And another exciting tourney begins in our humble little realm of Smogon's Anime Style Battling League! Though this Round 1 match between Orcinus_Duo and Complications may not be the pinnacle highlight match of this Round 1 (lucarioisawesome vs Yarnus grabs that title), it is certainly forming up to be an exciting match between a Gym Leader and a Gym Leader candidate!
Before we continue on the referee's pre-battle musings, its best if we get everything organized, including...
The Rules
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Team Complications:
Complication's team emphasizes bulky offense with its powerful fighting/dark/psychic core formed by Scrafty and Girafarig, backed up by the monstrous blob of HP known as Lapras. Striking from both sides of the attacking spectrum, having good offensive coverage and decent defensive synergy among its mons, Complications team will be a tough nut to crack if he keeps on top of switching into good matchups. Its only downside is generally low speed (even then, Girafarig is sitting at an average 85), but good old-fashioned smashing should be able to overcome that.
Scrafty (F) Lillith
Nature: Adamant
+1 Atk, -1 SpAtk
Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 5/5
Attacks:
#Level Up#
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Focus Punch
Head Smash
#Egg#
Zen Headbutt
Fake Out
Counter
Dragon Dance
#TM/HM#
Protect
Substitute
Toxic
Taunt
Dig
Torment
Low Sweep
Stone Edge
Dragon Tail
Bulk Up
#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Dual Chop
Outrage
Super Fang
Lapras (M) Behemoth
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 1
DC: 5/5
Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Sheer Cold
Hydro Pump
#Egg#
Dragon Dance
Future Sight
Avalanche
#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Reflect
Psychic
Giga Impact
Surf
Hail
Blizzard
Waterfall
Hyper Beam
Hidden Power Ground (7)
Frost Breath
Bide
Endure
#Event/Tutor#
Drill Run
Heal Bell
Girafarig (M) Abaddon
Nature: Modest
+1 Special Attack, -1 Attack
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
MC: 1
DC: 5/5
Attacks:
#Level Up#
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass
Psychic
#Egg#
Wish
Mirror Coat
Mean Look
#TM/HM#
Protect
Substitute
Zap Cannon
Shock Wave
Psyshock
Toxic
Hidden Power Ice (7)
Light Screen
Thunderbolt
Hyper Beam
Double Team
Reflect
Energy Ball
Thunder Wave
#Event/Tutor#
Foul Play
Hyper Voice
Magic Coat
Signal Beam
Skill Swap
Trick
Team Orcinus_Duo:
Orcinus's team has very little Scolipede. As many historians and announcers have mentioned in several documentaries on the topic, Scolipede is a surefire counter to a majority of Complication's team, and would steamroll (pun most certainly intended) right through this battle. It's high speed, access to hazards, and ability to spam a high-BAP flinching move give it a great advantage over slower teams such as complications, especially when one of its members is weak to bug. It is a badass purple mon, which puts it on par with Gengar immediately. Scolipede is also highly underused in ASB, and would promote the value of using rare and creative Pokemon, as this Tournament was partially intended for that purpose. However, Orcinus wimped out and got Ambipom instead. Leading experts in Orcidynamics have considered this momentous change a valuable experiment - one that may shake the very foundations of the science. Though many theories have been tentatively put forth, originally the premier theory was that this happenstance is based of the Dodge Conundrum - subconsciously Orcinus holds a grudge against fast,frail Pokemon due to their ability to use his hated dodge effectively. However, this was quickly debunked because Orcinus used Ambipom in the centipede's place, and replaced with the far more logical Leadership Paradigm - where Orcinus switched forth to Ambipom on the basis that Scolipede, being big and scary, represented the Council in some way, thus turning him off to its other more obvious positive qualities. Regardless, the battle and upcoming tourney should lead to more conclusive evidence, pushing forward the infant field of Orcidynamics signifcantly.
Ambipom (F)
Nature: Jolly (+Spe, +20 Acc., -SpAtk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115*1.15, rounded up)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
Fling
#Egg#
Covet
Counter
Fake Out
#TM/HM#
Protect
Substitute
Taunt
Solarbeam
Thunder
Dig
Brick Break
Shadow Claw
Toxic
Acrobatics
Thunder Wave
U-turn
Focus Punch
Endure
#Event/Tutor#
Fire Punch
Bounce
Ice Punch
Seed Bomb
Snatch
Thunderpunch
Alakazam (F)
Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
#Egg#
Encore
Light Screen
Skill Swap
#TM/HM#
Protect
Substitute
Taunt
Hyper Beam
Double Team
Shadow Ball
Torment
Focus Blast
Energy Ball
Thunder Wave
Charge Beam
Snatch
Toxic
Psyshock
Hidden Power Ice (7)
Dig
Zap Cannon
#Event/Tutor#
Foul Play
Signal Beam
Magic Coat
Counter
Amoonguss (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Giga Drain
Toxic
Synthesis
Solarbeam
Clear Smog
Spore
#Egg#
Endure
Stun Spore
Poisonpowder
#TM/HM#
Protect
Substitute
Venoshock
Hidden Power Electric (7)
Sunny Day
Hyper Beam
Rain Dance
Double Team
Sludge Bomb
Rest
Attract
Energy Ball
Payback
Swagger
Gastro Acid
Worry Seed
#Event/Tutor#
Foul Play
Seed Bomb
Sleep Talk
Coin Flip=Orcinus
Order of Operations
1. Orcinus sends out his first Pokemon, and attaches an item.
2. Complications does the same, and orders.
3. Orcinus orders.
4. I'll ref.
Before we continue on the referee's pre-battle musings, its best if we get everything organized, including...
The Rules
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Team Complications:
Complication's team emphasizes bulky offense with its powerful fighting/dark/psychic core formed by Scrafty and Girafarig, backed up by the monstrous blob of HP known as Lapras. Striking from both sides of the attacking spectrum, having good offensive coverage and decent defensive synergy among its mons, Complications team will be a tough nut to crack if he keeps on top of switching into good matchups. Its only downside is generally low speed (even then, Girafarig is sitting at an average 85), but good old-fashioned smashing should be able to overcome that.
Scrafty (F) Lillith
Nature: Adamant
+1 Atk, -1 SpAtk
Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 5/5
Attacks:
#Level Up#
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Focus Punch
Head Smash
#Egg#
Zen Headbutt
Fake Out
Counter
Dragon Dance
#TM/HM#
Protect
Substitute
Toxic
Taunt
Dig
Torment
Low Sweep
Stone Edge
Dragon Tail
Bulk Up
#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Dual Chop
Outrage
Super Fang
Lapras (M) Behemoth
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 1
DC: 5/5
Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Sheer Cold
Hydro Pump
#Egg#
Dragon Dance
Future Sight
Avalanche
#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Reflect
Psychic
Giga Impact
Surf
Hail
Blizzard
Waterfall
Hyper Beam
Hidden Power Ground (7)
Frost Breath
Bide
Endure
#Event/Tutor#
Drill Run
Heal Bell
Girafarig (M) Abaddon
Nature: Modest
+1 Special Attack, -1 Attack
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
MC: 1
DC: 5/5
Attacks:
#Level Up#
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass
Psychic
#Egg#
Wish
Mirror Coat
Mean Look
#TM/HM#
Protect
Substitute
Zap Cannon
Shock Wave
Psyshock
Toxic
Hidden Power Ice (7)
Light Screen
Thunderbolt
Hyper Beam
Double Team
Reflect
Energy Ball
Thunder Wave
#Event/Tutor#
Foul Play
Hyper Voice
Magic Coat
Signal Beam
Skill Swap
Trick
-Lum Berry
-Magost Berry
-Soft Sand
-Mental Herb
-Chilan Berry
-Power Band
-Cleanse Tag
-Light Clay
-Ghost Gem
-Pinap Berry
-Magost Berry
-Soft Sand
-Mental Herb
-Chilan Berry
-Power Band
-Cleanse Tag
-Light Clay
-Ghost Gem
-Pinap Berry
Team Orcinus_Duo:
Orcinus's team has very little Scolipede. As many historians and announcers have mentioned in several documentaries on the topic, Scolipede is a surefire counter to a majority of Complication's team, and would steamroll (pun most certainly intended) right through this battle. It's high speed, access to hazards, and ability to spam a high-BAP flinching move give it a great advantage over slower teams such as complications, especially when one of its members is weak to bug. It is a badass purple mon, which puts it on par with Gengar immediately. Scolipede is also highly underused in ASB, and would promote the value of using rare and creative Pokemon, as this Tournament was partially intended for that purpose. However, Orcinus wimped out and got Ambipom instead. Leading experts in Orcidynamics have considered this momentous change a valuable experiment - one that may shake the very foundations of the science. Though many theories have been tentatively put forth, originally the premier theory was that this happenstance is based of the Dodge Conundrum - subconsciously Orcinus holds a grudge against fast,frail Pokemon due to their ability to use his hated dodge effectively. However, this was quickly debunked because Orcinus used Ambipom in the centipede's place, and replaced with the far more logical Leadership Paradigm - where Orcinus switched forth to Ambipom on the basis that Scolipede, being big and scary, represented the Council in some way, thus turning him off to its other more obvious positive qualities. Regardless, the battle and upcoming tourney should lead to more conclusive evidence, pushing forward the infant field of Orcidynamics signifcantly.
Ambipom (F)
Nature: Jolly (+Spe, +20 Acc., -SpAtk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115*1.15, rounded up)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
Fling
#Egg#
Covet
Counter
Fake Out
#TM/HM#
Protect
Substitute
Taunt
Solarbeam
Thunder
Dig
Brick Break
Shadow Claw
Toxic
Acrobatics
Thunder Wave
U-turn
Focus Punch
Endure
#Event/Tutor#
Fire Punch
Bounce
Ice Punch
Seed Bomb
Snatch
Thunderpunch
Alakazam (F)
Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
#Egg#
Encore
Light Screen
Skill Swap
#TM/HM#
Protect
Substitute
Taunt
Hyper Beam
Double Team
Shadow Ball
Torment
Focus Blast
Energy Ball
Thunder Wave
Charge Beam
Snatch
Toxic
Psyshock
Hidden Power Ice (7)
Dig
Zap Cannon
#Event/Tutor#
Foul Play
Signal Beam
Magic Coat
Counter
Amoonguss (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Giga Drain
Toxic
Synthesis
Solarbeam
Clear Smog
Spore
#Egg#
Endure
Stun Spore
Poisonpowder
#TM/HM#
Protect
Substitute
Venoshock
Hidden Power Electric (7)
Sunny Day
Hyper Beam
Rain Dance
Double Team
Sludge Bomb
Rest
Attract
Energy Ball
Payback
Swagger
Gastro Acid
Worry Seed
#Event/Tutor#
Foul Play
Seed Bomb
Sleep Talk
-Babiri Berry
-Ghost Gem
-Absorb Bulb
-Spelon Berry
-Wise Glasses
-Cell Battery
-Heat Rock
-Stick Barb
-Rock Gem
-Mental Herb
-Ghost Gem
-Absorb Bulb
-Spelon Berry
-Wise Glasses
-Cell Battery
-Heat Rock
-Stick Barb
-Rock Gem
-Mental Herb
Coin Flip=Orcinus
Order of Operations
1. Orcinus sends out his first Pokemon, and attaches an item.
2. Complications does the same, and orders.
3. Orcinus orders.
4. I'll ref.