ground owns Magnezone and Heatran, but again good luck getting that lol

Checks and Counters
===================

**Magnezone**: Magnezone is immune to Sheer Cold thanks to Sturdy, and it resists Articuno's entire moveset, making it the best Articuno counter in the game.

**Skarmory**: Skarmory only has to worry about a 3HKO from Freeze Dry or a 2HKO from a rare offensive Ice Beam. Otherwise, Sturdy makes it immune to Sheer Cold.

**Rock Blast Pokemon**: Mega Heracross is OHKOed by Hurricane, but it otherwise defeats Substitute Articuno by OHKOing it with Rock Blast. If Cloyster has its Focus Sash intact, it can also OHKO Articuno through its Substitute.

**Tyranitar**: Tyranitar walls Articuno thanks to Sandstream, and it easily OHKOs with any Rock-type move. However, Tyranitar must watch out for Roost, Substitute, and Pressure outstalling its Stone Edge.

**Rock-type attacks**: Articuno's 4x weakness to Rock-type moves is devestating, and plenty of Pokemon that are faster than Articuno have access to them. Excadrill, Landorus-T, Garchomp, and Breloom depending on Articuno's speed all OHKO. Note that while these often carry Focus Sash, Ice-type moves will outright OHKO Garchomp and Landorus-T, making them unsafe switch-ins.

**Steel-types**: Steel-types such as Aegislash, Heatran, Mega Mawile, Ferrothorn, Scizor, Mega Lucario, and Mega Metagross all hit Articuno very hard, and with the exception of Mega Lucario, are usually bulky enough to take Hurricane. Aegislash and Heatran can use Substitute to tank Sheer Cold. and King's Shield

**Fire-types**: Entei stands out as a good Fire-type check to Articuno due to its Special bulk. The Mega Charizards and Talonflame do fine as long as they avoid the rare Ancient Power, while Blaziken and Volcarona can roast Articuno as long as they don't switch into Hurricane. Note that their effectiveness goes down if Articuno is paired with Politoed (except for Mega Charizard Y).

**Electric-types**: With the exception of Electric-types weak to Freeze Dry such as Rotom-W, Thundurus, and Zapdos, most Electric-types only have to worry about Sheer Cold. Substitute + Calm Mind Raikou actually sets up on Articuno, while Rotom-H resists its entire moveset.
HL when done, and I'll give 2/3
 

Theorymon

Long Live Super Mario Maker! 2015-2024
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cant say , implemented most of the stuff you mentioned (for the ones I didn't, we already discussed it on Pokemon Showdown :P).

Also changed the Pokemon you can come in on part for AV Articuno. Dunno why I had that there when you usually want to get it in after a KO anyways. Also, I'll mention the ribbon somewhere else (maybe a battle spot intro article).
 

Theorymon

Long Live Super Mario Maker! 2015-2024
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Finished the write up, just need one more QC check till this goes to GP!
 

bobochan

slow mo my bobo
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Checks and Counters
===================

Situational but pose a threat:
The SubProtect variant of Suicune looks particularly threatening. Once it manages to land a Toxic then it's pretty much over. (6th on the top 10 Pokemon that defeated Articuno)
Chansey is also pretty interesting. Timid max Speed outspeeds the SubRoost set, so it can potentially get a Toxic in. Ariticuno can't do much to Chansey except PP stall or Sheer Cold, but 10% of them also has sub so there's that.

Comments
===================

Near-perfect analysis, read everything to make sure the calcs were accurate but apart from a few GP errors there's literally nothing I could comment on. NOVED the GODsend and cant say doing the first two checks may have been a factor, but you certainly did a magnificent job. Send this off to GP whenever you feel like!

3/3
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[Overview][OVERVIEW]
Articuno is notorious for being considered one of the worst legendary Pokemon of all time, but Battle Spot Singles flips that notion on its head thanks to Sheer Cold being legal! Sheer Cold makes Articuno one of the most terrifying stall breakers stallbreakers in the game, allowing it to run through defensive staples such as Cresselia, Suicune, Porygon2, Slowbro, and Chansey. Articuno is very bulky for a OHKO attacker move user, and having access to Roost makes lets it stick around longer than other users of Sheer Cold such as Lapras and Glalie. Pressure makes Articuno an effective staller itself, making it very usable on both stall and balanced teams. Finally, Articuno has some decent offensive STAB moves in Freeze-Dry, (AC) (allowing which also allows it to hit Water-types, (remove parentheses) and Hurricane.

Articuno sounds like it should be a Battle Spot Singles staple on paper, but the biggest thing that makes Articuno it a rather niche Pokemon is its absolutely atrocious typing. It has a crippling 4x weakness to Rock-type attacks, severely compromising its ability to deal with physical Pokemon attackers, as prominent ones such as Garchomp, Landorus-T, Breloom, Tyranitar, and Hippowdon all carry Rock-type attacks, and Stealth Rock is sometimes seen on offensive teams as well. Its additional weaknesses to Steel and Fire make it even more vulnerable to common Pokemon such as Blaziken, Talonflame, Aegislash, and Heatran. Articuno's middling Speed makes it only a bit faster than Dragonite, meaning it has to choose betwene between being fast and compromising bulk (RC) or and being outsped by Pokemon such as Breloom and Gyarados. While Sheer Cold may be Articuno's selling point, it also tends to rely on it a lot, which makes Articuno a deadweight if it uses up Sheer Cold's meager PP (RC) and tends to make offensive teams very problematic for Articuno due to Sheer Cold's the move's 70% miss rate.

[SET]
name: Sheer Cold Fisher
move 1: Sheer Cold
move 2: Substitute
move 3: Roost
move 4: Freeze-Dry / Protect / Hurricane
item: Leftovers
ability: Pressure
nature: Calm
evs: 220 HP / 4 Def / 4 SpA / 252 SpD / 28 Spe

[SET COMMENTS]
Moves
========

Sheer Cold is the big selling point of Articuno, allowing it to become an effective stall-breaker stallbreaker. Substitute is an excellent tool for this set, protecting protects Articuno from status moves and scouting helps scout what Pokemon your opponent has chosen without forcing a switch on the next turn. Thanks to Articuno's bulk, most defensive Pokemon such as Cresselia, Suicune, Porygon2, and Slowbro will fail to break through its Substitutes. Roost ensures that Articuno is built to last, also allowing it to take Electric-type and weak Rock-type moves if it is faster than its foe.

Freeze-Dry gives Articuno some offensive presence outside of the Sheer Cold dice roll, allowing it to OHKO Garchomp and Mega Salamence, have a shot at 2HKOing Mega Gyarados, 2HKO most Dragon-types and Swampert, and deal good damage to Rotom-W. It's also good for saving on Sheer Cold's PP when facing Suicune and Slowbro that are low on health. Alternatively, (AC) while Protect makes Articuno extremely reliant on Sheer Cold, but it allows Articuno to effectively take advantage of Pressure to stall out slower Stone Edges with Substitute (RC) and lets Articuno take advantage of timer stalling in emergencies. Hurricane has shaky accuracy, but it allows Articuno to OHKO Mega Heracross and have a shot at OHKOing Mega Blaziken switch-ins, in addition to letting Articuno hit Mega Venusuar hard without using valuable Sheer Cold PP.

Set Details
========

Articuno should always run Leftovers to maximize its ability to use set up Substitutes more often. 220 HP gives Articuno maximum EVs maximize Leftovers recovery while letting it Articuno switch into Stealth Rock twice without recovery. Maximum Special defense lets Articuno tank plenty of special attacks, avoiding important 2HKOs such as defensive Rotom-W's Thunderbolt and offensive Mega Gengar's status boosted Hex. Also, most defensive Pokemon that Articuno prey preys on use their Special Attack stat, while most of its checks are physical. 28 Speed EVs outspeeds let Articuno outspeed most defensive Rotom-W and Suicune, while the rest go in Defense and Special Attack so EVs aren't wasted.

Alternate EV spreads are a viable option to consider if you are willing to give up on bulk. 220 HP / 148 SpD / 140 Spe allows Articuno to outspeed Adamant Breloom, while 220 HP / 52 SpD / 236 Spe outspeeds beats Jolly Breloom. Finally, if you need to outspeed Jolly Gyarados and Dragonite, run a Timid nature with an EV spread of 220 HP / 60 SpD / 228 Spe.

Usage Tips
========

Articuno should be trying to prey on the defensive Pokemon of Battle Spot Singles, but you must note that directly switching into them risks getting Articuno crippled with Toxic poison or paralysis. Usually, its it's best to come in via a slower U-turn or Volt Switch, bring in Articuno after a Pokemon of your's yours gets KOed, or even lead with Articuno. Once Articuno is safely in, use Substitute to block status. Most defensive Pokemon will be unable to break Articuno's Substitute, so use Sheer Cold as much as possible to apply a terrifying offensive pressure against your foes. If Articuno is carrying Protect, you can opt to whittle down the timer if you feel that your team is in a tough spot, because if the timer runs out and you have a higher amount number of Pokemon than the opponent, you'll win the match!

Against more offensive Pokemon that fail to 2HKO Articuno such as Mega Gengar, you should still use Sheer Cold as much as possible; (SC) but however, (AC) don't bother using Substitute unless you intend to stall it them out with Protect, as its it's better to Roost in most cases. Articuno doesn't do very well against hyper offensive teams in particular, so if you feel that many Pokemon on your opponent's team will just OHKO it with a move its it's weak to, benching Articuno for the match may be the best course of action. This is especially true against Pokemon with Rock Blast such as Cloyster and Mega Heracross. However, note that Articuno's chances against offensive teams become much higher with paralysis support, since it can effectively use Substitute and Roost to stall out many Pokemon with weaker Rock-type attacks.

Team Options
========

Carrying Pokemon that resist Rock-type attacks is almost mandatory for Articuno, as it simply can't handle faster Rock-type attacks from the likes of Garchomp, Landorus-T, Breloom, Tyranitar, and Excadrill. Fire-, Electric-, (add hyphens) and Steel-type attacks should also be covered if possible. Mamoswine is a great teammate to consider, because while it can't handle Steel-type attacks, it smashes through Garchomp and Landorus-T with Icicle Spear, has a shot of OHKOing Breloom if it gets at least 3 three Icicle Spear hits, and it hits Rock-, Steel-, and Fire-types hard with Earthquake. Bulky Landorus-T can take on most physical and Electric-type attacks aimed at Articuno (RC) and is your best shot at bet against a Mega Heracross switch-in. Garchomp isn't as bulky as Landorus-T, but it makes the two make for a fine offensive Ground-type pair, that also resists Fire-type attacks and can use Choice Band Dual Chop to have a chance at defeating Breloom in emergencies. While Conkeldurr only resists Rock-type attacks, its notable for being an excellent Tyranitar check and revenge killing Excadrill with Mach Punch. Mega Altaria is handy for dealing with Tyranitar, and being one of the few Pokemon to check both Charizard Mega Evolutions. Finally, Gliscor and Articuno can form a frightening OHKO attack using duo, with Gliscor being chosen for teams with plenty of physical attackers, while Articuno handles teams with dangerous special attackers.

Another avenue of support to consider is status support. Paralysis in particular allows Articuno to set up Substitute more easily, Will-O-Wisp makes it much harder for most physical threats to check Articuno, and Toxic support means that Articuno won't have to rely as much on Sheer Cold. Porygon2 is an excellent teammate to consider, doing a great job of spreading paralysis or Toxic (RC) and it also makes making a very good check to most offensive Ground-types and Aegislash that lack Substitute. Cresselia also works well, and while it can't check Aegislash, it can work as an emergency check against Mega Blaziken. Serperior is a more offensive twist on paralysis, sharing that shares an unfortunate Fire-type weakness with Articuno (RC) but it akes makes a great Rotom-W check, gets a Speed boost from Rock Tomb, and paralyzing can paralyze Ground-types with Glare. It can even use Reflect to make Articuno more difficult to check. Ferrothorn is even more weak to Fire-type attacks, but it makes a good status spreader (RC) and can even use Leech Seed to potentially restore more of Articuno's health. Rotom-H shares the dreaded Rock-type weakness, but it does great against Steel- and Electric-type Pokemon, (parentheses to comma except for Rotom-W, and it makes a good Mega Charizard Y check. It also is good at spreading around one of the three listed status moves if you wish. Heatran is a Fire-type that isn't weak to Rock-type attacks, and thanks to Flash Fire, it can switch into them opposing Fire-types as well (RC) while spreading around Toxic and burns for Articuno. Mega Gengar is especially notable for its ability to trap and burn offensive Pokemon that Articuno has trouble with, and it also takes advantage of Pokemon with status via Hex.

When using Articuno on more balanced teams, its it's a good idea to pair it with devastating sweepers that appreciate Articuno's stall-breaking power. Mega Kangaskhan is one of the most dangerous examples around, since it does very well against offensive teams. Mega Salamence shares Articuno's weakness to Rock-types, but its it's very bulky otherwise, revenge kills Mega Heracross, and can switch into Fire-type attacks. Mega Blaziken appreciates Articuno's wall breaking wallbreaking, smashes through Tyranitar and Excadrill (though it should watch out for Earthquakes), revenge kills Mega Heracross, (AC) and can take on most Steel-types. You can even use a mixed Blaziken set to defeat non Scarfed non-Choice Scarf Landorus-T and Garchomp.

[SET]
name: Assault Vest
move 1: Sheer Cold
move 2: Freeze-Dry
move 3: Hurricane
move 4: Ice Shard / Ancient Power
item: Assault Vest
ability: Pressure
nature: Modest
evs: 108 HP / 4 Def / 252 SpA / 4 SpD / 140 Spe

[SET COMMENTS]
Moves
========

Sheer Cold is Articuno's way of threatening bulky Pokemon like Porygon2, Cresselia, Chansey, Slowbro, and even Ferrothorn switch-ins. Freeze-Dry 2HKOs 2HKOes Rotom-W and Azumarill (RC) and even has a shot at 2HKOing Suicune, saving Articuno's Sheer Cold PP! Hurricane's accuracy is a bit shaky without rain support, but it happens to OHKO Mega Heracross and Mega Blaziken, who which are common Articuno switch-ins. As a bonus, it also 2HKOs 2HKOes Mega Venusaur. Ice Shard is extremely weak, but it can pick off weakened Garchomp, Landorus-T, and Mega Salamence even with the Attack-lowering (AH) nature, and it's (apo) particularly helpful against Focus Sash Pokemon that survive Sheer Cold. If Ice Shard is too weak for your taste, you can use Ancient Power to OHKO offensive Talonflame switch-ins, have a 50% shot at OHKOing Charizard switch-ins, and deal over 50% to defensive Talonflame and Mega Charizard Y switch-ins.

Set Details
========

Assault Vest makes Articuno much bulkier on the special defensive side than normal more specially bulky, allowing it to run maximum Special Attack for dealing decent damage outside of Sheer Cold. 108 HP EVs allows Articuno to switch into Stealth Rock twice (RC) and avoid a 2HKO from defensive Rotom-W. 140 Speed EVs with a Modest nature let Articuno outspeed Adamant Breloom, but if you're more worried about Jolly Breloom, you can run an EV spread of 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe with a Modest nature. If out-speeding outspeeding Dragonite and Gyarados is more important, run a Timid nature with 28 HP / 252 SpA / 228 Spe.

Usage Tips
========

Don't be reckless with switching this Articuno in. While Assault Vest makes Articuno very bulky, it also prevents Articuno from using Roost, limiting the times it can switch in and threaten Pokemon with Sheer Cold (especially when Stealth Rock is out up). Articuno also can't protect itself against status at all. This means that its usually best to try to switch in Articuno via Volt Switch or U-turn (RC) or after a Pokemon of yours has been KOed.

Assault Vest Articuno doesn't do quite as well against defensive teams as other Articuno, but in exchange, it can effectively lure and defeat some of its common switch-ins, such as offensive Rotom-W, Blaziken, and Mega Heracross. However, if its apparent that your opponents team just has too many fast Rock-type attackers or Stealth Rock in tow, benching Articuno isn't a bad idea.

Team Options
========

Pokemon with Rock-type attacks such as Garchomp, Landorus-T, Excadrill, and Tyranitar are the bane of Articuno's existence, meaning that you'll need some good Rock-type resists teammates that resist those. Steel-, Electric-, and Fire-type attacks are also good to have bring resistances for to. Mamoswine is a superb answer to the Ground-types barring Excadrill, being able to smash Garchomp and Landorus-T with Icicle Spear (RC) and deal with Rock-, Steel-, and Fire-types with Earthquake. A Garchomp or Landorus-T of your own also deal deals with Tyranitar and Rock-type moves fairly well (RC) and can hit Steels, Electrics, and Rocks Steel-, Electric-, and Rock-types pretty hard too. Conkeldurr only resists Rock-type moves for Articuno, but its it's a very good teammate to consider because its one of the best Tyranitar counters around, can revenge kill Excadrill with Mach Punch, and is a great switch into switch-in to status moves that Articuno loathes so much.

This Articuno really appreciates paralysis support to make up for its middling Speed, which is especially helpful since to make Blaziken loses lose its ability to check Articuno if its paralyzed. Serperior is an excellent choice despite being weak to Fire-type moves, since it lures in Blaziken, Talonflame, and Charizard (RC) and also can paralyzes Ground-types thanks to Glare. Porygon2 is a great choice as a bulky paralysis spreader, since its offensive variants can defeat special attacking Aegislash (RC) and can generally deal with most offensive Ground-types. Cresselia works in a similar manner to Porygon2, trading the ability to check Aegislash checking with being able to handle Mega Blaziken better. Rotom-H can work well despite sharing the dreaded Rock-type weakness, since it helps against Steel-types, Talonflame, Mega Charizard Y, and Thundurus. Rotom-W doesn't deal with Electric- and Steel-types as well, but it does do better against Ground-types in comparison thanks to the lack of a Rock-type weakness.

Volt Switch and U-turn support can be useful to make the best use of Articuno's limited switch-ins opportunities to switch in. Landorus-T, Mega Manectric, Scizor, Rotom-W, and Rotom-H are great choices for this role. Finally, Politoed is a special teammate to consider for Articuno, since its Drizzle makes Hurricane have 100% accuracy, and it lessens the blow of Fire-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Mind Reader may seem like a terrific idea since because it guarantees that Sheer Cold hits, but its effects go away when Pokemon switch out, meaning that its it's only particularly useful against a final Pokemon. Rest and Sleep Talk together rid Articuno of its problems with status moves, but the possibility of Sleep Talk choosing a bad move makes it rather vulnerable. Reflect allows Articuno to soak physical attackers more easily, but its it's a difficult move to fit in. Toxic is nice for wearing down defensive Pokemon, but it conflicts with Sheer Cold. Hail and Snow Cloak together can make Articuno difficult to hit (especially if used in conjunction with Double Team), but Pressure is just too good of an ability to give up.

Hidden Power Fire allows Articuno to deal decent damage to Steel-types, while Hidden Power Ground hits Magnezone and Heatran hard. However, getting a good Hidden Power on Articuno is an extremely difficult task. Ice Beam has more power than Freeze-Dry, but losing out on Water-type coverage is just too big of a sacrifice for Articuno. U-turn lets it scout in switch-ins, but Ice Shard and Ancient Power are usually more useful, and U-turn is extremely risky if Stealth Rock is set up.

Checks and Counters
===================

**Sturdy Steel-types**: Magnezone is immune to Sheer Cold thanks to Sturdy, and it resists Articuno's entire moveset, making it the best Articuno counter in the game. Skarmory only has to worry about a 3HKO from Freeze-Dry or a 2HKO from a rare offensive Ice Beam. Otherwise, Sturdy makes it immune to Sheer Cold. While very rare, Steelix also has Sturdy before Mega Evolving (RC) and can smash through Articuno with Rock-type attacks.

**Rock Blast Pokemon Users**: Mega Heracross is OHKOed by Hurricane, but it otherwise defeats Substitute Articuno by OHKOing it with Rock Blast. If Cloyster has its Focus Sash intact, it can also OHKO Articuno through its Substitute.

**Tyranitar**: Tyranitar walls Articuno thanks to Sandstream Sand Stream, and it easily OHKOs OHKOes with any Rock-type move. However, Tyranitar must watch out for Roost, Substitute, and Pressure outstalling its Stone Edge.

**Rock-type attacks**: Articuno's 4x weakness to Rock-type moves is devestating devastating, and plenty of Pokemon that are faster than Articuno have access to them. Excadrill, Landorus-T, Garchomp, and Breloom depending on Articuno's speed all OHKO. Note that while these often carry Focus Sash, Ice-type moves will outright OHKO Garchomp and Landorus-T, making them unsafe switch-ins.

**Steel-types**: Steel-types such as Aegislash, Heatran, Mega Mawile, Ferrothorn, Scizor, Mega Lucario, and Mega Metagross all hit Articuno very hard, and with the exception of Mega Lucario, they are usually bulky enough to take Hurricane. Aegislash and Heatran can use Substitute and King's Shield or Protect to tank Sheer Cold.

**Fire-types**: Entei stands out as a good Fire-type check to Articuno due to its special bulk. The Mega Charizards X and Y and Talonflame do fine as long as they avoid the rare Ancient Power, while Blaziken and Volcarona can roast Articuno as long as they don't switch into Hurricane. Note that their effectiveness goes down if Articuno is paired with Politoed (except for Mega Charizard Y).

**Electric-types**: With the exception of Electric-types weak to Freeze Dry such as Rotom-W, Thundurus, and Zapdos, most Electric-types only have to worry about Sheer Cold. Substitute + Calm Mind Raikou actually sets up on Articuno, while Rotom-H resists its entire moveset.

**Status**: While Articuno is a huge threat to defensive Pokemon, Articuno that take too many risks may get crippled by Toxic or Thunder Wave as they switch into a defensive Pokemon. (implied) Substitute + Toxic Suicune is especially threatening, since it can use Substitute to defeat Sheer Cold attempts (RC) and usually runs enough speed to outpace Articuno. The rare Timid Chansey can also get a surprise Toxic in, though note that Minimize will not affect Sheer Cold's accuracy. Substitute variants can even make a mockery out of Sheer Cold.
 
Last edited:

GatoDelFuego

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Theorymon

REMOVE CHANGE COMMENTS

[OVERVIEW]
Articuno is notorious for normally being one of the worst legendary Pokemon of all time, but Battle Spot Singles flips that notion on its head thanks to Sheer Cold being legal! Sheer Cold makes Articuno one of the most terrifying stallbreakers in the game, allowing it to run through defensive staples such as Cresselia, Suicune, Porygon2, Slowbro, and Chansey. Articuno is very bulky for an OHKO move user, and access to Roost lets it stick around longer than other users of Sheer Cold such as Lapras and Glalie. Pressure makes Articuno an effective staller stall Pokemon itself, making it very usable on both stall and balanced teams. Finally, Articuno has some decent STAB moves in Freeze-Dry, which also allows it to hit Water-types, and Hurricane.

Articuno sounds like it should be a Battle Spot Singles staple on paper, but in reality the biggest only i mean its other characteristics don't seem that "niche" to me thing that makes it a rather niche Pokemon is its absolutely atrocious typing. It has a crippling 4x weakness to Rock-type attacks, severely compromising its ability to deal with physical attackers, as prominent ones such as Garchomp, Landorus-T, Breloom, Tyranitar, and Hippowdon all carry Rock-type attacks, and Stealth Rock is sometimes seen on offensive teams as well. Its additional weaknesses to Steel and Fire make it even more vulnerable to common Pokemon such as Blaziken, Talonflame, Aegislash, and Heatran. Articuno's middling Speed makes it only a bit faster than Dragonite, meaning it has to choose between being fast and compromising bulk and being outsped by Pokemon such as Breloom and Gyarados. While Sheer Cold may might be Articuno's selling point, it Articuno also tends to rely on it a lot, which makes Articuno deadweight if it uses up Sheer Cold's meager PP and tends to make offensive teams very problematic for Articuno due to the move's 70% miss rate.

[SET]
name: Sheer Cold Fisher
move 1: Sheer Cold
move 2: Substitute
move 3: Roost
move 4: Freeze-Dry / Protect / Hurricane
item: Leftovers
ability: Pressure
nature: Calm
evs: 220 HP / 4 Def / 4 SpA / 252 SpD / 28 Spe

[SET COMMENTS]
Moves
========

Sheer Cold is the big selling point of Articuno, allowing it to become an effective stallbreaker. Substitute protects Articuno from status moves and helps scout what Pokemon your opponent has chosen without forcing a Articuno to switch on the next turn. Thanks to Articuno's bulk, most defensive Pokemon such as Cresselia, Suicune, Porygon2, and Slowbro will fail to break through its Substitutes. Roost ensures that Articuno is built to last can stick around, also allowing it to take Electric-type and weak Rock-type moves if it is faster than its foe.

Freeze-Dry gives Articuno some offensive presence outside of the Sheer Cold dice roll, allowing it to OHKO Garchomp and Mega Salamence, have a shot at 2HKOing Mega Gyarados, 2HKO most Dragon-types and Swampert, and deal good damage to Rotom-W. It's also good for saving on Sheer Cold's PP when facing Suicune and Slowbro that are low on health. Alternatively, while Protect makes Articuno extremely reliant on Sheer Cold, it allows Articuno to effectively take advantage of Pressure to stall out slower Stone Edges from slower Pokemon with its Substitute and take advantage of timer stalling in emergencies. Hurricane has shaky accuracy, but it allows Articuno to OHKO Mega Heracross and have a shot at OHKOing Mega Blaziken switch-ins, in addition to letting Articuno hit Mega Venusuar hard without using valuable Sheer Cold PP.

Set Details
========

Articuno should always run Leftovers to set up Substitutes more often. 220 HP EVs maximize Leftovers recovery while letting Articuno switch into Stealth Rock twice without recovery. Maximum Special Defense lets Articuno tank plenty of special attacks, avoiding important 2HKOs such as defensive Rotom-W's Thunderbolt and offensive Mega Gengar's boosted Hex. Also, most defensive Pokemon that Articuno preys on use their Special Attack stat, while most of its checks are physical. 28 Speed EVs let Articuno outspeed most defensive Rotom-W and Suicune, while the rest go in Defense and Special Attack so EVs aren't wasted.

Alternate EV spreads are a viable option to consider if you are willing to give up on bulk. 220 HP / 148 SpD / 140 Spe allows Articuno to outspeed Adamant Breloom, while 220 HP / 52 SpD / 236 Spe beats Jolly Breloom. Finally, if you need to outspeed Jolly Gyarados and Dragonite, run a Timid nature with an EV spread of 220 HP / 60 SpD / 228 Spe.

Usage Tips
========

Articuno should be trying to prey on the defensive Pokemon of Battle Spot Singles, but you must note that directly switching into them risks getting Articuno crippled with Toxic poison or paralysis. Usually, it's best to come in via a slower U-turn or Volt Switch, bring in Articuno after a Pokemon of yours gets KOed, or even lead with Articuno. Once Articuno is safely in, use Substitute to block status. Most defensive Pokemon will be unable to break Articuno's Substitute, so use Sheer Cold as much as possible to apply a terrifying offensive pressure against your foes. If Articuno is carrying Protect, you can opt to whittle down the timer if you feel that your team is in a tough spot, because if the timer runs out and you have a higher number of Pokemon than the opponent, you'll win the match!

Against more offensive Pokemon that fail to 2HKO Articuno such as Mega Gengar, you should still use Sheer Cold as much as possible; however, don't bother using Substitute unless you intend to stall them out with Protect, as it's better to Roost in most cases. Articuno doesn't do very well against hyper offensive offense teams in particular, so if you feel that many Pokemon on your opponent's team will just OHKO it with a move it's weak to, benching Articuno for the match may might be the best course of action. This is especially true against Pokemon with Rock Blast such as Cloyster and Mega Heracross. However, note that Articuno's chances against offensive teams become much higher with paralysis support, since it can effectively use Substitute and Roost to stall out many Pokemon with weaker Rock-type attacks.

Team Options
========

Carrying Pokemon that resist Rock-type attacks is almost mandatory for Articuno, as it simply can't handle faster Rock-type attacks from the likes of Garchomp, Landorus-T, Breloom, Tyranitar, and Excadrill. Fire-, Electric-, and Steel-type attacks should also be covered if possible. Mamoswine is a great teammate to consider, because while it can't handle Steel-type attacks, it smashes through Garchomp and Landorus-T with Icicle Spear, has a shot of OHKOing Breloom if it gets at least three Icicle Spear hits, and hits Rock-, Steel-, and Fire-types hard with Earthquake. Bulky Landorus-T can take on most physical and Electric-type attacks aimed at Articuno and is your best bet against a Mega Heracross switch-in. Garchomp isn't as bulky as Landorus-T, but the two make for a fine offensive Ground-type pair, (RC) that also resists Fire-type attacks and can use Choice Band Dual Chop to have a chance at defeating Breloom in emergencies. While Conkeldurr only resists Rock-type attacks, it's notable for being an excellent Tyranitar check and revenge killing Excadrill with Mach Punch. Mega Altaria is handy for dealing with Tyranitar, and being one of the few Pokemon to check both Charizard Mega Evolutions. Finally, Gliscor and Articuno can form a frightening OHKO attack using duo, with Gliscor being chosen for teams with plenty of physical attackers, (RC) while Articuno handles teams with dangerous special attackers.

Another avenue of support to consider is status. Paralysis in particular allows Articuno to set up Substitute more easily, Will-O-Wisp makes it much harder for most physical threats to check Articuno, and Toxic support means that Articuno won't have to rely as much on Sheer Cold. Porygon2 is an excellent teammate to consider, doing a great job spreading paralysis or Toxic and making a very good check to most offensive Ground-types and Aegislash that lack Substitute. Cresselia also works well, and while it can't check Aegislash, it can work as an emergency check against Mega Blaziken. Serperior is a more offensive twist on paralysis that shares an unfortunate Fire-type weakness with Articuno but makes a great Rotom-W check, gets a Speed boost from Rock Tomb, and can paralyze Ground-types with Glare. It can even use Reflect to make Articuno more difficult to check. Ferrothorn is even more weak to Fire-type attacks, but it makes a good status spreader and can even use Leech Seed to potentially restore more of Articuno's health. Rotom-H shares the dreaded Rock-type weakness, but it does great against Steel- and Electric-type Pokemon, except for Rotom-W, and it makes a good Mega Charizard Y check. It also is good at spreading around one of the three listed status moves if you wish. Heatran is a Fire-type that isn't weak to Rock-type attacks, and thanks to Flash Fire, it can switch into opposing Fire-types as well while spreading around Toxic and burns for Articuno. Mega Gengar is especially notable for its ability to trap and burn offensive Pokemon that Articuno has trouble with, and it also takes advantage of Pokemon with status via Hex.

When using Articuno on more balanced teams, it's a good idea to pair it with devastating sweepers that appreciate Articuno's stall-breaking power. Mega Kangaskhan is one of the most dangerous examples around, since it does very well against offensive teams. Mega Salamence shares Articuno's weakness to Rock, comma spacing but it's very bulky otherwise, revenge kills Mega Heracross, and can switch into Fire-type attacks. Mega Blaziken appreciates Articuno's wallbreaking, smashes through Tyranitar and Excadrill (though it should watch out for Earthquake), revenge kills Mega Heracross, and can take on most Steel-types. You can even use a mixed Blaziken set to defeat non-Choice Scarf Landorus-T and Garchomp.

[SET]
name: Assault Vest
move 1: Sheer Cold
move 2: Freeze-Dry
move 3: Hurricane
move 4: Ice Shard / Ancient Power
item: Assault Vest
ability: Pressure
nature: Modest
evs: 108 HP / 4 Def / 252 SpA / 4 SpD / 140 Spe

[SET COMMENTS]
Moves
========

Sheer Cold is Articuno's way of threatening bulky Pokemon like Porygon2, Cresselia, Chansey, and Slowbro. Freeze-Dry 2HKOes Rotom-W and Azumarill and even has a shot at 2HKOing Suicune, saving Articuno's Sheer Cold PP! Hurricane's accuracy is a bit shaky without rain support, but it happens to OHKO Mega Heracross and Mega Blaziken, which are common Articuno switch-ins. As a bonus, it also 2HKOes Mega Venusaur. Ice Shard is extremely weak, but it can pick off weakened Garchomp, Landorus-T, and Mega Salamence even with the Attack-lowering nature, and it's particularly helpful against Focus Sash Pokemon that survive Sheer Cold. If Ice Shard is too weak for your taste, you can use Ancient Power to OHKO offensive Talonflame switch-ins, have a 50% shot at OHKOing Charizard switch-ins, and deal over 50% to defensive Talonflame and Mega Charizard Y switch-ins.

Set Details
========

Assault Vest makes Articuno much more specially bulky, allowing it to run maximum Special Attack for dealing decent damage outside of Sheer Cold. 108 HP EVs allows Articuno to switch into Stealth Rock twice and avoid a 2HKO from defensive Rotom-W. 140 Speed EVs with a Modest nature let Articuno outspeed Adamant Breloom, but if you're more worried about Jolly Breloom, you can run an EV spread of 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe with a Modest nature. If outspeeding Dragonite and Gyarados is more important, run a Timid nature with 28 HP / 252 SpA / 228 Spe.

Usage Tips
========

Don't be reckless with switching this Articuno in. While Assault Vest makes Articuno very bulky, it also prevents Articuno from using Roost, limiting the times it can switch in and threaten Pokemon with Sheer Cold (especially when Stealth Rock is up). Articuno also can't protect itself against status at all. This means that its usually best to try to switch in Articuno via Volt Switch or U-turn or after a Pokemon of yours has been KOed.

Assault Vest Articuno doesn't do quite as well against defensive teams as other Articuno, but in exchange, it can effectively lure and defeat some of its common switch-ins, such as offensive Rotom-W, Blaziken, and Mega Heracross. However, if its apparent that your opponents team just has too many fast Rock-type attackers or Stealth Rock in tow, benching Articuno isn't a bad idea.

Team Options
========

Pokemon with Rock-type attacks such as Garchomp, Landorus-T, Excadrill, and Tyranitar are the bane of Articuno's existence, meaning that you'll need teammates that resist those. Partners that resist Steel-, Electric-, and Fire-type attacks are also good to bring resistances to. Reworded to avoid "these attacks are good" Mamoswine is a superb answer to the Ground-types barring Excadrill, being able to smash Garchomp and Landorus-T with Icicle Spear and deal with Rock-, Steel-, and Fire-types with Earthquake. A Garchomp or Landorus-T of your own also deals with Tyranitar and Rock-type moves fairly well and can hit Steel-, Electric-, and Rock-types pretty hard too. Conkeldurr only resists Rock-type moves for Articuno, but it's a very good teammate to consider because its one of the best Tyranitar counters around, can revenge kill Excadrill with Mach Punch, and is a great switch-in to status moves that Articuno loathes so much.

This Articuno really appreciates paralysis support to make up for its middling Speed, which is especially helpful to make Blaziken lose its ability to check Articuno. Serperior is an excellent choice despite being weak to Fire-type moves, since it lures in Blaziken, Talonflame, and Charizard and can paralyze Ground-types thanks to Glare. Porygon2 is a great choice as a bulky paralysis spreader, since its offensive variants can defeat special attacking Aegislash and can generally deal with most offensive Ground-types. Cresselia works in a similar manner to Porygon2, trading the ability to check Aegislash with being able to handle Mega Blaziken better. Rotom-H can work well despite sharing the Rock-type weakness, since it helps against Steel-types, Talonflame, Mega Charizard Y, and Thundurus. Rotom-W doesn't deal with Electric- and Steel-types as well, but it does do better against Ground-types in comparison thanks to the lack of a Rock-type weakness.

Volt Switch and U-turn support can be useful to make the best use of Articuno's limited opportunities to switch in. Landorus-T, Mega Manectric, Scizor, Rotom-W, and Rotom-H are great choices for this role. Finally, Politoed is a special teammate to consider for Articuno, since its Drizzle makes Hurricane have 100% accuracy, (RC) and it lessens the blow of Fire-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Mind Reader may might seem like a terrific idea because it guarantees that Sheer Cold hits, but its effects go away when Pokemon switch out, meaning that it's only particularly useful against a final Pokemon. Rest and Sleep Talk together rid Articuno of its problems with status moves, but the possibility of Sleep Talk choosing a bad move makes it Articuno rather vulnerable. Reflect allows Articuno to soak physical attackers more easily, but it's a difficult move to fit in. Toxic is nice for wearing down defensive Pokemon, but it conflicts with Sheer Cold. Hail and Snow Cloak together can make Articuno difficult to hit (especially in conjunction with Double Team), but Pressure is just too good of an ability to give up.

Hidden Power Fire allows Articuno to deal decent damage to Steel-types, while Hidden Power Ground hits Magnezone and Heatran hard. However, getting a good Hidden Power on Articuno is an extremely difficult task. Ice Beam has more power than Freeze-Dry, but losing out on Water-type coverage is just too big of a sacrifice for Articuno. U-turn lets it Articuno scout in switch-ins, but Ice Shard and Ancient Power are usually more useful, and U-turn is extremely risky if Stealth Rock is set up.

Checks and Counters
===================

**Sturdy Steel-types**: Magnezone is immune to Sheer Cold thanks to Sturdy, and it resists Articuno's entire moveset, making it the best Articuno counter in the game. Skarmory only has to worry about a 3HKO from Freeze-Dry or a 2HKO from a rare offensive Ice Beam. Otherwise, Sturdy makes it immune to Sheer Cold. While very rare, Steelix also has Sturdy before Mega Evolving and can smash through Articuno with Rock-type attacks.

**Rock Blast Users**: Mega Heracross is OHKOed by Hurricane, but it otherwise defeats Substitute Articuno by OHKOing it with Rock Blast. If Cloyster has its Focus Sash intact, it can also OHKO Articuno through its Substitute.

**Tyranitar**: Tyranitar walls Articuno thanks to Sand Stream, and it easily OHKOes with any Rock-type move. However, Tyranitar must watch out for Roost, Substitute, and Pressure outstalling its Stone Edge.

**Rock-type Attacks**: Articuno's 4x weakness to Rock-type moves is devastating, and plenty of Pokemon that are faster than Articuno have access to them. Excadrill, Landorus-T, Garchomp, and Breloom depending on Articuno's Speed all OHKO. Note that while these often carry Focus Sash, Ice-type moves will outright OHKO Garchomp and Landorus-T, making them unsafe switch-ins.

**Steel-types**: Steel-types such as Aegislash, Heatran, Mega Mawile, Ferrothorn, Scizor, Mega Lucario, and Mega Metagross all hit Articuno very hard, (RC) and, (AC) with the exception of Mega Lucario, they are usually bulky enough to take Hurricane. Aegislash and Heatran can use Substitute and King's Shield or Protect to tank Sheer Cold.

**Fire-types**: Entei stands out as a good Fire-type check to Articuno due to its special bulk. Mega Charizard X and Y and Talonflame do fine as long as they avoid the rare Ancient Power, while Blaziken and Volcarona can roast Articuno as long as they don't switch into Hurricane. Note that their effectiveness goes down if Articuno is paired with Politoed (except for Mega Charizard Y).

**Electric-types**: With the exception of Electric-types weak to Freeze Dry such as Rotom-W, Thundurus, and Zapdos, most Electric-types only have to worry about Sheer Cold. Substitute + Calm Mind Raikou actually sets up on Articuno, while Rotom-H resists its Articuno's entire moveset.

**Status**: While Articuno is a huge threat to defensive Pokemon, Articuno that take too many risks may might get crippled by Toxic or Thunder Wave as they switch in. Substitute + Toxic Suicune is especially threatening, since it can use Substitute to defeat Sheer Cold attempts and usually runs enough Speed to outpace Articuno. The rare Timid Chansey can also get a surprise Toxic in, though note that Minimize will not affect Sheer Cold's accuracy. Substitute variants can even make a mockery out of Sheer Cold.

2/2
 
Last edited:

Hulavuta

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Small change, I just added Steel attacks to the mention of Steelix, Gyro Ball is a threat to Articuno as well.

Other than that, it's uploaded, Ice Analysis man
 

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