ASB Battle Factory Tournament - Team Profiles and Prize Claim

Orcinus Duo

Banned deucer.
18:18 orcinus amoonguss, ambipom, heracross, camerupt, scolipede, alakazam
18:18 orcinus HOLY DAMN
18:18 orcinus arc you lucky bastard
Claiming
Babiri Berry, Ghost Gem, Absorb Bulb, Spelon Berry, Wise Glasses, Cell Battery, Heat Rock, Sticky Barb, Rock Gem, Mental Herb

Camerupt, I love you to death but you won't be much use this battle.

Wait.

OH MY GOD I CANNOT DECIDE.


Ambipom (F)

Nature: Jolly (+Spe, +20 Acc., -SpAtk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115*1.15, rounded up)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
Fling

#Egg#
Covet
Counter
Fake Out

#TM/HM#
Protect
Substitute
Taunt
Solarbeam
Thunder
Dig
Brick Break
Shadow Claw
Toxic
Acrobatics
Thunder Wave
U-turn
Focus Punch
Endure

#Event/Tutor#
Fire Punch
Bounce
Ice Punch
Seed Bomb
Snatch
Thunderpunch

Egg moves: Switcheroo, Counter, Fake Out
Level Up: Agility, Fling (2)
2 MC: Fire Punch, Bounce, Ice Punch, Seed Bomb, Snatch, Thunderpunch, Taunt, Solarbeam, Thunder, Dig, Brick Break, Shadow Claw, Toxic, Acrobatics, Thunder Wave, U-turn (16)
3 MC: Focus Punch, Endure (2)


Alakazam (F)

Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic

#Egg#
Encore
Light Screen
Skill Swap

#TM/HM#
Protect
Substitute
Taunt
Hyper Beam
Double Team
Shadow Ball
Torment
Focus Blast
Energy Ball
Thunder Wave
Charge Beam
Snatch
Toxic
Psyshock
Hidden Power Ice (7)
Dig
Zap Cannon

#Event/Tutor#
Foul Play
Signal Beam
Magic Coat
Counter

3 egg moves: Encore, Light Screen, Skill Swap
LU Moves: Psychic (1)
2 MC: Foul Play, Signal Beam, Taunt, Hyper Beam, Double Team, Shadow Ball, Torment, Focus Blast, Energy Ball, Thunder Wave, Charge Beam, Snatch, Toxic, Psyshock, Hidden Power Ice (7), Magic Coat (16)
3 MC: Counter, Dig, Zap Cannon (3)


Amoonguss (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Giga Drain
Toxic
Synthesis
Solarbeam
Clear Smog
Spore

#Egg#
Endure
Stun Spore
Poisonpowder

#TM/HM#
Protect
Substitute
Venoshock
Hidden Power Electric (7)
Sunny Day
Hyper Beam
Rain Dance
Double Team
Sludge Bomb
Rest
Attract
Energy Ball
Payback
Swagger
Gastro Acid
Worry Seed

#Event/Tutor#
Foul Play
Seed Bomb
Sleep Talk

Egg: Endure, Stun Spore, Poisonpowder
Level Up: Giga Drain, Toxic, Synthesis, Solarbream, Clear Smog, Spore (6)
2 MC: Foul Play, Seed Bomb, Sleep Talk, Venoshock, Hidden Power Electric (7), Sunny Day, Hyper Beam, Rain Dance, Double Team, Sludge Bomb, Rest, Attract, Energy Ball, Payback, Swagger, Gastro Acid, Worry Seed

Camerupt (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Earthquake
Eruption
Flamethrower
Yawn

#Egg#
Endure
Heat Wave
Iron Head

#TM/HM#
Protect
Substitute
Sleep Talk
Roar
Solarbeam
Hyper Beam
Dig
Sunny Day
Bulldoze
Flame Charge
Rest
Explosion
Will-o-Wisp
Toxic
Hidden Power Ice (7)
Fire Blast
Sand Storm
Double Team

#Event/Tutor#
Stealth Rock

Egg Move: Endure, Heat Wave, Iron Head
Level Up: Earth Power, Rock Slide, Earthquake, Eruption, Flamethrower, Yawn (6)
2 MC: Stealth Rock, Sleep Talk, Roar, Solarbeam, Hyper Beam, Dig, Sunny Day, Bulldoze, Flame Charge, Rest, Explosion, Will-o-Wisp, Toxic, Hidden Power Ice (7), Fire Blast, Sandstorm, Double Team (17)
 
I'm so excited for this tour ^^.


Politoed(40 MC)
Free egg moves(0MC): endure, endeavor, Haze
5th gen Tms and tutors: Ice beam, rain dance, Hidden power(fire-7), Rest, scald, focus blast, dive, psychic, Toxic, blizzard, double team, earthquake, bounce(26MC)
Level Up moves: Hydro pump, Hyper Voice (2 MC)
Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors: sleep talk, Metronome, detect, Ice punch(learned by poliwhirl)(12)



Politoed (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Drizzle
Drizzle (Innate):
When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:
#Level Up#
BubbleBeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Water Sport
Rain Dance
Body Slam
Mud Shot
Hydro Pump
Hyper Voice

#Egg#
Endure
Endeavor
Haze

#TM/HM#
Protect
Substitute
Ice beam
Rain Dance
Hidden Power(Fire-7)
Rest
Scald
Focus blast
dive
psychic
toxic
Blizzard
Double team
earthquake
Rest Talk
Detect

#Tutor/Event#
Bounce
Ice punch
Metronome


Forretress(40 MC)
Free Egg Moves (0 MC): Endure, Counter, Power Trick
Level Up moves: Heavy Slam, Zap Cannon, Gyro Ball, Explosion(4 MC)
Gen 5 TMs and tutor: Pain split, sleep talk, Stealth Rock, Gravity, Light Screen, Reflect, Volt switch, Hidden Power(Ice-7), Rest, Struggle Bug, Toxic, Venoshock, Earthquake, double team, Rock slide (30 MC)
Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors: Mimic, Curse (4MC)


Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 40
Size Class: 3
Weight Class: 5
Base Rank Total: 17


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Toxic Spikes
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes
Heavy Slam
Zap Cannon
Gyro Ball
Explosion

#Egg#
Endure, Counter, Power Trick

#TM/HM#
Substitute
Light Screen
Reflect
Hidden Power(ice-7)
Volt Switch
Rest
Struggle Bug
Toxic
Venoshock
Earthquake
Double Team

#Event/Tutor#
Pain Split
Sleep Talk
Stealth Rock
Gravity


Octillery
Free egg moves(0 MC): Acid Spray, Water Spout, Supersonic
Level up moves: Bullet Seed, Hydro Pump, Soak, Ice beam, Signal beam(5 MC)
5th gen TMs and tutor: Seed bomb, Sleep talk, Bounce, Toxic, Rest, Energy Ball, Thunder wave, Dive, Toxic, Flame thrower, Fire blast, Hidden power(electric-7), Charge Beam(26 MC)
Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors: Endeavor, Seismic Toss, Mimic (9 MC)


Octillery (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Moody
Moody (Innate):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Hardy (+1 Atk)
Lonely (+2 Atk, -1 Def)
Adamant (+2 Atk, -1 SpA)
Naughty (+2 Atk, -1 SpD)
Brave (+2 Atk, -15% Speed, -10% Evasion)

Bold (+2 Def, -1 Atk)
Docile (+1 Def)
Impish (+2 Def, -1 SpA)
Lax (+2 Def, -1 SpD)
Relaxed (+2 Def, -15% Speed, -10% Evasion)

Modest (+2 SpA, -1 Atk)
Mild (+2 SpA, -1 Def)
Bashful (+1 SpA)
Rash (+2 SpA, -1 SpD)
Quiet (+2 SpA, -15% Speed, -10% Evasion)

Calm (+2 SpD, -1 Atk)
Gentle (+2 SpD, -1 Def)
Careful (+2 SpD, -1 SpA)
Quirky (+1 SpD)
Sassy (+2 SpD, -15% Speed, -10% Evasion)

Timid (+30% Speed, +2X Accuracy, -1 Atk)
Hasty (+30% Speed, +2X Accuracy, -1 Def)
Jolly (+30% Speed, +2X Accuracy, -1 SpA)
Naive (+30% Speed, +2X Accuracy, -1 SpD)
Serious (+15% Speed, +X Accuracy)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Gunk Shot
Rock Blast
Water Gun
Constrict
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Bullet seed
Hydro pump
Soak
Ice beam
Signal beam

#Egg#
acid spray
Water spout
Supersonic

#TM/HM#
Protect
Substitute
Toxic
Rest
Energy ball
Thunder wave
Dive
Toxic
Flamethrower
Fire Blast
Hidden Power (electric-7)
charge beam

#Event/Tutor#
Seed bomb
sleep talk
endeavor
seismic toss
Mimic
Bounce

Sorry but i can't put in in hide.
107-Ring Target
88- Poison Barb
137- Wise Glasses
133- Wepear Berry
6. Barbiri Berry
38- Flame Orb
64-Macho Brace
30- Dragon Gem
33-Enigma Berry
128- Toxic Orb
 
Okay, it's come to my attention that last night there were some mix-ups while I was busy elsewhere. Due to these, I'm going to extend the DQ-date to March 5th at 11PM, GMT-5. Those of you who were subbed out and still wish to play may do so if you post your team. I apologize for any inconveniences my absence has caused, and I trust you understand that there may be more of the sort in the future simply because we are all human, etc.

If you were subbed out and wish to play, please VM me and I will post up a new set of Pokemon and items for you. I apologize for this, but I have to give someone a new set no matter how it goes.
 
Sorry, been at work basically all weekend.

V. Dissapointed that there was no actual public indication of when this had to be done by, and had 30 mins to finish my 80% ready claim now. Which is now useless.

I would still like to play, so can i please have a new set. (Orcinus you'd better do that set proud :-( )
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yeah, I would like to apologise for all inconvenience caused. I was told to post replacements at the specified time, but was unaware that the date was changed... :S

Just a miscommunication, that is all, but yeah, I knew I probably screwed up... :S
 
Poke'mon: Hitmonchan, Solrock, Gorebyss, Lumineon, Gothitelle, Amoongus
Items: Apicot Berry, Charti Berry, Cheri Berry, Fighting Gem, Fire Gem, Occa Berry, Poison Gem, Power Band, Scope Lens

Solrock
Free (TMs) (0): Toxic, Flamethrower, Will-O-Wisp
Level-Up (7): Cosmic Power, Psychic, Heal Block, Stone Edge, SolarBeam, Explosion, Wonder Room
Present TMs (14): Psyshock, Sunny Day, Smack Down, Earthquake, Shadow Ball, Double Team, Flash
Past TMs (0): (none)
Present Tutors (10): Earth Power, Heat Wave, Magic Coat, Signal Beam, Stealth Rock
Past Tutors (6): Endure, Mimic
Event (3): Morning Sun

Solrock (U)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Rock/Psychic
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 0

Attacks:
#Level Up#
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Embargo
Rock Slide
Cosmic Power
Psychic
Heal Block
Stone Edge
SolarBeam
Explosion
Wonder Room

#TM/HM#
Psyshock
Toxic
Sunny Day
Protect
Smack Down
Earthquake
Shadow Ball
Double Team
Flamethrower
Will-O-Wisp
Flash
Substitute

#Event/Tutor#
Earth Power
Endure
Heat Wave
Magic Coat
Mimic
Morning Sun
Signal Beam
Stealth Rock


Gorebyss
Free Egg (0): Barrier, Confuse Ray, Refresh
Missed Pre-25 (0): Clamp, Water Gun, Iron Defense
Level-Up (4): Dive, Psychic, Aqua Tail, Hydro Pump
Egg (3): Endure
Present TMs (14): Toxic, Ice Beam, Shadow Ball, Double Team, Rest, Scald, Surf
Past TMs (0): (none)
Present Tutors (8): Bounce, Signal Beam, Sleep Talk, Snore
Past Tutors (9): Mimic, Mud Slap, Swift
Event (0): (none)

Gorebyss (F)

Nature: Mild (+SpA, -Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Swift Swim
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: 3
Def: 3 (-)
SpA: 5 (+)
SpD: 3
Spe: 52
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Clamp
Water Gun
Iron Defense
Whirlpool
Confusion
Agility
Water Pulse
Amnesia
Aqua Ring
Dive
Psychic
Aqua Tail
Hydro Pump

#Egg#
Barrier
Confuse Ray
Endure
Refresh

#TM/HM#
Toxic
Ice Beam
Protect
Shadow Ball
Double Team
Rest
Scald
Substitute
Surf

#Event/Tutor#
Bounce
Mimic
Mud Slap
Signal Beam
Sleep Talk
Snore
Swift


Amoonguss
Free Egg (0): Body Slam, Endure, Stun Spore
Level-Up (6): Giga Drain, Toxic, Synthesis, Clear Smog, SolarBeam, Spore
Egg (6): Growth, Poison Powder
Present TMs (16): Venoshock, Hidden Power, Sunny Day, Rain Dance, Double Team, Sludge Bomb, Payback, Flash
Past TMs (0): (none avaliable)
Present Tutors (12): Foul Play, Gastro Acid, Seed Bomb, Sleep Talk, Snore, Worry Seed
Past Tutors (0): (none avaliable)
Event (0): (none)

Amoonguss (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Giga Drain
Toxic
Synthesis
Clear Smog
SolarBeam
Spore

#Egg#
Body Slam
Endure
Growth
Poison Powder
Stun Spore

#TM/HM#
Venoshock
Hidden Power (Electric 7)
Sunny Day
Protect
Rain Dance
Double Team
Sludge Bomb
Flash
Payback
Substitute

#Event/Tutor#
Foul Play
Gastro Acid
Seed Bomb
Sleep Talk
Snore
Worry Seed
 
Profile: (DONE)


'Now if my calculations are correct, we may have a shot at this... Randomness and disorder is the way of the universe, so I christen us TEAM ENTROPY! Let's see what we can engineer from this then...'

Pokemon: 149, 55, 187, 99, 45, 170
Items: 48, 129, 121, 33, 106, 137, 2, 98, 14, 130

Pokemon:
Magmar
Azumaril
Camerupt
Musharna
Zoroark
Cryogonal

Items:
Heat Rock
TwistedSpoon
Spell Tag
Enigma Berry
Rindo Berry
Wise Glasses
Aguav Berry
Psychic Gem
Bug Gem
Wacan Berry


'Hmmm...... not bad.'

Azumarill:
Free Egg: Aqua Jet, Encore, Belly Drum
Level (1 Each): Superpower, Rain Dance, Aqua Ring
BW TM (2 Each): Toxic, Light Screen, Dig, Return, Brick Break, Double Team, Rest, Giga Impact, Bulldoze, Dive, Waterfall
BW Tutor (2 Each): Ice Punch, Knock Off, Sleep Talk
Past Gen TM (3 Each): Focus Punch
Past Gen Tutor (3 Each): Endure
Egg (3 Each):
Event (3 Each): Dizzy Punch (Gen 2 NYPC)
0 Remaining

Camerupt:
Free Egg: Endure, Body Slam, Scary Face
Level (1 Each): Earth Power, Rock Slide, Earthquake, Eruption, Flamethrower, Curse
BW TM (2 Each): Toxic, Sunny Day, Hyper Beam, Solar Beam, Dig, Double Team, Sandstorm, Rest, Overheat, Will o Wisp, Explosion, Giga Impact, Stone Edge, Bulldoze
BW Tutor (2 Each): Sleep Talk
Past Gen Tutor (3 Each):
Mimic
0 Remaining

Zoroark:
Free Egg: Sucker Punch, Snatch, Extrasensory
Level (1 Each): Night Slash, Torment, Nasty Plot, Night Daze, Imprison
BW TM (2 Each): Hyper Beam, Dig, Shadow Ball, Flamethrower, Rest, Focus Blast, Giga Impact, Swords Dance, Grass Knot, U-Turn, Hidden Power (Ice, 7), Double Team
BW Tutor (2 Each): Bounce, Dark Pulse, Sleep Talk, Low Kick
Egg (3 Each): Counter
0 Remaining


Pokemon:

Azumaril (M)

Nature: Jolly
+15% Speed, -1 Special Attack, +4% Accuracy

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Huge Power
Huge Power (Innate):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Tackle
Bubble
Defense Curl
Tail Whip
Water Sport
Water Gun
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Splash
Charm
Bounce
Superpower
Rain Dance
Aqua Ring

#Egg#
Aqua Jet
Encore
Belly Drum

#TM/HM#
Protect
Substitute
Toxic
Light Screen
Dig
Return
Brick Break
Double Team
Rest
Giga Impact
Bulldoze
Dive
Waterfall
Focus Punch

#Event/Tutor#
Ice Punch
Knock Off
Sleep Talk
Endure
Dizzy Punch


Camerupt (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Earthquake
Eruption
Flamethrower
Curse

#Egg#
Endure
Body Slam
Scary Face

#TM/HM#
Protect
Substitute
Toxic
Sunny Day
Hyper Beam
Solar Beam
Dig
Double Team
Sandstorm
Rest
Overheat
Will o Wisp
Explosion
Giga Impact
Stone Edge
Bulldoze

#Event/Tutor#
Sleep Talk
Mimic


Zoroark (F)

Nature: Hasty
+15% Spd, +17% Acc, -1 Def

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Illusion
Illusion (Innate):
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
U-turn
Scratch
Leer
Pursuit
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Night Slash
Torment
Nasty Plot
Night Daze
Imprison

#Egg#
Sucker Punch
Snatch
Extrasensory
Counter

#TM/HM#
Protect
Substitute
Hyper Beam
Dig
Shadow Ball
Flamethrower
Rest
Focus Blast
Giga Impact
Swords Dance
Grass Knot
U-Turn
Hidden Power (Ice, 7)
Double Team

#Event/Tutor#
Bounce
Dark Pulse
Sleep Talk
Low Kick


Items:
Heat Rock
TwistedSpoon
Spell Tag
Enigma Berry
Rindo Berry
Wise Glasses
Aguav Berry
Psychic Gem
Bug Gem
Wacan Berry
 
My possible choices (decisions soon to come):

Ludicolo (F)

Nature: Modest (+Spa, -Atk.)

Type: Water / Grass
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Ability:
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Bubble Beam
Mist
Natural Gift

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Forretress (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 40
Size Class: 3
Weight Class: 5
Base Rank Total: 17


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Toxic Spikes
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes

#Egg#

#TM/HM#
Substitute

#Event/Tutor#

Toxicroak (F)

Nature: Hasty
+15% Speed, +11% Accuracy, -1 Defense

Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Anticipation
Anticipation (Innate):
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Kitsunoh (M)

Nature: Jolly
+15% Speed, +19% Accuracy, -1 Special Attack

Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Frisk
Frisk (Innate):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Sneak Attack
Copycat
Metal Claw

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Skarmory (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Ursaring (M)

Nature: Jolly
+15% Speed, +5% Accuracy, -1 Special Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 64 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#


Passho Berry, Mental Herb, Ganlon Berry, Tamato Berry, Bluk Berry, Spelon Berry, Sharp Beak, Ring Target, Magnet, Pomeg Berry


Kitsunoh (holding Bluk Berry):
changing "Sneak Attack" to "Shadow Sneak" (free)
Pre lvl 25 (Nohface; free): Curse, Metal Burst
Level up moves (1 MC each): Fake Out, Shadow Claw, Shadowstrike, Revenge, Perish Song, Iron Head
Egg moves (3 MC each except for first three): Meteor Mash, Yawn, Psycho Shift
BW TM's/tutors (2 MC each): Pain Split, Magic Coat, Ice Punch, Thunder Punch, Will-o-Wisp, U-Turn, Dig, Taunt, Torment, Earthquake, Double Team, Roar, Bulldoze, Rock Slide
past gen TM's/tutors (3 MC each): Defog, Endure

total: 40

Ludicolo (holding Mental Herb):
Level up moves (1 MC each): Hydro Pump, Rain Dance
Egg moves (3 MC each except for first three): Counter, Teeter Dance, Leech Seed
BW TM's/tutors (2 MC each): Fire Punch, Giga Drain, Ice Punch, Seed Bomb, Synthesis, Thunder Punch, Toxic, Ice Beam, Hyper Beam, Solarbeam, Focus Blast, Scald, Grass Knot, Surf, Waterfall, Dive
past gen TM's/tutors (3 MC each): Endure, Focus Punch

total: 40

Toxicroak:
Level up moves (1 MC each): Poison Jab, Sludge Bomb, Sucker Punch
Egg moves (3 MC each except for first three): Counter, Fake Out, Vacuum Wave
BW TM's/tutors (2 MC each): Bounce, Dark Pulse, Drain Punch, Gunk Shot, Ice Punch, ThunderPunch, Taunt, Earthquake, Dig, Brick Break, Torment, Focus Blast, Rock Slide, X-Scissor
past gen TM's/tutors (3 MC each): Focus Punch, Endure, Natural Gift

total: 40


imma edit in the profiles some time in the next several hours



Ludicolo (F)

Nature: Modest (+Spa, -Atk.)

Type: Water / Grass
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Ability:
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Bubble Beam
Mist
Natural Gift
Hydro Pump
Rain Dance

#Egg#
Counter
Teeter Dance
Leech Seed

#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Hyper Beam
Solarbeam
Focus Blast
Scald
Grass Knot
Surf
Waterfall
Dive
Endure
Focus Punch

#Event/Tutor#
Fire Punch
Giga Drain
Ice Punch
Seed Bomb
Synthesis
Thunder Punch

Toxicroak (F)

Nature: Hasty
+15% Speed, +11% Accuracy, -1 Defense

Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Anticipation
Anticipation (Innate):
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Poison Jab
Sludge Bomb
Sucker Punch

#Egg#
Counter
Fake Out
Vacuum Wave

#TM/HM#
Protect
Substitute
Taunt
Earthquake
Dig
Brick Break
Torment
Focus Blast
Rock Slide
X-Scissor
Focus Punch
Endure
Natural Gift

#Event/Tutor#
Bounce
Dark Pulse
Drain Punch
Gunk Shot
Ice Punch
ThunderPunch

Kitsunoh (M)

Nature: Jolly
+15% Speed, +19% Accuracy, -1 Special Attack

Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Frisk
Frisk (Innate):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Metal Claw
Metal Burst
Curse
Fake Out
Shadow Claw
Shadowstrike
Revenge
Perish Song
Iron Head

#Egg#
Meteor Mash
Yawn
Psycho Shift

#TM/HM#
Protect
Substitute
Will-o-Wisp
U-Turn
Dig
Taunt
Torment
Earthquake
Double Team
Roar
Bulldoze
Rock Slide
Endure
Magic Coat

#Event/Tutor#
Pain Split
Magic Coat
Ice Punch
Thunder Punch
 
My Team

Micle Berry
Pinap Berry
Occa Berry
Escape Button
Berserk Gene
Chilan Berry
Haban Berry
SilverPowder
Rawst Berry
Wise Glasses
Ferrothorn (F)

Nature:*Brave
+1 Attack, -15% Speed, -10% Evasion

Type:*Grass / Steel
Grass:*Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel:*Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:*Iron Barbs
Iron Barbs (Innate):
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 40
DC: N/A

Attacks:
#Level Up#
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Flash Cannon (1)
Iron Head (1)
Iron Defense (1)
Explosion (1)
Payback (1)
Power Whip (1)
Self Destruct (1)
Current Total 7

#Egg#
Spikes
Leech Seed
Seed Bomb
Bullet Seed (3)
total 3

#TM/HM#
Protect
Substitute
Toxic (2)
Hyperbeam (2)
Rest (2)
Poison Jab (2)

Arial Ace (2)
Thunder (2)
Protect (2)
Grass Knot (2)
Current Total 16

#Event/Tutor#
Magnet Rise (2)
Endavor (2)
Knock off (2)
Giga Drain (2)
Gravity (2)
Stealth Rock (2)
Worry Seed (2)
Current Total 14
Lanturn (F)

Nature:*Modest
+1 Special Attack, -1 Attack

Type:*Water/Electric
Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:*Volt Absorb
Volt Absorb (Innate):
This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats:
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down
Bubble Beam (1)
Signal Beam (1)
Discharge (1)
Auqa Ring (1)
Hydro Pump (1)
Total: 5

#Egg#
Brine
Agility
shock wave
psybeam (3)
Whirlpool (3)
Total:6

#TM/HM#
Protect
Substitute
Toxic (2)
Blizzard (2)
Ice Beam (2)
Rain Dance (2)
Hyper Beam (2)
Tunder Bolt (2)
Dive (2)
Surf (2)
Scald (2)
Volt Switch (2)
Thunder (2)
Total: 22

#Event/Tutor#
Aqua Tail (2)
Icy WInd (2)
endure (3 past gen)
Total: 7
Serperior (M)

Nature:*Timid
+15% Speed, -1 Atk, +19% Accuracy

Type:*Grass
Grass:*Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:*Contrary
Contrary (Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf blade (1)
Coil (1)
Giga Drain (1)
Wring out (1)
Leaf Storm (1)
Gastro Acid (1)
Total:6

#Egg#
Pursuit
Mean look
Glare

#TM/HM#
Protect
Substitute
Toxic (2)
Hyper Beam (2)
Solar Beam (2)
Double team (2)
Facade (2)
Rest (2)
Energy Ball (2)
Dragon Tail (2)
Grass Knot (2)
Strength (2)
Total:20

#Event/Tutor#
Aqua Tail (2)
Bind (2)
Dragon Pulse (2)
Frenzy Plant (2)
Seed Bomb (2)
Outrage (2)
Synthesis (2)
Total:14
 
claims (wip)


Relicanth (M)

Nature: Brave (+Atk, -15% Spe, -10% Eva [Flat])

Type: Water / Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ability: Rock Head
Rock Head (Innate):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 110
Atk: 4 (+)
Def: 5
SpA: 2
SpD: 3
Spe: 47
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 0/0
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Harden
Water Gun
Rock Tomb
Yawn
Double-Edge
Dive
Rest
Head Smash
Hydro Pump


#Egg#
Aqua Tail
Skull Bash
Zen Headbutt

#TM/HM#
Protect
Substitute
Rain Dance
Double Team
Toxic
Stealth Rock
Rock Polish
Stone Edge
Rock Slide
Waterfall
Rest
Earthquake
Sandstorm

#Event/Tutor#
Sleep Talk
Bounce
Dive
Psych Up

Kingler (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Sheer Force
Sheer Force (Can Be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 3 (+)
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Wide Guard
Mud Sport
Metal Claw
Buble
Leer
ViceGrip
Harden
Bubble Beam
Mud Shot
Stomp
Crabhammer
Brine
Guillotine
Flail

#Egg#
Agility
Endure
Knock Off


#TM/HM#
Protect
Substitute
Swords Dance
Bide
Thief
Rest
Rock Slide
X-Scissor

#Event/Tutor#
Sleep Talk
Superpower
Dive
Double-Edge

Sunflora (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Solar Power
Solar Power (Innate):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Absorb
Pound
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Razor Leaf
Worry Seed
Giga Drain
Sunny Day
Solar Beam
Leaf Storm
Natural Gift

#Egg#
Bide
Encore
Endure

#TM/HM#
Protect
Substitute
Hidden Power (Ice 7)
Double Team
Sludge Bomb
Swords Dance
Grass Knot
Light Screen
Safeguard

#Tutor/Event#
Earth Power
Mimic
Seed Bomb


items
67: Magost Berry
15: Cell Battery
13: Brightpowder
5: Aspear Berry
22: Cleanse Tag
127: Tanga Berry
80: Oran Berry
65: Magnet
59: Leftovers
31: Durin Berry
 
Move Claim:
Slowbro
Free Egg (0 MC): Mud Sport, Sleep Talk, Safeguard
Level Up (4 MC): Zen Headbutt, Slack Off, Psychic, Rain Dance
BW TM (18 MC): Psyshock, Toxic, Hidden Power [Electric, 7], Ice Beam, Earthquake, Shadow Ball, Flamethrower, Grass Knot, Surf
BW2 Tutor (6 MC): Magic Coat, Icy Wind, Drain Punch
Past Gen TM (12 MC): Teleport, Counter, Bide, Endure
Alakazam
Free Egg (0 MC): Encore, Guard Split, Skill Swap
Level Up (3 MC): Psychic, Reflect, Trick
BW TM (22 MC): Psyshock, Toxic, Hidden Power [Fire, 7], Taunt, Hyper Beam, Light Screen, Shadow Ball, Focus Blast, Energy Ball, Thunder Wave, Grass Knot
BW2 Tutor (6 MC): Foul Play, Magic Coat, Snatch
Past Gen TM (9 MC): Bide, Endure, Zap Cannon
Serperior
Free Egg (0 MC): Glare, Mirror Coat, Natural Gift
Level Up (4 MC): Giga Drain, Wring Out, Gastro Acid, Leaf Storm
BW TM (24 MC): Toxic, Hidden Power [Ground, 7], Taunt, Hyper Beam, Light Screen, SolarBeam, Double Team, Reflect, Torment, Rest, Grass Knot, Rock Smash
BW2 Tutor (12 MC): Aqua Tail, Dragon Pulse, Knock Off, Sleep Talk, Snatch, Synthesis


Slowbro (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Zen Headbutt
Slack Off
Psychic
Rain Dance

#Egg#
Mud Sport
Sleep Talk
Safeguard

#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Electric, 7]
Ice Beam
Earthquake
Shadow Ball
Flamethrower
Grass Knot
Surf

#Event/Tutor#
Magic Coat
Icy Wind
Drain Punch
Teleport
Counter
Bide
Endure

Alakazam (F)

Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Reflect
Trick

#Egg#
Encore
Guard Split
Skill Swap

#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Fire, 7]
Taunt
Hyper Beam
Light Screen
Shadow Ball
Focus Blast
Energy Ball
Thunder Wave
Grass Knot

#Event/Tutor#
Foul Play
Magic Coat
Snatch
Bide
Endure
Zap Cannon

Serperior (M)

Nature: Timid
+15% Speed, -1 Atk, +19% Accuracy

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Contrary
Contrary (Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Wring Out
Gastro Acid
Leaf Storm

#Egg#
Glare
Mirror Coat
Natural Gift

#TM/HM#
Protect
Substitute
Toxic
Hidden Power [Ground, 7]
Taunt
Hyper Beam
Light Screen
SolarBeam
Double Team
Reflect
Torment
Rest
Grass Knot
Rock Smash

#Event/Tutor#
Aqua Tail
Dragon Pulse
Knock Off
Sleep Talk
Snatch
Synthesis


Item Claim:
White Herb
Liechi Berry
Chilan Berry
Cell Battery
Power Belt
Flame Orb
Kasib Berry
Tamato Berry
Air Balloon
Metronome
 

Stratos

Banned deucer.
claiming

2 cc get put directly in profile

Medicham's 6 MC go to Psycho Cut (3), Psych Up (1), and Swagger (2)
Sneasel's 6 MC go to Punishment (1), DynamicPunch (3), and Blizzard (2)
Chandelure's 6 MC go to Incinerate (2), Telekinesis (2), and Flamethrower (2)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Round 1: Complete

Machamp will remove Low Sweep from the TM list (It already has it from level ¬_¬) and replace it with Bulldoze. Let's also get Knock Off [2 MC], Facade [2 MC] and Dig [2 MC].

Starmie gets some unimportant moves as well. Like, oh I don't know, Endure [3 MC] and Bide [3 MC].

Banette will pick a few tricks up as well. Grudge [1 MC], Trick [1 MC], Skill Swap [2 MC] and Giga Impact [2 MC].
 
Winner Winner Chicken Dinner!

I get 2CC

Hitmonlee/Electrode/Kabutops get 6MC

Electrode gets Explosion (1mc lvl up), Thief (2mc BWTM), and Natural Gift (3mc past gen TM)

Hitmonlee gets Toxic, Poison Jab, and Thief (all 2mc, BWTM)

Kabutops gets Waterfall (2mc BWTM), Low Kick (2mc, Tutor), and Hone Claws (2mc BWTM)
 
Okay then lets claim from here

+2 CC
Sawk's 6 MC turn into Giga Impact, Fling (BW TM) and Superpower (BW Tutor)
Whiscash uses 6 MC to buy Blizzard, Waterfall and Rain Dance (BW TM)
Tomohawk's 6 MC net her Rest, Healing Wish (LU), Focus Blast (BW TM) and Sleep Talk (BW Tutor)


Sawk (M)

Nature: Jolly
+15% Speed, +11% Accuracy, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: NA/NA
MC: 0
DC: 5/5

Attacks:
#Level Up#
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Brick Break
Endure
Close Combat
Reversal
Quick Guard
Bulk Up

#Egg#
N/A

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Double Team
Rest
Payback
Stone Edge
Bulldoze
Rock Slide
Poison Jab
Giga Impact
Fling

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
ThunderPunch
Knock Off
Sleep Talk
Low Kick
Block
Pain Split
Superpower

Whiscash (F)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Anticipation
Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Mud Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Water Pulse
Zen Headbutt
Tickle
Rest
Aqua Tail
Earthquake
Future Sight

#Egg#
Hydro Pump
Muddy Water
Spark
Whirlpool

#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Sandstorm
Scald
Stone Edge
Rock Slide
Dive
Bulldoze
Surf
Hidden Power (Fire-7)
Hyper Beam
Blizzard
Waterfall
Rain Dance

#Event/Tutor#
Bounce
Earth Power
Icy Wind
Sleep Talk
Endure

Tomohawk (F)

Nature: Modest
+1 Special Attack, -1Attack

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Earth Power
Air Slash
Heat Wave
Sky Drop
Rain Dance
Hurricane
Hyper Voice
Superpower
Rest
Healing Wish


#Egg#
Rapid Spin
Yawn
Confuse Ray

#TM/HM#
Protect
Substitute
Toxic
Hidden Power (Ice-7)
Taunt
Solarbeam
Incinerate
Grass Knot
Fly
Safeguard
Brick Break
Double Team
Reflect
Theif
Bulldoze
Focus Blast

#Event/Tutor#
Roost
Snatch
Stealth Rock
Sleep Talk
 
http://www.smogon.com/forums/showthread.php?t=3480143
Claiming from this.
2 CC for me
Trading my Ferrothorn for Octillery
6 MC for Mr. Mime is now Hidden Power (Fire, 7), Sunny Day, and Psyshock
6 MC for Weezing is nowProtect, Incinerate, and Substitute - Its hidden power is now Ice, 7
6 MC for Octillery is Haze and Endure

Still have these items:
Binding Band
Bluk Berry
Electric gem
Flame Orb
Leftovers
Psychic Gem
RageCandyBar
Rawst Berry
TwistedSpoon
Wepear Berry

Mr. Mime (F)

Nature: Modest +1 Special Attack, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Ability: Filter
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
SC: 3
WC: 4
BST: 20

MC: 0

Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Double-Slap
Light Screen
Mimic
Psywave
Encore
Reflect
Tickle
Psychic
Safeguard

Fake Out
Future Sight
Teeter Dance
Healing Wish

Counter
Endure
Icy Wind
Magic Coat
Signal Beam
Snatch
Zap Cannon

Toxic
Psyshock
Taunt
Foul Play
Shock Wave
Bide
Sunny Day
Torment
Focus Blast
Energy Ball
Hidden Power (Fire, 7)


Weezing (M)

Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Moves:
Poison Gas
Tackle
Smog
SmokeScreen
Assurance
Clear Smog
Self-Destruct
Sludge
Sludge Bomb
Explosion
Destiny Bond
Memento

Spit Up
Stockpile
Swallow

Dark Pulse
Pain Split
Sleep Talk
Spite

Toxic
Protect
Incinerate
Substitute
Venoshock
Hidden Power (Ice, 7)
Taunt
Thunderbolt
Shadow Ball
Flamethrower
Double Team
Rest
Torment
Will-O-Wisp
Bide
Endure

Octillery (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Moody
Moody (Innate):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Gunk Shot
Rock Blast
Water Gun
Constrict
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Bullet seed
Hydro pump
Soak
Ice beam
Signal beam

Acid Spray
Water Spout
Supersonic
Haze

Protect
Substitute
Toxic
Rest
Energy Ball
Thunder Wave
Dive
Toxic
Flamethrower
Fire Blast
Hidden Power (electric-7)
Charge Beam

#Event/Tutor#
Seed bomb
Sleep talk
Endeavor
Seismic toss
Mimic
Bounce
Endure
 
Aha, I'm finally claiming the first win of the tourny......

+2 CC for me

Gengar learns Thunder, Snatch, and Venoshock

Lapras learns Thunder, Zap Cannon, and Sheer Cold

And Camerupt gets exchanged out for Lockdown's Alakazam!

Alakazam (F)

Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Calm Mind
Trick

#Egg#
Barrier
Counter
Encore
Guard Split
Skill Swap

#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Fire, 7]
Taunt
Hyper Beam
Light Screen
Shadow Ball
Focus Blast
Energy Ball
Thunder Wave
Grass Knot

#Event/Tutor#
Foul Play
Magic Coat
Snatch
Bide
Endure
Zap Cannon


and since it doesnt say anything about only the winners mons getting counters Alakazam is going to learn Barrier, and Counter. Also it was taught Reflect when it already knew reflect, so i wanted to swap that out for Calm Mind
 
Round 1 gogogo

+2 CC Bringing be to 26 total!

Penny the Nidoqueen spends her 6 MC on Counter (Past Gen TM), Toxic Spikes (Pre-Evo LV UP), and Hidden Power (Grass 7) (BW TM)
Sheldon the Gliscor spends his 6 MC on Bug Bite (B2W2 Tutor), Brick Break (BW TM), and Bulldoze (BW TM)

I will trade Amy the Toxicroak for Bernadette the Kingdra (and that means a Red Card for a Water Gem)
---------------->


Kingdra (F)

Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack

Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Twister
Hydro Pump
Dragon Pulse

#Egg#
Disable
Razor Wind
Flail

#TM/HM#
Protect
Substitute
Endure
Bide
Ice Beam
Hidden Power Grass (7)
Double Team
Scald
Dive
Rest
Surf
Rain Dance
Hyper Beam
Toxic

#Event/Tutor#
Draco Meteor
Bounce
Outrage
Signal Beam
Sleep Talk


Bernadette spends her 6 MC on Flash Cannon (BW TM), Icy Wind (B2W2 Tutor), and Swagger (BW TM)
http://www.smogon.com/forums/showthread.php?t=3480194&page=2
 

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