ASB HIGHLIGHT MATCH HLM #4 v2 | WEEK OF 9 / 23 /2012 Welcome, one and all, to the greatest spectacle of ASB talent: the ASB Highlight Match! Highlight matches pit two of the top ASB players against each other for all to see! These matches will test the skills of the players chosen, and will give us a chance to see who comes out on top! Best of all, YOU are the one who gets to choose the participants! That's right, you will be voting on who gets to play who in these matches. It's a fun time for both the players and the spectators. You don't want to miss this battle, folks! Match #5: 4/1/2013 BATTLE NAME: Fog of War! Glacier Knight is known for a few things in the ASB community: his love of roleplay shenanigans that totally shouldn't be allowed but somehow always are, and his passion for the Ice Type. However, such a prominent affinity for simply one type may be an advantage that Elevator Music can take advantage of in this battle—without knowing Glacier's team, I'd say he already does! Glacier pulls out the first of three PokeBalls from his belt and releases his contents. Grab your coats everyone, here comes a... Fidgit?! Rock-Paper-Scissors the Fidgit (Move your mouse to reveal the content) Rock-Paper-Scissors the Fidgit (open) Rock-Paper-Scissors the Fidgit (close) Nature: Quiet (+SpAtk, -Speed) Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster(DW-UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: (Quiet Nature) HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 (-10 EVA) (-) Size Class: 2 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Moves: Gust Tailwind Encore Rapid Spin Clear Smog Knock Off Copycat Whirlwind Razor Wind Gravity Air Slash Toxic Spikes Heal Block Helping Hand Comet Punch Wonder Room Magic Room Circle Throw Wide Guard Body Slam Disable Heal Pulse Me First Metronome Spikes Earth Power After You Gastro Acid Reflect Light Screen Earthquake Sludge Bomb Sludge Wave Taunt Shadow Ball Protect Dig Toxic Venoshock Bulldoze Endure Double Team Stealth Rock Total Moves: 40 Elevator Music, on the other hand, has a wide range of Pokemon types. The only thing you can count on when facing him is that their movepools will be maxed. So let's see who he chose to lead with, and it looks like: Slowking! Yadokingu (Slowking) (Move your mouse to reveal the content) Yadokingu (Slowking) (open) Yadokingu (Slowking) (close) Slowking [Yadokingu] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 26 (30 /1.15) (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 Total Moves: 76 EC: 6/6 MC: 0 DC: 5/5 Attacks: Amnesia Confusion Curse Disable Growl Headbutt Heal Pulse Hidden Power (Electric, 7) Nasty Plot Power Gem Psych Up Psychic Rain Dance Slack Off Swagger Tackle Trump Card Water Gun Water Pulse Yawn Zen Headbutt Block Future Sight Mud Sport Stomp Bide Blizzard Brick Break Brine BubbleBeam Dig Dive Dragon Tail DynamicPunch Earthquake Endure Fissure Flamethrower Focus Blast Focus Punch Grass Knot Hail Hyper Beam Ice Beam Light Screen Pay Day Protect Psyshock Reflect Rest Rock Smash Safeguard Scald Substitute Surf Telekinesis Teleport Thunder Wave Toxic Trick Room Zap Cannon Aqua Tail Body Slam Counter Drain Punch Foul Play Ice Punch Icy Wind Iron Defense Iron Tail Magic Coat Signal Beam Skill Swap Sleep Talk Trick Wonder Room Round 0! Glacier Knight A–– HP: 100 EN: 100 ITEM: undeclared OTHER: none VS Elevator Music A–– HP: 100 EN: 100 ITEM: undeclared OTHER: none Arena Notes: None Now in honor of Leethoof, I will play Flip the Bastiodon to determine who starts the match: [heads = Glacier, tails = Emma] And it looks like heads! Elevator Music, declare an item. Then, Glacier Knight, please declare an item on your Fidgit and give your orders.