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Shadow Punch > Shadow Sneak > Shadow Sneak
If Alakazam would use Endure on A1, change orders to Encore > Shadow Ball > Shadow Punch.
If Alakazam uses Substitute and is not already under the effects of Encore, use Encore and restart queue.
If Alakazam uses Torment, start chain Future Sight > Payback > Shadow Ball.
I'm pretty sure that this should be dig (suspend) and just cost 6en, with no further en cost that round.
Asking in irc:
8:47:09 AM <Texas> it costs 6 for each individual use of suspense
8:47:26 AM <Texas> if you use Dig (Suspend)
8:47:30 AM <Texas> that's one use of suspense
I'm pretty sure that this should be dig (suspend) and just cost 6en, with no further en cost that round.
Asking in irc:
8:47:09 AM <Texas> it costs 6 for each individual use of suspense
8:47:26 AM <Texas> if you use Dig (Suspend)
8:47:30 AM <Texas> that's one use of suspense
Fort wanted to squeeze every ounce of energy and power from his Mega Alakazam and he manages to lower FMD's final pokemon's HP and energy while ordering first.
FMD however decides to let their Azumarill Jet Dive her way through MegaZams' first Zap, while she avoids the second one from behind a substitute when still under cool down.
Stealth Rock was never factored into the calculation for Dusknoir send out and wasn't mentioned in the end of round update. What do you guys want me to do?
Ideally, Azumarill would take 12 damage and we will continue the battle. But that would have to be agreed by both of you.