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ASB Team Tournament Round 1 - Engineer Pikachu Vs Tortferngatr(Triples)

Discussion in 'Tournament Arena' started by Destiny Warrior, Apr 27, 2012.

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  1. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Rules
    Pokemon: 5v5
    Format: Triples
    DQ: 2 Days
    Switch: KO
    Items: OFF
    Abilities: ALL
    Substitutions: TWO
    5 Recovers / 5 Chills

    Arena
    ASB Tournament Arena (open)
    Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.


    Team Tortferngatr

    Freeze the Syclant (open)
    [​IMG]
    Syclant [Freeze] Male
    Nature: Rash (+1 Rank special attack, -1 Rank special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Stats: 70/116/70/114+/64-/121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Ice Punch
    Leer (*)
    Leech Life (*)
    Ice Shard (*)
    Focus Energy (*)
    Slash (*)
    Icy Wind (*)
    Scratch (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Hail
    Sheer Cold
    Ice Beam
    X-Scissor

    Earth Power (*)
    Tail Glow (*)
    Spikes (*)
    Water Pulse
    Counter
    String Shot
    Pin Missile

    Blizzard (*)
    Struggle Bug (*)
    Hidden Power (Electric, base 6, energy cost 4) (*)
    U-Turn
    Brick Break
    Stone Edge
    Acrobatics
    Protect
    Substitute
    Quash
    Taunt
    Focus Blast
    Rain Dance
    Dig
    Rest
    Toxic
    Rock Slide
    Double Team
    Facade
    Frost Breath
    False Swipe

    Natural Gift
    Endure
    Sleep Talk

    Total Moves: 46
    Float the Krillowatt (open)
    [​IMG]

    Krillowatt [Float] Female
    Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Abilities:
    Ability 1: Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )

    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump
    Copycat
    Heart Swap
    Zap Cannon
    Volt Switch
    Guillotine
    Discharge
    BubbleBeam

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)
    Follow Me
    Sheer Cold
    Metronome

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake
    Substitute
    Hidden Power (base 7, Grass)
    Toxic
    Protect
    Thunder Wave
    Torment
    Dive
    Payback
    Rain Dance
    Waterfall
    Blizzard
    Double Team
    Rest

    Natural Gift
    Endure

    Low Kick

    Total Moves: 47
    Flare the Camerupt (open)
    [​IMG]
    Camerupt (Flare) (F)
    Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats: 70/100/70/105+/75/40-

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Amnesia
    Flame Burst
    Earth Power
    Flamethrower
    Eruption

    Heat Wave
    Yawn
    Stockpile

    Flame Charge
    Earthquake
    Rock Slide
    Will O' Wisp
    Protect
    Fire Blast
    SolarBeam
    Toxic
    Stone Edge
    Sunny Day

    Endure

    Total Moves: 25
    Flight the Tomohawk (open)
    [​IMG]
    Tomohawk (Flight) M
    Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Intimidate: (can be activated)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
    Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 105/60-/90/115/80/85+

    HP: 110
    Attack: Rank 1 (-)
    Defense: Rank 3
    Special Attack: Rank 4
    Special Defense: Rank 3
    Speed: 98 (+)
    Size Class: 2
    Weight Class: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Attacks:

    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Rest
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Hurricane
    Healing Wish

    Roost
    Yawn
    Haze
    Confuse Ray
    Rapid Spin
    Stealth Rock

    Taunt
    Toxic
    Substitute
    Grass Knot
    Focus Blast
    Reflect
    Safeguard

    Total Moves: 32
    Flash the Cyclohm (open)
    [​IMG]
    Cyclohm (Flash) M
    Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy (92^2/870, rounded) on this Pokemon's attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.)

    Stats: 108 / 60- / 118 / 112 / 70 / 80+

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 - DW unlocked!

    Attacks:

    Whirlwind
    Bide
    Tri Attack
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off
    Hurricane
    Discharge
    Dragon Tail
    Double Hit
    Weather Ball
    Zap Cannon

    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem

    Fire Blast
    Thunder
    Volt Switch
    Protect
    Light Screen
    Torment
    Thunder Wave
    Substitute
    Hidden Power Grass (7)
    Thunderbolt
    Rest
    Blizzard
    Trick Room

    Draco Meteor

    Dragon Pulse
    Endure
    Sleep Talk

    Signal Beam

    Total Moves: 42


    Team Engineer Pikachu

    Hagane the Metagross (open)

    [​IMG]
    Metagross (Hagane) (U)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Type: Steel / Psychic
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats: 80 / 135 / 130 / 95 / 90 / 70

    HP: 100
    Atk: ***** (5)
    Def: ***** (5)
    SpA-: ** (2)
    SpD+: **** (4)
    Spe: 70

    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 1
    Dream Counter: 5 / 5

    Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Pursuit
    Psychic
    Iron Defense
    Agility
    Hammer Arm
    Zen Headbutt
    Hyper Beam

    Block
    Body Slam
    DynamicPunch
    Endure
    Fury Cutter
    Gravity
    Headbutt (#)
    Ice Punch
    Icy Wind
    Iron Head (#)
    Mimic
    Mud-Slap
    Signal Beam
    Swift
    ThunderPunch
    Trick
    Zen Headbutt (#)

    Psyshock
    Toxic
    Hidden Power [Fire 6]
    Light Screen
    Protect
    Telekinesis
    Rain Dance
    Frustration
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Rest
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut

    Stealth Rock
    Sleep Talk
    Flash

    Move Count: 64
    Kame the Abagoura (Carracosta) (open)

    [​IMG]
    Abagoura (Kame) (M)
    Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

    Type: Water / Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Swift Swim (Unlocked): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats: 74 / 108 / 133 / 83 / 65 / 32

    HP: 100
    Atk+: ***** (5)
    Def: ***** (5)
    SpA: *** (3)
    SpD: *** (3)
    Spe-: 27 (32 / 1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Brine
    Smack Down
    Curse
    Shell Smash
    Aqua Tail
    Rock Slide
    Rain Dance
    Hydro Pump

    Body Slam (#)
    Iron Defense (#)
    Whirlpool (#)

    Ice Beam (#)
    Protect
    Earthquake (#)
    Dig
    Double Team
    Focus Blast
    Scald
    Stone Edge (#)
    Dive

    Move Count: 30
    Kurage the Tentacruel (open)

    [​IMG]
    Tentacruel (Kurage) (M)
    Nature: Modest (SpA increased by *, Atk decreased by *)

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats: 80 / 70 / 65 / 80 / 120 / 100

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 100

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Evolution Counter: 6 / 6
    Move Counter: 7
    Dream Counter: 5 / 5

    Attacks:
    Poison Sting
    Acid
    Supersonic
    Wrap
    Water Gun
    Constrict
    Toxic Spikes
    BubbleBeam
    Hex
    Hydro Pump
    Wring Out
    Sludge Wave
    Acid Spray
    Barrier
    Screech
    Water Pulse
    Poison Jab

    Aqua Ring (#)
    Confuse Ray (#)
    Mirror Coat (#)
    Muddy Water
    Rapid Spin

    Endure
    Icy Wind
    Knock Off
    Role Play

    Toxic
    Venom Shock
    Ice Beam (#)
    Blizzard
    Protect
    Hyper Beam
    Frustration
    Rain Dance
    Safeguard
    Return
    Double Team
    Sludge Bomb
    Rest
    Scald (#)
    Payback
    Poison Jab
    Substitute (#)
    Surf
    Dive

    Mimic
    Giga Drain
    Reflect
    Bide
    Brine
    Sleep Talk
    Whirlpool

    Move Count: 52
    Malcolm the Aerodactyl (OT: Korski) (open)

    [​IMG]
    Aerodactyl (Malcolm) (M)
    Nature: Jolly (+15% Spe, +26% [25.862%] Acc, Special Attack reduced by *)

    Type: Rock / Flying
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats: 80 / 105 / 65 / 60 / 75 / 130

    HP: 100
    Atk: **** (4)
    Def: *** (3)
    SpA-: * (1)
    SpD: *** (3)
    Spe+: 150 (130 * 1.15)

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: Not Applicable.
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Supersonic
    Ancientpower
    Crunch
    Iron Head
    Rock Slide (#)
    Sky Drop
    Take Down
    Hyper Beam
    Giga Impact (#)

    Pursuit
    Roost (#)
    Steel Wing (#)
    Tailwind (#)
    Whirlwind

    Air Cutter
    Aqua Tail
    Endure
    Heat Wave
    Sky Attack

    Dragon Claw
    Protect
    Taunt (#)
    Smack Down
    Earthquake
    Double Team
    Sandstorm
    Aerial Ace
    Torment
    Rest
    Payback
    Stone Edge
    Bulldoze
    Substitute
    Fly

    Reflect
    Bide
    Stealth Rock
    Sleep Talk

    Move Count: 47
    Shokoli the Fidgit (open)

    [​IMG]
    Fidgit (Shokoli) (F)
    Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)

    Abilities:
    Persistent:
    (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: 95 / 76 / 109 / 90 / 80 / 105

    HP: 100
    Atk: *** (3)
    Def: **** (4)
    SpA+: **** (4)
    SpD: *** (3)
    Spe-: 91 (105 / 1.15)

    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: 6 / 6
    Move Counter: 3
    Dream Counter: 5 / 5

    Attacks:
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Magic Room
    Wonder Room
    Circle Throw
    Clear Smog
    Wide Guard
    Razor Wind
    Body Slam
    Sludge Bomb
    Toxic Spikes
    Gravity
    Heal Block
    Me First
    Air Slash
    Lucky Chant
    Earth Power

    Acid Spray
    After You
    Disable (#)
    Entrainment
    Follow Me
    Gastro Acid
    Haze
    Heal Pulse
    Icy Wind
    Metronome
    Mimic
    Spikes
    Stealth Rock (#)
    Wish (#)

    Block
    Swift
    Twister

    Toxic
    Venom Shock
    Sunny Day
    Taunt (#)
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Shadow Ball (#)
    Double Team
    Reflect (#)
    Sludge Wave
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Ally Switch
    Fling
    Quash
    Low Sweep
    Acrobatics
    Giga Impact
    Stone Edge
    Struggle Bug
    Rock Slide
    U-turn
    Substitute

    Sleep Talk
    Endure

    Move Count: 84


    Both of you, please PM me your leads.
  2. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG] | [​IMG] | [​IMG]
    Tomahawk(M) | Cyclohm(M) | Krillowatt(F)
    HP: 110 | 110 | 125
    EN: 100 | 100 | 100
    Atk: 1 | 1 | 4
    Def: 3 | 4 | 2
    SpA: 4 | 4 | 3
    SpD: 3 | 3 | 3
    Spe: 98 | 92 | 105
    +11% Acc | +10% Acc | N/A
    No Status | No Status | No Status


    [​IMG] | [​IMG] | [​IMG]
    Metagross(-) | Tentacruel(M) | Fidgit(F)
    HP: 100 | 100 | 100
    EN: 100 | 100 | 100
    Atk: 5 | 2 | 3
    Def: 5 | 3 | 4
    SpA: 2 | 4 | 4
    SpD: 4 | 5 | 3
    Spe: 70 | 100 | 91
    N/A | N/A | -10% Evasion
    No Status | No Status | No Status

    And it's time for a coinflip, with heads assigned to Tortferngatr, and tails to Engineer Pikachu! The one who wins the toss will order first, so let's see...

    [​IMG]

    And it's tails! Engineer Pikachu, your orders please.
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I get to order first, "oh boy"

    Hagane: Ice Punch (Ohm) - Zen Headbutt (Ohm)
    IF (Protect is successfully used on Ohm, including by himself) THEN (Redirect to Tomo)
    IF (Kril uses Follow Me successfully A1) THEN (Gravity and push actions back)

    Kurage: Icy Wind - Ice Beam (Ohm)
    IF (Protect is successfully used on Ohm, including by himself, on A2) THEN (Redirect to Tomo)
    IF (You fail to use Icy Wind A1) THEN (Use it again A2)

    Shokoli: Light Screen - Earth Power (Ohm)
    IF (Tomo uses Taunt on you A1) THEN (U-turn (Ohm) instead)
    IF (Protect is successfully used on Ohm, including by himself) THEN (Redirect to Kril if applicable)

    Yeah, we're already at a disadvantage, and ordering first is only going to exacerbate it. This should be able to give us a leg up in the next round, though. Let's just hope my plan will allow me to catch up soon and pull through for the team.
  4. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,623
    Fidgit is a dangerous, devastatingly able support while alive. This might be an overreaction on my part, but making dead spider is needed for my victory.

    (dammit I knew I should have gotten/brought something with Wide Guard...)

    Cyclohm: Hydro Pump+Hydro Pump Fidgit.
    Krilowatt: Follow Me, Hydro Pump+Hydro Pump Fidgit.
    Tomohawk: Rain Dance, Air Slash+Hurricane Fidgit.
  5. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG] | [​IMG] | [​IMG]
    Tomahawk(M) | Cyclohm(M) | Krillowatt(F)
    HP: 110 | 110 | 125
    EN: 100 | 100 | 100
    Atk: 1 | 1 | 4
    Def: 3 | 4 | 2
    SpA: 4 | 4 | 3
    SpD: 3 | 3 | 3
    Spe: 98 | 92 | 105
    +11% Acc | +10% Acc | N/A
    No Status | No Status | No Status


    [​IMG] | [​IMG] | [​IMG]
    Metagross(-) | Tentacruel(M) | Fidgit(F)
    HP: 100 | 100 | 100
    EN: 100 | 100 | 100
    Atk: 5 | 2 | 3
    Def: 5 | 3 | 4
    SpA: 2 | 4 | 4
    SpD: 4 | 5 | 3
    Spe: 70 | 100 | 91
    N/A | N/A | -10% Evasion
    No Status | No Status | No Status

    Welcome to this tournament triples match! The first move in the entire match is Krilowatt's, who uses Follow Me to charm her opponents into attacking her instead! Tomohawk does an odd rain dance, which somehow works! It's now pouring rain in the ASB arena! Fidgit mischievously sets up a Light Screen to provide her team some defensive cover, as Tentacruel uses Icy Wind to slow down her opponents, while Metagross intensifies the gravity in the arena! What's with all the supporting moves folks? Finally, Cyclohm barrels a mighty Ultra Hydro Pump at Fidgit to end the round!

    Engineer Pikachu's side dominates the initial part of the round, with Tentacruel Ice Beaming, Fidgit Earth Powering and Metagross Zen Headbutting Cyclohm! What a barrage of moves! Cyclohm itself just cools down, while Tomohawk and Krilowatt avenge the hits with a Hurricane Slash and an Ultra Hydro Pump! They are so powerful, in fact, that Fidgit becomes intensely confused!

    Calculations (open)
    Round 1
    Krilowatt used Follow Me!
    Krilowatt became the centre of attention!
    -9 EN

    Tomahawk used Rain Dance!
    It began to rain!
    -10 EN

    Fidgit used Light Screen!
    Fidgit's team's Special Defense rose!
    -8 EN

    Tentacruel used Icy Wind!
    RNG Roll-To Hit(<=500 Miss): 1488 No
    RNG Roll-To Hit(<=500 Miss): 1783 No
    RNG Roll-To Hit(<=500 Miss): 4522 No
    RNG Roll-To Crit(<=625 Crit): 7878 No
    RNG Roll-To Crit(<=625 Crit): 3865 No
    RNG Roll-To Crit(<=625 Crit): 3313 No
    (4+1.5)/1.5=3.7 damage(Krilowatt)
    (4+1.5)*1.5=8.25 damage(Tomahawk)
    (4+1.5)*1.5=8.25 damage(Cyclohm)
    -4 EN

    Metagross used Gravity!
    The Gravity intensified!
    -9 EN

    Cyclohm used Ultra Hydro Pump!
    RNG Roll-To Crit(<=625 Crit): 7462 No
    (22+3+1.5)*1.5=39.75 damage
    -35 EN

    Round 2
    Tentacruel used Ice Beam!
    RNG Roll-To Crit(<=625 Crit): 8263 No
    RNG Roll-To FRZ(<=1000 FRZ): 9895 No
    (10+1.5)*1.5=17.25 damage
    -7 EN

    Cyclohm cooled down!

    Fidgit used Earth Power!
    RNG Roll-To Crit(<=625 Crit): 3648 No
    RNG Roll-To Lower SpD(<=1000 Yes): 6276 No
    (9+3+1.5)*1.5=20.25 damage
    -6 EN

    Metagross used Ice Punch!
    RNG Roll-To Crit(<=625 Crit): 7635 No
    (8+1.5)*1.5=14.25 damage
    -5 EN

    Krilowatt used Ultra Hydro Pump!
    RNG Roll-To Crit(<=625 Crit): 6974 No
    (22+3+3)*1.5=42 damage
    -34 EN

    Tomahawk used Hurricane Slash!
    RNG Roll-To Crit(<=625 Crit): 7968 No
    RNG Roll-To Confuse(<=3000 Yes): 125 Yes
    Fidgit became confused!
    RNG Roll-Duration(<=3334 2A, 3335-6667 3A, 6668+ 4A): 8632 4A
    15+3+1.5=19.5 damage
    -20 EN

    Fidgit has been KO'd!


    [​IMG] | [​IMG] | [​IMG]
    Tomahawk(M) | Cyclohm(M) | Krillowatt(F)
    HP: 102 | 50 | 121
    EN: 70 | 65 | 57
    Atk: 1 | 1 | 4
    Def: 3 | 4 | 2
    SpA: 4 | 4 | 3
    SpD: 3 | 3 | 3
    Spe: 98 | 92 | 105
    +11% Acc | +10% Acc | N/A
    Cooldown(1A), -1 Spe | Cooldown(1A), -1 Spe | -1 Spe


    [​IMG] | [​IMG] | [​IMG]
    Metagross(-) | Tentacruel(M) | Fidgit(F)
    HP: 100 | 100 | KO
    EN: 91 | 89 | 86
    Atk: 5 | 2 | 3
    Def: 5 | 3 | 4
    SpA: 2 | 4 | 4
    SpD: 4 | 5 | 3
    Spe: 70 | 100 | 91
    N/A | N/A | -10% Evasion
    No Status | No Status | Confused(4A)
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Hmm, alright. The choice is clear.
    [​IMG]
    Malcolm, come on out!
  7. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,623
    sigh, I should not have put this off so effing long. Placeholder, provided FS decides not to DQ me.
  8. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    I told you you had till 11 EST. You even got some bonus time since I forgot to DQ you immediately at 11 and yet you still haven't posted, instead just a placeholder which isn't good enough when you're already almost over DQ /three times over/, not to mention that you also went over DQ last round.

    Tortferngatr is hereby DQed. Engineer Pikachu wins.
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