Now, while I think the lack of annoying and unnecesary misses is a good thing for a battle (for anyone looking for a reason to a sudden change of attitude see a very annoying afternoon in pokemon showdown's random battle) I don't think this is the right way to do it, both the not stacking, but mainly boosting the acc of your opponent seem like too much of a nerf for something that it's still supposed to be a good ability Starmie: Hydro Pump (though with +Spe becomes irrelevant) Blizzard Thunder Zap Cannon (with +Spe) Mollux: Fire Blast Heat Wave Gunk Shot (?) Toxic (?) Lanturn: Hydro Pump Thunder Blizzard Bounce (?) Volbeat: Zen Headbutt (?) Thunder Watchog: Super Fang Hyper Beam Giga Impact Iron Tail Hypnosis Focus Blast Thunder (But then again, is Watchog...) Many good moves right? Oh yeah, it's only a 10% acc boost... that also helps your opponent and thus leaves you more vulnerable to Jump Kick, HJK & Cross Chop (Watchog), Fire Blast & Heat Wave (Volbeat), Megahorn (Starmie), Power Whip (Starmie & Lanturn), Stone Edge (Mollux & Volbeat), Thunder (Starmie), Hurricane (Volbeat), Blizzard, Hydro Pump, Dragon Rush, Gunk Shot, Hyper Beam, Will-o-Wisp, Hypnosis, and a BIG etc... You say you Don't HAVE to activate it yes, but every pokemon, or at east every decent one, has a couple of this moves, many times more, and only activating it in the ones that don't is just not realistic, you're just gonna end up not using it at all, you might use it against mons you have already an adventage agin, but you're never gonna bother against anything that has suc a high powered attack, In doubles and triples the risk increases and the abiity is just dead weight, why even bother when other using more reliable methods than don't hep your opponent exist? So I really thing Illuminate changing is good, but leaving it as a simple Victory Star clone rather than this weird No Guard hybrid that pleases nobody is not, I still have issues with the no stacks, but for now, that's it.