Stratos
Banned deucer.
ASB HIGHLIGHT MATCH
HLM #4 v2 | WEEK OF 9 / 23 /2012
HLM #4 v2 | WEEK OF 9 / 23 /2012
Welcome, one and all, to the greatest spectacle of ASB talent: the ASB Highlight Match! Highlight matches pit two of the top ASB players against each other for all to see! These matches will test the skills of the players chosen, and will give us a chance to see who comes out on top! Best of all, YOU are the one who gets to choose the participants! That's right, you will be voting on who gets to play who in these matches. It's a fun time for both the players and the spectators. You don't want to miss this battle, folks!
Match #5: 4/1/2013
BATTLE NAME: Fog of War!
Nature: Quiet (+SpAtk, -Speed)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW-UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: (Quiet Nature)
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-10 EVA) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Moves:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Gravity
Air Slash
Toxic Spikes
Heal Block
Helping Hand
Comet Punch
Wonder Room
Magic Room
Circle Throw
Wide Guard
Body Slam
Disable
Heal Pulse
Me First
Metronome
Spikes
Earth Power
After You
Gastro Acid
Reflect
Light Screen
Earthquake
Sludge Bomb
Sludge Wave
Taunt
Shadow Ball
Protect
Dig
Toxic
Venoshock
Bulldoze
Endure
Double Team
Stealth Rock
Total Moves: 40
Elevator Music, on the other hand, has a wide range of Pokemon types. The only thing you can count on when facing him is that their movepools will be maxed. So let's see who he chose to lead with, and it looks like: Slowking!
Slowking [Yadokingu] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 76
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7)
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt
Block
Future Sight
Mud Sport
Stomp
Bide
Blizzard
Brick Break
Brine
BubbleBeam
Dig
Dive
Dragon Tail
DynamicPunch
Earthquake
Endure
Fissure
Flamethrower
Focus Blast
Focus Punch
Grass Knot
Hail
Hyper Beam
Ice Beam
Light Screen
Pay Day
Protect
Psyshock
Reflect
Rest
Rock Smash
Safeguard
Scald
Substitute
Surf
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Zap Cannon
Aqua Tail
Body Slam
Counter
Drain Punch
Foul Play
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Trick
Wonder Room
Match #5: 4/1/2013
BATTLE NAME: Fog of War!
Glacier Knight is known for a few things in the ASB community: his love of roleplay shenanigans that totally shouldn't be allowed but somehow always are, and his passion for the Ice Type. However, such a prominent affinity for simply one type may be an advantage that Elevator Music can take advantage of in this battle—without knowing Glacier's team, I'd say he already does! Glacier pulls out the first of three PokeBalls from his belt and releases his contents. Grab your coats everyone, here comes a... Fidgit?!Format: 3v3
Style: Singles
Chills/Recovery: 2 chills / 5 recoveries
Disqualification: 1 Day DQ / 2 Day Ref DQ
Switch Rules: OK
Item Rules: On
Ability Rules: All
Arena: ASB Tournament Arena
SPECIAL CONDITIONS: Some especially underhanded trainers play by the unfathomable rules of not showing their opponent their entire team before each battle, giving them a distinct strategic advantage. Though such trainers are often looked down upon for their backstabbing drudgery, it does raise an interesting point - how will top battlers perform without being able to see the opponent's bench?
Wifi Clause is off, essentially.
Nature: Quiet (+SpAtk, -Speed)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW-UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: (Quiet Nature)
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-10 EVA) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Moves:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Gravity
Air Slash
Toxic Spikes
Heal Block
Helping Hand
Comet Punch
Wonder Room
Magic Room
Circle Throw
Wide Guard
Body Slam
Disable
Heal Pulse
Me First
Metronome
Spikes
Earth Power
After You
Gastro Acid
Reflect
Light Screen
Earthquake
Sludge Bomb
Sludge Wave
Taunt
Shadow Ball
Protect
Dig
Toxic
Venoshock
Bulldoze
Endure
Double Team
Stealth Rock
Total Moves: 40
Elevator Music, on the other hand, has a wide range of Pokemon types. The only thing you can count on when facing him is that their movepools will be maxed. So let's see who he chose to lead with, and it looks like: Slowking!
Slowking [Yadokingu] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 76
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7)
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt
Block
Future Sight
Mud Sport
Stomp
Bide
Blizzard
Brick Break
Brine
BubbleBeam
Dig
Dive
Dragon Tail
DynamicPunch
Earthquake
Endure
Fissure
Flamethrower
Focus Blast
Focus Punch
Grass Knot
Hail
Hyper Beam
Ice Beam
Light Screen
Pay Day
Protect
Psyshock
Reflect
Rest
Rock Smash
Safeguard
Scald
Substitute
Surf
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Zap Cannon
Aqua Tail
Body Slam
Counter
Drain Punch
Foul Play
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Trick
Wonder Room
Round 0!
Glacier Knight A––
HP: 100
EN: 100
ITEM: undeclared
OTHER: none
HP: 100
EN: 100
ITEM: undeclared
OTHER: none
VS
Elevator Music A––
HP: 100
EN: 100
ITEM: undeclared
OTHER: none
HP: 100
EN: 100
ITEM: undeclared
OTHER: none
Arena Notes: None
Now in honor of Leethoof, I will play Flip the Bastiodon to determine who starts the match: [heads = Glacier, tails = Emma]
And it looks like heads! Elevator Music, declare an item. Then, Glacier Knight, please declare an item on your Fidgit and give your orders.
Now in honor of Leethoof, I will play Flip the Bastiodon to determine who starts the match: [heads = Glacier, tails = Emma]
And it looks like heads! Elevator Music, declare an item. Then, Glacier Knight, please declare an item on your Fidgit and give your orders.