Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii <3
I'll rate my old mons tomorrow when I'm not drunk maybe.
I'm not drunk anymore. And I need to procrastinate.
Nidoqueen - I went for her over Nidoking just due to personal preference, but honestly, King is probably superior with Megahorn etc. At least Queen can set up some hazards, which is nice in long-term Singles.
Lickilicky - A worse Snorlax. I don't regret picking him as my starter, just being honest.
Butterfree - Should've used it more than I did. Tinted Lens and Sleep Powder was really nice, though it was frail as fuck.
Arghonaut - After the revamp especially, Arghonaut got awesome... But it's still probably a worse option than Machamp and Conkelderp. Some really neat tricks though, especially Recover and Taunt.
Klinklang - Ehhh... Movepool issues when I used it. It's just so incredibly limited. I dunno if things have changed since I left, but I doubt it.
Cyclohm - It was probably my best mon, even though the loss of Sheer Force and Taunt was a slap in all three of its faces. But it was always, always, always a great option in virtually any battle.
Tyranitar - It was most useful in raids, but Mama was a fearsome tank thanks to her SpD boost because of sand and her versatile movepool was pretty nice too.
Pyroak - Really should've used it more. Took punishment well, and dished it out with Rock Head Wood Hammer and Flare Blitz. Pretty nifty mon.
Dusknoir - It's Dusknoir. Need I say more? The low HP always bothered me, but she could do no wrong for me.
Electivire - As disappointing as it is on the carts. It doesn't hit hard enough, it isn't fast enough, and it's fragile as all hell. Avoid...
Milotic - Standard bulky water. Nothing special.
Tomohawk - Arguably the best CAPmon to be honest. Prankster/Intimidate is an absolutely amazing ability combo. Why would you not use this?
Voodoom - Never made an impression on me to be honest.
Salamence - Well, it's ok... Eh, standard attacker really, but Roost was always nice.
Blissey - I would never have won a raid without it. Heal Pulse, Safeguard, dual screens, Aromatherapy, and with Modest, it can put up a fair offence, believe it or not. Stay away from single battles with it though...
Golurk - Haven't used it since BW2, and I hear it's much much better now.
Ferrothorn - Dem hazards. Dat Power Whip. The ideal mon for long singles.
Eelektross - FUCKING USE THIS.
Lapras - Another pretty standard bulky water, but that Ice typing... Oh well, Bide/Endure etc :)
Krilowatt - Ordering first against him is a nightmare. But he's so, so good. Shock Wave/Zap Cannon is quite nice too.
Galvantula - CompoundEyes Thunder! ... That's about it. Very fragile, and otherwise unremarkable movepool.
Volcarona - It hits stuff hard and fast. It can tank very well, and I wish I'd gone Bold, but I love the power that Modest gave me.
Beeheyem - Impressive defences, and Recover... But it's got nothing to differentiate itself from other Psychics.
Rotom - Definitely needs to go Timid, pretty much always. Standard Ghosty disruptive movepool though.
Gastrodon - Sorry C$FP, you're wrong about this, Gastro > Swampy.
Wartortle - Another distinctly average water type. Meh.
Magnezone - Well, it's got good defences, Magic Coat and even Gravity. Surprisingly neat tricks, but otherwise it's like most Electric types - no coverage.
Nincada, Spinarak, Magikarp, Metang, Glaceon, Mamoswine - All TLR catches who haven't been used... I think... :/
Kadabra - See the threat list entry for my thoughts, but I never used it enough to get the most out of it.
Revenankh - Used for Timeless Tower, but it sure didn't disappoint, even though I failed in the end. If you're taking the Tower on, do not go without one.