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ASB Team Tournament R1 End Quote vs Rediamond

Discussion in 'Tournament Arena' started by Wobbanaut, Apr 27, 2012.

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  1. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
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    Hello, if you're not involved, please do not post in this thread until the completion of this battle. Thank you.

    Well We have come here today to spectate the Tournament battle between Rediamond and End Quote. Well that might be true for you but Im here to ref and here are the rules

    3vs3 Singles
    2 Day Player DQ Time (Strict)
    2/3 Day Ref DQ Time (Strict)
    5 Recoveries/5 Chills per Pokemon
    2 Substitutions
    Sequences=OFF
    Switch=KO
    Abilities=ALL
    Items=OFF

    And here are the Squads

    Team Rediamond
    Show Hide

    [​IMG]
    Gengar* [Cloak] (Male)
    Nature: Timid (+Speed, +19% accuracy, -*Att)

    Type:
    Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: Two (-)
    Def: Two
    SpAtt: Five
    SpDef: Three
    Spe+: 127
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Destiny Bond
    Dark Pulse
    Hex
    Nightmare
    Mean Look

    Fire Punch*
    Ice Punch *
    Will-o-Wisp*

    Pain Split
    Magic Coat
    Endure

    Energy Ball*
    Psychic*
    Thunderbolt*
    Shadow Ball
    Sludge Bomb
    Substitute
    Focus Blast
    Venoshock
    Toxic
    Bide
    Taunt
    Torment
    Double Team
    Brick Break
    # of moves: 34

    Show Hide

    [​IMG]
    Heracross [Corpus] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk+: Rank 6
    Def: Rank 3
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

    Attacks: 45
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Ariel Ace
    Brick Break
    Counter
    Megahorn
    Close Combat
    Reversal
    Feint

    Bide
    Revenge
    Flail
    Double Edge
    Focus Punch
    Pursuit

    Vaccum Wave

    Earthquake
    Rock Slide
    Double Team
    Shadow Claw
    Rain Dance
    Frustration
    Smack Down
    Dig
    Rock Tomb
    Return
    Facade
    Rest
    Attract
    Thief
    Focus Blast
    False Swipe
    Fling
    Retaliate
    Giga Impact
    Stone Edge
    Struggle Bug
    Bulldoze
    Swagger
    Substitute

    Show Hide

    [​IMG]
    Gardevoir* [Dreamer] (Female)
    Nature: Bold (+* Defense, -*Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:
    Hp: 100
    Atk-: Rank 2

    Def+: Rank 4
    SpAtk: Rank 5
    SpDef: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

    Attacks: 38
    Growl*

    Healing Wish
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Hypnosis
    Imprison
    Charm
    Future Sight
    Captivate
    Dream Eater

    Will-o-wisp*
    Shadow Sneak*
    Destiny Bond*
    Disable
    Dream Eater
    Encore
    Confuse Ray

    Pain Split
    Magic Coat

    Psycho Shock*
    Psychic*
    Thunderbolt*
    Hidden Power Ground (7)
    Substitute
    Focus Blast
    Taunt
    Light Screen
    Reflect
    Toxic
    Sunny Day
    Hyper Beam
    Shadow Ball
    Rain Dance


    Team End Quote
    Show Hide

    [​IMG]
    Feraligatr(*) Fang (M)
    Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks: (45)

    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Thrash (*)
    Crunch
    Superpower
    Agility
    Screech
    Slash
    Chip Away

    Counter
    Seismic Toss
    Endure
    Mimic
    DynamicPunch
    Spite
    Low Kick

    Dragon Dance (*)
    Aqua Jet (*)
    Mud Sport (*)
    Ice Punch
    Rock Slide

    Dig (*)
    Shadow Claw(*)
    Waterfall (*)
    Double Team
    Rain Dance
    Protect
    Substitute
    Earthquake
    Roar
    Attract
    Dive
    Toxic
    Giga Impact
    Focus Punch
    Aerial Ace
    Dragon Claw
    Swagger
    Avalanche

    Show Hide


    [​IMG]
    Aggron: Galahad (M)
    Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

    Type:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks: (33)

    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Protect
    Heavy Slam
    Metal Burst
    Autotomize

    Magnet Rise
    Mimic
    Endure
    Fire Punch
    Ice Punch
    Counter
    Thunder Wave

    Endeavor
    Head Smash
    Superpower
    Stealth Rock

    Hone Claws
    Shadow Claw
    Earthquake
    Dig
    Sandstorm
    Taunt
    Smack Down
    Attract
    Payback
    Brick Break

    Show Hide


    [​IMG]
    Chandelure: Spook (F)
    Nature: Modest: Adds * to Special Attack, subtracts * from Attack

    Type:

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks: (32)

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Curse
    Pain Split
    Memento
    Inferno
    Hex

    Clear Smog
    Captivate
    Endure

    Taunt
    Shadow Ball
    Flamethrower
    Double Team
    Solarbeam
    Sunny Day
    Telekinesis
    Psychic
    Protect
    Attract
    Hyper Beam
    Fire Blast
    Substitute
    Hidden Power (Fighting: 7)


    Both of you send me you starting mons via Smogon PM
    I flip a coin to detetrmine who goes first
  2. EndQuote

    EndQuote

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    2,358
    Sorry, so which Switch Rules are in effect?
  3. Wobbanaut

    Wobbanaut

    Joined:
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    I was planning to flip the coin after both the mons were sent but I'll do it right now
    Heads = Red
    Tails = EQ

    And I got ..... Tails This match is Switch = KO
  4. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    And

    Rediamond has decided to lead with Cloak the Gengar
    [pimg]94[/pimg]
    End Quote has decided to lead with Fang the Feraligatr
    [pimg]160[/pimg]

    And the RNG is 1=rediamond
    And 2 = EQ

    And it's 1 Rediamond youre up
  5. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    A man in a trench coat faced his opponent, gazing off into space as he thought through the battle. He had read the predictions- they were in his favor this time, but he still had the last battle in his mind, playing over and over. It was much the same- the first round, with his Gengar up against an offensive Pokemon he had little experience fighting, and it was this that worried him.

    He hadn't battled much at all since he took over the Orange League Detective Association, and he wondered if this could be his undoing. Regardless, he raised his head and barked out a small string of words, confident in his Pokemon this time.

    Will-o-Wisp~Thunderbolt~Thunderbolt
    IF Protect Action one, use Double Team (2) and push actions back
    IF Evasive Agility, use Double Team (2) and push actions back
  6. EndQuote

    EndQuote

    Joined:
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    Enable Sheer Force
    Waterfall (To both deal damage and avoid the burn by being cloaked with water) ~ Double Team (4) ~ Crunch
  7. Wobbanaut

    Wobbanaut

    Joined:
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    Messages:
    1,002
    Pre Round
    [pimg]94[/pimg]
    HP 90/en 100
    [pimg]160[/pimg]
    HP 100/en 100

    Calculations
    Show Hide

    Gengar used Will o Wisp -7en
    Hit 4736 yes
    Feraligatr used Waterfall 7+3+4.5=14.5,-5en
    Crit 655 no

    Gengar used Tbolt 10+3 * 1.5 = 19.5da
    Para 8457 no
    Feraligatr used DT -16en

    Gengar used Tbolt
    Real clone 3818 no
    A clone dissasipated
    Feraligatr used Crunch 7+4.5 *1.5 = 17da,-6en
    Crit 1478 no


    Post Round
    [pimg]94[/pimg]
    HP 58/en 75
    [pimg]160[/pimg]
    HP 74/en 73/3 clones/Burned

    I'm so sorry I'm late I didn't have access to WiFi please forgive me the other rounds will go much faster and Red I'm going with Waterfall going through the Will o Wisp irregardless of speed
  8. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
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    I wouldn't normally mind speed, but it did full damage, cost no additional energy, blocked a move almost fifty points faster, and had Sheer Fore (secondary effects) disabled in addition to the fact that it basically adds a new mechanic to a move. That's what I'm annoyed about.

    Edit: So it did reduce damage. But still, it's a ghostly flame, not a physical one. And I would assume that water would have to be flowing in a huge torrent to prevent the move entirely, which it would not be if the attack started fifty points after Gengar.

    And flowing water over a burn hurts, as I can testify from experience (unfortunately), and does not get rid of a burn that is already there, and maybe makes it worse,
  9. EndQuote

    EndQuote

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    I would agree that the incoming Will-O-Wisp would almost certainly reduce the damage done, simply by evaporating some of the water.

    EDIT: While Gengar is faster than Fang, think about the moves themselves.
    Gengar is creating flames that needs to travel through the space between them, Fang is cloaking himself with water, then charging.
    Gengar's speed advantage doesn't mean that much.

    Sheer Force hardly applies, either. Flinch chance or no flinch chance, Fang is still covered by water.
  10. Wobbanaut

    Wobbanaut

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    The burn is not there simply because Waterfall created an artificial water Veil and Ghostly or not WoW is still a Fire type attack so no burn at the moment
  11. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    Yeah, I'm going to have to overturn that. If the speed difference was less then Feraligatr might have had a chance to block it, but there's no way that Feraligatr gets that "shield" up in time to block it when Gengar is that damn fast.
  12. Wobbanaut

    Wobbanaut

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    Well with that official overturn Feraligatr is burnt and I'll fix the calcs
  13. EndQuote

    EndQuote

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    2,358
    If I had known that the speed of the move would affect it, I would have used Aqua Jet.
    I asked on IRC at the time and they said:

    16:06: EndQuote: Would Waterfall protect against an oncoming Will-O-Wisp?
    16:06: EndQuote: It did in my first-ever CAP ASB battle.
    16:06: dogfish44: If you used it specifically to do so, I'd half waterfall damage and negate burn
    16:06: smashlloyd20: same

    Because Fang literally just has to cloak himself with water, while Gengar needs to summon ghostly flames, take aim, and launch them across the space between the two battlers, I thought it would work.
    I had both precedent and two well-known figures in ASB agreeing with me.
    May I reorder, as I issued orders off of apparently incorrect data?
  14. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    This is why I hate ref's discretion stuff -_-

    OK, so seeing as EndQuote had no reason to believe this wouldn't work, the fairest thing to do will be to redo the round; Red will reorder then EndQuote will reorder, and Waterfall will NOT block Will-O-Wisp unless the speed difference is much smaller. It's up to Wobbanaut if Aqua Jet will work though.
  15. Rediamond

    Rediamond

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    3,168
    There's only one thing to do...

    COUNTER RP-BS!!!!!!!!!!!!!!!!!!

    Taunt~Will-o-Wisp~Thunderbolt

    IF Protect action one, use Double Team (4). Do not push actions back.
    IF damaging water move to create a shield on an action where you would use Will-o-Wisp, use Thunderbolt, which should be amplified by the watery shield (2, 3 damage), and push actions back
  16. EndQuote

    EndQuote

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    Evasive Agility ~ Double Team (4) ~ Crunch
    Enable Sheer Force
    Being burned is going to suck, but there's not much we can do about it.
  17. Wobbanaut

    Wobbanaut

    Joined:
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    Messages:
    1,002
    Pre Round
    [pimg]94[/pimg]
    HP:90/EN:100
    [pimg]160[/pimg]

    Calculations
    Show Hide

    Feraligatr used Agility -7en
    Gengar used Taunt -10en

    Gengar used Will o Wisp -7en
    Hit 9492 no Oh the irony
    Feraligatr used Double Team -16en

    Gengar used Tbolt -7en
    Hit 6165 no
    A clone dissasipated
    Feraligatr used Crunch 10+4.5*1.5=22da,-6en
    Crit 2108


    This is Irony

    [pimg]94[/pimg]
    HP:68/EN:76
    [pimg]160[/pimg]
    HP:100/EN:71/3 clones
  18. EndQuote

    EndQuote

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    Sorry for the delay, though I still think I'm inside DQ.

    Bite ~ Crunch ~ Bite


    IF Gengar has Double Team clones up on any action, THEN use Rock Slide.
    If you have no clones up and are not Taunted or Tormented and have not already used Double Team this round, use Double Team (4).

    Keep Sheer Force Enabled.
  19. Rediamond

    Rediamond

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    Bad fortune is not to be feared, but expected and planned around. He'd been battling long enough to know this. He'd also been battling long enough to learn three other lessons.

    Always learn from your losses, never show any mercy, and always be prepared for the endgame. He'd learned those last tournament. Now it was time to teach another.

    "..."

    Bide (Start)~Bide (Hold)~Bide (Release)

    Bide strikes through all attempts to evade it. It is inevitable retribution that can not be avoided. Very fitting, I suppose.
  20. EndQuote

    EndQuote

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    I'm sorry, what?

    EDIT: My mistake, you're right.
    I feel like the biggest idiot in the world right now.
    I literally decided against subbing against Bide, simply because I "had double team clones up"
  21. Rediamond

    Rediamond

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  22. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

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    Messages:
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    I shall be subreffing this~

    Pre-round:
    [​IMG]
    Gengar (M)
    HP:
    68
    EN: 76
    SPE: 127
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Feraligatr (M)
    HP:
    100
    EN: 71
    SPE: 78
    STAT: N/A
    OTHR: Double Team (3 clones)

    Gengar, sensing that it's at a disadvantage against Feraligatr and its clones, braces itself with a Bide. Feraligatr charges straight into this trap, unleashing a boosted Bite and Crunch while Gengar stores energy. Gengar then strikes back, shooting the aura at Feraligatr for massive damage. Feraligatr then attacks with one last Bite, leaving Gengar severely wounded, but still conscious... for now.

    Calculations (open)
    Action 1:
    Gengar used Bide!
    Feraligatr used Bite!
    RNG Roll (To-Crit) [<=625 Crit]: 8999/10000 (No)
    (6+2+(7.5-3))*1.5 = 18.75 damage
    -4 energy

    Action 2:
    Gengar is storing energy!
    Feraligatr used Crunch!
    RNG Roll (To-Crit) [<=625 Crit]: 8302/10000 (No)
    (8+2+(7.5-3))*1.5 = 21.75 damage
    -6 energy

    Action 3:
    Gengar released energy!
    40.5*1.75 = 70.875 damage
    -41.4375 energy
    Feraligatr used Bite!
    RNG Roll (To-Crit) [<=625 Crit]: 5718/10000 (No)
    (6+2+(7.5-3))*1.5 = 18.75 damage
    -4 energy


    Post-round:
    [​IMG]
    Gengar (M)
    HP:
    9
    EN: 35
    SPE: 127
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Feraligatr (M)
    HP:
    29
    EN: 57
    SPE: 78
    STAT: N/A
    OTHR: N/A
  23. Rediamond

    Rediamond

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    Endure~Thunderbolt~Energy Ball

    IF Endure, use Toxic and push actions back.
    IF Evasive Agility, use Double Team (4)

    I'm fairly sure that I have a remote chance of maybe pulling this.
  24. EndQuote

    EndQuote

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    Roar ~ Aqua Jet ~ Aqua Jet

    11:55: EndQuote: Does Roar get rid of Endure?
    11:55: Objection: in switch=ko, yes

    Not only did I ask on IRC, but I have precedent.
  25. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

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    Pre-round:
    [​IMG]
    Gengar (M)
    HP:
    9
    EN: 35
    SPE: 127
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Feraligatr (M)
    HP:
    29
    EN: 57
    SPE: 78
    STAT: N/A
    OTHR: N/A

    Gengar, who knows it barely has any health left, attempts to Endure to keep itself from fainting. However, Feraligatr sees this and unleashes a Roar that frightens Gengar and causes it to stop bracing itself. Feraligatr then follows up with an Aqua Jet boosted by its Torrent ability, and knocks Gengar out!

    Calculations (open)
    Action 1:
    Gengar used Endure!
    Other Change: Endure (Gengar)
    -15 energy
    Feraligatr used Roar!
    -7 energy

    Action 2:
    Feraligatr use Aqua Jet!
    RNG Roll (To-Crit) [<=625 Crit]: 4646/10000 (No)
    (4+3+2+(7.5-3)) = 13.5 damage
    Gengar fainted!
    -3 energy


    Post-round:
    [​IMG]
    Gengar (M)
    HP:
    KO
    EN: KO
    SPE: 127
    STAT: N/A
    OTHR: N/A

    [​IMG]
    Feraligatr (M)
    HP:
    29
    EN: 47
    SPE: 78
    STAT: N/A
    OTHR: N/A
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