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ASB Team Tournament round 1: Destiny Warrior vs. TheWolfe

Discussion in 'Tournament Arena' started by The Wanderer, Apr 27, 2012.

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  1. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Good evening, ladies and gentlemen! Tonight's battle pits Darkwing's Ducks vs. the Cookie Crisp Corgis - in particular, the triples division!



    And tonight's warriors are...

    Destiny Warrior:
    Scrafty(*) (open)
    [​IMG]

    Scrafty (Twoarms)(Male)

    Type:

    Dark: Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Adamant Nature(+Atk, -SpA)

    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities
    Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Dream World Ability: Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*
    Crunch
    Hi Jump Kick
    Focus Punch
    Facade
    Head Smash
    Scary Face
    Rock Climb

    Rock Slide*
    Dig*
    Bulk Up*
    Taunt
    Toxic
    Rest
    Stone Edge
    Protect
    Torment
    Substitute

    Drain Punch*
    Fake Out*
    Ice Punch*
    Dragon Dance
    Counter
    Zen Headbutt
    Fire Punch
    Thunderpunch
    Staraptor(*) (open)

    [​IMG]
    Staraptor (Rath)(Male)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    Adamant Nature(+Atk, -SpA)

    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities
    Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Reckless(Dream World Ability)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.


    Attacks:
    Tackle*
    Growl*
    Quick Attack*
    Wing Attack*
    Double Team*
    Endeavour*
    Whirlwind*
    Aerial Ace*
    Brave Bird
    Close Combat
    Agility

    FeatherDance*
    Foresight*
    Roost*
    Protect
    Substitute

    Pluck*
    Work Up*
    Facade*
    Fly
    Giga Impact
    U-turn
    Pursuit
    Double-Edge
    Revenge
    Endure

    Tailwind
    Sky Attack
    Cyclohm (open)

    [​IMG]
    Brainstorm [Cyclohm][Male]

    Types
    Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities
    Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    Timid Nature(+Spe, -Atk)
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92(+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    9.7% flat acc boost

    EC: 9/9
    MC: 0
    DC: 5/5

    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Twister
    Double Hit
    Spark
    Slack Off
    Hurricane
    Discharge
    Hyper Beam
    Zap Cannon

    Dragon Dance
    Dragon Rush
    Magnet Rise
    Hydro Pump
    Heal Bell
    Signal Beam
    Endure
    Shock Wave

    Flamethrower
    Thunderbolt
    Surf
    Trick Room
    Dragon Pulse
    Blizzard
    Fire Blast
    Thunder
    Protect
    Substitute
    Thunder Wave
    Light Screen
    Ice Beam
    Torment
    Volt Switch

    Draco Meteor
    Nidoking (open)

    [​IMG]
    NRG(Nidoking)(Male)

    Type
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats
    Rash Nature(+SpA, -SpD)
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2(-)
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities
    Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Leer
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Focus Energy
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Flatter

    Counter
    Sucker Punch
    Poison Tail
    Disable
    Focus Punch
    Aqua Tail
    Head Smash
    Endure
    DynamicPunch

    Venoshock
    Thunder
    Blizzard
    Ice Beam
    Slime Wave
    Flamethrower
    Earthquake
    Sludge Bomb
    Rock Slide
    Substitute
    Taunt
    Dig
    Dragon Tail
    Smack Down
    Avalanche

    Super Fang
    Bide
    Lovely Kiss
    Jelllicent (open)

    [​IMG]
    Water Hazard(Jellicent)(Male)

    Types
    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Modest Nature(+1 SpA, -1 Atk)
    Stats
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities
    Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
    Cursed Body(Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp(Innate)(DW)(Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks
    Bubble
    Water Sport
    Absorb
    Night Shade
    Bubblebeam
    Recover
    Water Pulse
    Hydro Pump
    Water Spout
    Wring Out
    Rain Dance
    Hex
    Ominous Wind
    Brine

    Acid Armor
    Confuse Ray
    Pain Split

    Ice Beam
    Shadow Ball
    Energy Ball
    Will-O-Wisp
    Scald
    Hidden Power Fire 7
    Taunt
    Psychic
    Trick Room
    Protect
    Toxic
    Blizzard
    Hyper Beam
    Safeguard
    Sludge Bomb
    Flash
    Psych Up
    Substitute
    Swagger
    Surf
    Double Team


    VS.

    TheWolfe:
    Roy the Blaziken (open)
    [​IMG]
    Roy - Blaziken (M)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
    Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    KOs: 8

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
    Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 + 10 accuracy
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Aerial Ace
    -Baton Pass
    -Blaze Kick
    -Bounce
    -Brave Bird
    -Counter
    -Dig
    -Double Kick
    -Earthquake
    -Ember
    -Endure
    -Featherdance
    -Feint
    -Fire Pledge
    -Fire Punch
    -Fire Spin
    -Flame Charge
    -Flamethrower
    -Flare Blitz
    -Focus Energy
    -Focus Punch
    -Growl
    -Hi Jump Kick
    -Hidden Power: Ice 7
    -Knock Off
    -Low Kick
    -Overheat
    -Peck
    -Protect
    -Quick Attack
    -Reversal
    -Rock Slide
    -Sand-Attack
    -Scratch
    -Shadow Claw
    -Sky Uppercut
    -Solarbeam
    -Substitute
    -Sunny Day
    -Toxic

    Total Moves: 40
    Hype Dog the Swampert (open)
    [​IMG]
    Hype Dog - Swampert (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    KOs: 9

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Avalanche
    -Bide
    -Brick Break
    -Bulldoze
    -Counter
    -Earth Power
    -Earthquake
    -Endeavor
    -Endure
    -Foresight
    -Growl
    -Hidden Power: Electric 7
    -Ice Beam
    -Ice Punch
    -Mirror Coat
    -Mud Bomb
    -Mud Shot
    -Mud-Slap
    -Mud Sport
    -Muddy Water
    -Protect
    -Rain Dance
    -Refresh
    -Roar
    -Rock Smash
    -Scald
    -Stone Edge
    -Substitute
    -Tackle
    -Toxic
    -Uproar
    -Water Gun
    -Water Pledge
    -Waterfall
    -Whirlpool
    -Wide Guard
    -Yawn

    Total Moves: 37
    Jennie June the Gardevoir (open)
    [​IMG]
    Jennie June - Gardevoir (F)
    Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack)
    Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    KOs: 7

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Calm Mind
    -Confusion
    -Destiny Bond
    -Disable
    -Double Team
    -Dream Eater
    -Encore
    -Energy Ball
    -Future Sight
    -Growl
    -Heal Bell
    -Heal Pulse
    -Healing Wish
    -Helping Hand
    -Hypnosis
    -Light Screen
    -Lucky Chant
    -Magical Leaf
    -Memento
    -Pain Split
    -Protect
    -Psychic
    -Psyshock
    -Reflect
    -Shadow Ball
    -Signal Beam
    -Taunt
    -Teleport
    -Thunderbolt
    -Toxic
    -Trick Room
    -Will-o-Wisp
    -Wish

    Total Moves: 34
    Serenity the Togekiss (open)
    [​IMG]
    Serenity - Togekiss (F)
    Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    KOs: 8
    Original Trainer: rickheg

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    Togekiss
    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    -Air Slash
    -AncientPower
    -Aura Sphere
    -Bestow
    -Charm
    -Encore
    -Extrasensory
    -Extremespeed
    -Flamethrower
    -Follow Me
    -Grass Knot
    -Growl
    -Heal Bell
    -Helping Hand
    -Hyper Beam
    -Light Screen
    -Metronome
    -Morning Sun
    -Nasty Plot
    -Protect
    -Psycho Shift
    -Reflect
    -Roost
    -Safeguard
    -Shadow Ball
    -Sky Attack
    -Sunny Day
    -Sweet Kiss
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Wish
    -Yawn

    Total Moves: 33
    antitina the Krillowatt (open)
    [​IMG]
    antitina - Krillowatt (F)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
    Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    KOs: 4

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin: (Dream World) LOCKED.

    Stats:
    HP: 125
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 0/5

    Attacks:
    -Aqua Jet
    -Bubble
    -Charge
    -Confuse Ray
    -Counter
    -Detect
    -Discharge
    -Double Team
    -Earth Power
    -Earthquake
    -Helping Hand
    -Ice Beam
    -Ice Shard
    -Icy Wind
    -Imprison
    -Me First
    -Mirror Coat
    -Safeguard
    -Scald
    -Surf
    -Tackle
    -Thunder
    -Thunderbolt
    -Thundershock
    -Volt Switch

    Total Moves: 25


    Now then, if you gentlemen would PM me who you'll be starting with, we can get started!
  2. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Evening, folks! I've just gotten word of what pokemon both trainers will be using, and here they are!
    Pre-battle (open)
    Destiny Warrior:
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | Rath
    HP: 110 | HP: 110 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 92 | Spe: 60 | Spe: 100
    Shield Dust | Water Absorb | Intimidate
    Static | Cursed Body | Reckless
    Overcoat | Damp | None
    No ailments | No ailments | No ailments
    +10 Acc | No stat changes | No stat changes
    No other | No other | No other

    VS.

    TheWolfe:
    [​IMG] | [​IMG] | [​IMG]
    Hype Dog | Serenity | antitina
    HP: 110 | HP: 100 | HP: 125
    EN: 100 | EN: 100 | EN: 100
    Spe: 52 | Spe: 82 | Spe: 105
    Torrent | Hustle (OFF) | Trace
    Damp | Serene Grace | Magic Guard
    None | Super Luck | Locked
    No ailments | No ailments | No ailments
    -10 Eva, -1 Atk | -1 Atk | -1 Atk
    No other | No other | No other


    Now then, time to flip a coin to see who posts first (Heads = DW):

    It's heads! Destiny warrior gets first post!

    Order:
    DW gives orders
    Wolfe gives orders
    I ref

    FIGHT!
  3. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Alright, we need to follow a system of prioritising...maybe.

    Cyclohm: Thunderbolt Togekissx2
    IF Togekiss is the target of a successful self-protecting/evasive move that is in effect when you are to move, THEN replace that action with Hydro Pump Swampert.
    IF Sub 1 has been activated AND Swampert uses Mirror Coat, replace that action with SThunder Wave Krilowatt.
    IF Togekiss is KO'd, replace all remaining actions with Hydro Pump Swampert.

    Jellicent: Ice Beam Togekissx2
    IF Togekiss is the target of a successful self-protecting/evasive move that is in effect when you are to move, THEN replace that action with Energy Ball Swampert.
    IF Sub 1 has not been activated AND Togekiss uses Roost, replace that action with Scald Togekiss.
    IF Togekiss is KO'd replace all remaining actions with Hydro Pump Swampert.

    Staraptor: Brave Bird Togekissx2
    IF Togekiss is the target of a successful self-protecting/evasive move that is in effect when you are to move, THEN replace that action with Fly Swampert.
    IF Sub 1 has not been activated AND Togekiss uses Roost, THEN replace that action with Close Combat Togekiss.
    IF Togekiss is KO'd replace all remaining actions with Fly Swampert.
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "...Enough stalling! It's time to stand up and face the music!"

    Hype Dog: Mirror Coat + Mirror Coat @Jellicent ~ Cooldown

    Serenity: Protect ~ Thunder Wave @Staraptor
    Sub: IF antitina is paralyzed by A2, THEN use Heal Bell.

    antitina: Double Team (4 clones) ~ Thunderbolt + Thunderbolt @Jellicent


    Note: Disregard this post. Please use the updated post below. Thanks.
  5. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    EDIT: Wait, really? Alright then, my apologies. In any case, Wolfe's reordered, so I'll go with that.
  6. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    It's possible. It has a return damage of time 2.25. I'll delete this post, and others related to the incident after its resolved.
  7. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    New commands:

    Togekiss: Protect ~ Ancientpower @Staraptor
    Swampert: Avalanche + Avalanche @Staraptor ~ cooldown
    Krillowatt: (Trace Staraptor's Intimidate) Double Team (4 images) ~ Thunderbolt + Thunderbolt @Staraptor
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Destiny Warrior:
    OAAOA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | Rath
    HP: 110 | HP: 110 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 92 | Spe: 60 | Spe: 100
    Shield Dust | Water Absorb | Intimidate
    Static | Cursed Body | Reckless
    Overcoat | Damp | None
    No ailments | No ailments | No ailments
    +10 Acc, -1 Atk | -1 Atk | -1 Atk
    No other | No other | No other

    VS.

    TheWolfe:
    OAOAA
    [​IMG] | [​IMG] | [​IMG]
    Hype Dog | Serenity | antitina
    HP: 110 | HP: 100 | HP: 125
    EN: 100 | EN: 100 | EN: 94
    Spe: 52 | Spe: 80 | Spe: 105
    Torrent | Hustle (OFF) | Trace (Intimidate, 6 actions)
    Damp | Serene Grace | Magic Guard
    None | Super Luck | Locked
    No ailments | No ailments | No ailments
    -10 Eva, -1 Atk | -1 Atk | -1 Atk
    No other | No other | No other


    Round 1: Death on Two Actions
    ♫Challenger Invited

    And they're off! Normally with this lineup, Wolfe's Krillowatt would go first, but instead his Togekiss Serenity decides to take advantage of sub abuse and Protects against any incoming attacks! The oddly-uncapitalized antitina now gets her turn, filling the eyes of her enemies with that Double-vision and now it looks like there's a whole Team of Krillowatts ready to attack! As DW's Staraptor, Rath, flies up to cause all sorts of trouble, his two compatriots gang up on Wolfe's Swampert, Hype Dog, with a Hydro Pump from Brainstorm the Cyclohm, while Water Hazard the Jellicent drops a much more painful Energy Ball. Rath continues this coordinated strike against Hype Dog by Flying right into him...and right into the combo he had been charging up. Like an angry GM, Hype Dog declares that Glaciers Fall, Rath Dies, but all the Swampert manages to do is grievously wound him.

    Once again, antitina does not get the initiative, instead charging up for some kind of attack. Instead, Rath gets the first move, rushing right into Serenity with Brave Bird! DW seems to be ganging up on her, as Brainstorm and Water Hazard drop a Thunderbolt and an Ice Beam on the hapless Togekiss, respectively. It looks like Wolfe is going for a kill, though, as Serenity smacks Rath around with Ancient Power, and the horde of Krillowatt illusions that is antitina combines a pair of thunderbolts to finish him off with Plasma Beam!

    And Hype Dog can do nothing, as he must cool down.

    First blood goes to TheWolfe, but two of his pokemon are already badly injured. This could still go either way, folks!

    Calculations (open)
    Order: Krillowatt, Staraptor, Cyclohm, Togekiss, Jellicent, Swampert

    Action 1 (Priority: Togekiss, Krillowatt, Staraptor, Cyclohm, Jellicent, Staraptor, Swampert)
    Serenity used Protect!
    Serenity protected herself!
    antitina used Double Team!
    antitina made four clones!
    Rath flew up high!
    Brainstorm used Hydro Pump! (Target: Swampert)
    -Hit chance: Irrelevant due to nature = Hit
    -Crit chance (Crit <= 625 unless stated otherwise): 6382 = NOPE.
    -Damage: 12 + 6 - 4.5 = 13.5 damage
    Water Hazard used Energy Ball! (Target: Swampert)
    -Hit chance: Irrelvant = Hit
    -Crit chance: 910 = OHHHHHHHHHH...
    -Damage: (8 + 6 - 4.5) * 2.25 = 21.38 damage!
    -Effect chance (-1 SpD <= 1000): 8375 = NOPE.
    Rath used Fly! (Target: Swampert)
    -Hit chance: Irrelevant due to nature = Hit
    -Crit chance: 6017 = NOPE.
    -Damage: 9 + 3 + 8.5 - 4.5 - 1.75 = 14.25 damage
    Hype Dog used Glaciers Fall, Rath Dies! (Target: Staraptor)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9164 = NOPE.
    -Damage: (((12 * 2.25) + 7.5 - 4.5) * 2.25) - 1.75 = 65.75 DAMAGE!!!
    -Energy cost: (8 + 12) * 1.75 = 35 EN
    Numbers:
    -Cyclohm: -8 EN
    -Jellicent: -6 EN
    -Staraptor: -67.5(Holy shit!) HP, -10 EN
    -Swampert: -49.13(Holy shit!) HP, -35 EN
    -Togekiss: -6 EN
    -Krillowatt: -16 EN

    Action 2 (Priority: Staraptor, Cyclohm, Togekiss, Jellicent, Swampert, Krillowatt)
    Rath used Brave Bird! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 4026 = NOPE.
    -Damage: 12 + 2 + 3 + 8.5 - 6 - 1.75 = 17.75 damage
    -Recoil: 17.75 / 3 = 5.92 damage
    -Energy cost: 7 + (2 / 2) - 1 = 7 EN
    Brainstorm used Thunderbolt! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 7404 = NOPE.
    -Damage: (10 + 3 + 6 - 6) * 1.5 = 19.5 damage
    -Effect chance (Paralyzed <= 1000): 2811 = NOPE.
    Serenity used Ancientpower! (Target: Staraptor)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 7778 = NOPE.
    -Damage: (6 + 7.5 - 3) * 1.5 = 15.75 damage
    -Effect chance (+1 all stats <= 2000): 1889 = YUP.
    Serenity's Attack, Defense, Special Attack, Special Defense, and Speed all rose! (+1 to Atk, Def, SpA, SpD, and Spe, 1 round)
    Water Hazard used Ice Beam! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 5411 = NOPE
    -Damage: ((10 + 6 - 6) * 1.5) -1.75 = 13.25 damage
    -Effect chance (Frozen <= 1000): 4651 = NOPE.
    Hype Dog must cool down!
    Krillowatt used Plasma Beam! (Target: Staraptor)
    -Hit chance: Irrelevant = Hit
    -Crit chance: I don't think it really matters at this point = NOPE.
    -Damage: ((10 * 2.25) + 3 + 6 - 3) * 1.5 = 42.75 DAMAGE!!!
    -Energy cost: ((7 + 11) * 1.75) - 1 = 30.5 EN
    Rath fainted!
    Numbers:
    -Cyclohm: -6 EN
    -Jellicent: -7 EN
    -Staraptor: -32.5(Ouch!) HP, -7 EN
    -Swampert: No changes
    -Togekiss: -50.5(Holy shit!) HP, -4 EN
    -Krillowatt: -30.5 EN

    Final numbers:
    -Cyclohm: -14 EN
    -Jellicent: -13 EN
    -Staraptor: -100 HP, -17 EN
    -Swampert: -49 (49.13) HP, -35 EN
    -Togekiss: -51 (50.5) HP, -10 EN
    -Krillowatt: -47 (46.5) EN

    End Round 1 (open)
    Destiny Warrior:
    OXAOA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | Rath
    HP: 110 | HP: 110 | HP: KO
    EN: 86 | EN: 87 | EN: 83
    Spe: 92 | Spe: 60 | Spe: 100
    Shield Dust | Water Absorb | Intimidate
    Static | Cursed Body | Reckless
    Overcoat | Damp | None
    No ailments | No ailments | Faint
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    No other | No other | No other

    VS.

    TheWolfe:
    OAOAA
    [​IMG] | [​IMG] | [​IMG]
    Hype Dog | Serenity | antitina
    HP: 61 | HP: 49 | HP: 125
    EN: 65 | EN: 90 | EN: 47
    Spe: 52 | Spe: 140 (80 * 1.75) | Spe: 105
    Torrent | Hustle (OFF) | Trace (Intimidate, 4 actions)
    Damp | Serene Grace | Magic Guard
    None | Super Luck | Locked
    No ailments | No ailments | No ailments
    -10 Eva, -1 Atk | -1 Atk, Ancientpower (+1 all stats, 1 round) | -1 Atk
    No other | No other | Cooldown, Double Team (4 clones)


    What's your next mon, DW?
  9. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Kinda knew that was going to happen...

    Going with Scrafty.
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    Swampert: Scald @Scrafty ~ Scald @Scrafty
    Sub: IF Swampert hits under 25% HP by A1, THEN use Endeavor @Scrafty
    Sub (2): IF Scrafty is the target of a successful self-protecting move during your action, THEN use Earth Power @Cyclohm.

    Togekiss: Air Slash @Scrafty ~ Air Slash @Scrafty
    Sub (2): IF Scrafty is the target of a successful self-protecting move during your action, THEN use Tri Attack @Cyclohm.

    Krillowatt Cooldown ~ Scald @Scrafty
    Sub: IF Scrafty is the target of a successful self-protecting move during your action, THEN use Ice Beam @Cyclohm.
    Sub: IF Scrafty is already burned by A2, THEN use Thunderbolt @Scrafty.
  11. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Alright, let's see...

    Scrafty: Fake Out Swampert~Fake Ice Punch(Fake Out + Ice Punch) Togekiss

    Both attacks involve hands so I figure it's legal...

    Jellicent: Energy Ballx2 Swampert

    Cyclohm: Dragon Pulse Swampert~Shock Cannon(Shock Wave + Zap Cannon) Togekiss
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Destiny Warrior:
    AXAOA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | Twoarms
    HP: 110 | HP: 110 | HP: 100
    EN: 86 | EN: 87 | EN: 100
    Spe: 92 | Spe: 60 | Spe: 58
    Shield Dust | Water Absorb | Shed Skin
    Static | Cursed Body | Moxie
    Overcoat | Damp | Intimidate
    No ailments | No ailments | No ailments
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    No other | No other | No other

    VS.

    TheWolfe:
    OAOAA
    [​IMG] | [​IMG] | [​IMG]
    Hype Dog | Serenity | antitina
    HP: 61 | HP: 49 | HP: 125
    EN: 65 | EN: 90 | EN: 47
    Spe: 52 | Spe: 140 (80 * 1.75) | Spe: 105
    Torrent | Hustle (OFF) | Trace (Intimidate, 4 actions)
    Damp | Serene Grace | Magic Guard
    None | Super Luck | Locked
    No ailments | No ailments | No ailments
    -10 Eva, -2 Atk | -2 Atk, Ancientpower (+1 all stats, 1 round) | -2 Atk
    No other | No other | Cooldown, Double Team (4 clones)


    Round 2: I'm gonna combo your [noun]!

    We're back, ladies and gents! DW has just sent out his Scrafty, Twoarms, which proceeds to intimdate Wolfe's team even further as well as Fake Hype Dog Out, preventing him from making any moves! This also stops Serenity from scoring a flinch as she Air Slashes the naughty lizard. antitina can't do anything at the moment, leaving Hype Dog helpless as Brainstorm and Water Hazard Dragon Pulse and Energy Ball him, respectively.

    A little bit butthurt from that last air slash, Twoarms combines Fake Out with Ice Punch to give Serenity a Cold Spook! Unfortunately, Fake Out's combination type has the priority, meaning the attack ends up being normal-type, but the Scrafty still manages to scare his target. Able to move again, antitina punishes Twoarms for his insolence by Scalding him with white-hot steam, but is unable to burn him. Before Hype Dog can get in an attack, he's struck down by another Energy Ball from Water Hazard, while Brainstorm combines the unmissable Shock Wave with the VERY missable Zap Cannon to guarantee Serenity's paralysis as he fires a devastating Shock Cannon!

    Looks like Wolfe's advantage at the end of last round has completely turned around. Can he find a way out of this predicament? Find out after these messages!

    Calculations (open)
    Order: Togekiss, Krillowatt, Cyclohm, Jellicent, Scrafty, Swampert

    Action 1 (Priority: Scrafty, Togekiss, Krillowatt, Cyclohm, Jellicent, Swampert)
    Twoarms used Fake Out! (Target: Swampert)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9566 = NOPE.
    -Damage: 4 + 6 - 4.5 = 5.5 damage
    -Effect chance: Irrelevant = Flinch
    Serenity used Air Slash! (Target: Scrafty)
    -Hit chance (Hit <= 9500): 3974 = Hit
    -Crit chance: 9618 = NOPE.
    -Damage: ((8 + 3 + 7.5 - 6) * 1.5) + 1.75 = 20.5 damage!
    -Effect chance: Irrelevant = NOPE.
    antitina must cool down!
    Brainstorm used Dragon Pulse! (Target: Swampert)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 4793 = NOPE.
    -Damage: 9 + 3 + 6 - 4.5 = 13.5 damage
    Water Hazard used Energy Ball! (Target: Swampert)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 6180 = NOPE.
    -Damage: (8 + 6 - 4.5) * 2.25 = 21.38 damage!
    -Effect chance (-1 SpD <= 1000): 1488 = NOPE.
    Hype Dog flinched and couldn't move!
    Numbers:
    -Cyclohm: -6 EN
    -Jellicent: -6 EN
    -Scrafty: -20.5(!) HP, -4 EN
    -Swampert: -40.38(Holy shit!) HP
    -Togekiss: -5 EN
    -Krillowatt: No changes

    Action 2 (Priority: Scrafty, Togekiss, Krillowatt, Jellicent, Swampert, Cyclohm
    Twoarms used Cold Spook! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 7935 = NOPE.
    -Damage: 10 + 6 - 6 - 1.75 = 8.25 damage
    -Effect chance (Freeze <= 1000): 5869 = NOPE.
    -Effect chance 2: Irrelevant = Flinch
    -Energy cost: (14) * 1.5 = 21 EN
    Serenity flinched and couldn't move!
    antitina used Scald! (Target: Scrafty)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 7372 = NOPE.
    -Damage: 8 + 3 + 6 - 6 = 11 damage
    -Effect chance (Burn <= 3000): 8990 = NOPE.
    Water Hazard used Energy Ball! (Target: Swampert)
    -Hit chance: Irrelevant = Hit
    -Crit chance: I don't think it matters at this point = NOPE.
    -Damage: (8 + 6 - 4.5) * 2.25 = 21.38 damage!
    Hype Dog fainted!
    Brainstorm used Shock Cannon! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 8209 = NOPE.
    -Damage: ((18 + 3 + 6 - 6) * 1.5) - 1.75 = 29.75 damage!
    -Effect chance: Irrelevant = Paralyzed
    Serenity was paralyzed! (25%)
    -Energy cost: (13 * 1.5) - 1 = 18.5 EN
    Numbers:
    -Cyclohm: -18.5 EN
    -Jellicent: -10 EN
    -Scrafty: -11 HP, -21 EN
    -Swampert: -20.62(!) HP
    -Togekiss: -38(Ouch!) HP
    -Krillowatt: -5 EN

    Final numbers:
    -Cyclohm: -25 (24.5) EN
    -Jellicent: -16 EN
    -Scrafty: -32 (31.5) HP, -25 EN
    -Swampert: -61 HP
    -Togekiss: -38 HP, -5 EN
    -Krillowatt: -5 EN

    End Round 2 (open)
    Destiny Warrior:
    AXAOA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | Twoarms
    HP: 110 | HP: 110 | HP: 68
    EN: 61 | EN: 71 | EN: 75
    Spe: 92 | Spe: 60 | Spe: 58
    Shield Dust | Water Absorb | Shed Skin
    Static | Cursed Body | Moxie
    Overcoat | Damp | Intimidate
    No ailments | No ailments | No ailments
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    Cooldown | No other | Cooldown

    VS.

    TheWolfe:
    OXOAA
    [​IMG] | [​IMG] | [​IMG]
    Hype Dog | Serenity | antitina
    HP: KO | HP: 11 | HP: 125
    EN: 65 | EN: 85 | EN: 42
    Spe: 52 | Spe: 20 (80 / 4) | Spe: 105
    Torrent | Hustle (OFF) | Trace (Intimidate, 2 actions)
    Damp | Serene Grace | Magic Guard
    None | Super Luck | Locked
    Faint | No ailments | No ailments
    -10 Eva | -2 Atk | -2 Atk
    No other | No other | Double Team (4 clones)


    Wolfe, let's see your new pokeyman!
  13. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Just to let you know, Ancientpower's boosts are supposed to last for four 4 actions, not two. I'll be using this guy to fill Hype Dog's spot too:

    [​IMG]
    Roy - Blaziken (M)
  14. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Cyclohm: Cooldown(Chill)~Thunderbolt Blaziken
    IF Blaziken is the target of a successful self-protecting/evasive move that is in effect when you are to move on A2, THEN replace that action with Thunderbolt Krilowatt.
    IF Blaziken is underground when you are to move on A2, redirect that action to target Krilowatt.

    Jellicent: Ice Beam Togekiss~Hydro Pump Blaziken
    IF Togekiss is the target of a successful self-protecting/evasive move that is in effect when you are to move, THEN replace that action with Scald Blaziken and push actions down.
    IF Togekiss is the target of a successful Bodyblock that is in effect when you are to move, replace that action with Scald Blaziken and shift actions down.

    Scrafty: Cooldown(Chill)~Brick Break Blaziken
    IF Blaziken is the target of a successful self-protecting/evasive move that is in effect when you are to move on A2, THEN replace that action with Thunderbolt Krilowatt.
    IF Blaziken uses Counter A2, replace that action with Toxic Blaziken and slide actions down.
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Blaziken: Focus Punch @Scrafty ~ Bounce @Scrafty

    Togekiss: Extremespeed + Extremespeed @Scrafty ~ Cooldown

    Krillowatt: Scald @Scrafty ~ Chill
    Sub: IF Togekiss is fully paralyzed on A1, THEN use Thunderbolt @Scrafty on A2.
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Destiny Warrior:
    AXAOA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | Twoarms
    HP: 110 | HP: 110 | HP: 68
    EN: 61 | EN: 71 | EN: 75
    Spe: 92 | Spe: 60 | Spe: 58
    Shield Dust | Water Absorb | Shed Skin
    Static | Cursed Body | Moxie
    Overcoat | Damp | Intimidate
    No ailments | No ailments | No ailments
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    Cooldown | No other | Cooldown

    VS.

    TheWolfe:
    AXOAA
    [​IMG] | [​IMG] | [​IMG]
    Roy | Serenity | antitina
    HP: 100 | HP: 11 | HP: 125
    EN: 100 | EN: 85 | EN: 42
    Spe: 92 | Spe: 20 (80 / 4) | Spe: 105
    Blaze | Hustle (OFF) | Trace (Intimidate, 2 actions)
    Speed Boost | Serene Grace | Magic Guard
    None | Super Luck | Locked
    No ailments | Paralysis (20) | No ailments
    +10 Acc | -2 Atk, Ancientpower (+1 all stats, 2 actions) | -2 Atk
    No other | No other | Double Team (4 clones)


    Round 3: Kinda one-sided, isn't it?

    We're back, folks! Wolfe just sent out his next pokemon, a Blaziken named Roy, who starts the round off by tightening his focus. In spite of her paralysis, Serenity combines two Extremespeed attacks to rush Twoarms with such speed that she crashes through the arena and literally goes 'Round the World! antitina also starts going after DW's scrafty, attempting to Scald him, but fails. Unfortunately, Brainstorm and Twoarms are still both reeling from their last combos, leaving Water Hazard the only one who can do anything. That said, he still finishes Serenity off with an Ice Beam. All the while, Roy is still charging, to the point which he bitchslaps Twoarms with a devastating Focus Punch!

    Wolfe's Krillowatt is running out of energy, so he orders her to Chill for a little while, all the while hoping that his Blaziken will avoid danger before Brainstorm can act. This hope proves futile, as not only does Brainstorm get in a Thunderbolt first, it paralyzes the hapless chicken, leaving him vulnerable to a Hydro Pump from Water Hazard and a Brick Break from Twoarms! To add insult to injury, when Roy finally does leap into the air, he suffers a leg cramp from his paralysis and lands flat on his face!

    This is starting to look really bad for Wolfe. Can he turn this around? Find out after these messages!

    calculations (open)
    Order: Krillowatt, Speed Tie (Cyclohm, Blaziken), Jellicent, Scrafty, Togekiss

    Action 1 (Priority: Blaziken, Togekiss, Krillowatt, Cyclohm, Jellicent, Scrafty, Blaziken)
    Roy is tightening his focus!
    -Move chance (Paralyzed <= 2000): 8007 = move
    Serenity used 'Round the World! (Target: Scrafty)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 5701 = NOPE.
    -Damage: 12 + 3 + 1.5 - 6 - 1.75 = 8.75 damage
    -Energy cost: (16 * 1.75) - 1 = 27 EN
    antitina used Scald! (Target: Scrafty)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9314 = NOPE.
    -Damage: 8 + 3 + 6 - 6 = 11 damage
    -Effect chance (Burn <= 3000): 4836 = NOPE.
    Brainstorm must cool down!
    Water Hazard used Ice Beam! (Target: Togekiss)
    -Hit chance: Irrelevant = Hit
    -Crit chance: Does that really matter at this point? = NOPE.
    -Damage: ((10 + 6 - 6) * 1.5) - 1.75 = 13.25 damage
    Serenity fainted!
    Twoarms must cool down!
    Roy used Focus Punch! (Target: Scrafty)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1244 = NOPE.
    -Damage: (15 + 3 + 7.5 - 6) * 1.5 = 29.25 damage!
    Numbers:
    -Cyclohm: No changes
    -Jellicent: -7 EN
    -Scrafty: -49(Holy shit!) HP
    -Blaziken: -9 EN
    -Togekiss: -11 HP, -27 EN
    -Krillowatt: -9 EN

    Action 2 (Priority: Krillowatt, Speed Tie (Cyclohm, Blaziken), Jellicent, Scrafty, Blaziken)
    antitina used Chill!
    antitina recovered 12 EN!
    -Speed Tiebreaker (1-5000 = Cyclohm; 5001-10000 = Blaziken): 1740 = Cyclohm
    Brainstorm used Thunderbolt! (Target: Blaziken)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9034 = NOPE.
    -Damage: 10 + 3 + 6 - 3 = 16 damage
    -Effect chance (Paralyzed <= 1000): 506 = Paralyzed
    Roy was paralyzed! (15%)
    Water Hazard used Hydro Pump! (Target: Blaziken)
    -Hit chance (hit <= 8000): 1020 = NOPE.
    -Crit chance: 2906 = NOPE:
    -Damage: (12 + 3 + 6 - 3) * 1.5 = 27 damage!
    Twoarms used Brick Break! (Target: Blaziken)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 6842 = NOPE.
    -Damage: 8 + 3 + 6 - 4.5 = 12.5 damage
    -Move chance (Paralyzed <= 1500): 3741 = move
    Roy leapt into the air!
    -Move chance (Paralyzed <= 1500): 611 = OHHHHHHHHHHHHH...
    Roy couldn't move!
    Roy's Speed Boost raised his speed! (-2 EN Blaziken, +1 Spe)
    Numbers:
    -Cyclohm: -6 EN
    -Jellicent: -7 EN
    -Scrafty: -5 EN
    -Blaziken: -55.5(Holy shit!) HP, -2 EN
    -Krillowatt: +12 EN

    Final numbers:
    -Cyclohm: -6 EN
    -Jellicent: -14 EN
    -Scrafty: -49 HP, -5 EN
    -Blaziken: -56 (55.5) HP, -11 EN
    -Togekiss: -11 HP
    -Krillowatt: +3 EN

    End Round 3 (open)
    Destiny Warrior:
    AXAOA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | Twoarms
    HP: 110 | HP: 110 | HP: 19
    EN: 55 | EN: 57 | EN: 70
    Spe: 92 | Spe: 60 | Spe: 58
    Shield Dust | Water Absorb | Shed Skin
    Static | Cursed Body | Moxie
    Overcoat | Damp | Intimidate
    No ailments | No ailments | No ailments
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    No other| No other | No other

    VS.

    TheWolfe:
    AXOXA
    [​IMG] | [​IMG] | [​IMG]
    Roy | Serenity | antitina
    HP: 44 | HP: KO | HP: 125
    EN: 89 | EN: 85 | EN: 45
    Spe: 40 ((92 / 4) * 1.75) | Spe: 20 (80 / 4) | Spe: 105
    Blaze | Hustle (OFF) | Trace (OFF)
    Speed Boost | Serene Grace | Magic Guard
    None | Super Luck | Locked
    Paralysis (5%)| Faint | No ailments
    +10 Acc, +1 Spe | No stat changes | -2 Atk
    No other | No other | Double Team (4 clones)


    Your orders, Wolfe?
  17. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    "Well, that worked out well, didn't it girl? Time to get you on stage too."

    [​IMG]
    Jennie June - Gardevoir (F)

    Gardevoir: (Trace: Jellicent's Cursed Body) Light Screen (Party) ~ Protect
    Sub: IF Blaziken is Fully Paralyzed on A1, THEN use Thunderbolt @Scrafty on A1.
    Sub (2): IF Scrafty is still standing by A2, THEN use Magicial Leaf @Scrafty on A2.

    Blaziken: Quick Attack @Scrafty ~ Protect
    Sub: IF Scrafty uses Fake Out on you on A1, THEN reverse your commands (Protect [A1] ~ Quick Attack @Scrafty [A2])
    Sub (2): IF Scrafty is the successful target of Protect on A1, THEN reverse your commands (Protect [A1] ~ Quick Attack @Scrafty [A2]).

    Krillowatt: Thunderbolt @Scrafty ~ Thunderbolt @Jellicent
    Sub: IF Scrafty uses Fake out on you on A1, THEN push actions down.
    Sub (2): IF Scrafty is the successful target of Protect on A1, THEN use Thunderbolt @Jellicent and push actions down.
  18. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    DUDES EDITING ACTIONS NOW HOLD IT.

    Scrafty: Fake Out Gardevoir~Brick Break Krilowatt

    Cyclohm: Shock Cannon Blaziken~cooldown(chill)

    Jellicent: Water Spout~Wring Out Krilowatt
  19. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-Round (open)
    Destiny Warrior:
    AXAOA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | Twoarms
    HP: 110 | HP: 110 | HP: 19
    EN: 55 | EN: 57 | EN: 70
    Spe: 92 | Spe: 60 | Spe: 58
    Shield Dust | Water Absorb | Shed Skin
    Static | Cursed Body | Moxie
    Overcoat | Damp | Intimidate
    No ailments | No ailments | No ailments
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    No other| No other | No other

    VS.

    TheWolfe:
    AXAXA
    [​IMG] | [​IMG] | [​IMG]
    Roy | Jennie June | antitina
    HP: 44 | HP: 100 | HP: 125
    EN: 89 | EN: 100 | EN: 45
    Spe: 40 ((92 / 4) * 1.75) | Spe: 80 | Spe: 105
    Blaze | Trace (Cursed Body) | Trace (OFF)
    Speed Boost | Synchronize | Magic Guard
    None | Telepathy | Locked
    Paralysis (5%)| No ailments | No ailments
    +10 Acc, +1 Spe | No stat changes | -2 Atk
    No other | No other | Double Team (4 clones)


    Round 4: THE CHICKEN AND LIZARD SPECIMENS ARE DEFEATED

    HELLO. I AM A ROBOT. I WILL BE PERFORMING REFEREE DUTIES AS [CENSORED] IS CURRENTLY UNDERGOING A MEETING WITH TOURNAMENT STAFF.

    THE LIZARD SPECIMEN SCARES THE DRESS SPECIMEN. THE CHICKEN SPECIMEN ATTACKS THE LIZARD SPECIMEN WITH BLINDING SPEED. THE SHRIMP SPECIMEN SHOCKS THE LIZARD SPECIMEN. THE JELLYFISH SPECIMEN DUMPS WATER UPON THEWOLFE'S PARTY. THE CLOUD SPECIMEN DEFEATS THE CHICKEN SPECIMEN WITH A NOISY ELECTRICAL PULSE.

    THE SHRIMP SPECIMEN DELIVERS ANOTHER BEAM OF LIGHTNING TOWARD THE JELLYFISH SPECIMEN. THE JELLYFISH SPECIMEN HAS A HARD TIME MOVING, BUT DRAINS THE SHRIMP SPECIMEN'S LIFE. THE DRESS SPECIMEN DEFEATS THE LIZARD SPECIMEN.

    THE ODDS ARE IN FAVOR OF DESTINY WARRIOR, WITH A. SEVENTY. SEVEN. POINT. EIGHT. EIGHT. TWO. ONE. FOUR. EIGHT. NINE. NINE. NINE. NINE. ZERO. TWO. PERCENT CHANCE OF SUCCESS.
    calculations (open)
    Order: Krillowatt, Cyclohm, Gardevoir, Jellicent, Scrafty, Blaziken

    Action 1 (Priority: Scrafty, Blaziken, Krillowatt, Gardevoir, Jellicent, Cyclohm)
    Twoarms used Fake Out! (Target: Gardevoir)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 6790 = NOPE.
    -Damage: 4 + 6 - 4.5 = 5.5 damage
    -Effect chance: Irrelevant = Flinch
    -Ability chance (Disabled <= 3000): 7531 = NOPE.
    -Move chance (Paralyzed <= 500): 8021 = Move
    Roy used Quick Attack! (Target: Scrafty)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9080 = NOPE.
    -Damage: 4 + 7.5 - 6 = 5.5 damage
    antitina used Thunderbolt! (Target: Scrafty)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 6329 = NOPE.
    -Damage: 10 + 3 + 6 - 6 = 13 damage
    Jennie June flinched and couldn't move!
    Water Hazard used Water Spout!
    Water Spout, Blaziken:
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1809 = NOPE.
    -Damage: ((15 * .75) + 3 + 6 - 3) * 1.5 = 25.88 damage!
    Water Spout, Gardevoir:
    -Hit chance: Irrelevant = Hit
    -Crit chance: 303 = EEEEEEEEEEEYUP.
    -Damage: (15 * .75) + 3 + 3 + 6 - 7.5 = 15.75 damage
    Water Spout, Krillowatt:
    -Hit chance: Irrelevant = Hit
    -Hit clone chance: Irrelevant = Hit real body
    -Crit chance: 7569 = NOPE.
    -Damage: ((15 * .75) + 3 + 6 - 4.5) * .67 = 10.55 damage
    Brainstorm used Shock Cannon! (Target: Blaziken)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 6744 = NOPE.
    -Damage: 18 + 3 + 6 - 3 = 24 damage!
    -Energy cost: (13 * 1.5) - 1 = 18.5 EN
    Roy fainted!
    Numbers:
    -Cyclohm: -18.5 EN
    -Jellicent: -7 EN
    -Scrafty: -18.5 HP, -4 EN
    -Blaziken: -44(Holy shit!) HP, -3 EN
    -Gardevoir: -21.25(!) HP
    -Krillowatt: -10.55 HP, -6 EN

    Action 2
    antitina used Thunderbolt! (Target: Jellicent)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 2191 = NOPE.
    -Damage: (10 + 3 + 6 - 6) * 1.5 = 19.5 damage
    -Effect chance (Paralysis <= 1000): 969 = Paralyzed
    Water Hazard was paralyzed! (15%)
    Brainstorm must cool down!
    Jennie June used Magical Leaf! (Target: Scrafty)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 4746 = NOPE.
    -Damage: 6 + 7.5 - 6 = 7.5 damage
    Twoarms fainted!
    -Move chance (Paralyzed <= 1500): 5437 = Move
    Water Hazard used Wring Out! (Target: Krillowatt)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9021 = NOPE.
    -Damage: 15.44 + 6 - 4.5 = 16.94 damage
    Numbers:
    -Cyclohm: No changes
    -Jellicent: -19.5 HP, -9 EN
    -Scrafty: -.5 HP
    -Gardevoir: -5 EN
    -Krillowatt: -16.94 HP, -10 EN

    Final Numbers:
    -Cyclohm: -19 (18.5) EN
    -Jellicent: -20 (19.5) HP, -16 EN
    -Scrafty: -19 HP, -4 EN
    -Blaziken: -44 HP, -3 EN
    -Gardevoir: -21 (21.25) HP, -5 EN
    -Krillowatt: -27 (27.49) HP, -16 EN

    End Round 4 (open)
    Destiny Warrior:
    XXAOA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | Twoarms
    HP: 110 | HP: 90 | HP: KO
    EN: 36 | EN: 41 | EN: 66
    Spe: 92 | Spe: 15 (60 / 4) | Spe: 58
    Shield Dust | Water Absorb | Shed Skin
    Static | Cursed Body | Moxie
    Overcoat | Damp | Intimidate
    No ailments | Paralysis (10%) | Faint
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    No other| No other | No other

    VS.

    TheWolfe:
    XXAXA
    [​IMG] | [​IMG] | [​IMG]
    Roy | Jennie June | antitina
    HP: KO | HP: 79 | HP: 98
    EN: 86 | EN: 95 | EN: 29
    Spe: 92 | Spe: 80 | Spe: 105
    Blaze | Trace (Cursed Body, 6 actions) | Trace (OFF)
    Speed Boost | Synchronize | Magic Guard
    None | Telepathy | Locked
    Faint | No ailments | No ailments
    +10 Acc | No stat changes | -2 Atk
    No other | No other | No other

    Well DW, you're u-wait, what the hell is this robot doing here?

    DID YOU ENJOY YOUR SCOLDING, MEATBAG?
  20. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Ehh...

    Cyclohm: Thunderbolt Gardevoir~Dragon Pulse Gardevoir
    IF Gardevoir is the successful target of a self-protecting/evasive move(including by itself) that is in effect when you are to move, THEN replace that action with chill and slide actions down.
    IF THunderbolt is Imprisoned before you can move on A1, THEN replace A1 with Fire Blast Gardevoir.

    Jellicent: Hydro Pump Gardevoir~Shadow Ball Gardevoir
    IF Gardevoir is the successful target of a self-protecting/evasive move(including by itself) that is in effect when you are to move, THEN replace that action with chill and slide actions down.

    Nidoking: Taunt Gardevoir~(Sheer Force Activated)Sludge Bomb Gardevoir
    IF Gardevoir is the successful target of a self-protecting/evasive move(including by itself) that is in effect when you are to move, THEN replace that action with chill and slide actions down.
    IF Gardevoir is not Taunted A2, replace A2 with Taunt Gardevoir.
  21. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    "Boo."

    Jennie June: Psychic @Nidoking ~ Psychic + Psychic @Nidoking

    antitina: Scald @Nidoking ~ Earth Power @ Nidoking
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Destiny Warrior:
    XXAAA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | NRG
    HP: 110 | HP: 90 | HP: 100
    EN: 36 | EN: 41 | EN: 100
    Spe: 92 | Spe: 15 (60 / 4) | Spe: 85
    Shield Dust | Water Absorb | Poison Point (ON)
    Static | Cursed Body | Rivalry
    Overcoat | Damp | Sheer Force (ON)
    No ailments | Paralysis (10%) | No ailments
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    No other| No other | No other

    VS.

    TheWolfe:
    XXAXA
    [​IMG] | [​IMG] | [​IMG]
    Roy | Jennie June | antitina
    HP: KO | HP: 79 | HP: 98
    EN: 86 | EN: 95 | EN: 29
    Spe: 92 | Spe: 80 | Spe: 105
    Blaze | Trace (Cursed Body, 4 actions) | Trace (OFF)
    Speed Boost | Synchronize | Magic Guard
    None | Telepathy | Locked
    Faint | No ailments | No ailments
    +10 Acc | No stat changes | -2 Atk
    No other | No other | No other


    Round 5: Kill the King

    We're back, folks! It looks like this battle's coming to a head, as DW has sent out his final pokemon - a Nidoking named NRG! Speaking of which, it appears he's antitina's target at the start of this round, attempting to Scald him something fierce. Meanwhile, DW's own warriors are out for June's head, as Brainstorm lets loose another Thunderbolt while NRG Taunts her, most likely terrible epithets about that dress. It seemed to work, as June, in her anger, throws the Nidoking around with her Psychic powers!

    And then Water Hazard Hydro Pumps her.

    antitina continues the assault on NRG, letting loose an eruption of Earth Power! Again, DW's focusing his attacks on Wolfe's Gardevoir, herself focusing for an attack of her own, as Brainstorm lets loose a Dragon Pulse from his three heads, while NRG vomits a sheer force-boosted Sludge Bomb upon her!

    And then Water Hazard finds himself unable to move.

    Oh? What's this? June's lifting NRG into the air and...ohhhhhhh shit, son! She combined two psychic attacks to smash NRG into the ground over and over with Hyperkinesis! That Nidoking's good as toast, ladies and gentlmen!

    I just noticed that energy is going to be a huge issue at this point - just about everyone's down to their last reserves. Will the battle be decided by exhaustion? Stay tuned and find out!
    calculations (open)
    Order: Krillowatt, Cyclohm, Nidoking, Gardevoir, Jellicent

    Action 1
    antitina used Scald! (Target: Nidoking)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 748 = OHHHHHHHHHHHHHHHHHHHH...
    -Damage: (8 + 3 + 6 - 3) * 1.5 = 21 damage!
    -Effect chance (Burn <= 3000): 4555 = NOPE.
    Brainstorm used Thunderbolt! (Target: Gardevoir)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 2788 = NOPE.
    -Damage: 10 + 3 + 6 - 7.5 = 11.5 damage
    -Effect chance (Paralysis <= 1000): 5394 = NOPE.
    NRG used Taunt! (Target: Gardevoir)
    Jennie June is pissed! (6 actions)
    Jennie June used Psychic! (Target: Nidoking)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 789 = OHHHHHHHHHHHHHHHHHHHH...
    -Damage: (10 + 3 + 7.5 - 3) * 1.5 = 26.25 damage!
    -Effect chance (-1 SpD <= 1000): 2529 = NOPE.
    -Energy cost: 5 + (4 / 2) - 1 = 6 EN
    -Move chance (Paralyzed <= 1000): 9853 = Move
    Water Hazard used Hydro Pump! (Target: Gardevoir)
    -Hit chance (Hit <= 8000): 4612 = Hit
    -Crit chance: 3528 = NOPE.
    -Damage: 12 + 3 + 6 - 7.5 = 13.5 damage
    Numbers:
    -Cyclohm: -6 EN
    -Jellicent: -7 EN
    -Nidoking: -47.25(Holy shit!) HP, -10 EN
    -Gardevoir: -25(!) HP, -6 EN
    -Krillowatt: -5 EN

    Action 2 (Priority: Krillowatt, Cyclohm, Nidoking, Jellicent, Gardevoir)
    antitina used Earth Power! (Target: Nidoking)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9399 = NOPE.
    -Damage: (9 + 6 - 3) * 1.5 = 18 damage
    -Effect chance (-1 SpD <= 1000): 7335 = NOPE.
    Brainstorm used Dragon Pulse! (Target: Gardevoir)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3864 = NOPE.
    -Damage: 9 + 3 + 6 - 7.5 = 10.5 damage
    NRG used Sludge Bomb! (Target: Gardevoir)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1981 = NOPE.
    -Damage: 9 + 3 + 2 + 6 - 7.5 = 12.5 damage
    -Effect chance: Irrelevant due to Sheer Force = NOPE.
    -Move chance (Paralyzed <= 1000): 775 = NOPE.
    Water Hazard couldn't move! (-5% paralysis)
    Jennie June used Hyperkinesis! (Target: Nidoking)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 6976 = NOPE.
    -Damage: ((10 * 2.25) + 3 + 7.5 - 3) * 1.5 = 45 DAMAGE!!!
    -Energy cost: (26 * 1.75) - 1 = 44.5 EN
    NRG fainted!
    Numbers:
    -Cyclohm: -6 EN
    -Jellicent: No changes
    -Nidoking: -52.75(Holy shit!) HP, -6 EN
    -Gardevoir: -23(!) HP, -44.5 EN
    -Krillowatt: -7 EN

    Final numbers:
    -Cyclohm: -12 EN
    -Jellicent: -7 EN
    -Nidoking: -100 HP, -16 EN
    -Gardevoir: -48 HP, -51 (50.5) EN
    -Krillowatt: -12 EN

    End Round 5 (open)
    Destiny Warrior:
    XXAXA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | NRG
    HP: 110 | HP: 90 | HP: KO
    EN: 24 | EN: 34 | EN: 84
    Spe: 92 | Spe: 15 (60 / 4) | Spe: 85
    Shield Dust | Water Absorb | Poison Point (ON)
    Static | Cursed Body | Rivalry
    Overcoat | Damp | Sheer Force (ON)
    No ailments | No ailments | Faint
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    No other| No other | No other

    VS.

    TheWolfe:
    XXAXA
    [​IMG] | [​IMG] | [​IMG]
    Roy | Jennie June | antitina
    HP: KO | HP: 31 | HP: 98
    EN: 86 | EN: 44 | EN: 17
    Spe: 92 | Spe: 80 | Spe: 105
    Blaze | Trace (Cursed Body, 2 actions) | Trace (OFF)
    Speed Boost | Synchronize | Magic Guard
    None | Telepathy | Locked
    Faint | No ailments | No ailments
    +10 Acc | No stat changes | -2 Atk
    No other | Cooldown | No other
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Jennie June: Cool down ~ Thunderbolt @Jellicent
    Sub: IF Jellicent is using Protect on A2, THEN use Psychic @Cyclohm

    antitina: Chill ~ Thunderbolt @Jellicent
    Sub: IF Jellicent is using Protect on A2, THEN use Earth Power @Cyclohm
  24. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Cyclohm: Thunderbolt Gardevoir~Shock Wave Gardevoir
    IF Gardevoir is KO'd when you are to move on A2, THEN replace that action with chill

    Jellicent: Shadow Ball Gardevoirx2
    IF Gardevoir is KO'd when you are to move on A2, THEN replace that action with Taunt Krilowatt
  25. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Destiny Warrior:
    XXAXA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | NRG
    HP: 110 | HP: 90 | HP: KO
    EN: 24 | EN: 34 | EN: 84
    Spe: 92 | Spe: 60 | Spe: 85
    Shield Dust | Water Absorb | Poison Point (ON)
    Static | Cursed Body | Rivalry
    Overcoat | Damp | Sheer Force (ON)
    No ailments | No ailments | Faint
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    No other| No other | No other

    VS.

    TheWolfe:
    XXAXA
    [​IMG] | [​IMG] | [​IMG]
    Roy | Jennie June | antitina
    HP: KO | HP: 31 | HP: 98
    EN: 86 | EN: 44 | EN: 17
    Spe: 92 | Spe: 80 | Spe: 105
    Blaze | Trace (Cursed Body, 2 actions) | Trace (OFF)
    Speed Boost | Synchronize | Magic Guard
    None | Telepathy | Locked
    Faint | No ailments | No ailments
    +10 Acc | No stat changes | -2 Atk
    No other | Cooldown | No other


    Round 6: It ain't June yet

    We're back, and it's looking really nasty for Wolfe! antitina starts off by taking a badly-needed Chill, while June still has to cool down from Hyperkinesis...unfortunately, this leaves her completely vulnerable to DW's assault in the form of a Thunderbolt and a Shadow Ball to the face! Wolfe's Krillowatt counters with a Thunderbolt of her own, but before June can get in her own attack, she's done in by Brainstorm's Shock Wave! With the Gardevoir down, Water Hazard directs the assault toward Wolfe's sole remaining pokemon, Taunting her and using his tentacle to...uh...what I assume is shooting her the bird!

    DW's pokemon are clearly moving in for the kill - I'd say this battle will be over in the next round! Tune in next time for the conclusion!
    calculations (open)
    Order: Krillowatt, Cyclohm, Gardevoir, Jellicent

    Action 1
    antitina used Chill!
    antitina recovered 12 EN!
    Brainstorm used Thunderbolt! (Target: Gardevoir)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3384 = NOPE.
    -Damage: 10 + 3 + 6 - 7.5 = 11.5 damage
    -Effect chance (Paralyzed <= 1000): 6149 = NOPE.
    Jennie June must cool down!
    Water Hazard used Shadow Ball! (Target: Gardevoir)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1348 = NOPE.
    -Damage: (8 + 3 + 6 - 7.5) * 1.5 = 14.25 damage
    -Effect chance (-1 SpD <= 2000): 888 = EEEEEEEEEEEEYUP.
    Jennie June's Special Defense fell! (-1 SpD, 1 round)
    Numbers:
    -Cyclohm: -6 EN
    -Jellicent: -5 EN
    -Gardevoir: -25.75(!) HP
    -Krillowatt: +12 EN

    Action 2
    antitina used Thunderbolt! (Target: Jellicent)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 2239 = NOPE.
    -Damage: (10 + 3 + 6 - 6) * 1.5 = 19.5 damage
    -Effect chance (Paralysis <= 1000): 6379 = NOPE.
    Brainstorm used Shock Wave! (Target: Gardevoir)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 7674 = NOPE.
    -Damage: 6 + 3 + 6 - 7.5 + 1.75 = 9.25 damage
    Jennie June fainted!
    Water Hazard used Taunt! (Target: Krillowatt)
    -Hit chance: Irrelevant = Hit
    antitina is pissed! (6 actions)
    Numbers:
    -Cyclohm: -3 EN
    -Jellicent: -19.5 HP, -10 EN
    -Gardevoir: -5.25 HP
    -Krillowatt: -6 EN

    Final numbers:
    -Cyclohm: -9 EN
    -Jellicent: -20 (19.5) HP, -15 EN
    -Gardevoir: -31 HP
    -Krillowatt: +6 EN

    End Round 6 (open)
    Destiny Warrior:
    XXAXA
    [​IMG] | [​IMG] | [​IMG]
    Brainstorm | Water Hazard | NRG
    HP: 110 | HP: 70 | HP: KO
    EN: 15 | EN: 19 | EN: 84
    Spe: 92 | Spe: 60 | Spe: 85
    Shield Dust | Water Absorb | Poison Point (ON)
    Static | Cursed Body | Rivalry
    Overcoat | Damp | Sheer Force (ON)
    No ailments | No ailments | Faint
    +10 Acc, -1 Atk | -1 Atk | No stat changes
    No other| No other | No other

    VS.

    TheWolfe:
    XXXXA
    [​IMG] | [​IMG] | [​IMG]
    Roy | Jennie June | antitina
    HP: KO | HP: KO | HP: 98
    EN: 86 | EN: 44 | EN: 23
    Spe: 92 | Spe: 80 | Spe: 105
    Blaze | Trace (OFF) | Trace (OFF)
    Speed Boost | Synchronize | Magic Guard
    None | Telepathy | Locked
    Faint | Faint | Taunt (6 actions)
    +10 Acc | No stat changes | -2 Atk
    No other | Cooldown | No other


    DW, if you would?
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