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Data ASB Policy Committee Vote (06/26/2011)

Discussion in 'ASB' started by Deck Knight, Jun 26, 2011.

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  1. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
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    This thread exists solely for voting among the Smogon ASB Policy Review Committee. Other posts will be moderated with extreme prejudice.

    Discussion is effectively over, now is the time to vote. If you would like to provide reasoning you may do so, however do not attempt to re-argue old battles or go after another position. Do not abstain from any votes, it is your responsibility as a committee member to make a choice. There is no decision cannot be reversed at a later date if it is deemed to have negative effects.

    Committee Members:
    Seven Deadly Sins
    DarkSlay
    Alchemator (filling in while Kaxtar is on leave)
    Flora
    Tortferngatr
    Venser
    smashlloyd20
    GoldenKnight
    Rising_Dusk
    Athenodoros
    Acklow

    Notifications:
    Nature and Hidden Power Change (open)


    1. Allowance of one free Nature change to account for the drastically different mechanics of Speed Natures. A Hidden Power Change will also be allowed on the basis several moves with Accuracy issues are fixed, and HP was used to cover those types.
    Attack List Updates (open)


    2. The Attack List now has Priority for each Attack as well as how they interact in multiple Pokemon battle formats. If you have any questions about how Dig, Fly, etc. work then the answers are in there. Targeting for attacks in Multi-Battles has also been added. A Command List has also been added.
    Profile Formatting Notification (open)


    3. All Players are to implement Active Slots in their profiles, as well as update their information to Ranks and STABs, as those have all changed.

    Here is the Active Slots formatting:

    Active Slots:
    <Battle Slot 1 Link>
    <Battle Slot 2 Link>
    <Battle Slot 3 Link>
    <Tournament Link> (If the user is in a tournament )
    <RP Link (Pokemon RPing)> (If the user is in an RP)
    <Additional RP Links (with Pokemon RPing)>
    <Gym Link> (If the user is in a Gym match [Mechanics TBD later])


    Implementations:
    Reduction of global effects (open)


    Weather and other global effects (Rooms, Gravity, etc.) are reduced from 5 rounds to 4 rounds.
    Torment and Substitute Changes (open)


    Changes to Torment and Substitute:

    Torment: The Pokemon imbues itself with dark energy and torments the foe, preventing the opponent from using using the same attack twice in a row or from using any moves used in the previous round for six (6) actions.

    Attack Power: -- | Accuracy: 100% | Energy Cost: 10 | Effect Chance: -- | Typing: Dark | Priority: 0

    Substitute: The Pokemon siphons 15, 20, or 25 HP of its life force and creates a Substitute. The Substitute can absorb damage and status attacks for the user. When Substitute is constructed, status effects and secondary effects cannot be inflicted. Taunt and Torment ignore this, however.

    Attack Power: -- | Accuracy: -- | Energy Cost: 12 (15 HP), 18 (20 HP), 24 (25 HP)| Effect Chance: -- | Typing: Normal | Priority: 0
    Codifying Effect Priority (open)


    Effects can be tricky to ref depending on when they happen in a round. Here is a listing of priority on effects and the dropping of various counters.

    Beginning of action: Confusion Stage, Speed Tie Flip (if moves are similar speed/complexity. Otherwise simpler moves like Water Gun beat more complicated moves like Surf)

    Beginning of action effects occur before the Pokemon begins that action.

    During action: Bide Activation, Bide Release, Confusion Activation, Confusion Damage, Flinch Activation (except Sky Attack), Paralysis Activation, Sleep Stage, Taunt Activation, Disable Activation, Encore Activation, Magnet Rise Activation, Reflect Activation, Light Screen Activation, Safeguard Activation, Telekinesis Activation.

    During action effects occur as that action is being used. If a Pokemon is faster, they will be able to activate effects like flinch or benefit from defensive actions.

    After action: Poison, Toxic, Leech Seed, Burn, Weather Damage, Partial Trapping Move Damage, Bide Stage, Yawn Stage, Taunt Stage, Disable Stage, Encore Stage, Magnet Rise Stage, Reflect Stage, Light Screen Stage, Telekinesis Stage.

    After action effects occur after both Pokemon have completed their actions.

    Beginning of next action: Sky Attack Flinch

    Sky Attack is the only attack that calculates flinch on the opponent's next action.

    Beginning of round: Global effects used on the last action of the previous round.

    On the third action of a previous round, a global effect will not activate. Instead it is summoned at the beginning of the next round and has its duration for the full span of all rounds relevant rounds.

    End of round: Paralysis Stage, Stat Reset Check, Perish Song Stage, Safeguard Stage, Global Effect Stage.

    End of round effects are resets on paralysis, stats, and reduction in the round counters of global effects, Safeguard, and Perish Song.
    Minor Adjustment to +Spe Natures (open)


    +Speed Natures now have 5 as a minimum on the accuracy boost.
    Burn Mechanics Revisited (open)


    Burn no longer has degrees. It is now a straight -3 BAP reduction in physical attacks, with 2 HP damage at the end of each action.
    Changes to Levitate (open)


    Levitate has always been difficult to navigate because of the number of Pokemon demonstrated to fly/float. Levitate is now treated entirely differently, and has both an ability and a command associated with it. This information is in the Ability List and the Command List.

    Levitate:

    Type: Trait

    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Pokemon with this ability: Gastly, Haunter, Gengar, Koffing, Weezing, Misdreavus, Unown, Vibrava, Flygon, Lunatone, Solrock, Baltoy, Claydol, Duskull, Chimecho, Latias, Latios, Mismagius, Chingling, Bronzor, Bronzong, Carnivine, Rotom, Uxie, Mesprit, Azelf, Cresselia, Giratina (Origin Forme), Tynamo, Eelektrik, Eelektross, Cryogonal, Hydreigon, Rebble, Bolderdash, Stratagem, Nohface.

    Pokemon that have the Levitate Trait without the ability (based on anime precedent, advanced wings, etc.):

    Beedrill, Venomoth, Mew, Celebi, Dustox, Shedinja, Shuppet, Beldum, Jirachi, Deoxys, Victini, Accelgor.

    Levitate Command:

    Pokemon with access to the Levitate Command float or rest at an altitude too low to avoid Seismic Attacks. The seismic activity disrupts their field or concentration and they will be struck unless they use this Command or Magnet Rise. In contrast to Magnet Rise, Levitate Command only lasts for three (3) actions and has an energy cost of 5.

    Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):

    Magnemite, Magneton, Geodude, Staryu, Starmie, Dragonair, Mewtwo, Heracross, Forretress, Scizor, Nincada, Nosepass, Volbeat, Illumise, Banette, Dusclops, Glalie, Metang, Metagross, Magnezone, Froslass, Probopass, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Excavalier, Frillish, Jellicent, Litwick, Lampent, Chandelure, Druddigon, Golett, Golurk, Klink, Klang, Klinklang, Larvesta, Volcarona, Reshiram, Zekrom, Genesect.
    Changes to Bide (open)


    Bide will receive a minor change and will now send back 1.75x the normal damage instead of 2x. The Energy Cost will remain the same. Additionally, Bide has been updated with more complete move data, and Yawn now activates after 2 actions, meaning if used on action 1 against Bide, the Pokemon will fall asleep before it can unleash Bide.

    Bide: The Pokemon braces for impact, quickly forming a white aura around itself. For the next two actions, the Pokemon will absorb any attacks against it, adding its suffering into the aura. On the third action, it will release the energy gathered from Bide, doing 1.75 times (1.75x) the damage received during its use. If Protected or Detected against, Bide will still have an energy cost based on the damage the attack would have done. Bide hits Ghost types as well as Pokemon during Bounce, Dig, Dive, Fly, and Shadow Force. If a Pokemon using Bide is put into Sleep status, Bide will dissipate.

    Attack Power: -- | Accuracy: -- | Energy Cost: 6 + (Calculated Damage to Opponent/2) | Effect Chance: -- | Typing: Normal | Priority: 1 (all phases)


    Voting Slate:
    Changing Speed Divisors (open)


    Changing Speed Divisors:

    This proposal would change the divisors on +Spe natures to accommodate the more realistic speed ranges and allow the cap on Speed to be reached by Fully Evolved Pokemon.

    Speed Nature Calculation: Accuracy increase = (Adjusted Base Speed^2)/Divisor

    The divisors would change to:

    Fully Evolved: 870
    Second of Three: 580
    First of Two: 435
    First of Three: 290

    And the values from the calculation would follow normal rounding rules.

    This results in a buff to Spe natured Pokemon, especially first and middle evolutions. The cap will remain at 30, however now more FE Pokemon will actually reach it (currently only Ninjask and Deoxys-S do). These are the same Pokemon from the last thread with the updated formulas for examples:

    Dratini: (58 * 58)/290 = 11.6, which rounds up to 12. [Dragonair is 11, Dragonite is 10 Acc]

    Aron: (35 * 35)/290 = 4.22, which rounds to 4 (but it gets bumped to the minimum +5) [Lairon is 4 Acc and gets boosted to 5, Aggron is 4 Acc and gets boosted to 5.]

    Cranidos: (67 * 67)/435 = 10.32, which rounds down to 10. (Compare Rampardos which gets a 5 Accuracy boost)

    Ponyta: (104 * 104)/435 = 24.86, which rounds up to 25. (Compare Rapidash, which gets a 17 Accuracy boost)

    Onix: (81 * 81)/435 = 15.08, which rounds to 15 (Compare Steelix, which gets a laughable 2 Accuracy boost now boosted to 5)

    Scyther: (121 * 121)/435 = 33.65, which hits the cap of 30 (Compare Scizor, which is slower and only gets a 6 Accuracy boost)

    Charmeleon: (92 * 92)/580 = 14.59, which rounds up to 15 (Compare Charmander which gets a 19 Acc boost and Charizard, which also gets a 15 Accuracy boost)

    Magneton: (81 * 81)/580 = 11.32, which rounds to 11 (Compare Magnemite which gets an 9 Acc boost and Magnezone, which is slower and only gets a 5 Accuracy boost)

    Kadabra: (121 * 121)/580 = 25.24, which rounds to 25 (Compare Abra which gets 30 (Cap) Acc boost and Alakazam, which gets a 22 Accuracy boost)

    For Fully Evolved Pokemon, this change brings Electrode (140 Base) to +30 Acc, Accelgor breaks the cap, Base 80's get +10 Acc, Base 100's get +15, Base 115's get +20, and Base 130's get +26.

    A YES vote would change the divisors to 870/580/435/290

    A NO vote would keep the divisors at 1000/700/500/350
    Stat Boost Increase (open)


    Stat Boost Increase:

    Increasing Stat Boosts from +1.5 after W/R to +1.75 after W/R. This would change the energy costs of the stronger stat boosters (+3 Boosters, Belly Drum, Shell Smash, Quiver Dance) upward to account for the increased power.

    Provided below is the maximum value of this change compared to the current value:

    Table of damage increase values:

    Value: +1s, +2s, +3s, +4s, +5s, +6s
    1.50: 1.50, 3.00, 4.50, 6.00, 7.50, 9.00
    1.75: 1.75, 3.50, 5.25, 7.00, 8.75, 10.5

    The +6 Values are also the maximum impact (6 actions) of a +1 Boost.

    +2 Stage with maximum impact:

    (N = Null, B = Boosting turn)

    N + B + 3
    3 + 3 + 3
    1.5 + 1.5 + 1.5

    Total 16.5

    N + B + 3.5
    3.5 + 3.5 + 3.5
    1.75 + 1.75 + 1.75

    Total: 19.25

    A YES vote would change the stat boost modifier to 1.75.

    A NO vote would keep the stat boost increase at 1.5.


    Ballot:

    Changing Speed Divisors: YES / NO

    Stat Boost Increase: YES / NO
  2. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    For your convenience:

    Changing Speed Divisors: YES / NO

    Stat Boost Increase: YES / NO

    ---

    As for my verdict:

    Changing Speed Divisors: YES / NO

    Stat Boost Increase: YES / NO
  3. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
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    Changing Speed Divisors

    YES
    / NO

    Stat Boost Increase

    YES
    / NO
  4. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Changing Speed Divisors

    YES
    / NO

    Stat Boost Increase

    YES
    / NO
  5. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

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    Changing Speed Divisors: YES / NO

    Stat Boost Increase: YES / NO
  6. smashlloyd20

    smashlloyd20

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    Changing Speed Divisors: YES / NO

    Stat Boost Increase: YES / NO
  7. Flora

    Flora Yep, that tasted purple!
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    Changing Speed Divisors: YES / NO

    Stat Boost Increase: YES / NO
  8. Kaxtar

    Kaxtar

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    Posting to confirm that Alch is taking my vote due to my recent absence.
  9. Acklow

    Acklow

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    Changing Speed Divisors: YES / NO

    Stat Boost Increase: YES / NO
  10. Venser

    Venser

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    Changing Speed Divisors: YES / NO

    Stat Boost Increase: YES/ NO
  11. Athenodoros

    Athenodoros Official Smogon Know-It-All

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  12. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
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    Changing Speed Divisors: YES / NO

    Stat Boost Increase: YES / NO
  13. Tortferngatr

    Tortferngatr

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    Changing Speed Divisors: YES / NO

    Stat Boost Increase: YES / NO
  14. Kaxtar

    Kaxtar

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    I've got a minute, so I figured I would tally the votes.

    Changing Speed Divisors: 9-2 PASS

    Stat Boost Increase: 8-3 PASS

    All battlers and refs, please take note of these changes; they are effective for all new battles from this point onwards. Nice work this month, everybody, let's keep it up!
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