ASB Battle Factory Tournament - Team Profiles and Prize Claim

Please use this thread throughout the tournament to claim your new moves and swap Pokemon. Approvals will be necessary before you can move on through each round.

Tournament rules:
- Tournament will be 3v3 singles.
- Pokemon will earn 6 MC in between battles.
- Abilities and evolutions are locked for the entire tournament for all rental Pokemon.
- Pokemon will be randomly given out in groups of six to each trainer, with repeats omitted and replaced.
- For round one you are to choose three out of the initial six you are given. The three you do not choose will be discarded, and you will be unable to use them for the remainder of the tournament.
- Items will be randomly given out in groups of ten to each trainer, with repeats omitted and replaced.
- Items and Pokemon will be from a pre-determined pool.
- Upon winning any round a trainer may swap one of their current Pokemon for one of their defeated opponent's current Pokemon.
- Consumable items will be replenished throughout the tournament.
- Held items will be swapped along with Pokemon. If your Pokemon has no held item, none will be forfeited.
- For prizes for second and third places, they may choose from the team they lost their battle with. Swapped Pokemon from their final battle are not included in prize choice.
guys CMFP got a Kitsunoh we're fucking dead

Prizes for the tournament are as followed:

1st Place - One of Uxie, Mesprit, or Azelf and a Master Ball.
2nd Place - Your full ending rental set.
3rd Place - Your choice of one Pokemon from your ending rental set.
 
These posts will be used for team profiles.

The numbers below your name are the index numbers of the Pokemon you are allowed to choose from before round one. If you were given two of the same number, please VM me and I will reroll for a new Pokemon. Item index numbers will be found under your Pokemon index numbers. If you were given two of the same item, please VM me and I will reroll for a new item.

When claiming your first three Pokemon, you are allowed three free egg moves. If you do not have egg moves, you will be allowed three free present-gen TMs.

Item index numbers can be found here.

SubwayJ
142 16 6 101 136 54
106 19 98 41 76 32 94 105 28 66
Matezoide
5 77 147 87 24 134
64 125 57 13 60 134 100 107 131 110
Yarnus of Bethany
180 18 187 41 194 35
38 133 32 12 129 59 9 98 103 102
Canis Majoris
3 76 128 184 31 164
14 110 15 43 57 131 67 16 4 130
Elevator Music
172 185 110 42 115 40
74 93 3 43 69 138 25 77 10 126
TIO
158 132 10 17 91 27
132 93 22 66 65 91 60 129 39 106
Gerard
29 123 16 95 30 69
71 41 11 137 58 119 121 65 135 36
Dogfish44
111 112 40 157 119 20
81 57 112 128 76 82 20 23 75 38
SimonSays
181 155 92 96 115 76
75 59 117 124 138 81 34 60 2 23
King Serperior
178 77 137 90 66 124
43 136 11 52 49 40 119 70 99 66
akela
103 81 153 42 27 88
70 97 42 64 72 2 99 107 100 52
UllarWarlord
189 88 193 50 117 73
24 115 12 51 135 73 107 130 12 91
Leethoof
26 31 152 10 23 148
84 59 63 137 24 21 7 122 60 86
Frosty
7 8 11 181 31 153
102 126 7 116 93 30 86 133 7 68
waterwarrior
40 164 117 20 115 44
24 132 70 5 117 68 69 53 48 5
Pwnemon
13 93 114 69 74 184
136 121 5 77 109 111 131 78 56 68
Someoneelse
98 9 170 14 80 112
84 95 54 116 76 121 90 96 93 97
The Wanderer
185 175 6 105 100 19
94 92 9 134 113 96 5 25 77 11
yoshinite
140 178 71 88 99 15
62 88 135 66 113 61 73 136 47 33
Rediamond
183 35 62 16 7 72
111 101 61 73 41 35 49 100 75 91
EspyOwner
[03:22] <~Onion_Bubs> elevator_music's rolls: 32 119 57 24 141 77
[03:45] <~Onion_Bubs> dogfish44|phone's rolls: 45 13 49 73 89 55 25 46 78 4
Texas Cloverleaf
123 90 197 159 32 96
62 114 132 109 8 42 80 32 31 85
Galladiator
145 11 16 64 104 98
90 105 110 57 120 138 20 40 49 26
inanimate blob
135 91 164 195 98 89
90 119 46 5 123 38 88 82 92 121
Complications
175 166 132 80 46 63
63 67 120 68 20 92 22 62 41 87
LupusAter
162 126 197 174 148 154
75 80 33 77 70 120 85 88 121 31
Its A Random
105 100 75 172 99 53
80 92 132 100 48 41 24 81 20 65
LockDown
97 23 145 185 19 145
134 61 20 15 93 38 55 126 3 70
Glacier Knight
106 50 31 48 33 172
46 25 48 135 27 128 43 52 19 20
Athenodoros
115 176 6 53 2 192
78 53 74 79 8 88 59 92 73 98
Imanalt
121 90 26 7 165 158
71 60 102 135 49 94 113 73 69 20
TheWolfe
117 44 178 61 111 179
92 38 80 44 11 26 22 2 60 122
Geodude6
96 79 92 13 64 155
122 108 131 4 89 14 26 17 6 106
Engineer Pikachu
46 132 2 146 192 159
60 121 120 64 15 71 61 129 82 18
Ragnarokalex
119 99 91 193 46 27
33 51 40 53 26 16 22 37 66 17
deadfox081
107 103 156 69 197 19
38 27 77 104 94 110 36 6 30 15
Maxim
39 195 132 145 194 59
125 124 127 80 137 48 74 25 41 85
lucarioisawesome
64 73 55 190 113 57
107 88 137 133 6 38 64 128 33 30
Deck Knight
146 31 144 78 51 47
40 80 86 75 33 128 26 66 87 16
GemOftheDay
104 175 113 167 108 157
56 127 8 84 19 128 102 46 130 70
DFrog
130 110 138 39 9 126
123 83 138 114 32 18 105 67 9 88
ZhengTann
131 29 195 17 84 154
131 27 107 65 10 56 87 67 135 12
kingofburgerz
6 105 180 145 179 51
71 87 79 34 8 20 46 117 103 137
zarator
106 33 138 147 150 152
120 116 5 128 110 45 121 4 49 134
Faylion
68 15 48 33 5 193
8 99 25 132 131 107 116 20 44 91
Orcinus Duo
177 127 68 99 158 19
6 41 1 122 137 15 48 125 108 68
smashlloyd20
30 147 8 22 59 120
67 15 13 5 22 127 80 65 59 31
Eternal Drifter
138 119 106 34 172 177
37 35 79 92 111 18 4 17 124 89

Player Profiles

akela


Athenodoros


Canis Majoris


Complications


DFrog


Deadfox081


Deck Knight


Dogfish44


Elevator Music


Engineer Pikachu


EspyOwner


Eternal Drifter


Faylion


Frosty


Galladiator


GemOftheDay


Geodude6


Gerard


Glacier Knight


Imanalt


Inanimate blob


Its_A_Random


King Serperior


kingofburgerz


Leethoof


LockDown


lucarioisawesome


LupusAter


Matezoide


Maxim


Orcinus Duo


Pwnemon


Ragnarokalex


Rediamond
 
Player Profiles

Rediamond


SimonSays



smashlloyd20


Someoneelse


SubwayJ


TIO


Texas Cloverleaf


The Wanderer


TheWolfe


UllarWarlord


waterwarrior


Yarnus of Bethany


yoshinite


zarator


ZhengTann
 
MAKE SURE YOUR POKEMON HAVE CORRECT STATS AND ALL FREE LEVEL UP MOVES

Pidgeot (M)

Nature: Naive
+15% Speed, -1 Special Defense, +13% Accuracy

Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Keen Eye
Keen Eye (Innate):
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 105 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Gust
Sand Attack
Quick Attack
Whirlwind
Wing Attack
Twister
FeatherDance

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Fearow (F)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Peck
Growl
Leer
Pluck
Fury Attack
Pursuit
Aerial Ace
Mirror Move
Agility

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Arbok (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Unnerve
Unnerve (Innate):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Ice Fang
Thunder Fang
Fire Fang
Wrap
Leer
Poison Sting
Bite
Glare
Screech
Acid
Crunch
Stockpile
Swallow
Spit Up

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Raichu (F)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Thundershock
Tail Whip
Quick Attack
Growl
Thunder Wave
Thunderbolt
Electro Ball
Double Team
Slam
Charm
Sweet Kiss
Nasty Plot

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Sandslash (M)

Nature: Jolly
+15% Speed, -1 SpA, +6% Accuracy

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sand Rush
Sand Rush (Innate):
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Slash
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Sand Tomb

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Nidoqueen (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Nidoking (M)

Nature: Naive
+15% Speed, -1 Special Defense, +11% Accuracy

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Chip Away
Thrash

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Clefable (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Wigglytuff (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Frisk
Frisk (Innate):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat
Disable
Rollout
Doubleslap
Round
Rest

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Golbat (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Infiltrator
Infiltrator (Innate):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 4/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Vileplume (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Effect Spore
Effect Spore (Can be Disabled):
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 50
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Aromatherapy
Petal Dance

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Venomoth (M)

Nature: Timid
+15% Speed, +12% Accuracy, -1 Attack

Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Tinted Lens
Tinted Lens (Innate):
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: 2 (-)
Def: 2
SpA: 3
SpD: 3
Spe: 104 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 16


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Disable
Foresight
Supersonic
PoisonPowder
Silver Wind
Confusion
Leech Life
Stun Spore
Psybeam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Dugtrio (F)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sand Force
Sand Force (Innate):
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 120
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Night Slash
Tri Attack
Scratch
Growl
Sand Attack
Magnitude
Astonish
Dig
Fury Swipes
Mud Slap
Bulldoze
Sucker Punch

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Persian (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Limber
Limber (Innate):
This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2 (-)
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Switcheroo
Scratch
Growl
Bite
Fake Out
Fury Swipes
Screech
Faint Attack
Taunt
Pay Day


#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Golduck (F)

Nature: Hasty
+15% Speed, +11% Accuracy, -1 Defense

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Cloud Nine
Cloud Nine (Innate):
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Cloud Nine also has a command that can nullify weather on the field.
Command: (Ability: Cloud Nine)

Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Aqua Jet
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Primeape (M)

Nature: Jolly
+15% Speed, +11% Accuracy, -1 Special Attack

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Anger Point
Anger Point (Innate):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 110 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Leer
Karate Chop
Fling
Low Kick
Focus Energy
Rage
Fury Swipes
Seismic Toss
Screech
Assurance
Covet

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Poliwrath (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water/Fighting
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Swift Swim
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bubblebeam
Hypnosis
Water Gun
DoubleSlap
Submission
Water Sport
Bubble
Rain Dance
Body Slam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Kadabra (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 6 (+)
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Alakazam (F)

Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Machamp (M)

Nature: Careful
+1 Special Defence, -1 Special Attack

Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Wide Guard
Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Victreebel (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Gluttony
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 2
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Stockpile
Spit Up
Vine Whip
Swallow
Sleep Powder
Stun Spore
Acid
Sweet Scent
Razor Leaf
Growth
Wrap
Poison Powder

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Golem (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Ground / Rock
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: 5 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Defence Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Steamroller
Rock Blast
Rollout
Selfdestruct
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Slowbro (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Magneton (-)

Nature: Timid
+15% Spe, -1 Attack, +11% Accuracy

Type: Electric / Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 5
SpD: 3
Spe: 81 (+)
Size Class: #
Weight Class: #
Base Rank Total: #

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tri Attack
Metal Sound
Tackle
Sonic Boom
ThunderShock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Dodrio (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Tangled Feet
Tangled Feet (Innate):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats:
HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Peck
Growl
Pursuit
Fury Arrack
Pluck
Quick Attack
Rage
Tri Attack
Uproar
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Dewgong (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water / Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Hydration
Hydration (Innate):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Heatbutt
Water Sport
Growl
Signal Beam
Icy Wind
Aurora Beam
Encore
Ice Shard
Rest
Aqua Ring
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Gengar (F)

Nature: Hasty
-1 Def, +15% Spe, +19% Accuracy

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Onix (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Ground / Rock
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 90
Atk: 3 (+)
Def: 6
SpA: 1 (-)
SpD: 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragon Breath
Sand Storm
Slam
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Hypno (M)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Forewarn
Forewarn (Innate):
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 4
Spe: 58 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Nightmare
Switcheroo
Pound
Hypnosis
Disable
Confusion
Heatbutt
Poison Gas
Meditate
Psybeam
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Kingler (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Sheer Force
Sheer Force (Can Be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 3 (+)
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Wide Guard
Mud Sport
Metal Claw
Buble
Leer
ViceGrip
Harden
Bubble Beam
Mud Shot
Stomp
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Electrode (-)

Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Selfdestruct
Charge Beam
Light Screen
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Exeggutor (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Harvest
Harvest (Innate):
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Uproar
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder
Seed Bomb
Hypnosis
Barrage
Confusion
Stomp
Psyshock
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Hitmonlee (M)

Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Hitmonchan (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Iron Fist
Iron Fist (Innate):

The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Comet Punch
Agility
Pursuit
Mach Punch
Bullet Punch
Feint
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Weezing (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 40
DC: N/A

Attacks:
#Level Up#
Poison Gas
Tackle
Smog
SmokeScreen
Assurance
Clear Smog
Selfdestruct
Sludge

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Chansey (F)

Nature: Bold
+1 Defense, -1 Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Natural Cure
Natural Cure (Innate):
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Defense Curl
Pound
Growl
Tail Whip
Refresh
Softboiled
DoubleSlap
Minimize
Sing
Bestow

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Tangela (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Ingrain
Constrict
Sleep Powder
Vine Whip
Growth
PoisonPowder
Bind
Mega Drain

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Kangaskhan (F)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Scrappy
Scrappy (Innate):
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Comet Punch
Leer
Fake Out
Bite
Tail Whip
Double Hit
Mega Punch
Rage

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Seaking (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Lightningrod
Lightningrod(Innate):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Horn Attack
Water Pulse
Flail

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Starmie (-)

Nature: Timid
+15% Speed, -1 Attack, +20% Accuracy

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Illuminate
Illuminate (Can be Enabled):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Confuse Ray

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Mr. Mime (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Filter
Filter (Innate):
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
DoubleSlap
Light Screen
Mimic
Psywave
Encore
Reflect
Tickle

#Egg#

#TM/HM#
Protect

#Event/Tutor#

Scyther (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Technician
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Jynx (F)

Nature: Timid
+15% Speed, +14% Accurracy, -1 Attack

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Forewarn
Forewarn (Innate):
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Stats:
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Lick
Lovely Kiss
Powder Snow
DoubleSlap
Ice Punch
Heart Stamp
Mean Look
Fake Tears
Sweet Kiss
Sing
Confusion

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Electabuzz (M)

Nature: Hasty
+15% Speed, +25% Accurracy, -1 Defense

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: 3
Def: 1 (-)
SpA: 3
SpD: 3
Spe: 121 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Quick Attack
Leer
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Electro Ball
ThunderPunch
Light Screen

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Magmar (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Smog
Ember
Leer
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Lapras (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Omastar (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot
Horn Attack

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Kabutops (M)

Nature: Lonely
+1 Attack, -1 Defense

Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Battle Armor
Battle Armor (Innate):
This Pokemon'’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Dragonair (F)[/img]

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Marvel Scale
Marvel Scale (Innate):
This Pokemon’'s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Wrap
Leer
Thunder Wave
Twister
Slam
Dragon Rage
Agility

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#
 

Noctowl (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Tinted Lens
Tinted Lens (Innate):
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Lanturn (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Water/Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Volt Absorb
Volt Absorb (Innate):
This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats:
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Xatu (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Magic Bounce
Magic Bounce (Innate): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Ampharos (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’'s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Fire Punch
Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Take Down
Electro Ball

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Bellossom (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Chlorophyll
Chlorophyll (Innate):
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leaf Blade
Mega Drain
Absorb
Sweet Scent
Stun Spore
Sunny Day
Magical Leaf
Acid
PoisonPowder
Sleep Powder

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Azumaril (M)

Nature: Jolly
+15% Speed, -1 Special Attack, +4% Accuracy

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Huge Power
Huge Power (Innate):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Bubble
Defense Curl
Tail Whip
Water Sport
Water Gun
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Splash
Charm
Bounce

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Sudowoodo (F)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Rock
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ability: Rock Head
Rock Head (Innate):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Wood Hammer
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Slam
Faint Attack
Rock Tomb
Rock Slide
Fake Tears

#Egg#

#TM/HM#
Protect
Substitute

#Tutor/Event#

Politoed (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Drizzle
Drizzle (Innate):
When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:
#Level Up#
BubbleBeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Water Sport
Rain Dance
Body Slam
Mud Shot

#Egg#

#TM/HM#
Protect
Substitute

#Tutor/Event#

Jumpluff (F)

Nature: Jolly
+15% Speed, -1 Special Attack, +19% Accuracy

Type: Grass/Flying
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Infiltrator
Infiltrator (Innate):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed

#Egg#

#TM/HM#
Protect
Substitute

#Tutor/Event#

Sunflora (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Solar Power
Solar Power (Innate):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Absorb
Pound
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Razor Leaf
Worry Seed
Giga Drain

#Egg#

#TM/HM#
Protect
Substitute

#Tutor/Event#

Quagsire (F)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Water Absorb
Water Absorb (Innate):
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 30 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Water Gun
Tail Whip
Mud Sport
Mud Shot
Slam
Mud Bomb
Amnesia

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Slowking (M)

Nature: Bold
+1 Defense, -1 Attack

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 2 (-)
Def: 4(+)
SpA: 4
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Power Gem
Hidden Power
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Wobuffet (F)

Nature: Bold
+1 Defense, -15% Speed, -10% Evasion

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Shadow Tag
Shadow Tag (Innate):
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 135
Atk: 2
Def: 3(+)
SpA: 2
SpD: 2
Spe: 28 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Counter
Mirror Coat
Safeguard
Destiny Bond
Splash
Charm
Encore

#Egg#

#TM/HM#

#Event/Tutor#
Bide
Tickle

Girafarig (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18

MC: 40
DC: 5/5

Attacks:
#Level Up#
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Forretress (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 40
Size Class: 3
Weight Class: 5
Base Rank Total: 17


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Toxic Spikes
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes

#Egg#

#TM/HM#
Substitute

#Event/Tutor#

Dunsparce (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace
Serene Grace (Innate):
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 40
DC: 5/5

Attacks:
#Level Up#
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Screech
AncientPower
Take Down
Roost

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Gligar (F)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Immunity
Immunity (Innate):
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Granbull (M)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Quick Feet
Quick Feet (Innate):
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 39 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Ice Fang
Fire Fang
Thunder Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Heracross (F)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Bug/Fighing
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 40
DC: 5/5

Attacks:
#Level Up#
Night Slash
Tackle
Leer
Horn attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Sneasel (F)

Nature: Jolly
+15% Speed, +30% Accuracy, -1 Special Attack

Type: Dark / Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Ursaring (M)

Nature: Jolly
+15% Speed, +5% Accuracy, -1 Special Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 64 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Magcargo (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Fire / Rock
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Rock:: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 90
Atk: 1 (-)
Def: 5
SpA: 4 (+)
SpD: 3
Spe: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Piloswine (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Ice / Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Thick Fat
Thick Fat (Innate):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
AncientPower
Peck
Horn Attack
Odor Sleuth
Mud Sport
Powder Snow
Endure
Mud-Slap
Mud Bomb
Icy Wind
Ice Fang

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Octillery (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Moody
Moody (Innate):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Moody Natures
Code:
Hardy (+1 Atk)
Lonely (+2 Atk, -1 Def)
Adamant (+2 Atk, -1 SpA)
Naughty (+2 Atk, -1 SpD)
Brave (+2 Atk, -15% Speed, -10% Evasion)

Bold (+2 Def, -1 Atk)
Docile (+1 Def)
Impish (+2 Def, -1 SpA)
Lax (+2 Def, -1 SpD)
Relaxed (+2 Def, -15% Speed, -10% Evasion)

Modest (+2 SpA, -1 Atk)
Mild (+2 SpA, -1 Def)
Bashful (+1 SpA)
Rash (+2 SpA, -1 SpD)
Quiet (+2 SpA, -15% Speed, -10% Evasion)

Calm (+2 SpD, -1 Atk)
Gentle (+2 SpD, -1 Def)
Careful (+2 SpD, -1 SpA)
Quirky (+1 SpD)
Sassy (+2 SpD, -15% Speed, -10% Evasion)

Timid (+30% Speed, +2X Accuracy, -1 Atk)
Hasty (+30% Speed, +2X Accuracy, -1 Def)
Jolly (+30% Speed, +2X Accuracy, -1 SpA)
Naive (+30% Speed, +2X Accuracy, -1 SpD)
Serious (+15% Speed, +X Accuracy)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Gunk Shot
Rock Blast
Water Gun
Constrict
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Mantine (M)

Nature: Modest
+Special Attack, -Attack

Type: Water / Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Swift Swim
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 70
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Psybeam
Tackle
Bullet Seed
Signal Beam
Bubble
Supersonic
BubbleBeam
Confuse Ray
Wing Attack
Headbutt
Water Pulse
Wide Guard
Agility
Take Down

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Skarmory (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Houndoom (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Dark / Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ability: Unnerve
Unnerve (Innate):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 5 (+)
SpD: 2 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Kingdra (F)

Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack

Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Donphan (M)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Fire Fang
Thunder Fang
Odor Sleuth
Horn Attack
Growl
Defense Curl
Flail
Bulldoze
Rapid Spin
Knock Off
Rollout
Magnitude
Slam
Fury Attack

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Porygon2 (U)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Trace
Trace (Can Be Activated):
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Conversion 2
Tackle
Conversion
Defense Curl
Agility
Psybeam
Recover
Magnet Rise

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Stantler (F)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Frisk
Frisk (Innate):The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Leer
Astonish
Hypnosis
Stomp
Sand-Attack
Take Down
Confuse Ray

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Hitmontop (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Technician
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Helping Hand
Fake Out
Foresight
Revenge
Rolling Kick
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Miltank (F)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Thick Fat
Thick Fat (Innate):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Growl
Defense Curl
Stomp
Milk Drink
Bide
Rollout
Body Slam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Pupitar (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Rock / Ground
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#
 

Swampert (M)

Nature: Brave (+Atk, -Spe, -10 Eva.)

Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Ability:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15, rounded down)
Size Class: 4
Weight Class: 4

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Growl
Mud Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Bomb

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Ludicolo (F)

Nature: Modest (+Spa, -Atk.)

Type: Water / Grass
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Ability:
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Bubble Beam
Mist
Natural Gift

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Shiftry (M)

Nature: Rash (+Spa, -Spd.)

Type: Dark / Grass
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Ability:
Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 80
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Faint Attack
Whirlwind
Nasty Plot
Razor Leaf
Leaf Tornado
Pound
Harden
Growth
Nature Power
Fake Out
Torment
Bide
Synthesis

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Pelipper (F)

Nature: Modest (+Spa, -Atk.)

Type: Water / Flying
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Soak
Growl
Water Gun
Water Sport
Wing Attack
Super Sonic
Mist
Water Pulse
Payback
Protect

#Egg#

#TM/HM#
Substitute

#Event/Tutor#

Breloom (M)

Nature: Adamant (+Atk, -Spa.)

Type: Grass / Fighting
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Mach Punch
Counter
Poison Powder

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Ninjask (F)

Nature: Adamant (+Atk, -Spa.)

Type: Bug / Flying
Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Ability:
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160
Size Class: 1
Weight Class: 2

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bug Bite
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
Double Team
Fury Cutter
Screech
Swords Dance
False Swipe

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Shednija (U)

Nature: Adamant (+Atk, -Spa.)

Type: Bug / Ghost
Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Wonder Guard: (Innate) Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

Stats:
HP: 80
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
Spite
False Swipe

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Exploud (M)

Nature: Quiet (+Spa, -Spe.)

Type: Normal
Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-10% Evasion)
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Ice Fang
Fire Fang
Thunder Fang
Pound
Uproar
Astonish
Howl
Bite
Super Sonic

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Hariyama (F)

Nature: Adamant (+Atk, -Spa.)

Type: Fighting
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Whirlwind
Fake Out
Knock Off
Smellingsalt

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Medicham (M)

Nature: Jolly (+Spe, -Spa.)

Type: Fighting/Psychic
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Fire Punch
Ice Punch
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power
Swagger
Mind Reader
Feint
Calm Mind


#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Manectric (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Fire Fang
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Swalot (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Gluttony
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 110
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Sharpedo (F)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Water/Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Ability: Speed Boost
Speed Boost (Innate):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Wailmer (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Pressure
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Wailord (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Pressure
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 130
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 52 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Camerupt (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Torkoal (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 18

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Ember
Smog
Withdraw
Curse
SmokeScreen
Fire Spin
Rapid Spin
Body Slam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Grumpig (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Gluttony
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Splash
Psywave
Odor Sleuth
Psybeam
Psych Up
Confuse Ray
Magic Coat

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Cacturne (F)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Grass/Dark
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Sand Veil
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 47 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Altaria (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Natural Cure
Natural Cure (Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Seviper (M)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

MC: 40
DC: 5/5

Attacks:
#Level Up#
Wrap
Lick
Bite
Swagger
Poison Tail
Screech
Venoshock
Glare

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Lunatone (U)

Nature: Brave
+1 Atk, -15% Spe, -10% evasion

Type: Rock/Psychic
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 40

Attacks:
#Level Up#
Tackle
Harden
Confusion
Rock Throw
Hypnosis
Rock Polish
Psywave
Embargo
Rock Slide

#TM/HM#
Protect
Substitute

#Event/Tutor#

Solrock (U)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Rock/Psychic
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 40

Attacks:
#Level Up#
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Embargo
Rock Slide

#TM/HM#
Protect
Substitute

#Event/Tutor#

Whiscash (F)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Anticipation
Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Mud Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Water Pulse
Zen Headbutt
Tickle

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Crawdaunt (M)

Nature: Careful
+1 SpD, -1 SpA

Type: Water/Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Adaptability
Adaptability (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3 (+)
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bubble
Harden
Vicegrip
Leer
Bubblebeam
Protect
Knock Off

#Egg#

#TM/HM#
Substitute

#Event/Tutor#

Cradily (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Rock/Grass
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Suction Cups
Suction Cups (Innate):
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 37 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Astonish
Constrict
Acid
Ingrain
Confuse Ray

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Castform (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Forecast
Forecast (Innate): Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 40

Attacks:
#Level Up#
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Hail
Rain Dance
Sunny Day

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Kecleon (M)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Color Change
Color Change (Can be activated): A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 40

Attacks:
#Level Up#
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash

#Egg#

#TM/HM#
Protect
Substitute

#Event/Other#

Banette (F)

Nature: Brave
+1 Atk, -15% Spe, -10% evasion

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Cursed Body
Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Knock Off
Screech
Night Shade
Curse
Spite
Will-o-wisp
Shadow Sneak
Faint Attack

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Dusclops (M)

Nature: Brave
+1 Atk, -15% Spe, -10% evasion

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Pressure
Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 40

Attacks:
#Level Up#
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Tropius (F)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Grass/Flying
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Harvest
Harvest (Innate): At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 40
DC: 5/5

Attacks:
#Level Up#
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Absol (M)

Nature: Mild
+1 Special Attack, -1 Defense

Type: Dark
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Super Luck
Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3

MC: 40
DC: 5/5

Attacks:
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Glalie (M)

Nature: Rash (+1 SpA, -1 SpD)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Moody (Innate):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Moody Natures
Code:
Hardy (+1 Atk)
Lonely (+2 Atk, -1 Def)
Adamant (+2 Atk, -1 SpA)
Naughty (+2 Atk, -1 SpD)
Brave (+2 Atk, -15% Speed, -10% Evasion)

Bold (+2 Def, -1 Atk)
Docile (+1 Def)
Impish (+2 Def, -1 SpA)
Lax (+2 Def, -1 SpD)
Relaxed (+2 Def, -15% Speed, -10% Evasion)

Modest (+2 SpA, -1 Atk)
Mild (+2 SpA, -1 Def)
Bashful (+1 SpA)
Rash (+2 SpA, -1 SpD)
Quiet (+2 SpA, -15% Speed, -10% Evasion)

Calm (+2 SpD, -1 Atk)
Gentle (+2 SpD, -1 Def)
Careful (+2 SpD, -1 SpA)
Quirky (+1 SpD)
Sassy (+2 SpD, -15% Speed, -10% Evasion)

Timid (+30% Speed, +2X Accuracy, -1 Atk)
Hasty (+30% Speed, +2X Accuracy, -1 Def)
Jolly (+30% Speed, +2X Accuracy, -1 SpA)
Naive (+30% Speed, +2X Accuracy, -1 SpD)
Serious (+15% Speed, +X Accuracy)
Stats:
HP: 100
Atk: 4
Def: 4
SpA: 5 (+)
SpD: 3 (-)
Spe: 80
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Walrein (F)

Nature: Quiet (+1 SpA, -15% Spe, -10% Eva [Flat])

Type: Ice / Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Ice Body (Innate):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 56
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Crunch
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Huntail (M)

Nature: Lonely (+Atk, -Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Water Veil
Water Veil (Innate):
Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 90
Atk: 5 (+)
Def: 3 (-)
SpA: 3
SpD: 3
Spe: 52
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Whirlpool
Bite
Screech
Water Pulse
Scary Face
Ice Fang

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Gorebyss (F)

Nature: Mild (+SpA, -Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Swift Swim
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: 3
Def: 3 (-)
SpA: 5 (+)
SpD: 3 (-)
Spe: 52
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Whirlpool
Confusion
Agility
Water Pulse
Amnesia
Aqua Ring

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Relicanth (M)

Nature: Brave (+Atk, -15% Spe, -10% Eva [Flat])

Type: Water / Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ability: Rock Head
Rock Head (Innate):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 110
Atk: 4 (+)
Def: 5
SpA: 2
SpD: 3
Spe: 47
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 0/0
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Harden
Water Gun
Rock Tomb
Yawn

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#
 

Torterra (M)

Nature: Brave (+Atk, -Spe, -10 Eva.)

Type: Grass / Ground
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Ability:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW-Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15, rounded down)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Empoleon (F)

Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

Type: Water / Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW-Unlocked): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (60/1.15, rounded down)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Tackle
Growl
Bubble
Swords Dance
Water Sport
Peck
Metal Claw
Bubblebeam
Bide
Swagger

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Staraptor (M)

Nature: Jolly (+Spe, +15 Acc., -SpAtk)

Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW-Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 115 (100*1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavour
Whirlwind

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Vespiquen (F)

Nature: Brave (+Atk, -Spe, -10 Eva.)

Type: Bug / Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW-Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (40/1.15, rounded down)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Defend Order
Bug Bite
Pursuit
Fury Swipes
Power Gem
Heal Order
Slash

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Cherrim (F)

Nature: Timid (+Spe, +11 Acc., -Atk)

Type: Grass
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15, rounded up)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 40
DC: N/A

Attacks:
#Level Up#
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Gastrodon (M)

Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW-Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15, rounded down)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (X BAP, [type])
Rain Dance

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Ambipom (F)

Nature: Jolly (+Spe, +20 Acc., -SpAtk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link (DW-Unlocked): (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115*1.15, rounded up)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Drifblim (M)

Nature: Mild (+SpAtk, -Def)

Type: Ghost / Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW-Unlocked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Lopunny (F)

Nature: Mild (+Atk, -SpDef)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW-Unlocked): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Mirror Coat
Magic Coat
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Return
Quick Attack
Jump Kick

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Mismagius (F)

Nature: Timid (+Spe, +17 Acc., -Atk)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121 (105*1.15, rounded up)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 40
DC: N/A

Attacks:
#Level Up#
Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Purugly (F)

Nature: Adamant
+1 Attack, -1 Special Attack
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Thick Fat
Thick Fat (Innate):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 2
Spe: 112
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Fake Out
Scratch
Growl
Hypnosis
Fain Attack
Fury Swipes
Charm

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Skuntank (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Poison/ Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Stench
Stench (Innate):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2 (-)
Spe: 84
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Bronzong (-)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Steel / Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Spiritomb (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Ghost / Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Pressure
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
HP: 90
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

MC: 40
DC: 5/5

Attacks:
#Level Up#
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Drapion (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Poison/ Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Battle Armor
Battle Armor (Innate):
This Pokemon’s thick armor prevents it from taking critical hits.

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Acupressure
Pursuit
Bug Bite
Poison Fang
Scary Face

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Toxicroak (F)

Nature: Hasty
+15% Speed, +11% Accuracy, -1 Defense

Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Anticipation
Anticipation (Innate):
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Carnivine (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 40 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

MC: 40

Attacks:
#Level Up#
Bind
Growth
Bite
Vine Whip
Sweet Scent
Ingrain

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Lumineon (F)

Nature: Hasty
+15% Speed, +13% Accuracy, -1 Defense

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Storm Drain
Storm Drain (Innate):
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 105 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Water Gun
Attract
Rain Dance
Gust
Water Pulse

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Abomasnow (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Grass / Ice
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Snow Warning
Snow Warning (Innate):
This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Lickilicky (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Cloud Nine
Cloud Nine (Innate):
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Lick
Supersonic
Defense Curl
Knock Off
Wrap
Stomp
Disable

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Yanmega (F)
Nature: Hasty
+15% Speed, -1 Defense, +14% Accuracy

Type: Bug / Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Tinted Lens
Tinted Lens (Innate):
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Night Slash
Bug Bite
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Detect
Supersonic
Hypnosis

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Gliscor (M)
Nature: Jolly
+15% Speed, -1 Special Attack, +14% Accuracy

Type: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Poison Heal
Poison Heal (Innate):
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Froslass (F)
Nature: Timid
+15% Speed, -1 Attack, +19% Accuracy

Type: Ice / Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Cursed Body
Cursed Body (Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Powder Snow
Leer
Double Team
Astonish
Bite
Icy Wind
Headbutt
Ominous Wind

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Phione (-)
Nature: Timid
+15% Speed, -1 Attack, +10% Accuracy

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration
Hydration (Innate):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 92 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bubble
Water Sport
Charm
Supersonic
BubbleBeam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#
 

Serperior (M)

Nature: Timid
+15% Speed, -1 Atk, +19% Accuracy

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Contrary
Contrary (Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Watchog (F)

Nature: Quiet
+1 SpAtk, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Analytic
Analytic (Innate):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Leer
Bite
Low Kick
Bide
Detect
Sand-Attack
Crunch
Hypnosis
Confuse Ray
Super Fang
After You

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Stoutland (M)

Nature: Jolly
+15% Speed, +10% Accuracy, -1 Special Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Scrappy
Scrappy (Innate):
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Ice Fang
Thunder Fang
Fire Fang
Leer
Tackle
Odor Sleuth
Bite
Helping Hand
Take Down
Work Up
Crunch

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Liepard (F)

Nature: Hasty
+15% Speed, +17% Accuracy, -1 Defense

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 122 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Growl
Assist
Sand Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Musharna (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Forewarn
Forwarn (Innate):
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Defense Curl
Lucky Chant
Psywave
Hypnosis
Psybeam
Yawn
Imprison
Moonlight
Zen Headbutt

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Unfezant (M)

Nature: Mild
+1 SpA, -1 Def

Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Super Luck
Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 93
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Gigalith (F)

Nature: Careful
+1 SpD, -1 SpA

Type: Rock
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Excadrill (M)

Nature: Jolly
+15% Speed, +12% Accuracy, -1 SpA

Type: Steel / Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 102 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Conkeldurr (F)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Seismitoad (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Water Absorb
Water Absorb (Innate):
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 63 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: NA/NA
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Sawk (M)

Nature: Jolly
+15% Speed, +11% Accuracy, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: NA/NA
MC: 40
DC: 5/5

Attacks:
#Level Up#
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Leavanny (F)

Nature: Jolly
+15% Speed, +13% Accuracy, -1 SpA

Type: Bug / Grass
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
False Swipe
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Grass Whistle
Protect

#Egg#

#TM/HM#
Substitute

#Event/Tutor#

Scolipede (M)

Nature: Adamant
+1 Atk, -1 SpAtk

Type: Bug / Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Swarm
Swarm (Innate):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite

#Egg#

#TM/HM#
Substitute

#Event/Tutor#

Whimsicott (F)

Nature: Timid
+15% Speed, -1 Atk, +21% Accuracy

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Growth
Leech Seed
Mega Drain
Cotton Spore
Gust
Absorb
Stun Spore
Razor Leaf
Poison Powder

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Lilligant (M)

Nature: Modest
+1 SpAtk, -1 Atk

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Chlorophyll
Chlorophyll (Innate):
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Growth
Leech Seed
Mega Drain
Synthesis
Teeter Dance
Absorb
Sleep Powder
Magical Leaf
Stun Spore

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Basculin (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Adaptability
Adaptability (Innate):
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: NA/NA
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Water Gun
Uproar
Headbutt
Bite
Aqua Jet
Take Down
Chip Away
Crunch

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Krookodile (M)

Nature: Jolly
+15% Spd, +13% Acc, -1 SpAtk

Type: Dark / Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
###: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Intimidate
Intimidate (Can Be Activated):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Darmanitan (F)

Nature: Jolly
+15% Spd, +14% Acc, -1 SpAtk

Type: Fire
###:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ability: Sheer Force
Sheer Force (Can Be Activated):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 109
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Swagger
Facade
Fire Punch
Work Up

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Crustle (M)

Nature: Adamant
+1 Atk, -1 SpAtk

Type: Bug / Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
###: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Shell Smash
Withdraw
Sand-Attack
Rock Blast
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Maractus (F)

Nature: Brave
+1 Atk, -15% Spd, -10% Evsn

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Water Absorb
Water Absorb (Innate):
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 51 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: NA/NA
MC: 40
DC: 5/5

Attacks:
#Level Up#
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Synthesis
Mega Drain
Cotton Spore
Needle Arm

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Scrafty (F)

Nature: Adamant
+1 Atk, -1 SpAtk

Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Sigilyph (M)

Nature: Timid
+15% Spd, +14% Acc, -1 Atk

Type: Psychic / Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
###: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Wonder Skin
Wonder Skin (Innate):
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

EC: NA/NA
MC: 40
DC: 5/5

Attacks:
#Level Up#
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Cofagrigus (F)

Nature: Calm
+1 SpDef, -1 Atk

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Mummy
Mummy (Innate):
This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-Wisp
Ominous Wind

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Garbodor (M)

Nature: Brave
+1 Atk, -15% Spd, -10% Evsn

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Stench
Stench (Innate):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 64 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
Double-Slap
Sludge
Stockpile
Swallow
Body Slam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Zoroark (F)

Nature: Hasty
+15% Spd, +17% Acc, -1 Def

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Illusion
Illusion (Innate):
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
U-turn
Scratch
Leer
Pursuit
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Cinccino (M)

Nature: Jolly
+15% Spd, +20% Acc, -1 SpAtk

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Skill Link
Skill Link (Innate):
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 132 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bullet Seed
Rock Blast
Helping Hand
Tickle
Sing
Tail Slap
Pound
Growl
DoubleSlap
Encore
Swift

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Gothitelle (F)

Nature: Modest
+1 SpAtk, -1 Atk

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Shadow Tag
Shadow Tag (Innate):
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Swanna (M)

Nature: Hasty
+15% Spd, +15% Acc, -1 Def

Type: Water / Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Hydration
Hydration (Innate):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 113 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
Bubblebeam
FeatherDance
Aqua Ring


#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Vanilluxe (F)

Nature: Modest
+1 SpAtk, -1 Atk

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Ice Body
Ice Body (Innate):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Sawsbuck (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Normal / Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Sap Sipper
Sap Sipper (Innate):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Escavalier (F)

Nature: Careful
+1 Attack, -1 Special Attack

Type: Bug / Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 1 (-)
SpD: 5 (+)
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Peck
Leer
Quick Guard
Twineedle
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Amoonguss (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Jellicent (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Water / Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Cursed Body
Cursed Body (Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Galvantula (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Bug / Electric
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Compoundeyes
Compoundeyes (Innate):
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 5 (+)
SpD: 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Ferrothorn (F)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Grass / Steel
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Iron Barbs
Iron Barbs (Innate):
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 40
DC: N/A

Attacks:
#Level Up#
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Klinklang (U)

Nature: Hasty
+15% Speed, +12% Accuracy

Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Clear Body
Clear Body (Innate):
This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:
HP: 90
Atk: 4
Def: 3 (-)
SpA: 3
SpD: 3
Spe: 104 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Charge Beam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Eelektross (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: N/A

Attacks:
#Level Up#
Tackle
Thunder Wave
Spark
Charge Beam
Crush Claw
Headbutt
Acid
Discharge
Crunch
Bind

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Beheeyem (M)

Nature: Brave
+1 Attack, -15% Speed, -10% Accuracy

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Analytic
Analytic (Innate):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power ()
Imprison

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Chandelure (F)

Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack

Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Fraxure (M)

Nature: Jolly
+15% Speed, +10% Accuracy, -1 Special Attack

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 78 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Beartic (F)

Nature: Naive
+15% Speed, +5% Accuracy, -1 Special Defense

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Swift Swim
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 58 (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Superpower
Aqua Jet
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Cryogonal (U)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 5
Spe: 105
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: N/A
MC: 40
DC: N/A

Attacks:
#Level Up#
Bind
Ice Shard
Sharpen
Rapid Spin
Icy Wind
Mist
Haze
Aurora Beam

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Stunfisk (F)

Nature: Relaxed
+1 Defense, -15% Speed, -10% Accuracy

Type: Ground / Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 110
Atk: 3
Def: 4 (+)
SpA: 3
SpD: 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Mienshao (M)

Nature: Jolly
+15% Speed, +17% Accuracy, -1 Special Attack

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Metitate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Druddigon (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Sheer Force
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch

#Egg#

#TM/HM#
Protect
Substitute

#Tutor/Event#

Golurk (-)
Nature: Quiet
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Iron Fist
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3+
SpD: Rank 3
Spe: 47-
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Bouffalant (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Sap Sipper
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 55
Size Class: 4
Weight Class: 4
Base Rank Total: 17

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pursuit
Leer
Rage
Fury Attack
Horn Attack
Scary Face

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Mandibuzz (F)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 3
Spe: 69 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Durant (M)

Nature: Jolly
+15% Speed, +18% Accuracy, -1 Special Attack

Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Hustle
Hustle (Can be Enabled):
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 1 (-)
SpD: 2
Spe: 126 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 17

MC: 40
DC: 5/5

Attacks:
#Level Up#
ViceGrip
Sand Attack
Fury Cutter
Bite
Agility
Metal Claw

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Zweilous (F)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Bug/Steel
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Hustle
Hustle (Can be Enabled):
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18


EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Kitsunoh (M)

Nature: Jolly
+15% Speed, +19% Accuracy, -1 Special Attack

Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Frisk
Frisk (Innate):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Sneak Attack
Copycat
Metal Claw

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Tomohawk (F)

Nature: Modest
+1 Special Attack, -1Attack

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Thank you to user Pwnemon for compiling the stuff I was too lazy to do. (aka everything)
 
Excuse me but I'm going to be busy drowning all of you with my infinite rain and rainmons.

Claiming moves:

Politoed:
Free Egg(0 MC): Encore, Endure, Refresh
Level Up (3 MC): Hydro Pump, Bounce, Mud Shot
BW TM (28 MC): Dive, Ice Beam, Psychic, Earthquake, Double Team, Brick Break, Rest, Focus Blast, Scald, Surf, Waterfall, Toxic, Hyper Beam, Hidden Power (Grass, 7)
BW Tutor (6 MC): Sleep Talk, Icy Wind, Endeavor
Past-Gen Tutor (3 MC): Counter
Kingdra:
Free Egg (0 MC): Disable, Clear Smog, Razor Wind
Level Up (5 MC): Hydro Pump, Dragon Pulse, Brine, Twister, Dragon Dance
BW TM (22 MC): Ice Beam, Hidden Power (Grass, 7), Rest, Scald, Surf, Dive, Waterfall, Toxic, Double Team, Rain Dance, Hyper Beam
BW Tutor (10 MC): Bounce, Draco Meteor, Outrage, Signal Beam, Sleep Talk
Past-Gen Tutor (3 MC): Endure
Exeggutor:
Free Egg (0 MC): Skill Swap, Giga Drain, Synthesis
Level Up (4 MC): Psychic, Leaf Storm, Wood Hammer, SolarBeam
BW TM (18 MC): Toxic, Hidden Power (Rock, 7), Sunny Day, Hyper Beam, Light Screen, Rest, Double Team, Sludge Bomb, Trick Room
BW Tutor (6 MC): Low Kick, Worry Seed, Sleep Talk
Past-Gen TM (9 MC): Teleport, Bide, Endure
Event (3 MC): Wish

Politoed (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Drizzle
Drizzle (Innate):
When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
BubbleBeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Water Sport
Rain Dance
Body Slam
Mud Shot
Bounce
Hydro Pump

#Egg#
Encore
Endure
Refresh

#TM/HM#
Protect
Substitute
Dive
Ice Beam
Psychic
Earthquake
Double Team
Brick Break
Rest
Focus Blast
Scald
Surf
Waterfall
Toxic
Hyper Beam
Hidden Power (Grass, 7)

#Tutor/Event#
Sleep Talk
Icy Wind
Endeavor
Counter


Kingdra (F)

Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack

Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Hydro Pump
Dragon Pulse
Brine
Twister
Dragon Dance

#Egg#
Disable
Clear Smog
Razor Wind

#TM/HM#
Protect
Substitute
Ice Beam
Hidden Power (Grass, 7)
Rest
Scald
Surf
Dive
Waterfall
Toxic
Double Team
Rain Dance
Hyper Beam

#Event/Tutor#
Bounce
Draco Meteor
Signal Beam
Outrage
Sleep Talk
Endure


Exeggutor (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Harvest
Harvest (Innate):
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Uproar
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder
Seed Bomb
Hypnosis
Barrage
Confusion
Stomp
Psyshock
Psychic
Leaf Storm
Wood Hammer
SolarBeam

#Egg#
Skill Swap
Giga Drain
Synthesis

#TM/HM#
Protect
Substitute
Toxic
Sunny Day
Hidden Power (Rock, 7)
Hyper Beam
Light Screen
Rest
Sludge Bomb
Trick Room

#Event/Tutor#
Wish
Low Kick
Worry Seed
Sleep Talk


Claiming items:
Ground Gem
Bright Powder
Hondew Berry
Muscle Band
Poison Gem
Kasib Berry
Cornn Berry
Haban Berry
Normal Gem
Apicot Berry
 
Wow...I really got the shaft with a bulk of my options.

Move Claim:
Gastrodon:
0MC: Brine, Counter, Mirror Coat
LVL UP (2MC): Recover, Muddy Water
BW TM/HM (28MC): Earthquake, Scald, Surf, Ice Beam, Stone Edge, Sludge Wave, Toxic, Rest, Rock Slide, Rock Smash, Bulldoze, Hyper Beam, Dig
BW Tutor (10MC): Earth Power, Dive, Icy Wind, Sleep Talk, Pain Split

Mismagius:
0MC: Destiny Bond, Shadow Sneak, Skill Swap
LVL UP (3MC): Shadow Ball, Pain Split, Perish Song
BW TM/HM (24MC): Hidden Power (7 BAP, Fight), Thunder Bolt, Will-o-Wisp, Toxic, Hyper Beam, Energy Ball, Thunder Wave, Shock Wave, Psychic, Taunt, Charge Beam, Torment
Tutor Moves (10MC): Heal Bell, Foul Play, Dark Pulse, Icy Wind, Magic Coat
Last Gen TM (3MC): Endure
Castform:
0MC: Disable, Hex, Ominous Wind
LVL UP (4MC): Weather Ball, Fire Blast, Hydro Pump, Blizzard
BW TM/HM (26MC): Thunder, Thunder Bolt, Flamethrower, SolarBeam, Shadow Ball, Energy Ball, Scald, Incinerate, Thunder Wave, Toxic, Hidden Power (7 BAP, Water), Ice Beam, Shadow Ball, Double Team
Tutor Moves (8MC): Icy Wind, Sleep Talk, Snore, Tail Wind

Item Claim:
Starf Berry
Payapa Berry
Yache Berry
Shell Bell
Electric Gem
Cheri Berry
Red Card
Magost Berry
Binding Band
Poison Barb


Gastrodon (M)

Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW-Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15, rounded down)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 2
DC: 5/5

Attacks:
#Level Up#
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (7 BAP, Grass)
Rain Dance
Muddy Water
Recover

#Egg#
Brine
Counter
Mirror Coat

#TM/HM#
Protect
Substitute
Earthquake
Scald
Surf
Ice Beam
Stone Edge
Sludge Wave
Toxic
Rest
Rock Slide
Rock Smash
Bulldoze
Hyper Beam
Dig

#Event/Tutor#
Earth Power
Dive
Icy Wind
Sleep Talk
Pain Split

Mismagius (F)

Nature: Timid (+Spe, +17 Acc., -Atk)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121 (105*1.15, rounded up)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0
DC: N/A

Attacks:
#Level Up#
Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split
Shadow Ball
Perish Song

#Egg#
Destiny Plot
Shadow Sneak
Skill Swap

#TM/HM#
Protect
Substitute
Hidden Power (7 BAP, Fight)
Thunder Bolt
Will-o-Wisp
Toxic
Hyper Beam
Energy Ball
Thunder Wave
Shock Wave
Psychic
Taunt
Charge Beam
Torment
Endure
#Event/Tutor#
Heal Bell
Foul Play
Dark Pulse
Icy Wind
Magic Coat

Castform (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Forecast
Forecast (Innate): Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 0

Attacks:
#Level Up#
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Hail
Rain Dance
Sunny Day
Weather Ball
Fire Blast
Hydro Pump
Blizzard

#Egg#
Hex
Ominous Wind
Disable

#TM/HM#
Protect
Substitute
Thunder
Thunder Bolt
Flamethrower
SolarBeam
Shadow Ball
Energy Ball
Scald
Incinerate
Thunder Wave
Toxic
Hidden Power (7 BAP, Water)
Ice Beam
Shadow Ball
Double Team

#Event/Tutor#
Icy Wind
Sleep Talk
Snore
Tail Wind
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Shuffling right up my alley!

Claiming Skarmory, Camerupt, & Ampharos.

Skarmory gets the following moves:
Free Egg (0 MC): Endure, Stealth Rock, Whirlwind
Level Up (2 MC): Spikes, Night Slash
BW TM (22 MC): Roar, Toxic, Sunny Day, Taunt, Rock Tomb, Torment, Sky Drop, Rock Slide, X-Scissor, Rock Smash, Fly
BW Tutor (10 MC): Iron Head, Roost, Sky Attack, Sleep Talk, Tailwind
BW Egg (3 MC): Brave Bird
Past-Gen TM (3 MC): Defog

Skarmory (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Sturdy
Sturdy (Innate):
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Night Slash

#Egg#
Brave Bird
Endure
Stealth Rock
Whirlwind

#TM/HM#
Roar
Toxic
Sunny Day
Taunt
Protect
Rock Tomb
Torment
Sky Drop
Rock Slide
X-Scissor
Substitute
Rock Smash
Fly
Defog

#Event/Tutor#
Iron Head
Roost
Sky Attack
Sleep Talk
Tailwind


Camerupt gets the following moves:
Free Egg (0 MC): Body Slam, Endure, Heat Wave
Level Up (6 MC): Earth Power, Rock Slide, Yawn, Flamethrower, Earthquake, Eruption
BW TM (30 MC): Roar, Toxic, Hidden Power (Ice 7), Sunny Day, Solarbeam, Dig, Double Team, Rock Tomb, Rest, Attract, Will-O-Wisp, Explosion, Bulldoze, Flash Cannon, Rock Smash
BW Tutor (4 MC): Sleep Talk, Stealth Rock

Camerupt (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Solid Rock
Solid Rock (Innate):
This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Yawn
Flamethrower
Earthquake
Eruption

#Egg#
Body Slam
Endure
Heat Wave

#TM/HM#
Roar
Toxic
Hidden Power (Ice 7)
Sunny Day
Protect
Solarbeam
Dig
Double Team
Rock Tomb
Rest
Attract
Will-O-Wisp
Explosion
Bulldoze
Substitute
Flash Cannon
Rock Smash

#Event/Tutor#
Sleep Talk
Stealth Rock


Ampharos gets the following moves:
Free Egg (0 MC): Agility, Reflect, Thunderbolt
Level Up (5 MC): Power Gem, Discharge, Signal Beam, Light Screen, Thunder
BW TM (20 MC): Toxic, Hidden Power (Grass 7), Safeguard, Brick Break, Double Team, Rest, Focus Blast, Volt Switch, Thunder Wave, Bulldoze
BW Tutor (6 MC): Heal Bell, Magnet Rise, Sleep Talk
Past-Gen TM (6 MC): Endure, Focus Punch
Past-Gen Tutor (3 MC): Counter

Ampharos (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Fire Punch
Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Take Down
Electro Ball
Power Gem
Discharge
Signal Beam
Light Screen
Thunder

#Egg#
Agility
Reflect
Thunderbolt

#TM/HM#
Toxic
Hidden Power (Grass 7)
Protect
Safeguard
Brick Break
Double Team
Rest
Focus Blast
Endure
Volt Switch
Thunder Wave
Bulldoze
Substitute

#Event/Tutor#
Counter
Heal Bell
Magnet Rise
Sleep Talk


I get the following Items:
1× Oran Berry
1× Power Band
1× Watmel Berry
1× Quick Claw
1× Heat Rock
1× Ghost Gem
1× Colbur Berry
1× Pamtre Berry
1× Chilan Berry
1× Magnet

That is all. Here we come!

EDIT: Current Team

Skarmory (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Sturdy
Sturdy (Innate):
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Night Slash

#Egg#
Assurance
Brave Bird
Endure
Pursuit
Stealth Rock
Whirlwind

#TM/HM#
Roar
Toxic
Sunny Day
Taunt
Protect
Double Team
Sandstorm
Rock Tomb
Torment
Rest
Sky Drop
Rock Slide
X-Scissor
Swagger
Pluck
Substitute
Rock Smash
Fly
Defog

#Event/Tutor#
Iron Head
Roost
Sky Attack
Sleep Talk
Snore
Tailwind

Mr. Mime [Genie] (F)

Nature: Modest +1 Special Attack, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Ability:
Filter (Innate):
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
SC: 3
WC: 4
BST: 20

Attacks:
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Double-Slap
Light Screen
Mimic
Psywave
Encore
Reflect
Tickle
Psychic
Safeguard

Fake Out
Future Sight
Teeter Dance
Healing Wish

Counter
Endure
Icy Wind
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Snatch
Zap Cannon

Protect
Toxic
Psyshock
Taunt
Foul Play
Shock Wave
Bide
Sunny Day
Torment
Focus Blast
Energy Ball
Hidden Power (Fire 7)
Shadow Ball
Thunderbolt
Thunder Wave
Hyper Beam
Rest
Grass Knot

Ampharos (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Fire Punch
Tackle
Growl
Thundershock
Thunder Wave
Cotton Spore
Charge
Take Down
Electro Ball
Power Gem
Discharge
Signal Beam
Light Screen
Thunder

#Egg#
Agility
Body Slam
Reflect
Thunderbolt

#TM/HM#
Focus Punch
Toxic
Zap Cannon
Hidden Power (Grass 7)
Hyper Beam
Protect
Rain Dance
Safeguard
Brick Break
Double Team
Rest
Attract
Focus Blast
Endure
Flash
Volt Switch
Thunder Wave
Bulldoze
Swagger
Substitute

#Event/Tutor#
Counter
Heal Bell
Magnet Rise
Mimic
Sleep Talk
Snore
1× Mental Herb
1× Power Band
1× Enigma Berry
1× Quick Claw
1× Heat Rock
1× Ghost Gem
1× Colbur Berry
1× Pamtre Berry
1× Chilan Berry
1× Magnet
 
Last edited:

Someoneelse

Why am I here?
Move / Pokemon Claiming
Wigglytuff
Free Egg Moves (0MC): Gravity, Sleep Talk, Wish
Level Up (3MC): Body Slam, Hyper Voice, Double-Edge
Egg Moves ( MC): None
BW tutor moves (12MC): Bounce, Endeavor, Knock Off, Magic Coat, Pain Split, Stealth Rock
BW TMs (22MC): Hidden Power (Ground, 7), Ice Beam, Light Screen, Frustration, Thunderbolt, Return, Psychic, Shadow Ball, Reflect, Flamethrower, Focus Blast
Past Gen Tutors ( MC): None
Past Gen TMs (3MC): Bide


Wigglytuff (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Frisk
Frisk (Innate):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat
Disable
Rollout
Doubleslap
Round
Rest
Body Slam
Hyper Voice
Double-Edge

#Egg#
Gravity
Sleep Talk
Wish

#TM/HM#
Protect
Substitute
Hidden Power (Ground, 7)
Ice Beam
Light Screen
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Reflect
Flamethrower
Focus Blast
Bide

#Event/Tutor#
Bounce
Endeavor
Knock Off
Magic Coat
Pain Split
Stealth Rock

Banette
Free Egg Moves (0MC): Disable, Imprison, Payback
Level Up (2MC): Sucker Punch, Embargo
Egg Moves (9MC): Confuse Ray, Foresight, Pursuit
BW tutor moves (8MC): Foul Play, Magic Coat, Pain Split, Sleep Talk
BW TMs (18MC): Toxic, Taunt, Rest, Torment, Double Team, Shadow Claw, Thunder Wave, Swagger, Trick Room
Past Gen Tutors (3MC): Endure
Past Gen TMs (0MC): None


Banette (F)

Nature: Brave
+1 Atk, -15% Spe, -10% evasion

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Cursed Body
Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Knock Off
Screech
Night Shade
Curse
Spite
Will-o-wisp
Shadow Sneak
Faint Attack
Sucker Punch
Embargo

#Egg#
Confuse Ray
Disable
Foresight
Imprison
Payback
Pursuit

#TM/HM#
Protect
Substitute
Toxic
Taunt
Rest
Torment
Double Team
Shadow Claw
Thunder Wave
Swagger
Trick Room

#Event/Tutor#
Endure
Foul Play
Magic Coat
Pain Split
Sleep Talk

Zoroark
Free Egg Moves(0MC): Counter, Detect, Sucker Punch
Level Up(5MC): Night Slash, Torment, Agility, Imprison, Nasty Plot
Egg Moves(3MC): Extrasensory
BW tutor moves(14MC): Bounce, Dark Pulse, Hyper Voice, Knock Off, Low Kick, Sleep Talk, Swords Dance
BW TMs(18MC): Toxic, Dig, Double Team, Flamethrower, Low Sweep, Focus Blast, Shadow Ball, Grass Knot, Snarl
Past Gen Tutors(0MC): None
Past Gen TMs(0MC): None


Zoroark (F)

Nature: Hasty
+15% Spd, +17% Acc, -1 Def

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Illusion
Illusion (Innate):
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
U-turn
Scratch
Leer
Pursuit
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Night Slash
Torment
Agility
Imprison
Nasty Plot

#Egg#
Counter
Detect
Extrasensory
Sucker Punch

#TM/HM#
Protect
Substitute
Toxic
Dig
Double Team
Flamethrower
Low Sweep
Focus Blast
Shadow Ball
Grass Knot
Snarl

#Event/Tutor#
Bounce
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Sleep Talk
Swords Dance


Item Claiming
Pecha Berry
Power Herb
Jaboca Berry
Silk Scarf
NevermeltIce
Spell Tag
Pomeg Berry
Power Lens
Power Belt
Power Weight
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
As always my luck is impeccable:

EDIT: Looks like I goofed up on my number attribution. Yanmega out, Lanturn in.

Pokemon claim:
Omastar, Donphan, Lanturn



"Espyowner may try to scare you with his rain, but you will find my team is much more... hazardous."

Move claim:
0MC: Bide, Spikes, Toxic Spikes
(Level-Up): Ancientpower, Brine, Hydro Pump, Rock Blast, Shell Smash, Spike Cannon (6MC)
BW Tutor: Earth Power, Knock Off, Sleep Talk, Stealth Rock (8 MC)
BW TM: Dive, Hidden Power (Grass, 7), Hyper Beam, Ice Beam, Rain Dance, Rest, Rock Slide, Sandstorm, Scald, Toxic (20MC)
Egg Move: Whirlpool, Haze (6 MC)
Total: 40 MC


Omastar (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot
Horn Attack
Ancientpower
Brine
Hydro Pump
Rock Blast
Shell Smash
Spike Cannon

#Egg#
Bide
Haze
Spikes
Toxic Spikes
Whirlpool

#TM/HM#
Protect
Substitute
Dive
Hidden Power (Grass, 7)
Hyper Beam
Ice Beam
Rain Dance
Rest
Rock Slide
Sandstorm
Scald
Toxic

#Event/Tutor#
Earth Power
Knock Off
Sleep Talk
Stealth Rock


Move claim:
0MC: Counter, Head Smash, Ice Shard
(Level-Up): Assurance, Double-Edge, Earthquake, Endure, Giga Impact, Natural Gift (6 MC)
Egg: Focus Energy (3 MC)
BW Tutor: Bounce, Endeavor, Hyper Voice, Seed Bomb, Sleep Talk, Stealth Rock, Superpower (14 MC)
BW TM: Rest, Roar, Rock Polish, Rock Slide, Sandstorm, Sunny Day, Toxic (14 MC)
Past Gen TM: Curse (3 MC)
Total: 40 MC


Donphan (M)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Fire Fang
Thunder Fang
Odor Sleuth
Horn Attack
Growl
Defense Curl
Flail
Bulldoze
Rapid Spin
Knock Off
Rollout
Magnitude
Slam
Fury Attack
Assurance
Double-Edge
Earthquake
Endure
Giga Impact
Natural Gift

#Egg#
Counter
Focus Energy
Head Smash
Ice Shard

#TM/HM#
Protect
Substitute
Curse
Rest
Roar
Rock Polish
Rock Slide
Sandstorm
Sunny Day
Toxic

#Event/Tutor#
Bounce
Endeavor
Hyper Voice
Seed Bomb
Sleep Talk
Stealth Rock
Superpower


Move claim:
0MC: Agility, Brine, Psybeam
(Level-Up): Aqua Ring, Discharge, Charge, Hydro Pump, Signal Beam, Spit Up, Stockpile, Swallow (8 MC)
BW Tutor: Bounce, Heal Bell, Icy Wind, Sleep Talk (8 MC)
BW TM: Dive, Hidden Power (Grass, 7), Hyper Beam, Ice Beam, Rain Dance, Rest, Scald, Thunder, Thunderbolt, Toxic, Volt Switch, Waterfall (24 MC)
Total: 40 MC


Lanturn (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Water/Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Volt Absorb
Volt Absorb (Innate):
This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats:
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down
Aqua Ring
Discharge
Charge
Hydro Pump
Signal Beam
Spit Up
Stockpile
Swallow

#Egg#
Agility
Brine
Psybeam

#TM/HM#
Protect
Substitute
Dive
Hidden Power (Grass, 7)
Hyper Beam
Ice Beam
Rain Dance
Rest
Scald
Thunder
Thunderbolt
Toxic
Volt Switch
Waterfall

#Event/Tutor#
Bounce
Heal Bell
Icy Wind
Sleep Talk


Item Claim:
Ganlon Berry
Oran Berry
Petaya Berry
Nanab Berry
Enigma Berry
Toxic Orb
Custap Berry
Mago Berry
Pinap Berry
Charcoal
 
Move/Pokemon claim:

Tomohawk:
Free Egg moves (0 MC): Roost, Stealth Rock, Nature Power
Level Up moves (6 MC): Earth Power, Air Slash, Heat Wave, Hyper Voice, Hurricane, Sky Drop
BW TMs(18 MC): Brick Break, Reflect, Grass Knot, Double Team, Fly, Taunt, Hyper Beam, Focus Blast, Earthquake
BW Tutors (10 MC): Bounce, Drain Punch, Sleep Talk, Tailwind, Snatch
Egg Moves(6 MC): Baton Pass, Confuse Ray.


Tomohawk (F)

Nature: Modest
+1 Special Attack, -1Attack

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Earth Power
Air Slash
Heat Wave
Hyper Voice
Hurricane
Sky Drop

#Egg#
Roost
Stealth Rock
Nature Power
Confuse Ray
Baton Pass

#TM/HM#
Protect
Substitute
Brick Break
Reflect
Grass Knot
Double Team
Fly
Taunt
Hyper Beam
Focus Blast
Earthquake

#Event/Tutor#
Bounce
Drain Punch
Sleep Talk
Tailwind
Snatch


Krookodile
Free Egg Moves(0 MC): Counter, Fire Fang, Thunder Fang
Level Up moves(4 MC): Earthquake, Outrage, Crunch, Dig
BW TMs(18 MC): Stone Edge, Rock Slide, Smack Down, Brick Break, Dragon Tail, Dragon Claw, Double Team, Payback, Hone Claws
BW Tutors (12 MC): Aqua Tail, Low Kick, Snatch, Superpower, Spite, Stealth Rock
Egg Moves (6 MC): Focus Energy, Pursuit


Krookodile (M)

Nature: Jolly
+15% Spd, +13% Acc, -1 SpAtk

Type: Dark / Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Intimidate
Intimidate (Can Be Activated):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Earthquake
Outrage
Crunch
Dig

#Egg#
Counter
Fire Fang
Thunder Fang
Focus Energy
Pursuit

#TM/HM#
Protect
Substitute
Stone Edge
Rock Slide
Smack Down
Brick Break
Dragon Tail
Dragon Claw
Double Team
Payback
Hone Claws

#Event/Tutor#
Aqua Tail
Low Kick
Snatch
Superpower
Spite
Stealth Rock


Gastrodon:
Free Egg moves(0 MC): Mirror Coat, Counter, Fissure
Level Up moves(3 MC): Body Slam, Muddy Water, Recover
BW TMs(18 MC): Surf, Ice Beam, Earthquake, Rock Slide, Sludge Wave, Toxic, Scald, Dive, Double Team, Hyper Beam
BW Tutors(8 MC): Earth Power, Pain Split, Icy Wind, Sleep Talk
Past TMs(6 MC): Brine, Endure
Egg Moves(3 MC): Clear Smog


Gastrodon (M)

Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW-Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15, rounded down)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (7 BAP, Electric)
Rain Dance
Body Slam
Muddy Water
Recover

#Egg#
Mirror Coat
Counter
Fissure
Clear Smog

#TM/HM#
Protect
Substitute
Surf
Ice Beam
Earthquake
Rock Slide
Sludge Wave
Toxic
Scald
Dive
Double Team
Hyper Beam
Brine
Endure

#Event/Tutor#
Earth Power
Pain Split
Icy Wind
Sleep Talk


Item claim:
Nanab Berry
Oran Berry
Enigma Berry
Nomel Berry
Metronome
Soft Sand
Persim Berry
Poison Barb
Spell Tag
Durin Berry
 
I'm not sure what everyone else came out with but I barely see a useful item here..

Sawk
Free TM (0 MC): Toxic, Taunt, Earthquake
Level Up (6 MC): Brick Break, Endure, Close Combat, Reversal, Quick Guard, Bulk Up
BW TM (16 MC): Dig, Double Team, Rest, Payback, Stone Edge, Bulldoze, Rock Slide, Poison Jab
BW Tutor (18 MC): Dual Chop, Fire Punch, Ice Punch, ThunderPunch, Knock Off, Sleep Talk, Low Kick, Block, Pain Split


Sawk (M)

Nature: Jolly
+15% Speed, +11% Accuracy, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: NA/NA
MC: 40
DC: 5/5

Attacks:
#Level Up#
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Brick Break
Endure
Close Combat
Reversal
Quick Guard
Bulk Up

#Egg#
N/A

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Double Team
Rest
Payback
Stone Edge
Bulldoze
Rock Slide
Poison Jab

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
ThunderPunch
Knock Off
Sleep Talk
Low Kick
Block
Pain Split


Whiscash
Free Egg (0 MC): Hydro Pump, Muddy Water, Spark
Level Up (4 MC): Rest, Aqua Tail, Earthquake, Future Sight
BW TM (22 MC): Toxic, Ice Beam, Sandstorm, Scald, Stone Edge, Rock Slide, Dive, Bulldoze, Surf, Hidden Power (Fire-7), Hyper Beam
BW Tutor: (8 MC): Bounce, Earth Power, Icy Wind, Sleep Talk
Egg (3 MC): Whirlpool
Past Gen (3 MC): Endure


Whiscash (F)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Anticipation
Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Mud Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Water Pulse
Zen Headbutt
Tickle
Rest
Aqua Tail
Earthquake
Future Sight

#Egg#
Hydro Pump
Muddy Water
Spark
Whirlpool

#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Sandstorm
Scald
Stone Edge
Rock Slide
Dive
Bulldoze
Surf
Hidden Power (Fire-7)
Hyper Beam

#Event/Tutor#
Bounce
Earth Power
Icy Wind
Sleep Talk
Endure


Tomohawk
Free Egg (0 MC): Rapid Spin, Yawn, Confuse Ray
Level Up (8 MC): Earth Power, Air Slash, Heat Wave, Sky Drop, Rain Dance, Hurricane, Hyper Voice, Superpower
BW TM (26 MC): Toxic, Hidden Power (Ice-7), Taunt, SolarBeam, Incinerate, Grass Knot, Fly, Safeguard, Brick Break, Double Team, Reflect, Theif, Bulldoze
BW Tutor (6 MC): Roost, Snatch, Stealth Rock


Tomohawk (F)

Nature: Modest
+1 Special Attack, -1Attack

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Earth Power
Air Slash
Heat Wave
Sky Drop
Rain Dance
Hurricane
Hyper Voice
Superpower


#Egg#
Rapid Spin
Yawn
Confuse Ray


#TM/HM#
Protect
Substitute
Toxic
Hidden Power (Ice-7)
Taunt
Solarbeam
Incinerate
Grass Knot
Fly
Safeguard
Brick Break
Double Team
Reflect
Theif
Bulldoze

#Event/Tutor#
Roost
Snatch
Stealth Rock


Items
Flame Orb
Damp Rock
Nomel Berry
Razz Berry
Power Bracer
Salac Berry
Figy Berry
Babiri Berry
Dragon Gem
Cell Battery
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

Yes...my new servants...

Mandibuzz:
Free Egg Moves: Knock Off, Roost, Steel Wing
Level-Up Moves: Tailwind, Embargo, Defog, Punishment, Whirlwind, Brave Bird, Mirror Move, BONE RUSH
B2W2 Tutor Moves: Block, Foul Play, Iron Defense, Sky Attack, Snatch, Sleep Talk
BWTM/HM Moves: Toxic, Taunt, Double Team, Rest, Thief, Payback, Giga Impact, Pluck, Fly, U-Turn

Breloom:
Free Egg Moves: Drain Punch, Natural Gift, Worry Seed
Level-Up Moves: Force Palm, Sky Uppercut, Mind Reader, Seed Bomb, DynamicPunch, Growth, Spore
B2W2 Tutor Moves: Iron Tail, Sleep Talk, Snatch, Superpower, Synthesis, ThunderPunch
Past-Gen Tutor Moves: Mimic, Endure
BWTM Moves: Venoshock, Double Team, Low Sweep, Rock Slide, Rest, Brick Break
Event Moves: Refresh

Walrein:
Free Egg Moves: Signal Beam, Aqua Ring, Yawn
Level-Up Moves: Hail, Swagger, Rest, Blizzard, Sheer Cold
B2W2 Tutor Moves: Aqua Tail, Block, Icy Wind, Iron Head, Sleep Talk, Super Fang
Past-Gen Tutor Moves: Endure, Dive, Mimic
BWTM Moves: Double Team, Roar, Earthquake, Frost Breath, Rock Slide, Hyper Beam, Giga Impact


Mandibuzz (F)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 3
Spe: 69 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Tailwind
Embargo
Brave Bird
Defog
Punishment
Whirlwind
Mirror Move
Bone Rush

#Egg#
Knock Off
Roost
Steel Wing

#TM/HM#
Protect
Substitute
Toxic
Taunt
Double Team
Rest
Thief
Payback
Giga Impact
Pluck
Fly
U-Turn

#Event/Tutor#
Block
Foul Play
Iron Defense
Sky Attack
Snatch
Sleep Talk


Breloom (M)

Nature: Adamant (+Atk, -Spa.)

Type: Grass / Fighting
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Mach Punch
Counter
Poison Powder
Force Palm
Sky Uppercut
Mind Reader
Seed Bomb
DynamicPunch
Growth
Spore

#Egg#
Drain Punch
Natural Gift
Worry Seed

#TM/HM#
Protect
Substitute
Venoshock
Double Team
Low Sweep
Rock Slide
Rest
Brick Break

#Event/Tutor#
Iron Tail
Sleep Talk
Snatch
Superpower
Synthesis
ThunderPunch
Endure
Mimic
Refresh


Walrein (F)

Nature: Quiet (+1 SpA, -15% Spe, -10% Eva [Flat])

Type: Ice / Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Ice Body (Innate):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 56
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Crunch
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Swagger
Rest
Blizzard
Sheer Cold

#Egg#
Signal Beam
Aqua Ring
Yawn

#TM/HM#
Protect
Substitute
Double Team
Roar
Earthquake
Frost Breath
Rock Slide
Hyper Beam
Giga Impact

#Event/Tutor#
Aqua Tail
Block
Icy Wind
Iron Head
Sleep Talk
Super Fang
Endure
Dive
Mimic

Items: Colbur Berry, Shuca Berry, Bluk Berry, Ice Gem, Wide Lens, Muscle Band, Ring Target, Wacan Berry, Rawst Berry, Power Anklet
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Nidoking
Free Egg: (0 MC) Disable, endure, sucker punch
Nonfree egg (6 mc): Counter, Head Smash
TMs: (29 mc): toxic, taunt, ice beam, fire blast, thunderbolt, sludge wave, dig, earthquake, venoshock, torment, hyper beam, incinerate, dragon tail, bide
Level ups: (2 mc): earth power, megahorn
Tutors: (3 mc) superpower

Nidoking (M)

Nature: Naive
+15% Speed, -1 Special Defense, +11% Accuracy

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Chip Away
Thrash
Earth Power
Megahorn

#Egg#
Disable
Endure
Sucker Punch
Counter
Head Smash

#TM/HM#
Protect
Substitute
Toxic
Taunt
Torment
Ice Beam
Fire Blast
Thunderbolt
Sludge Wave
Dig
Earthquake
Venoshock
Hyper Beam
Bide
Incinerate
Dragon Tail

#Event/Tutor#
Superpower


Torterra
Free Egg: (0 mc) Earth Power, Superpower, Sand tomb
Nonfree egg: (6 mc) Worry Seed, Wide Guard, Body Slam
Level ups: (6 mc) Leech Seed, Giga Drain, Leaf Storm, Earthquake, Crunch, Synthesis
Tutors: (8 mc) Stealth Rock, Seed Bomb, Frenzy Plant, Iron Head
TMs: (19 mc) Solarbeam, Double Team, Reflect, Endure, Stone edge, Bulldoze, Grass Knot, Swords Dance, Toxic

Torterra (M)

Nature: Brave (+Atk, -Spe, -10 Eva.)

Type: Grass / Ground
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Ability:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW-Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15, rounded down)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
#Level Up#
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Earthquake

#Egg#
Earth Power
Superpower
Sand Tomb
Body Slam
Worry Seed
Wide Guard

#TM/HM#
Protect
Substitute
Solarbeam
Double Team
Reflect
Endure
Stone edge
Bulldoze
Grass Knot
Swords Dance
Toxic

#Event/Tutor#
Stealth Rock
Seed Bomb
Frenzy Plant
Iron Head


Dewgong
Free Egg: (0 mc) Disable, Perish Song, Fake out
Tutors: (9 mc) Drill run, Endure, Sleep Talk, Signal Beam
Level up: (6 mc) Ice beam, Dive, Hail, Sheer Cold, Aqua Jet, Aqua Tail
TMs:(25 mc) Blizzard, Surf, Double Team, Toxic, Bide, Skull Bash, Frost Breath, Giga Impact, Avalanche, Swagger, Hidden Power (7, Electric)

Dewgong (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water / Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Hydration
Hydration (Innate):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Headbutt
Water Sport
Growl
Signal Beam
Icy Wind
Aurora Beam
Encore
Ice Shard
Rest
Aqua Ring
Ice Beam
Dive
Hail
Sheer Cold
Aqua Jet
Aqua Tail

#Egg#
Disable
Perish Song
Fake Out

#TM/HM#
Protect
Substitute
Blizzard
Surf
Double Team
Toxic
Bide
Skull Bash
Frost Breath
Giga Impact
Avalanche
Swagger
Hidden Power (7, Electric)

#Event/Tutor#
Drill run
Endure
Sleep Talk
Signal Beam


Items:
Micle Berry
Leppa Berry
Ragecandybar
Wide Lense
Hondew Berry
Power Bracer
Shed Shell
Muscle Band
Metal Coat
Chilan Berry
 
A number of tantalizing options to choose from. Do not worry about my choices, I have a few tricks up my sleeve.

Gengar:
Free Egg Moves (0 MC): Disable, Perish Song, Will-O-Wisp
Level Up (6 MC): Hex, Nightmare, Dream Eater, Payback, Shadow Ball, Dark Pulse
BW Tutor (14 MC): Giga Drain, Icy Wind, Knock Off, Pain Split, Skill Swap, Snatch, Trick
BW TM/HM (20 MC): Thunderbolt, Focus Blast, Double Team, Torment, Telekinesis, Psychic, Sludge Bomb, Toxic, Venoshock, Taunt
Total: 40 MC

Gengar (F)

Nature: Hasty
-1 Def, +15% Spe, +19% Accuracy

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Hex
Nightmare
Dream Eater
Payback
Shadow Ball
Dark Pulse

#Egg#
Disable
Perish Song
Will-O-Wisp

#Tutor#
Giga Drain
Icy Wind
Knock Off
Pain Split
Skill Swap
Snatch
Trick

#TM/HM#
Protect
Substitute
Thunderbolt
Focus Blast
Double Team
Torment
Telekinesis
Psychic
Sludge Bomb
Toxic
Venoshock
Taunt

Scyther:
Free Egg Moves (0 MC): Counter, Endure, Steel Wing
Level Up (7 MC): Razor Wind, Double Hit, Air Slash, X-Scissor, Swords Dance, Feint, Night Slash
BW Tutor (6 MC): Tailwind, Bug Bite, Roost
BW TM/HM (18 MC): Light Screen, Frustration, Return, Attract, U-Turn, Aerial Ace, Toxic, Safeguard, Brick Break
Other TM/HM (9 MC): Rage, Mimic, Bide
Total: 40 MC

Scyther (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Technician
Filter (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Razor Wind
Double Hit
Air Slash
X-Scissor
Swords Dance
Feint
Night Slash

#Egg#
Counter
Endure
Steel Wing

#Tutor#
Bug Bite
Roost
Tailwind

#TM/HM#
Protect
Substitute
Light Screen
Attract
U-Turn
Frustration
Return
Aerial Ace
Toxic
Safeguard
Brick Break
Rage
Mimic
Bide


Hitmontop:
Free Egg Moves (0 MC): Bullet Punch, Hi Jump Kick, Mach Punch
Level Up (6 mc): Counter, Feint, Agility, Quick Guard, Close Combat, Endeavor
BW Tutor (4 mc): Low Kick, Snore
BW TM/HM (24 mc): Aerial Ace, Bulk Up, Earthquake, Brick Break, Double Team, Attract, Thief, Rock Slide, Stone Edge, Low Sweep, Rest, Sleep Talk
Other Tutor (6): Rollout, Twister
Total: 40 MC

Hitmontop (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Technician
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Helping Hand
Fake Out
Foresight
Revenge
Rolling Kick
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Counter
Feint
Agility
Quick Guard
Close Combat
Endeavor

#Egg#
Bullet Punch
Hi Jump Kick
Mach Punch

#Tutor#
Low Kick
Snore
Rollout
Twister

#TM/HM#
Protect
Substitute
Aerial Ace
Bulk Up
Earthquake
Brick Break
Double Team
Attract
Thief
Rock Slide
Stone Edge
Low Sweep
Rest
Sleep Talk


Item Claim:
2 Aguava Berry
42 Grass Gem
52 Icy Rock
64 Macho Brace
70 Metronome
72 Miracle Seed
97 Power Weight
99 Qualot Berry
100 Quick Claw
107 Ring Target
 
And now for our next competitor...Wage slave by day and adventurer by night, he's the most dangerous man ever to touch a motorcycle! The Catastrophe That Rides - BENJAMIN LAAAAAAAAAAAAD!!!


Hey! I take offense to that!

Nidoqueen
Free Egg (0 MC): Pursuit, Disable, Counter
Nonfree Egg (6 MC): Endure, Focus Energy
Level Up (5 MC): Earth Power, Superpower, Crunch, Poison Fang, Flatter
BW TM/HM: (20 MC): Toxic, Venoshock, Ice Beam, Flamethrower, Thunderbolt, Sludge Wave, Taunt, Surf, Fire Blast, Rest
Event/Tutor (9 MC): Stealth Rock, Mud-slap, Sleep Talk, Icy Wind

Nidoqueen (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away
Earth Power
Superpower
Crunch
Poison Fang
Flatter

#Egg#
Pursuit
Disable
Counter
Endure
Focus Energy

#TM/HM#
Protect
Substitute
Toxic
Venoshock
Ice Beam
Flamethrower
Thunderbolt
Sludge Wave
Taunt
Surf
Fire Blast
Rest

#Event/Tutor#
Stealth Rock
Mud-slap
Sleep Talk
Icy Wind

Alakazam
Free Egg (0 MC): Barrier, Encore, Knock Off
Level Up (2 MC): Future Sight, Psychic
BW TM/HM (20 MC): Psyshock, Toxic, Taunt, Light Screen, Shadow Ball, Charge Beam, Energy Ball, Focus Blast, Thunder Wave, Rest
Past Gen TM (9 MC): Endure, Shock Wave, Zap Cannon
Event/Tutor (9 MC): Counter, Magic Coat, Wonder Room, Sleep Talk

Alakazam (F)

Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Future Sight

#Egg#
Barrier
Encore
Knock Off

#TM/HM#
Protect
Substitute
Psyshock
Toxic
Taunt
Light Screen
Shadow Ball
Charge Beam
Energy Ball
Focus Blast
Thunder Wave
Rest
Endure
Shock Wave
Zap Cannon

#Event/Tutor#
Counter
Magic Coat
Wonder Room
Sleep Talk

Sawsbuck
Free Egg (0 MC): Agility, Odor Sleuth, Natural Gift
Nonfree Egg (3 MC): Grasswhistle
Level Up (3 MC): Aromatherapy, Horn Leech, Double-edge
BW TM/HM (24 MC): Toxic, Sunny Day, Rain Dance, Frustration, Return, Giga Impact, Thunder Wave, Wild Charge, Light Screen, Rest, Double Team, Flash
Event/Tutor (10 MC): Bounce, Seed Bomb, Giga Drain, Synthesis, Sleep Talk

Sawsbuck (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Normal / Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Sap Sipper
Sap Sipper (Innate):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Horn Leech
Double-edge

#Egg#
Agility
Odor Sleuth
Natural Gift
Grasswhistle

#TM/HM#
Protect
Substitute
Toxic
Sunny Day
Rain Dance
Frustration
Return
Giga Impact
Thunder Wave
Wild Charge
Light Screen
Rest
Double Team
Flash

#Event/Tutor#
Bounce
Seed Bomb
Giga Drain
Synthesis
Sleep Talk

Items:
Aspear Berry
Binding Band
Blackglasses
Cornn Berry
Power Band
Power Bracer
Power Lens
Shed Shell
White Herb
Nomel Berry

CURRENT TEAM:

Nidoqueen (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away
Earth Power
Superpower
Crunch
Poison Fang
Flatter

#Egg#
Pursuit
Disable
Counter
Endure
Focus Energy

#TM/HM#
Protect
Substitute
Toxic
Venoshock
Ice Beam
Flamethrower
Thunderbolt
Sludge Wave
Taunt
Surf
Fire Blast
Rest
Aerial Ace
Horn Drill
Dig
Earthquake

#Event/Tutor#
Stealth Rock
Mud-slap
Sleep Talk
Icy Wind
Aqua Tail

Jellicent (F)

Nature: Modest
+1 Special Attack, -1 Attack​

Type: Water / Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

Ability: Cursed Body
Cursed Body (Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.​

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18​

EC: 6/6
MC: 0
DC: 5/5​

Attacks:
#Level Up#
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse​
Brine
Hex
Hydro Pump
Water Spout
#Egg#
Acid Armor
Constrict
Confuse Ray
#TM/HM#
Protect
Substitute​
Surf
Will-o-Wisp
Shadow Ball
Ice Beam
Toxic
Taunt
Sludge Wave
Rain Dance
Hidden Power (Ground) [7]
Rest
Scald
Swagger
Dive
Psychic
Blizzard
Energy Ball
Hail
#Event/Tutor#
Giga Drain
Magic Coat
Icy Wind
Sleep Talk
Pain Split
Dark Pulse



Mr. Mime (F)

Nature: Modest +1 Special Attack, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Ability: Filter
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
SC: 3
WC: 4
BST: 20

MC: 0

Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Double-Slap
Light Screen
Mimic
Psywave
Encore
Reflect
Tickle
Psychic
Safeguard

Fake Out
Future Sight
Teeter Dance
Healing Wish

Counter
Endure
Icy Wind
Magic Coat
Signal Beam
Snatch
Zap Cannon

Toxic
Psyshock
Taunt
Foul Play
Shock Wave
Bide
Sunny Day
Torment
Focus Blast
Energy Ball
Hidden Power (Fire, 7)
Shadow Ball
Thunderbolt
Thunder Wave
 
Last edited:

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I claim Exeggutor, Sharpedo and Tomohawk
I claim Berserk gene, Durin berry, Electric Gem, Grass Gem, Light Clay, Oran Berry, Persim Berry, Rowap Berry, Shell Bell, Watmel Berry

Exeggutor @ Grass Gem
Free Egg Moves: Synthesis, Natural Gift, Ancientpower
Level Up (4): Psychic , Leaf Storm, Solarbeam, Wood Hammer
BW2 Tutor Moves (6): Giga Drain, Low Kick, Sleep Talk
BW TM (18): Sunny Day, Toxic, Hyper Beam, Hidden Power Rock (7), Light Screen, Double Team, Sludge Bomb, Rest, Trick Room
Past Gen Tutor/TM (9): Teleport, Bide, Endure
Event (3): Refresh

Sharpedo @ Rowap Berry
Free Egg Moves: Hydro Pump, Brine, Double-Edge
Level Up (4): Night Slash, Aqua Jet, Taunt, Agility
BW2 Tutor (8): Bounce, Dark Pulse, Sleep Talk, Super Fang
BW TM (22): Dive, Ice Beam, Hyper Beam, Hidden Power Flying (7), Earthquake, Rain Dance, Double Team, Rest, Scald, Surf, Waterfall
Past Gem Tutor/TM (6): Endure, Whirlpool

Tomohawk @ Oran Berry
Free Egg Moves: Confuse Ray, Rapid Spin, Yawn
Level Up (8): Rain Dance, Earth Power, Air Slash, Heat Wave, Sky Drop, Rest, Hurricane, Healing Wish
BW2 Tutor: Roost, Sky Attack, Sleep Talk, Snatch, Stealth Rock, Tailwind
BW TM: Toxic, Hidden Power Ice (7), Hyper Beam, Safeguard, Solarbeam, Reflect, Focus Blast, Fly, Double Team, Sunny Day

Updated team


Exeggutor (M)
Nature:
Quiet, +1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Harvest
Harvest (Innate):
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical

Barrage
Bullet Seed
Explosion
Low Kick
Natural Gift
Seed Bomb
Selfdestruct
Stomp
Wood Hammer

Special
Ancientpower
Confusion
Giga Drain
Hidden Power Rock (7)
Hyper Beam
Leaf Storm
Psychic
Psyshock
Sludge Bomb
Solarbeam
Uproar

Other
Bide
Double Team
Endure
Hypnosis
Leech Seed
Light Screen
Poisonpowder
Protect
Reflect
Refresh
Rest
Sleep Powder
Sleep Talk
Stun Spore
Substitute
Sunny Day
Synthesis
Teleport
Toxic
Trick Room

Total Moves: 38



Gastrodon (M)

Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW-Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15, rounded down)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (7 BAP, Electric)
Rain Dance
Body Slam
Muddy Water
Recover

#Egg#
Mirror Coat
Counter
Fissure
Clear Smog

#TM/HM#
Protect
Substitute
Surf
Ice Beam
Earthquake
Rock Slide
Sludge Wave
Toxic
Scald
Dive
Double Team
Hyper Beam
Brine
Endure
Rest
Whirlpool

#Event/Tutor#
Earth Power
Pain Split
Icy Wind
Sleep Talk



Tomohawk (F)
Nature:
Modest, +1 Special Attack, -1Attack
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical

Aerial Ace
Bulldoze
Fly
Fury Swipes
Rapid Spin
Rock Smash
Scratch
Sky Attack
Sky Drop
Superpower

Special
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power Ice (7)
Hurricane
Hyper Beam
Solarbeam

Other
Confuse Ray
Double Team
Focus Energy
Harden
Healing Wish
Morning Sun
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn

Total Moves: 40


Updated team after round 3

Items: Berserk gene, Durin berry, Electric Gem, Grass Gem, Light Clay, Oran Berry, Persim Berry, Rowap Berry, Shell Bell, Watmel Berry, Enigma Berry

Exeggutor (M)
Nature: Quiet, +1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Harvest
Harvest (Innate):
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Barrage
Bullet Seed
Explosion
Low Kick
Natural Gift
Seed Bomb
Selfdestruct
Stomp
Wood Hammer

Special
Ancientpower
Confusion
Giga Drain
Grass Knot
Hidden Power Rock (7)
Hyper Beam
Leaf Storm
Psychic
Psyshock
Sludge Bomb
Solarbeam
Uproar

Other
Bide
Double Team
Endure
Gravity
Hypnosis
Leech Seed
Light Screen
Poisonpowder
Protect
Reflect
Refresh
Rest
Sleep Powder
Sleep Talk
Stun Spore
Substitute
Sunny Day
Swagger
Synthesis
Teleport
Toxic
Trick Room

Total Moves: 41



Tomohawk (F)
Nature: Modest, +1 Special Attack, -1Attack
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Aerial Ace
Bulldoze
Fly
Fury Swipes
Rapid Spin
Rock Smash
Scratch
Sky Attack
Sky Drop
Superpower

Special
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power Ice (7)
Hurricane
Hyper Beam
Solarbeam

Other
Confuse Ray
Double Team
Focus Energy
Harden
Haze
Healing Wish
Memento
Morning Sun
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn

Total Moves: 40



Azumarill (M)

Nature: Jolly
+15% Speed, -1 Special Attack, +4% Accuracy

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Huge Power
Huge Power (Innate):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Tackle
Bubble
Defense Curl
Tail Whip
Water Sport
Water Gun
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Splash
Charm
Bounce
Superpower
Rain Dance
Aqua Ring

#Egg#
Aqua Jet
Encore
Belly Drum
Perish Song

#TM/HM#
Protect
Substitute
Toxic
Light Screen
Dig
Return
Brick Break
Double Team
Rest
Giga Impact
Bulldoze
Dive
Waterfall
Focus Punch
Surf

#Event/Tutor#
Ice Punch
Knock Off
Sleep Talk
Endure
Dizzy Punch

Total Moves: 41

 
Last edited:

"It's times like these that calls for flexibility. I shall have to use what I have been given to the best possible extent. Thankfully, with what few tools I have been given, I believe I can get at least close to winning this tournament!"

Seaking:
Free Egg: Haze, Mud Shot, Hydro Pump
LU (6MC): Aqua Ring, Waterfall, Horn Drill, Agility, Soak, Megahorn
Egg (6 MC): Mud Slap, Psybeam
Tutor (13 MC): Bounce, Drill Run, Knock Off, Signal Beam, Sleep Talk, Endure
TM (15MC): Rain Dance, Surf, Ice Beam, Toxic, Bide, Blizzard, Dive


Donphan (M)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Assurance
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Giga Impact
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Scary Face
Slam
Thunder Fang

#Egg#
Counter
Focus Energy
Fissure
Head Smash
Ice Shard
Mud Slap
Water Gun

#TM/HM#
Protect
Substitute
Gyro Ball
Facade
Curse
Double Team
Rest
Roar
Rock Polish
Rock Slide
Sandstorm
Sunny Day
Toxic

#Event/Tutor#
Bounce
Endeavor
Gunk Shot
Hyper Voice
Seed Bomb
Sleep Talk
Stone Edge
Poison Jab
Swagger
Snore
Stealth Rock
Superpower


Machamp (M)

Nature: Careful
+1 Special Defence, -1 Special Attack

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 6
DC: 5/5

Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Scary Face
Seismic Toss
Submission
Vital Throw
Wide Guard

#Egg#
Bullet Punch
Close Combat
Counter
Encore

#TM/HM#
Bulk Up
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Giga Impact
Incinerate
Light Screen
Payback
Protect
Rest
Poison Jab
Swagger
Rock Slide
Stone Edge
Substitute
Thief
Toxic

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Knock Off
Role Play
Sleep Talk
ThunderPunch
Vacuum Wave



Seaking (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Lightningrod
Lightningrod(Innate):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Horn Attack
Water Pulse
Flail
Aqua Ring
Waterfall
Horn Drill
Agility
Soak
Megahorn

#Egg#
Haze
Mud Shot
Hydro Pump
Mud Slap
Psybeam

#TM/HM#
Protect
Substitute
Rain Dance
Surf
Ice Beam
Facade
Mimic
Giga Impact
Toxic
Bide
Dive
Blizzard
Double Team
Swagger
Hyper Beam
Rest
Scald

#Event/Tutor#
Bounce
Drill Run
Knock Off
Signal Beam
Sleep Talk
Endure
Icy Wind
Swift
Aqua Tail


Items:
Flame Orb
Steel Gem
Tanga Berry
Oran Berry
Wise Glasses
Heat Rock
Mystic Water
Cornn Berry
Ghost Gem
Persim Berry
 
Last edited by a moderator:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Hmm... an interesting scenario, yes? Not a selection to bemoan at least..."

Free Egg: Bullet Punch, Counter, Encore [0 MC]

Level: Cross Chop [1 MC]
BWTM: Brick Break, Double Team, Earthquake, Fling, Incinerate, Light Screen, Low Sweep, Payback, Rest, Rock Slide, Stone Edge, Thief, Toxic [26 MC]
Tutor: Dual Chop, Fire Punch, Ice Punch, Sleep Talk, ThunderPunch [10 MC]
Past Gen TM: Bide [3 MC]


Machamp (M)

Nature: Careful
+1 Special Defence, -1 Special Attack

Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Seismic Toss
Vital Throw
Wide Guard

#Egg#
Bullet Punch
Counter
Encore

#TM/HM#
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Incinerate
Light Screen
Payback
Protect
Rest
Rock Slide
Stone Edge
Substitute
Thief
Toxic

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Knock Off
Sleep Talk
ThunderPunch


Free Egg: Aurora Beam, Barrier, Supersonic [0 MC]
Such massive choice!

Level: Brine, Hydro Pump, Light Screen, Power Gem, Reflect Type [5 MC]
BW2 Tutor: Magic Coat, Pain Split, Signal Beam [6 MC]
BW TM: Blizzard, Double Team, Flash Cannon, Grass Knot, Hidden Power (Fire, 7), Psychic, Reflect, Surf, Thunder, Toxic [20 MC]
Past Gen TM: Bide, Endure, Teleport [9 MC]


Starmie (-)

Nature: Timid
+15% Speed, +20% Accuracy, -1 Attack

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Illuminate
Illuminate (Can be Enables):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun

#Egg#
Aurora Beam
Barrier
Supersonic

#TM/HM#
Bide
Blizzard
Double Team
Endure
Flash Cannon
Grass Knot
Hidden Power (Fire, 7)
Protect
Psychic
Reflect
Substitute
Surf
Thunder
Toxic

#Event/Tutor#
Magic Coat
Pain Split
Signal Beam


Free Egg: Destiny Bond, Disable, Gunk Shot [0 MC]

Level: Hex, Shadow Ball, Snatch, Sucker Punch [4 MC]
Egg: Confuse Ray, Imprison [6 MC]
BWTM: Shadow Claw, Payback, Taunt, Torment, Trick Room, Toxic, Rest, Thunderbolt, Double Team [18 MC]
BW2 Tutors: Magic Coat, Pain Split, Sleep Talk [6 MC]
Past Gen TMs: Endure, Natural Gift [6 MC]


Banette (F)

Nature: Brave
+1 Atk, -15% Spe, -10% evasion

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Cursed Body
Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Curse
Faint Attack
Grudge
Hex
Knock Off
Night Shade
Screech
Shadow Ball
Shadow Sneak
Snatch
Spite
Sucker Punch
Trick
Will-o-Wisp

#Egg#
Confuse Ray
Destiny Bond
Disable
Gunk Shot
Imprison

#TM/HM#
Double Team
Endure
Giga Impact
Natural Gift
Payback
Protect
Rest
Shadow Claw
Skill Swap
Substitute
Taunt
Thunderbolt
Torment
Toxic
Trick Room

#Event/Tutor#
Magic Coat
Pain Split
Sleep Talk


Pamtre Berry
Kelpsy Berry
Sharp Beak
Toxic Orb
NevermeltIce
Passho Berry
Chilan Berry
Coba Berry
Nanab Berry
Flame Orb


[noparse]

Machamp (M)

Nature: Careful
+1 Special Defence, -1 Special Attack

Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Seismic Toss
Vital Throw
Wide Guard

#Egg#
Bullet Punch
Counter
Encore

#TM/HM#
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Incinerate
Light Screen
Payback
Protect
Rest
Rock Slide
Stone Edge
Substitute
Thief
Toxic

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Knock Off
Sleep Talk
ThunderPunch



Starmie (-)

Nature: Timid
+15% Speed, +20% Accuracy, -1 Attack

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Illuminate
Illuminate (Can be Enables):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun

#Egg#
Aurora Beam
Barrier
Supersonic

#TM/HM#
Bide
Blizzard
Double Team
Endure
Flash Cannon
Grass Knot
Hidden Power (Fire, 7)
Protect
Psychic
Reflect
Substitute
Surf
Thunder
Toxic

#Event/Tutor#
Magic Coat
Pain Split
Signal Beam



Banette (F)

Nature: Brave
+1 Atk, -15% Spe, -10% evasion

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Cursed Body
Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Curse
Faint Attack
Grudge
Hex
Knock Off
Night Shade
Screech
Shadow Ball
Shadow Sneak
Snatch
Spite
Sucker Punch
Trick
Will-o-Wisp

#Egg#
Confuse Ray
Destiny Bond
Disable
Gunk Shot
Imprison

#TM/HM#
Double Team
Endure
Giga Impact
Natural Gift
Payback
Protect
Rest
Shadow Claw
Skill Swap
Substitute
Taunt
Thunderbolt
Torment
Toxic
Trick Room

#Event/Tutor#
Magic Coat
Pain Split
Sleep Talk
[/noparse]
 
Time to claim my stuff.



Kingdra:
Free Egg (0 MC): Disable, Flail, Razor Wind
Level Up (4 MC): Brine, Hydro Pump, Dragon Pulse, Twister
BW TM (20 MC): Ice Beam, Hidden Power (Grass, 7), Double Team, Scald, Dive, Rest, Surf, Rain Dance, Hyper Beam, Toxic
BW Tutor (10 MC): Bounce, Draco Meteor, Outrage, Signal Beam, Sleep Talk
Past-Gen (6 MC): Endure, Bide




Kingdra (F)

Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack

Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Twister
Hydro Pump
Dragon Pulse

#Egg#
Disable
Razor Wind
Flail

#TM/HM#
Protect
Substitute
Endure
Bide
Ice Beam
Hidden Power Grass (7)
Double Team
Scald
Dive
Rest
Surf
Rain Dance
Hyper Beam
Toxic

#Event/Tutor#
Draco Meteor
Bounce
Outrage
Signal Beam
Sleep Talk


Spiritomb

Free Egg (0 MC): Destiny Bond, Grudge, Imprison
Level Up (4 MC): Sucker Punch, Dark Pulse, Memento, Nasty Plot
BW TM (20 MC): Shadow Ball, Psychic, Torment, Double Team, Telekinesis, Will-O-Wisp, Rest, Rain Dance, Taunt, Hidden Power (Fighting, 7)
BW Tutor (10 MC): Foul Play, Pain Split, Snatch, Spite, Sleep Talk
Past-Gen (6 MC): Endure, Shock Wave



Spiritomb (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Ghost / Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Pressure
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
HP: 90
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

MC: 0
DC: 5/5

Attacks:
#Level Up#
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Dark Pulse
Memento
Nasty Plot

#Egg#
Destiny Bond
Grudge
Imprison

#TM/HM#
Protect
Substitute
Endure
Shock Wave
Hidden Power Fighting (7)
Shadow Ball
Psychic
Torment
Will-O-Wisp
Telekinesis
Rest
Rain Dance
Taunt


#Event/Tutor#
Pain Split
Snatch
Sleep Talk
Foul Play
Spite




Magneton:



Level Up (6 MC): Magnet Rise, Flash Cannon, Lock-On, Electro Ball, Discharge, Zap Cannon
BW TM (14 MC): Rain Dance, Reflect, Light Screen, Explosion, Hidden Power (Grass, 7), Rest, Double Team
Free TMs (0 MC): Thunder, Thunderbolt, Volt Switch,
BW Tutor (10 MC): Gravity, Magic Coat, Signal Beam, Iron Defense, Sleep Talk
Past-Gen (9 MC): Endure, Agility, Refresh

(It actually stocks 1 MC)


Magneton (-)

Nature: Timid
+15% Spe, -1 Attack, +11% Accuracy

Type: Electric / Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 5
SpD: 3
Spe: 81 (+)
Size Class: #
Weight Class: #
Base Rank Total: #

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Tri Attack
Metal Sound
Tackle
Sonic Boom
ThunderShock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Electro Ball
Discharge
Zap Cannon
Magnet Rise
Lock-On
Flash Cannnon

#Egg#

#TM/HM#
Protect
Substitute
Endure
Agility
Refresh
Thunder
Thunderbolt
Rain Dance
Volt Switch
Reflect
Light Screen
Hidden Power Grass (7)
Explosion
Rest

#Event/Tutor#
Gravity
Magic Coat
Sleep-Talk
Signal Beam
Iron Defense




Items:
Macho Brace
Sticky Barb
Kelpsy Berry
Bright Powder
Water Gem
Leppa Berry
White Herb
Quick Claw
Ring Target
Salac Berry
 

<So, this is what I am forced to use? So be it!>

King Serperior
178 77 137 90 66 124
43 136 11 52 49 40 119 70 99 66
-------------------
Pokemon:
178 = Jellicent
77 = Kingdra
137 = Carnivine
90 = Shedinja
66 = Gligar
124 = Vespiquen
--------
Items:
43 = Grepa Berry
136 = Wiki Berry
11 = BlackGlasses
52 = Icy Rock
49 = Hondew Berry
40 = Ganlon Berry
119 = Smooth Rock
70 = Metronome
99 = Qualot Berry
66 = Mago Berry
-----------------------------
Chosen Pokemon Team


Jellicent (F)

Nature: Modest
+1 Special Attack, -1 Attack​

Type: Water / Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

Ability: Cursed Body
Cursed Body (Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.​

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18​

EC: 6/6
MC: 0
DC: 5/5​

Attacks:
#Level Up#
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse​
Brine
Hex
Hydro Pump
Water Spout
#Egg#
Acid Armor
Constrict
Confuse Ray
#TM/HM#
Protect
Substitute​
Surf
Will-o-Wisp
Shadow Ball
Ice Beam
Toxic
Taunt
Sludge Wave
Rain Dance
Hidden Power (Ground) [7]
Rest
Scald
Swagger
Dive
#Event/Tutor#
Giga Drain
Magic Guard
Icy Wind
Sleep Talk​

Free Egg (0MC): Acid Armor | Constrict | Confuse Ray
Level Up (4MC): Brine | Hex | Hydro Pump | Water Spout
BW2 TM/HM (26MC): Surf | Will-o-Wisp | Shadow Ball | Ice Beam | Toxic | Taunt | Sludge Wave | Rain Dance | Hidden Power (Ground) [7] | Rest | Scald | Swagger | Dive
BW2 Tutor (10MC): Giga Drain | Magic Coat | Icy Wind | Sleep Talk | Pain Split​


Kingdra (F)

Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack​

Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​

Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.​

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18​

EC: 9/9
MC: 40
DC: 5/5​

Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility​
Hydro Pump
Brine
Agility
Dragon Pulse
Twister
#Egg#
Clear Smog
Disable
Signal Beam
#TM/HM#
Protect
Substitute​
Ice Beam
Scald
Surf
Dive
Hidden Power (Ground) [7]
Toxic
Rest
Rain Dance
Mimic
Endure
Bide
#Event/Tutor#
Draco Meteor
Icy Wind
Bounce
Sleep Talk
Outrage​


Free Egg (0MC): Clear Smog | Disable | Signal Beam
Level Up (5MC): Hydro Pump | Brine | Agility | Dragon Pulse | Twister
BW2 TM/HM (16MC): Ice Beam | Scald | Surf | Dive | Hidden Power (Ground) [7] | Toxic | Rest | Rain Dance
BW2 Tutor (10MC): Draco Meteor | Icy Wind | Bounce | Sleep Talk | Outrage
Past-Gen TM/HM (9MC): Mimic | Endure | Bide​


Vespiquen (F)

Nature: Brave (+Atk, -Spe, -10 Eva.)​

Type: Bug / Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW-Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.​

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (40/1.15, rounded down)
Size Class: 3
Weight Class: 3
Base Rank Total: 19​

EC: 6/6
MC: 40
DC: 5/5​

Attacks:
#Level Up#
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Defend Order
Bug Bite
Pursuit
Fury Swipes
Power Gem
Heal Order
Slash​
Destiny Bond
Attack Order
Air Slash
Power Gem
Bug Buzz
#Egg#
None
#TM/HM#
Protect
Substitute​
X-Scissor
Toxic
U-Turn
Giga Impact
Aerial Ace
Venoshock
Hidden Power (Ground) [7]
Rest
Acrobatics
Sludge Bomb
Hone Claws
Double Team
Endure
#Event/Tutor#
Sleep Talk
Endeavor
Tailwind
Roost
String Shot
Air Cutter​


Free Egg Moves (0MC): No Egg Moves => Free BW2 TM/HMs (0MC): X-Scissor | Toxic | U-Turn
Level Up Moves (5MC): Destiny Bond | Attack Order | Air Slash | Power Gem | Bug Buzz
BW2 TM/HM (18MC): Giga Impact | Aerial Ace | Venoshock | Hidden Power (Ground) [7] | Rest | Acrobatics | Sludge Bomb | Hone Claws | Double Team
BW2 Tutor (8MC): Sleep Talk | Endeavor | Tailwind | Roost
Past-Gen TM/HM (3MC): Endure
Past-Gen Tutor (6MC): String Shot | Air Cutter​
 

Geodude6

Look at my shiny CT!
Geodude6
96 79 92 13 64 155
122 108 131 4 89 14 26 17 6 106
Using Throh (155) Porygon2 (79) and Sharpedo (92)


For Throh I am buying:

Free LU: Bind, Leer, Bide, Focus Energy, Seismic Toss, Vital Throw, Revenge, Storm Throw (8 * 0 = 0)
LU: Bulk Up, Endure, Circle Throw, Superpower, Reversal, Body Slam (6 * 1 = 6)
Free TM: Protect, Substitute (2 * 0 = 0)
TM/HM: Toxic, Earthquake, Dig, Double Team, Facade, Rest, Payback, Retaliate, Giga Impact, Stone Edge, Rock Slide (11 * 2 = 22)
Free tutor: Elemental punches (3 * 0 = 0)
Tutors: Knock Off, Sleep Talk, Pain Split, Snore, Block, Low Kick (6 * 2 = 12)
Total MC left: 40 - (6 + 22 + 12) = 0

Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Bulk Up
Circle Throw
Endure
Superpower
Reversal

#TM/HM#
Toxic
Protect
Earthquake
Dig
Double Team
Facade
Rest
Payback
Retaliate
Giga Impact
Stone Edge
Rock Slide
Substitute

#Event/Tutor#
Block
Fire Punch
Ice Punch
Knock Off
Low Kick
Pain Split
Sleep Talk
Snore
Thunderpunch


For Porygon2 I am buying:
Free LU: Conversion 2, Tackle, Conversion, Sharpen (Porygon gets this at level 0), Defense Curl, Agility, Psybeam, Recover, Magnet Rise (9 * 0 = 0)
LU: Discharge, Lock On, Tri Attack, Magic Coat, Zap Cannon, Hyper Beam (6 * 1 = 6)
Free TM/HM: Protect, Substitute (2 * 0 = 0)
Current Gen TM/HM: Psyshock, Toxic, Ice Beam, Frustration, Thunderbolt, Return, Shadow Ball, Double Team, Rest, Psych Up (10 * 2 = 20)
Past Gen TM/HM: Shock Wave, Endure (2 * 3 = 6)
Free Tutor: Gravity, Pain Split, Sleep Talk (3 * 0 = 0)
Current Gen Tutor: Snore (1 * 2 = 2)
Past Gen Tutor: Mimic, Last Resort (2 * 3 = 6)
Total MC left: 40 - (6 + 20 + 6 + 2 + 6) = 0

Porygon2 (U)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Trace
Trace (Can Be Activated):
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Conversion 2
Tackle
Conversion
Defense Curl
Agility
Psybeam
Recover
Magnet Rise
Discharge
Lock On
Tri Attack
Magic Coat
Zap Cannon
Hyper Beam

#TM/HM#
Psyshock
Toxic
Ice Beam
Protect
Frustration
Thunderbolt
Return
Shadow Ball
Double Team
Shock Wave
Rest
Endure
Psych Up
Substitute

#Event/Tutor#
Gravity
Last Resort
Mimic
Pain Split
Sleep Talk
Snore


For Sharpedo I am buying:
Free LU: Feint, Leer, Bite, Rage, Focus Energy, Scary Face, Crunch, Ice Fang, Screech, Swagger (10 * 0 = 0)
LU: Crunch, Aqua Jet, Agility, Skull Bash, Night Slash (5 * 1 = 5)
Free TM/HM: Protect, Substitute (2 * 0 = 0)
Current Gen TM/HM: Roar, Toxic, Hyper Beam, Earthquake, Double Team, Rest, Scald, Giga Impact, Waterfall, Dive (11 * 2 = 22)
Past Gen TM/HM: Endure (1 * 3 = 3)
Free Egg: Ancientpower, Double-Edge, Hydro Pump (3 * 0 = 0)
Current Gen Tutor: Bounce, Sleep Talk, Snore, Uproar, Zen Headbutt (5 * 2 = 10)
Total MC left: 40 - (5 + 22 + 3 + 10) = 0


Sharpedo (F)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Water/Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Ability: Speed Boost
Speed Boost (Innate):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Crunch
Aqua Jet
Agility
Skull Bash
Night Slash

#Egg#
Ancientpower
Double-Edge
Hydro Pump

#TM/HM#
Roar
Toxic
Hyper Beam
Protect
Earthquake
Double Team
Rest
Scald
Giga Impact
Substitute
Waterfall
Dive

#Event/Tutor#
Bounce
Sleep Talk
Snore
Upraor
Zen Headbutt


Lotta Berries.
x1 Spelon Berry
x1 Rock Gem
x1 Water Gem
x1 Apicot Berry
x1 Poison Gem
x1 Bug Gem
x1 Custap Berry
x1 Charti Berry
x1 Babiri Berry
x1 Rindo Berry


Final Team:

Sharpedo (F)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Water/Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Ability: Speed Boost
Speed Boost (Innate):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Crunch
Aqua Jet
Agility
Skull Bash
Night Slash

#Egg#
Ancientpower
Double-Edge
Hydro Pump

#TM/HM#
Roar
Toxic
Hyper Beam
Protect
Earthquake
Double Team
Rest
Scald
Giga Impact
Substitute
Waterfall
Dive

#Event/Tutor#
Bounce
Sleep Talk
Snore
Upraor
Zen Headbutt

Porygon2 (U)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Trace
Trace (Can Be Activated):
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Conversion 2
Tackle
Conversion
Defense Curl
Agility
Psybeam
Recover
Magnet Rise
Discharge
Lock On
Tri Attack
Magic Coat
Zap Cannon
Hyper Beam

#TM/HM#
Psyshock
Toxic
Ice Beam
Protect
Frustration
Thunderbolt
Return
Shadow Ball
Double Team
Shock Wave
Rest
Endure
Psych Up
Substitute

#Event/Tutor#
Gravity
Last Resort
Mimic
Pain Split
Sleep Talk
Snore

Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Bulk Up
Circle Throw
Endure
Superpower
Reversal

#TM/HM#
Toxic
Protect
Earthquake
Dig
Double Team
Facade
Rest
Payback
Retaliate
Giga Impact
Stone Edge
Rock Slide
Substitute

#Event/Tutor#
Block
Fire Punch
Ice Punch
Knock Off
Low Kick
Pain Split
Sleep Talk
Snore
Thunderpunch

Easy Copy-and-Paste for the Ref's convenience:
Code:
[noparse]
[hide=Sharpedo][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/319.png[/IMG]
[B]Sharpedo (F)[/B]
 
[B]Nature:[/B] Rash
+1 Special Attack, -1 Special Defense
 
[B]Type:[/B] Water/Dark
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
 
 
[B]Ability:[/B] Speed Boost
[B]Speed Boost (Innate):[/B]
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
 
[B]Stats:[/B]
HP: 100
Atk: 5
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
 
 
EC: 6/6
MC: 0
DC: 5/5
 
[B]Attacks:[/B]
#Level Up#
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Crunch
Aqua Jet
Agility
Skull Bash
Night Slash
 
#Egg#
Ancientpower
Double-Edge
Hydro Pump
 
#TM/HM#
Roar
Toxic
Hyper Beam
Protect
Earthquake
Double Team
Rest
Scald
Giga Impact
Substitute
Waterfall
Dive
 
#Event/Tutor#
Bounce
Sleep Talk
Snore
Upraor
Zen Headbutt[/hide][hide=Porygon2][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/233.png[/IMG]
[B]Porygon2 (U)[/B]
 
[B]Nature:[/B] Modest
+1 Special Attack, -1 Attack
 
[B]Type:[/B] Normal
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
 
[B]Ability:[/B] Trace
[B]Trace (Can Be Activated):[/B]
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
 
[B]Stats:[/B]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18
 
EC: 9/9
MC: 0
DC: 5/5
 
[B]Attacks:[/B]
#Level Up#
Conversion 2
Tackle
Conversion
Defense Curl
Agility
Psybeam
Recover
Magnet Rise
Discharge
Lock On
Tri Attack
Magic Coat
Zap Cannon
Hyper Beam
 
#TM/HM#
Psyshock
Toxic
Ice Beam
Protect
Frustration
Thunderbolt
Return
Shadow Ball
Double Team
Shock Wave
Rest
Endure
Psych Up
Substitute
 
#Event/Tutor#
Gravity
Last Resort
Mimic
Pain Split
Sleep Talk
Snore[/hide][hide=Throh][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/538.png[/IMG]
[B]Throh (M)[/B]
 
[B]Nature:[/B] Adamant
+1 Atk, -1 SpA
 
[B]Type:[/B] Fighting
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
 
[B]Ability:[/B] Mold Breaker
[B]Mold Breaker (Innate):[/B]
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
 
[B]Stats:[/B]
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
 
EC: N/A
MC: 0
DC: 5/5
 
[B]Attacks:[/B]
#Level Up#
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Bulk Up
Circle Throw
Endure
Superpower
Reversal
 
#TM/HM#
Toxic
Protect
Earthquake
Dig
Double Team
Facade
Rest
Payback
Retaliate
Giga Impact
Stone Edge
Rock Slide
Substitute
 
#Event/Tutor#
Block
Fire Punch
Ice Punch
Knock Off
Low Kick
Pain Split
Sleep Talk
Snore
Thunderpunch
[/hide][/noparse]
 

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