Rules Pokemon: 5v5 Format: Triples DQ: 2 Days Switch: KO Items: OFF Abilities: ALL Substitutions: TWO 5 Recovers / 5 Chills Arena ASB Tournament Arena (Move your mouse to reveal the content) ASB Tournament Arena (open) ASB Tournament Arena (close) Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. Team Tortferngatr Freeze the Syclant (Move your mouse to reveal the content) Freeze the Syclant (open) Freeze the Syclant (close) Syclant [Freeze] Male Nature: Rash (+1 Rank special attack, -1 Rank special defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: 70/116/70/114+/64-/121 HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 121 Size Class: 3 Weight Class: 4 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5-DW unlocked! Abilities: Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks: Ice Punch Leer (*) Leech Life (*) Ice Shard (*) Focus Energy (*) Slash (*) Icy Wind (*) Scratch (*) Bug Bite (*) Icicle Spear (*) Bug Buzz Hail Sheer Cold Ice Beam X-Scissor Earth Power (*) Tail Glow (*) Spikes (*) Water Pulse Counter String Shot Pin Missile Blizzard (*) Struggle Bug (*) Hidden Power (Electric, base 6, energy cost 4) (*) U-Turn Brick Break Stone Edge Acrobatics Protect Substitute Quash Taunt Focus Blast Rain Dance Dig Rest Toxic Rock Slide Double Team Facade Frost Breath False Swipe Natural Gift Endure Sleep Talk Total Moves: 46 Float the Krillowatt (Move your mouse to reveal the content) Float the Krillowatt (open) Float the Krillowatt (close) Krillowatt [Float] Female Nature: Lonely (+1 Rank in Attack, -1 Rank in defense) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: 151/84+/73-/83/74/105 HP: 125 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5- DW unlocked! Abilities: Ability 1: Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) ) Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Bubble (*) Charge (*) Tackle (*) ThunderShock (*) Detect (*) Ice Shard Confuse Ray Imprison Mirror Coat Aqua Jet Counter Thunder Hydro Pump Copycat Heart Swap Zap Cannon Volt Switch Guillotine Discharge BubbleBeam Muddy Water (*) Whirlpool (*) Signal Beam (*) Follow Me Sheer Cold Metronome Wild Charge (*) Scald (*) Ice Beam (*) Hone Claws Earthquake Substitute Hidden Power (base 7, Grass) Toxic Protect Thunder Wave Torment Dive Payback Rain Dance Waterfall Blizzard Double Team Rest Natural Gift Endure Low Kick Total Moves: 47 Flare the Camerupt (Move your mouse to reveal the content) Flare the Camerupt (open) Flare the Camerupt (close) Camerupt (Flare) (F) Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.) Type: Fire/Ground Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: 70/100/70/105+/75/40- HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5- DW unlocked! Attacks: Growl Tackle Ember Magnitude Focus Energy Take Down Amnesia Flame Burst Earth Power Flamethrower Eruption Heat Wave Yawn Stockpile Flame Charge Earthquake Rock Slide Will O' Wisp Protect Fire Blast SolarBeam Toxic Stone Edge Sunny Day Endure Total Moves: 25 Flight the Tomohawk (Move your mouse to reveal the content) Flight the Tomohawk (open) Flight the Tomohawk (close) Tomohawk (Flight) M Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack) Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Ability 1: Intimidate: (can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: 105/60-/90/115/80/85+ HP: 110 Attack: Rank 1 (-) Defense: Rank 3 Special Attack: Rank 4 Special Defense: Rank 3 Speed: 98 (+) Size Class: 2 Weight Class: 3 BRT: 19 EC: 6/6 MC: 0 DC: 5/5- DW unlocked! Attacks: Sunny Day Aura Sphere Fury Swipes Harden Focus Energy Rock Smash Roar Hyper Voice Rest Aerial Ace Morning Sun Whirlwind Rain Dance Earth Power Air Slash Heat Wave Sky Drop Hurricane Healing Wish Roost Yawn Haze Confuse Ray Rapid Spin Stealth Rock Taunt Toxic Substitute Grass Knot Focus Blast Reflect Safeguard Total Moves: 32 Flash the Cyclohm (Move your mouse to reveal the content) Flash the Cyclohm (open) Flash the Cyclohm (close) Cyclohm (Flash) M Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy (92^2/870, rounded) on this Pokemon's attacks) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.) Stats: 108 / 60- / 118 / 112 / 70 / 80+ HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 4 SpD: Rank 3 Spe: 92 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 - DW unlocked! Attacks: Whirlwind Bide Tri Attack Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Slack Off Hurricane Discharge Dragon Tail Double Hit Weather Ball Zap Cannon Heal Bell Hydro Pump Magnet Rise Power Gem Fire Blast Thunder Volt Switch Protect Light Screen Torment Thunder Wave Substitute Hidden Power Grass (7) Thunderbolt Rest Blizzard Trick Room Draco Meteor Dragon Pulse Endure Sleep Talk Signal Beam Total Moves: 42 Team Engineer Pikachu Hagane the Metagross (Move your mouse to reveal the content) Hagane the Metagross (open) Hagane the Metagross (close) Metagross (Hagane) (U) Nature: Careful (Special Defense increased by *, Special Attack decreased by *) Type: Steel / Psychic Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: 80 / 135 / 130 / 95 / 90 / 70 HP: 100 Atk: ***** (5) Def: ***** (5) SpA-: ** (2) SpD+: **** (4) Spe: 70 Size Class: 4 Weight Class: 9 (550 kg) Base Rank Total: 22 Evolution Counter: 9 / 9 Move Counter: 1 Dream Counter: 5 / 5 Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type. Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Attacks: Take Down Magnet Rise Metal Claw Confusion Scary Face Bullet Punch Meteor Mash Pursuit Psychic Iron Defense Agility Hammer Arm Zen Headbutt Hyper Beam Block Body Slam DynamicPunch Endure Fury Cutter Gravity Headbutt (#) Ice Punch Icy Wind Iron Head (#) Mimic Mud-Slap Signal Beam Swift ThunderPunch Trick Zen Headbutt (#) Psyshock Toxic Hidden Power [Fire 6] Light Screen Protect Telekinesis Rain Dance Frustration Earthquake Return Shadow Ball Brick Break Double Team Reflect Sludge Bomb Rock Tomb Aerial Ace Rest Explosion Giga Impact Rock Polish Flash Bulldoze Rock Slide Grass Knot Swagger Substitute Flash Cannon Rock Smash Cut Stealth Rock Sleep Talk Flash Move Count: 64 Kame the Abagoura (Carracosta) (Move your mouse to reveal the content) Kame the Abagoura (Carracosta) (open) Kame the Abagoura (Carracosta) (close) Abagoura (Kame) (M) Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion) Type: Water / Rock Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Swift Swim (Unlocked): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Stats: 74 / 108 / 133 / 83 / 65 / 32 HP: 100 Atk+: ***** (5) Def: ***** (5) SpA: *** (3) SpD: *** (3) Spe-: 27 (32 / 1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 20 Evolution Counter: 6 / 6 Move Counter: 0 Dream Counter: 5 / 5 Attacks: Bide Withdraw Water Gun Rollout Bite Protect Aqua Jet AncientPower Crunch Wide Guard Brine Smack Down Curse Shell Smash Aqua Tail Rock Slide Rain Dance Hydro Pump Body Slam (#) Iron Defense (#) Whirlpool (#) Ice Beam (#) Protect Earthquake (#) Dig Double Team Focus Blast Scald Stone Edge (#) Dive Move Count: 30 Kurage the Tentacruel (Move your mouse to reveal the content) Kurage the Tentacruel (open) Kurage the Tentacruel (close) Tentacruel (Kurage) (M) Nature: Modest (SpA increased by *, Atk decreased by *) Type: Water / Poison Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed. Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Stats: 80 / 70 / 65 / 80 / 120 / 100 HP: 100 Atk-: ** (2) Def: *** (3) SpA+: **** (4) SpD: ***** (5) Spe: 100 Size Class: 3 Weight Class: 3 Base Rank Total: 21 Evolution Counter: 6 / 6 Move Counter: 7 Dream Counter: 5 / 5 Attacks: Poison Sting Acid Supersonic Wrap Water Gun Constrict Toxic Spikes BubbleBeam Hex Hydro Pump Wring Out Sludge Wave Acid Spray Barrier Screech Water Pulse Poison Jab Aqua Ring (#) Confuse Ray (#) Mirror Coat (#) Muddy Water Rapid Spin Endure Icy Wind Knock Off Role Play Toxic Venom Shock Ice Beam (#) Blizzard Protect Hyper Beam Frustration Rain Dance Safeguard Return Double Team Sludge Bomb Rest Scald (#) Payback Poison Jab Substitute (#) Surf Dive Mimic Giga Drain Reflect Bide Brine Sleep Talk Whirlpool Move Count: 52 Malcolm the Aerodactyl (OT: Korski) (Move your mouse to reveal the content) Malcolm the Aerodactyl (OT: Korski) (open) Malcolm the Aerodactyl (OT: Korski) (close) Aerodactyl (Malcolm) (M) Nature: Jolly (+15% Spe, +26% [25.862%] Acc, Special Attack reduced by *) Type: Rock / Flying Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: 80 / 105 / 65 / 60 / 75 / 130 HP: 100 Atk: **** (4) Def: *** (3) SpA-: * (1) SpD: *** (3) Spe+: 150 (130 * 1.15) Size Class: 4 Weight Class: 4 Base Rank Total: 20 Evolution Counter: Not Applicable. Move Counter: 0 Dream Counter: 5 / 5 Attacks: Ice Fang Fire Fang Thunder Fang Wing Attack Supersonic Bite Scary Face Roar Agility Supersonic Ancientpower Crunch Iron Head Rock Slide (#) Sky Drop Take Down Hyper Beam Giga Impact (#) Pursuit Roost (#) Steel Wing (#) Tailwind (#) Whirlwind Air Cutter Aqua Tail Endure Heat Wave Sky Attack Dragon Claw Protect Taunt (#) Smack Down Earthquake Double Team Sandstorm Aerial Ace Torment Rest Payback Stone Edge Bulldoze Substitute Fly Reflect Bide Stealth Rock Sleep Talk Move Count: 47 Shokoli the Fidgit (Move your mouse to reveal the content) Shokoli the Fidgit (open) Shokoli the Fidgit (close) Fidgit (Shokoli) (F) Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%) Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: 95 / 76 / 109 / 90 / 80 / 105 HP: 100 Atk: *** (3) Def: **** (4) SpA+: **** (4) SpD: *** (3) Spe-: 91 (105 / 1.15) Size Class: 2 Weight Class: 4 Base Rank Total: 20 Evolution Counter: 6 / 6 Move Counter: 3 Dream Counter: 5 / 5 Attacks: Gust Tailwind Comet Punch Helping Hand Encore Rapid Spin Knock Off Copycat Whirlwind Magic Room Wonder Room Circle Throw Clear Smog Wide Guard Razor Wind Body Slam Sludge Bomb Toxic Spikes Gravity Heal Block Me First Air Slash Lucky Chant Earth Power Acid Spray After You Disable (#) Entrainment Follow Me Gastro Acid Haze Heal Pulse Icy Wind Metronome Mimic Spikes Stealth Rock (#) Wish (#) Block Swift Twister Toxic Venom Shock Sunny Day Taunt (#) Light Screen Protect Rain Dance Telekinesis Safeguard Frustration Smack Down Earthquake Return Dig Shadow Ball (#) Double Team Reflect (#) Sludge Wave Sandstorm Rock Tomb Aerial Ace Torment Facade Rest Attract Thief Round Echoed Voice Ally Switch Fling Quash Low Sweep Acrobatics Giga Impact Stone Edge Struggle Bug Rock Slide U-turn Substitute Sleep Talk Endure Move Count: 84 Both of you, please PM me your leads.