ASB Official Tournament Round 2 - Fort Colorcastle vs. FMD

*Sure Frosty.
*Modified Phoenix's format for this round.
*Corrected that +4 damage issue.

84/91 | 65/68
90/5/5/3/5/39 | 90/1/3/8/3/173
Pressure/Frisk | Inner Focus/Synchronize/Magic Guard/Thick Fat(3a)
Reaper Cloth (Knocked Off) | Alakazite
-10% Evasion | +30% Acc
future sight incoming | +2 Def​
Azumarill @ Sea Incense, HP: 91, EN: 91
Camerupt: KO'd

Wormadam-Sandy: KO'd

Rolls: 8775, 417, 4608, 1175, 4895, 8347, 3054, 8703, 9795, 320, 2474, 9555, 2948, 3523, 3244, 6422

Action One

Alakazam used Shadow Ball!
Crit: 8775 n
Damage: (8 + 11 - 7.5)*1.5 = 17.25
Effect Chance (2000): 417 y
-8 EN

Dusknoir used Substitute (25)!
-24 EN

Future Sight Damage:
Crit: 4608
(12 + 3 + 11 - 7.5)*1 = 18.5

Action Two

Dusknoir is Focussing!

Alakazam used Future Sight!
-9 EN
Dusknoir used Focused Shadow Punch!
CRIT: 1175, NO
(15 + 6 + 3 +7.5-4.5)*1.5-4=36.5 damage
-20 EN

Action Three

Alakazam used Shadow Ball!
Crit: 4895 n
Damage: (8 + 11 - 7.5)*1.5 + 2 = 19.25
-8 EN

Dusknoir cools down!


42/47 | 28/43
90/5/5/3/5/39 | 90/1/3/8/3/173
Pressure/Frisk | Inner Focus/Synchronize/Magic Guard/Trace
Reaper Cloth (Knocked Off) | Alakazite
-10% Evasion | +30% Acc
future sight incoming, -1 Sp Def (1 Round) | +1 Def (1 Round)
FMD orders
Fort Colorcastle orders
I ref
*Let me know if I missed something.
 
Last edited:
Shadow Punch > Shadow Sneak > Shadow Sneak
If Alakazam would use Endure on A1, change orders to Encore > Shadow Ball > Shadow Punch.
If Alakazam uses Substitute and is not already under the effects of Encore, use Encore and restart queue.
If Alakazam uses Torment, start chain Future Sight > Payback > Shadow Ball.
 
Team Fort:


Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Type: Psychic
HP: 28
EN: 43%
Item: Alakazite
Stats: 1/3/8/3/173 SC: 3 WC: 3
Ability: Inner Focus/Synchronize/Magic Guard/Trace
Status: +22% Accuracy, +1 Def (1 Round)
Wormadam-Sandy: KO'd


Team FMD:


Dusknoir (Female)
Type: Ghost
HP: 42
EN: 47%
Item: Knocked Off
Stats: 5/5/3/5/39 SC: 4 WC: 5
Ability: Pressure / Frisk
Status: -10% Evasion, -1 SpD (1 Round), Future Sight Damage (a1)


Azumarill (Female) "Azuzu"
Type: Water / Fairy
HP: 91
EN: 91%
Item: Sea Incense
Stats: 6/4/1/4/50 SC: 2 WC: 3
Ability: Thick Fat / Huge Power / Sap Sipper
Status: Normal

Camerupt: KO'd


Round 6: Alakazam learns Dig? Go figure!

Flavor next round.

Speed Order: Alakazam, Dusknoir

Rolls: 8149 4844 9183 5716 5072 5003 4324 5337 6725 638 1554 451 1854 6984 5589 5074

Action 1:

Turn Order: Alakazam, Dusknoir

Alakazam goes underground!
EN Used: 6

Dusknoir uses Shadow Punch!
EN Used: 7

Alakazam uses Dig (Suspend)!
EN Used: 6

Future Sight Damage:
Crit: 8149
(12 + 3 + 11 - 7.5)*1 + 2 = 20.5

Action 2:

Turn Order: Dusknoir, Alakazam

Dusknoir uses Shadow Sneak!
Alakazam is underground!
EN Used: 3

Alakazam uses Dig!
Crit Check (625): 4844 (No)
Damage: (8 + 1.5 - 7.5)*1 = 2
EN Used: 4 + 2

Action 3:

Turn Order: Dusknoir, Alakazam

Dusknoir uses Shadow Sneak!
Crit Check (625): 9183 (No)
Damage: ( 4 + 3 + 7.5 - 4.5)*1.5 - 2 = 13
EN Used: 7

Alakazam uses Shadow Ball!
Crit Check (625): 5716 (No)
Damage: (8 + 11 - 7.5)*1.5 + 2 = 19.25
Effect Chance (2000): 5072 (No)
EN Used: 8

Team Fort:


Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Type: Psychic
HP: 15
EN: 17%
Item: Alakazite
Stats: 1/3/8/3/173 SC: 3 WC: 3
Ability: Inner Focus/Synchronize/Magic Guard/Trace
Status: +22% Accuracy
Wormadam-Sandy: KO'd


Team FMD:


Dusknoir (Female)
Type: Ghost
HP: 0
EN: 30%
Item: Knocked Off
Stats: 5/5/3/5/39 SC: 4 WC: 5
Ability: Pressure / Frisk
Status: -10% Evasion, KO'd

Azumarill (Female) "Azuzu"
Type: Water / Fairy
HP: 91
EN: 91%
Item: Sea Incense
Stats: 6/4/1/4/50 SC: 2 WC: 3
Ability: Thick Fat / Huge Power / Sap Sipper
Status: Normal

Camerupt: KO'd


Field Effects: None

FMD Sends Out and Equips
Fort Colorcastle Orders
FMD Orders

Ref
 
Last edited:
Battle Calcs said:
Alakazam goes underground!
EN Used: 5
I'm pretty sure that this should be dig (suspend) and just cost 6en, with no further en cost that round.
Asking in irc:

8:47:09 AM <Texas> it costs 6 for each individual use of suspense
8:47:26 AM <Texas> if you use Dig (Suspend)
8:47:30 AM <Texas> that's one use of suspense
 
assuming above is fixed: endure ~ zap cannon ~ zap cannon

IF encore a1, THEN chill, pushing back actions and subs.
IF dive (suspend), THEN future sight on second instance and reflect on third
 
I'm pretty sure that this should be dig (suspend) and just cost 6en, with no further en cost that round.
Asking in irc:

8:47:09 AM <Texas> it costs 6 for each individual use of suspense
8:47:26 AM <Texas> if you use Dig (Suspend)
8:47:30 AM <Texas> that's one use of suspense
Total Dig expenditure = 10 (move cost) + 2 (Pressure) + 4 (Consecutive Penalty) + 6 (Suspense) = 22

Dig expenditure as per reffing = 5 (Evasive part of Dig) + 6 (Suspense) + 5 (Attack Part of Dig) + 4 (Consecutive penalty) + 2 (Pressure) = 22

Tallies either way ._.
 
Team Fort:



Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Type: Psychic
HP: 15
EN: 17%
Item: Alakazite
Stats: 1/3/8/3/173 SC: 3 WC: 3
Ability: Inner Focus/Synchronize/Magic Guard/Trace
Status: +22% Accuracy
Wormadam-Sandy: KO'd
Team FMD:


Azumarill (Female) "Azuzu"
Type: Water / Fairy
HP: 91
EN: 91%
Item: Sea Incense
Stats: 6/4/1/4/50 SC: 2 WC: 3
Ability: Thick Fat / Huge Power / Sap Sipper
Status: Normal

Dusknoir (Female)
Type: Ghost
HP: 0
EN: 30%
Item: Knocked Off
Stats: 5/5/3/5/39 SC: 4 WC: 5
Ability: Pressure / Frisk
Status: -10% Evasion, KO'd

Camerupt: KO'd
Round 7: Endure and Jet Dive!

Fort wanted to squeeze every ounce of energy and power from his Mega Alakazam and he manages to lower FMD's final pokemon's HP and energy while ordering first.

FMD however decides to let their Azumarill Jet Dive her way through MegaZams' first Zap, while she avoids the second one from behind a substitute when still under cool down.

Speed Order: Alakazam, Azumarill

Rolls: 5003 4324 5337 6725 638 1554 451 1854 6984 5589 5074

Action 1:

Turn Order: Alakazam, Azumarill

Alakazam uses Endure!
EN Used: 15

Azumaill uses Substitute (15)!
EN Used: 12

Action 2:

Turn Order: Azumarill (+1), Alakazam

Azumarill dives under ground!

Alakazam uses Zap Cannon!
Alakazam is underwater!
EN Used: 9

Azumarill uses Jet Dive!
Crit Check (625): 5003 (No)
Damage: (2 + 8 + 3 + 9 - 4.5)*1 = 17.5
Alakazam endured!
EN Used: (4 + 10)*1.5 -1 = 20

Action 3:

Turn Order: Alakazam, Azumarill

Alakazam uses Zap Cannon!
Accuracy Check (7200): 4324 (Hit)
Crit Check (625): 5337 (No)
Damage: (12 + 11 - 6)*1.5 = 25.5
Azumarill's substitute fades!
EN Used: 13

Azumarill cools down!

Team Fort:


Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Type: Psychic
HP: 1
EN: 1%
Item: Alakazite
Stats: 1/3/8/3/173 SC: 3 WC: 3
Ability: Inner Focus/Synchronize/Magic Guard/Trace
Status: +22% Accuracy
Wormadam-Sandy: KO'd


Team FMD:


Azumarill (Female) "Azuzu"
Type: Water / Fairy
HP: 76
EN: 59%
Item: Sea Incense
Stats: 6/4/1/4/50 SC: 2 WC: 3
Ability: Thick Fat / Huge Power / Sap Sipper
Status: Normal

Dusknoir (Female)
Type: Ghost
HP: 0
EN: 30%
Item: Knocked Off
Stats: 5/5/3/5/39 SC: 4 WC: 5
Ability: Pressure / Frisk
Status: -10% Evasion, KO'd

Camerupt: KO'd
Field Effects: None

FMD Orders
Fort Colorcastle Orders

Ref
 
Team Fort:


Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Type: Psychic
HP: 1
EN: 1%
Item: Alakazite
Stats: 1/3/8/3/173 SC: 3 WC: 3
Ability: Inner Focus/Synchronize/Magic Guard/Trace
Status: +22% Accuracy
Wormadam-Sandy: KO'd


Team FMD:


Azumarill (Female) "Azuzu"
Type: Water / Fairy
HP: 76
EN: 59%
Item: Sea Incense
Stats: 6/4/1/4/50 SC: 2 WC: 3
Ability: Thick Fat / Huge Power / Sap Sipper
Status: Normal

Dusknoir (Female)
Type: Ghost
HP: 0
EN: 30%
Item: Knocked Off
Stats: 5/5/3/5/39 SC: 4 WC: 5
Ability: Pressure / Frisk
Status: -10% Evasion, KO'd

Camerupt: KO'd
Field Effects: None

Round 8: Death by Aqua Jet!

That is pretty much it.

Speed Order: Alakazam, Azumarill

Rolls: 1554 451 1854 6984 5589 5074

Action 1:

Turn Order: Azumarill, Alakazam (-2)

Azumaill uses Aqua Jet!
Critical Hit Check (625): 1554 (No)
Damage: (4 + 3 + 9 - 4.5)*1 = 11.5
EN Used: 7

Alakazam faints!

Team Fort:


Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Type: Psychic
HP: -12
EN: 1%
Item: Alakazite
Stats: 1/3/8/3/173 SC: 3 WC: 3
Ability: Inner Focus/Synchronize/Magic Guard/Trace
Status: +22% Accuracy, KO'd
Wormadam-Sandy: KO'd


Team FMD:


Azumarill (Female) "Azuzu"
Type: Water / Fairy
HP: 76
EN: 52%
Item: Sea Incense
Stats: 6/4/1/4/50 SC: 2 WC: 3
Ability: Thick Fat / Huge Power / Sap Sipper
Status: Normal

Dusknoir (Female)
Type: Ghost
HP: 0
EN: 30%
Item: Knocked Off
Stats: 5/5/3/5/39 SC: 4 WC: 5
Ability: Pressure / Frisk
Status: -10% Evasion, KO'd

Camerupt: KO'd
Field Effects: None

Fort Colorcastle Sends Out, Equips and Orders
FMD Orders

Ref
 
Did fmd remove SR? Or did that get lost in reformatting? Sorry for not noticing earlier.

Aurumoth @ Expert Belt
Thunder ~ Infestation ~ Thunder

IF bounce, THEN Thunder and push back
IF azu is behind a substitute, THEN thunder and push back
 
Did fmd remove SR? Or did that get lost in reformatting? Sorry for not noticing earlier.
Stealth Rock was never factored into the calculation for Dusknoir send out and wasn't mentioned in the end of round update. What do you guys want me to do?

Ideally, Azumarill would take 12 damage and we will continue the battle. But that would have to be agreed by both of you.
 
Team Fort:


Aurumoth (Male) "Midas"
Type: Bug / Psychic
HP: 110
EN: 100%
Item: Expert Belt
Stats: 5/3/5/3/94 SC: 4 WC: 5
Ability: Weak Armor / No Guard / Illusion
Status: Normal
Wormadam-Sandy: KO'd



Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Type: Psychic
HP: -12
EN: 1%
Item: Alakazite
Stats: 1/3/8/3/173 SC: 3 WC: 3
Ability: Inner Focus/Synchronize/Magic Guard/Trace
Status: +22% Accuracy, KO'd


Team FMD:


Azumarill (Female) "Azuzu"
Type: Water / Fairy
HP: 64
EN: 52%
Item: Sea Incense
Stats: 6/4/1/4/50 SC: 2 WC: 3
Ability: Thick Fat / Huge Power / Sap Sipper
Status: Normal

Dusknoir (Female)
Type: Ghost
HP: 0
EN: 30%
Item: Knocked Off
Stats: 5/5/3/5/39 SC: 4 WC: 5
Ability: Pressure / Frisk
Status: -10% Evasion, KO'd

Camerupt: KO'd
Field Effects: None

Round 9: Bugs and Fairies!

FMD protects Azumarill and Encores Fort's Aurumoth, who is happily Infecting Azumarill.

Speed Order: Aurumoth, Azumarill

Stealth Rock Damage = 12

Rolls: 5337 6725 638 1554 451 1854 6984 5589 5074

Action 1:

Turn Order: Aurumoth, Azumarill

Azumarill uses Protect!
EN Used: 7

Aurumoth uses Thunder!
Damage: (11 + 7.5 - 6 + 2)*1.5 = 21.75
EN Used: 8
EN Used Azumarill: 8.7

Action 2:

Turn Order: Aurumoth, Azumarill

Aurumoth uses Infestation!
Critical Hit Check (625): 5337 (No)
Damage: (4 + 3 + 7.5 - 6)/1.5 = 5.67
EN Used: 4

Azumarill uses Encore!
EN Used: 10

Infestation damage on Azumarill = 2

Action 2:

Turn Order: Aurumoth, Azumarill

Aurumoth uses Infestation!
Critical Hit Check (625): 6725 (No)
Damage: (4 + 3 + 7.5 - 6)/1.5 = 5.67
EN Used: 4

Azumarill uses Substitute (15)!
EN Used: 12

Infestation damage on Azumarill = 2

Team Fort:


Aurumoth (Male) "Midas"
Type: Bug / Psychic
HP: 110
EN: 84%
Item: Expert Belt
Stats: 5/3/5/3/94 SC: 4 WC: 5
Ability: Weak Armor / No Guard / Illusion
Status: Encore (1a)
Wormadam-Sandy: KO'd



Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Type: Psychic
HP: -12
EN: 1%
Item: Alakazite
Stats: 1/3/8/3/173 SC: 3 WC: 3
Ability: Inner Focus/Synchronize/Magic Guard/Trace
Status: +22% Accuracy, KO'd


Team FMD:


Azumarill (Female) "Azuzu"
Type: Water / Fairy
HP: 34
EN: 14%
Item: Sea Incense
Stats: 6/4/1/4/50 SC: 2 WC: 3
Ability: Thick Fat / Huge Power / Sap Sipper
Status: Infestation (2a), Substitute (15 HP)

Dusknoir (Female)
Type: Ghost
HP: 0
EN: 30%
Item: Knocked Off
Stats: 5/5/3/5/39 SC: 4 WC: 5
Ability: Pressure / Frisk
Status: -10% Evasion, KO'd

Camerupt: KO'd
Field Effects: None

FMD Orders
Fort Colorcastle Orders

Ref
 
Do remember Weak Armor. :P
I mean, I'm probably definitely not winning, but remember it anyway.

Chill > Rollout > Rollout
 

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