And another exciting tourney begins in our humble little realm of Smogon's Anime Style Battling League! Though this Round 1 match between Orcinus_Duo and Complications may not be the pinnacle highlight match of this Round 1 (lucarioisawesome vs Yarnus grabs that title), it is certainly forming up to be an exciting match between a Gym Leader and a Gym Leader candidate! Before we continue on the referee's pre-battle musings, its best if we get everything organized, including... The Rules Switch = OK Items: ON Abilities: ONE Arena: ASB Tournament Arena Unlimited Chills/Recoveries Two substitutions Two day DQ on actions, three day DQ on ref. Team Complications: Complication's team emphasizes bulky offense with its powerful fighting/dark/psychic core formed by Scrafty and Girafarig, backed up by the monstrous blob of HP known as Lapras. Striking from both sides of the attacking spectrum, having good offensive coverage and decent defensive synergy among its mons, Complications team will be a tough nut to crack if he keeps on top of switching into good matchups. Its only downside is generally low speed (even then, Girafarig is sitting at an average 85), but good old-fashioned smashing should be able to overcome that. Lillith the Scrafty (Move your mouse to reveal the content) Lillith the Scrafty (open) Lillith the Scrafty (close) Scrafty (F) Lillith Nature: Adamant +1 Atk, -1 SpAtk Type: Dark / Fighting Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Ability: Shed Skin Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 1 DC: 5/5 Attacks: #Level Up# Leer Low Kick Sand-Attack Faint Attack Headbutt Swagger Brick Break Payback Hi Jump Kick Crunch Focus Punch Head Smash #Egg# Zen Headbutt Fake Out Counter Dragon Dance #TM/HM# Protect Substitute Toxic Taunt Dig Torment Low Sweep Stone Edge Dragon Tail Bulk Up #Event/Tutor# Drain Punch Fire Punch Ice Punch Thunder Punch Dual Chop Outrage Super Fang Behemoth the Lapras (Move your mouse to reveal the content) Behemoth the Lapras (open) Behemoth the Lapras (close) Lapras (M) Behemoth Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion Type: Water/Ice Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ability: Shell Armor Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 120 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 (-) Size Class: 5 Weight Class: 6 Base Rank Total: 19 EC: N/A MC: 1 DC: 5/5 Attacks: #Level Up# Sing Water Gun Growl Mist Confuse Ray Ice Shard Water Pulse Body Slam Rain Dance Perish Song Ice Beam Brine Safeguard Sheer Cold Hydro Pump #Egg# Dragon Dance Future Sight Avalanche #TM/HM# Protect Substitute Toxic Thunderbolt Reflect Psychic Giga Impact Surf Hail Blizzard Waterfall Hyper Beam Hidden Power Ground (7) Frost Breath Bide Endure #Event/Tutor# Drill Run Heal Bell Abaddon the Girafarig (Move your mouse to reveal the content) Abaddon the Girafarig (open) Abaddon the Girafarig (close) Girafarig (M) Abaddon Nature: Modest +1 Special Attack, -1 Attack Type: Normal/Psychic Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Ability: Inner Focus Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Stats: HP: 100 Atk: 2 (-) Def: 3 SpA: 4 (+) SpD: 3 Spe: 85 Size Class: 4 Weight Class: 3 Base Rank Total: 18 MC: 1 DC: 5/5 Attacks: #Level Up# Power Swap Guard Swap Astonish Tackle Growl Confusion Odor Sleuth Stomp Agility Psybeam Baton Pass Psychic #Egg# Wish Mirror Coat Mean Look #TM/HM# Protect Substitute Zap Cannon Shock Wave Psyshock Toxic Hidden Power Ice (7) Light Screen Thunderbolt Hyper Beam Double Team Reflect Energy Ball Thunder Wave #Event/Tutor# Foul Play Hyper Voice Magic Coat Signal Beam Skill Swap Trick Strappers the Backpack (Move your mouse to reveal the content) Strappers the Backpack (open) Strappers the Backpack (close) -Lum Berry -Magost Berry -Soft Sand -Mental Herb -Chilan Berry -Power Band -Cleanse Tag -Light Clay -Ghost Gem -Pinap Berry Team Orcinus_Duo: Orcinus's team has very little Scolipede. As many historians and announcers have mentioned in several documentaries on the topic, Scolipede is a surefire counter to a majority of Complication's team, and would steamroll (pun most certainly intended) right through this battle. It's high speed, access to hazards, and ability to spam a high-BAP flinching move give it a great advantage over slower teams such as complications, especially when one of its members is weak to bug. It is a badass purple mon, which puts it on par with Gengar immediately. Scolipede is also highly underused in ASB, and would promote the value of using rare and creative Pokemon, as this Tournament was partially intended for that purpose. However, Orcinus wimped out and got Ambipom instead. Leading experts in Orcidynamics have considered this momentous change a valuable experiment - one that may shake the very foundations of the science. Though many theories have been tentatively put forth, originally the premier theory was that this happenstance is based of the Dodge Conundrum - subconsciously Orcinus holds a grudge against fast,frail Pokemon due to their ability to use his hated dodge effectively. However, this was quickly debunked because Orcinus used Ambipom in the centipede's place, and replaced with the far more logical Leadership Paradigm - where Orcinus switched forth to Ambipom on the basis that Scolipede, being big and scary, represented the Council in some way, thus turning him off to its other more obvious positive qualities. Regardless, the battle and upcoming tourney should lead to more conclusive evidence, pushing forward the infant field of Orcidynamics signifcantly. Ambipom (Move your mouse to reveal the content) Ambipom (open) Ambipom (close) Ambipom (F) Nature: Jolly (+Spe, +20 Acc., -SpAtk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Ability: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 133 (115*1.15, rounded up) Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 6/6 MC: 40 DC: 5/5 Attacks: #Level Up# Scratch Tail Whip Sand-Attack Astonish Baton Pass Tickle Fury Swipes Swift Screech Agility Fling #Egg# Covet Counter Fake Out #TM/HM# Protect Substitute Taunt Solarbeam Thunder Dig Brick Break Shadow Claw Toxic Acrobatics Thunder Wave U-turn Focus Punch Endure #Event/Tutor# Fire Punch Bounce Ice Punch Seed Bomb Snatch Thunderpunch Alakazam (Move your mouse to reveal the content) Alakazam (open) Alakazam (close) Alakazam (F) Nature: Timid +15% Speed, +22% Accurracy, -1 Attack Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Ability: Inner Focus Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Stats: HP: 90 Atk: 1 (-) Def: 2 SpA: 5 SpD: 3 Spe: 138 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 40 DC: 5/5 Attacks: #Level Up# Teleport Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Reflect Recover Psychic #Egg# Encore Light Screen Skill Swap #TM/HM# Protect Substitute Taunt Hyper Beam Double Team Shadow Ball Torment Focus Blast Energy Ball Thunder Wave Charge Beam Snatch Toxic Psyshock Hidden Power Ice (7) Dig Zap Cannon #Event/Tutor# Foul Play Signal Beam Magic Coat Counter Amoonguss (Move your mouse to reveal the content) Amoonguss (open) Amoonguss (close) Amoonguss (M) Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion Type: Grass / Poison Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ability: Regenerator Regenerator (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 110 Atk: 3 Def: 3 SpA: 4 (+) SpD: 3 Spe: 26 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 18 EC: 6/6 MC: 40 DC: 5/5 Attacks: #Level Up# Absorb Growth Astonish Bide Mega Drain Ingrain Faint Attack Sweet Scent Giga Drain Toxic Synthesis Solarbeam Clear Smog Spore #Egg# Endure Stun Spore Poisonpowder #TM/HM# Protect Substitute Venoshock Hidden Power Electric (7) Sunny Day Hyper Beam Rain Dance Double Team Sludge Bomb Rest Attract Energy Ball Payback Swagger Gastro Acid Worry Seed #Event/Tutor# Foul Play Seed Bomb Sleep Talk Fanny the Backpack (Move your mouse to reveal the content) Fanny the Backpack (open) Fanny the Backpack (close) -Babiri Berry -Ghost Gem -Absorb Bulb -Spelon Berry -Wise Glasses -Cell Battery -Heat Rock -Stick Barb -Rock Gem -Mental Herb Coin Flip=Orcinus Order of Operations 1. Orcinus sends out his first Pokemon, and attaches an item. 2. Complications does the same, and orders. 3. Orcinus orders. 4. I'll ref.