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ASB Team Tournament Round 1! Will Gerard Have Some Complications?

Discussion in 'Tournament Arena' started by Son_of_Shadoo, Apr 27, 2012.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    That is a horrible pun, but I love it. Les rules!

    I've been made aware that Complications won't be able to post until Monday, so please be patient folks.

    And, because Gerard is the only one who bothered to give a preference, Switch = OK. Aight?

    Team Complications:
    Optimus the Bisharp (open)
    [​IMG]
    Bisharp (Optimus) (M)
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

    Abilities:
    Defiant:
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Unlocked) (DW)
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metal Burst
    Scratch (*)
    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)
    Iron Head
    Night Slash

    Sucker Punch (*)
    Psycho Cut (*)
    Stealth Rock (*)
    Revenge

    Swords Dance (*)
    Taunt (*)
    Brick Break (*)
    Dig
    Thunder Wave
    Aerial Ace
    Stone Edge

    Background: Optimus, the chosen one. He is leader of Complications' Pokemon; his signature Pokemon. He is a true warrior, fighting with his blades for the honor of his companions, and will never go down without a final blow.
    Frenzy the Gengar (open)
    [​IMG]
    Gengar (Frenzy) (M)
    Nature:
    Timid (-Atk, +Spe, +19% ACC)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (126.5>127)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Night Shade (*)
    Confuse Ray (*)
    Sucker Punch (*)
    Shadow Punch
    Shadow Ball
    Destiny Bond
    Hex

    Perish Song (*)
    Disable (*)
    Clear Smog (*)

    Dream Eater (*)
    Will-O-Wisp (*)
    Sludge Bomb (*)
    Thunderbolt
    Hidden Power Ice (7)
    Giga Drain (Past Gen)
    Focus Blast

    Pain Split

    Background: Frenzy is a brute. He goes in and out, launching quick and powerful attacks, leaving the opponent maimed and out cold. He often does the dirty work of the team.
    Soundwave the Starmie (open)
    [​IMG]
    Starmie (Soundwave) (Genderless)
    Nature:
    Timid (-Atk, +Spe, +20% ACC)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Command: (Ability: Illuminate)

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic: (DW)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (132.25>132)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Power Gem
    Hydro Pump

    Surf (*)
    Ice Beam (*)
    Thunderbolt (*)
    Psychic
    Zap Cannon (Past Gen)

    Aurora Beam (*)
    Barrier (*)
    Supersonic (*)

    Background: A high-pitched whining noise. A flash. A massive roar as the beam of energy launches into his opponent, knocking it into next week. Optimus often relies on Soundwave to help cover his weaknesses, just as Soundwave does for Optimus.
    Lord Loss the Revenankh (open)
    [​IMG]
    Lord Loss (Revenankh) [M]

    Nature: Quiet (+SAtk, -Spe, -10 Evasion)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 56 (- 65/1.15~56)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 1
    DC: 1/5

    Moves:
    Wrap (*)
    Bide (*)
    Sand Tomb (*)
    Wring Out (*)
    Rock Tomb (*)
    Arm Thrust (*)
    Mean Look (*)
    Glare (*)
    Shadow Punch (*)
    Power Whip

    Mach Punch (*)
    Shadow Sneak (*)
    Nasty Plot (*)

    Bulk Up (*)
    Shadow Ball (*)
    Focus Blast (*)

    Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly


    Team Gerard:
    Show Hide
    Wilde (Gallade) {♂}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Fighting


    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.



    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:



    • Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified (DW): (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:

    HP: 100
    Atk: 5
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 69 (-)
    SC: 3
    WC: 4
    BST: 21


    EC 9/9
    MC 0
    DC 5/5


    Attacks: 65

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Slash
    Leer
    Fury Cutter
    Swords Dance
    Psycho Cut
    Helping Hand
    Feint
    False Swipe
    Protect
    Close Combat
    Hypnosis
    Imprison
    Psychic

    Disable
    Confuse Ray
    Encore
    Confuse Ray
    Shadow Sneak
    Fire Punch
    ThunderPunch
    Ice Punch
    Pain Split
    Vacuum Wave
    Mean Look
    Sleep Talk
    Magic Coat
    Endure
    Snatch
    Wish

    Taunt
    Shadow Ball
    Will-O-Wisp
    Light Screen
    Reflect
    Safeguard
    Thunderbolt
    Earthquake
    Brick Break
    Torment
    Drain Punch
    Low Sweep
    Ally Switch
    Focus Punch
    Thunder Wave
    Rock Slide
    Skill Swap
    Grass Knot
    Substitute
    Stone Edge
    Focus Blast
    Sunny Dance
    Rain Dance
    Trick Room
    Show Hide

    Fantine (Kitsunoh) {}
    [​IMG]
    Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
    Type: Ghost/Steel



    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.



    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Abilities:


    • Frisk: (Can be Activated)
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    • Limber: (Innate)
    This Pokemon’s body is well trained and immune to paralysis.
    • Cursed Body: (Innate)
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:


    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (+)
    SC: 3
    WC: 4
    BST: 19



    EC: 6/6
    MC: 8
    DC: 5/5


    Attacks: 32

    Imprison

    Tail Whip
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Metal Claw

    Curse
    Fake Out
    Shadow Claw
    ShadowStrike
    Perish Song
    Revenge
    Copycat


    Taunt
    Double Team
    Earthquake
    Will-o-Wisp
    Substitute
    U-Turn
    Protect
    Roar
    Dig
    Rock Slide
    Rain Dance
    Safeguard
    Knock off
    Low Kick

    Yawn
    Meteor Mash
    Foul Play
    Psycho Shift

    Magic Coat
    Ice Punch
    Thunder Punch

    Show Hide

    Éponine (Togekiss) {}
    [​IMG]
    Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
    Type: Normal / Flying



    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.



    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:



    • Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    • Serene Grace: (Innate)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
    • Super Luck: (Innate)
    This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Stats: 37

    HP: 100
    Atk:
    1 (-)
    Def:
    3
    SpA:
    5
    SpD: 4

    Spe:
    96 (+)
    SC: 3
    WC: 3
    BST: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:

    Magical Leaf
    Growl

    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Safeguard
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash

    Wish
    After You

    Psychic
    Flamethrower
    Grass Knot
    Shadow Ball
    Light Screen
    Thunder Wave
    Double Team
    Reflect
    Protect
    Sunny Day
    Hidden Power Ice (7)
    Solarbeam
    Hyper Beam

    Psych Up
    Nasty Plot
    Morning Sun
    Signal Beam
    Magic Coat
    Counter
    Tri Attack

    Heat Wave
    Heal Bell
    Psycho Shift
    Endure

    Show Hide

    Starmie (Vogue) {O}
    [​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type: Water / Psychic



    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:



    • Illuminate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Innate)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (115*1.15)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 4
    DC: 5/5



    Attacks:

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift

    Light Screen
    Minimize
    Hydro Pump
    Confuse Ray
    Power Gem

    Surf
    Ice Beam
    Thunderbolt
    Psychic
    Substitute
    Grass Knot
    Signal Beam
    Protect
    Reflect
    Thunder
    Blizzard
    Brine
    Scald
    Zap Cannon
    Thunder Wave
    Double Team
    Thunder Wave
    Skill Swap
    Hidden Power Fire (7)
    Rain Dance

    Endure
    Teleport
    Dive
    Hyper Beam
    Flash Cannon

    Aurora Beam
    Barrier
    Supersonic

    Pain Split
    Sleep Talk

    Bide


    Gentlemen, please PM me your two opening Pokémon, and then we'll decide our order.
  2. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Our opening standings!

    Team Complications:
    [​IMG]
    Frenzy (Levitate)
    HP: 90
    Energy: 100
    Speed: 127
    Stats: 0
    Status: Fine

    [​IMG]
    Soundwave (Illuminate, Natural Cure, Analytic)
    HP: 90
    Energy: 100
    Speed: 133
    Stats: 0
    Status: Fine

    Team Gerard:
    [​IMG]
    Fantine (Frisk, Limber, Cursed Body)
    HP: 100
    Energy: 100
    Speed: 127
    Stats: 0
    Status: Fine

    [​IMG]
    Vogue (Illuminate, Natural Cure, Analytic)
    HP: 90
    Energy: 100
    Speed: 133
    Stats: 0
    Status: Fine

    Well, an interesting matchup here! Four fast, furious, frail Pokémon, a Starmie on each team, and two speed ties! I'm looking forward to this. Now to decide our turn order. Heads will have Gerard order first, tails will have Complications order.

    [​IMG]

    Heads it is! Gerard, you're up.
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,353
    [​IMG]

    "Ohh, good to see I managed to predict this correctly, with Illuminate being not really a huge problem we shall try to eliminate the biggest treath in the playground, but first is first, and we can't have all those speed ties if we want to succeed, so Vogue, you'll paralyse that annoying ghost, meanwhile Fantine you shall copy Vogue's last used move (I wonder which one will be), then well, it's gonna be time for a us to get ourselves behind a little barrier, let's try not to give them the chance to do anything to us

    Vogue: [Illuminate] Thunder Wave (Frenzy) ~ Light Screen ~ Thunderbolt (Soundwave)
    *If Fantine's sub activates A1 then replace your last action with Thunder Wave (Soundwave)
    Fantine: Copycat [Vogue's Thunder Wave] (Soundwave) ~ ShadowStrike (Soundwave) ~ Rock Slide
    *If Frenzy uses Will-o-Wisp or Hypnosis (and is not already taunted) then Taunt him before he can and push actions (replace Copycat with ShadowStrike)
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Thank god Metagross isn't being used... Oh well, my second mos feared opponent is on the field, but let's see if we can't just outsmart him... Analytic actually appreciates the loos is speed. (It may be a suicide mission, but desperate times call for desperate measures.)

    Soundwave: [Illuminate] Thunderbolt (Vogue)-Power Gem (Vogue)-Thunderbolt (Vogue)
    Frenzy: Perish Song-Mean Look (Kitsunoh)-Shadow Ball (Vogue)
    If Frenzy cannot move due to paralysis A2, sub A3 for Mean Look.
    If Frenzy cannot move A1 due to Paralysis, sub A2 for Perish Song and A3 for Mean Look.
  5. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Bump for SoS?
    I does anyone know why he's not been posting?
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Because real life.

    Reffing (for all my matches) will be tomorrow night.
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    God I hate doubles.

    Team Complications:
    [​IMG]
    Frenzy (Levitate)
    HP: 90
    Energy: 100
    Speed: 127
    Stats: 0
    Status: Fine
    Actions: Perish Song-Mean Look (Kitsunoh)-Shadow Ball (Vogue)
    If Frenzy cannot move due to paralysis A2, sub A3 for Mean Look.
    If Frenzy cannot move A1 due to Paralysis, sub A2 for Perish Song and A3 for Mean Look.

    [​IMG]
    Soundwave (Illuminate, Natural Cure, Analytic)
    HP: 90
    Energy: 100
    Speed: 133
    Stats: 0
    Status: Fine
    Actions: [Illuminate] Thunderbolt (Vogue)-Power Gem (Vogue)-Thunderbolt (Vogue)

    Team Gerard:
    [​IMG]
    Fantine (Frisk, Limber, Cursed Body)
    HP: 100
    Energy: 100
    Speed: 127
    Stats: 0
    Status: Fine
    Actions: Copycat [Vogue's Thunder Wave] (Soundwave) ~ ShadowStrike (Soundwave) ~ Rock Slide
    *If Frenzy uses Will-o-Wisp or Hypnosis (and is not already taunted) then Taunt him before he can and push actions (replace Copycat with ShadowStrike)

    [​IMG]
    Vogue (Illuminate, Natural Cure, Analytic)
    HP: 90
    Energy: 100
    Speed: 133
    Stats: 0
    Status: Fine
    Actions: [Illuminate] Thunder Wave (Frenzy) ~ Light Screen ~ Thunderbolt (Soundwave)
    *If Fantine's sub activates A1 then replace your last action with Thunder Wave (Soundwave)

    And after a considerable delay, we begin... And what a beginning. Gerard's team works together to quickly paralyse their foes and drastically cut their speed! At the same time, they save me from rolling a fuckload of speed ties. Meanwhile, Frenzy sings an eerie chant and Soundwave analyses his fellow Starmie before electrifying it. Oh my. That chant is hurting my ears... A Perish Song! This whole battle's on a timer folks!

    Things get worse for Complications as Vogue sets up a Light Screen to protect her team from the devastating special attacks Gengar and Starmie are known for, and Fantine's Rock Slide scores a critical hit against Soundwave! Frenzy however cannot move for his paralysis, and Soundwave's counterattack does meagre damage at best.

    And they get even worse as Frenzy still fails to move as Fantine inflicts huge damage with a mighty rush from the shadows. Vogue's Thunderbolt sails overhead, but this is the only bright spot, minus Soundwave's own Thunderbolt.

    Calcs:
    Show Hide
    Pre Round
    Speed tie between Comp Starmie (Soundwave) and Ger Starmie (Vogue): Roll - 6364 - Gerard's Starmie moves first
    Speed tie between Gengar and Kitsunoh: Roll - 399 - Gengar moves first
    Vogue's Illuminate activated! (Soundwave and Gengar -1 Acc 6a)
    Soundwave's Illuminate activated! (Kitsunoh and Vogue -1 Acc 6a)

    Action 1:
    Vogue used Thunder Wave! (hit roll: 474 - yes) (Gengar paralysed 25%, 7 energy)
    Soundwave used Thunderbolt! (hit roll: 5317 - yes, crit roll: 6161 - no, para roll: 4983 - no) (20.25 damage Vogue, 7 energy)
    Kitsunoh used Copycat! Thunder Wave was copied! (hit roll: 4268 - yes) (Soundwave 25% paralysed, 9 energy)
    Para roll: 7428 - move succeeds!
    Gengar used Perish Song! (15 energy, Perish Song started)

    Action 2:
    Vogue used Light Screen! (7 energy, Light Screen 6a)
    Kitsunoh used ShadowStrike! (hit roll: 288 - yes, crit roll: 6935 - no, drop roll: 5039 - no) (18.75 damage Soundwave, 5 energy)
    Para roll: 5468 - move succeeds!
    Soundwave used Power Gem! (hit roll: 5700 - yes, crit roll: 7230 - no) (7.50 damage Vogue, 5 energy) (this is correct if Analytic occurs before Light Screen, which makes sense to me from a flavour perspective)
    Para roll: 1374 - move fails!
    Gengar is fully paralysed!

    Action 3:
    Vogue used Thunderbolt! (hit roll: 8823 - miss) (7 energy)
    Kitsunoh used Rock Slide!
    (hit roll Gengar: 309 - yes, crit roll: 5927 - no, flinch roll: 8364 - no) (9 damage Gengar)
    (hit roll Soundwave: 2455 - yes, crit roll: 197 - yes, flinch roll: 8919 - no) (10.50 damage Soundwave, 6 energy)
    Para roll: 9922 - move succeeds!
    Soundwave used Thunderbolt! (hit roll: 4892 - yes, crit roll: 7539 - no, para roll: 7603 - no) (20.25 damage Vogue, 7 energy)
    Para roll: 1679 - move fails!
    Gengar is fully paralysed!

    Gengar and Soundwave's paralysis stages drop.


    Team Complications:
    [​IMG]
    Frenzy (Levitate)
    HP: 81
    Energy: 85
    Speed: 127
    Stats: -1 acc (3a)
    Status: 10% paralysed

    [​IMG]
    Soundwave (Illuminate, Natural Cure, Analytic)
    HP: 61
    Energy: 74
    Speed: 133
    Stats: -1 acc (3a)
    Status: 20% paralysed

    Team Gerard:
    [​IMG]
    Fantine (Frisk, Limber, Cursed Body)
    HP: 100
    Energy: 80
    Speed: 127
    Stats: -1 acc (3a)
    Status: Fine

    [​IMG]
    Vogue (Illuminate, Natural Cure, Analytic)
    HP: 42
    Energy: 86
    Speed: 133
    Stats: -1 acc (3a)
    Status: Fine

    Light Screen on Gerard's side 4a
    Perish Song 2r

    Complications!
  8. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Oh jeeze
    Soundwave: Thunderbolt Starmie-Zap Cannon Starmie-Thunderbolt Starmie
    Frenzy: Shadow Ball Vpgue-ShadowBall Vogue-Shadowball Vogue
    If Kitsunoh does not switch out, change actions to Mean Look Kitsunoh-Pain Split Kitsunoh-Shadow Ball Vogue, unless Frenzy is Taunted, in which case retain original actions.
    If Kitsunoh uses Protect A1 and does not switch, use Sub #1, but change Mean Look to A2.
  9. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,353
    [​IMG]

    "Well Vogue, it's time for us to go for a little swim, that should give us some time to get back on our feats, we can't really switch out, but that won't be necessary as we can't just get back on our ball pretty fast, not even that mean look should do anything to us at that speed, after that let's see how much can we do with a little teasing and a lot of speed

    Vogue: Dive (Soundwave) ~ Teleport (Evasive) ~ Dive (Soundwave)
    Fantine: ShadowStrike (Frenzy) ~ Dig (Soundwave) ~ U-turn (Soundwave)
    .
  10. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Complications:
    [​IMG]
    Frenzy (Levitate)
    HP: 81
    Energy: 85
    Speed: 127
    Stats: -1 acc (3a)
    Status: 10% paralysed
    Actions: Shadow Ball Vogue-Shadow Ball Vogue-Shadow Ball Vogue
    If Kitsunoh does not switch out, change actions to Mean Look Kitsunoh-Pain Split Kitsunoh-Shadow Ball Vogue, unless Frenzy is Taunted, in which case retain original actions.
    If Kitsunoh uses Protect A1 and does not switch, use Sub #1, but change Mean Look to A2.

    [​IMG]
    Soundwave (Illuminate, Natural Cure, Analytic)
    HP: 61
    Energy: 74
    Speed: 133
    Stats: -1 acc (3a)
    Status: 20% paralysed
    Actions: Thunderbolt Starmie-Zap Cannon Starmie-Thunderbolt Starmie

    Team Gerard:
    [​IMG]
    Fantine (Frisk, Limber, Cursed Body)
    HP: 100
    Energy: 80
    Speed: 127
    Stats: -1 acc (3a)
    Status: Fine
    Actions: ShadowStrike (Frenzy) ~ Dig (Soundwave) ~ U-turn (Soundwave)

    [​IMG]
    Vogue (Illuminate, Natural Cure, Analytic)
    HP: 42
    Energy: 86
    Speed: 133
    Stats: -1 acc (3a)
    Status: Fine
    Actions: Dive (Soundwave) ~ Teleport (Evasive) ~ Dive (Soundwave)

    Light Screen on Gerard's side 4a
    Perish Song 2r

    Despite no parahax, Complications' efforts are made entirely useless by Vogue's tricky tactics, allowing Fantine to gravely wound Soundwave, and escape to its Pokéball unseen. On the bright side, Soundwave's paralysis is cured by its ability, but with the Perish Song about to bite, is it enough to turn the tide?

    Calcs:
    Show Hide
    Action 1:
    Vogue dived underwater! (9 energy)
    Kitsunoh used ShadowStrike! (hit roll: 3343 - yes, crit roll: 1053 - no, drop roll: 3728 - yes) (18.75 damage Soundwave, 5 energy, Soundwave -1 Def)
    Para roll: 2150 - success
    Soundwave used Thunderbolt! (miss, 11 energy)
    Para roll: 8430 - success
    Gengar used Shadow Ball! (miss, 5 energy)
    Vogue used Dive! (hit roll: 7543 - no)

    Action 2:
    Vogue used Teleport! (6 energy, dodging)
    Kitsunoh dug underground! (10 energy)
    Para roll: 6676 - success
    Soundwave used Zap Cannon! (miss, 9 energy)
    Para roll: 8841 - success
    Gengar used Shadow Ball! (miss, 9 energy)
    Kitsunoh used Dig! (hit roll: 3701 - yes, crit roll: 9994 - no) (11.25 damage Soundwave)

    Action 3:
    Vogue dived underwater! (9 energy)
    Kitsunoh used U-Turn! (hit roll: 1201 - yes, crit roll: 1341 - no) (14.50 damage Soundwave, 5 energy)
    Para roll: 3101 - success
    Soundwave used Thunderbolt! (miss, 7 energy)
    Para roll: 1145 - success
    Gengar used Shadow Ball! (miss, 13 energy)
    Vogue used Dive! (hit roll: 5181 - yes, crit roll: 8135 - no) (6.11 damage)

    Kitsunoh returned to its Pokéball!
    Gengar and Soundwave's paralysis decayed!
    Natural Cure cured Soundwave's paralysis!


    Team Complications:
    [​IMG]
    Frenzy (Levitate)
    HP: 81
    Energy: 58
    Speed: 127
    Stats: -1 acc (3a)
    Status: 5% paralysed

    [​IMG]
    Soundwave (Illuminate, Natural Cure, Analytic)
    HP: 11
    Energy: 47
    Speed: 133
    Stats: -1 Def
    Status: Fine

    Team Gerard:
    [​IMG]
    Fantine (Frisk, Limber, Cursed Body)
    HP: 100
    Energy: 60
    Speed: 127
    Stats: 0
    Status: Fine

    [​IMG]
    Vogue (Illuminate, Natural Cure, Analytic)
    HP: 42
    Energy: 60
    Speed: 133
    Stats: 0
    Status: Fine

    Light Screen on Gerard's side 1a
    Perish Song 1r

    Gerard, send in your new mon and give your orders.
  11. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,353
    [​IMG]

    "Fantine shall be replaced by Wilde"
    [​IMG][​IMG]

    Vogue: Thunderbolt (Soundwave) ~ Teleport (Regular) ~ Recover
    *If you're still under Perish Song A3 then Teleport A3
    Wilde: Taunt (Frenzy) ~ Psycho Cut (Frenzy) ~ Psychic (Frenzy)
    *If Soundwave hasn' been KOed A2 then use ThunderPunch (Soundwave) A2
    .
    *Shamelessly copying objection*
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Ok then let's see if this works!
    Soundwave: Get in a dusty area and try to use Camoflauge to become ground type. Follow it up with a Thunderbolt~Thunderbolt combo (Vogue), and then cool down. (Curse you cruel Perish Song!!! (Oh how ironic)
    If there are no dusty enough areas early to qualify as desert, sub A1 for Thunderbolt.

    Frenzy: Hit Wilde with a brutal Shadow Ball~Shadow Ball combo, and then cool down for a little while. After that, Switch out! (Bisharp)

    ... I think that switch is legal. If not, can someone elaborate on how to do so properly? (It should be a reprder since only illegal subs get ignored)
  13. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    It is absolutely not legal. Switch phases can only be initiated by the player who orders first, and it doesn't take actions. Please reorder.
  14. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Okay I thought so. Thanks.
    Soundwave: Get in a dusty area and try to use Camoflauge to become ground type. Follow it up with a Thunderbolt~Thunderbolt combo (Vogue), and then cool down. (Curse you cruel Perish Song!!! (Oh how ironic)
    If there are no dusty enough areas early to qualify as desert, sub A1 for Thunderbolt.

    Frenzy: Hit Wilde with a brutal Shadow Ball~Shadow Ball combo, and then cool down for a little while. After that, Shadow Ball-Shadow Ball (both of my Pokemon get hit by the song, so it doesnt matter too much...)
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    IRC discussion (open)
    18:05 SoS Folks, in a switch=OK battle, does a Pokémon using teleport switch out before Perish Song?
    18:07 Objection a pokemon using teleport switches out at the end of the round after all other effects
    18:08 SoS Tough luck Gerard.
    18:08 SoS So the Teleport doesn't break Perish Song's effect, or Taunt/Torment etc?
    18:08 Objection in switch=ok, not directly
    18:08 SoS Cheers.
    18:09 Objection so, if gerard's mon has 1 round of perish song left and it's switch=ok, then he's fucked like a prostitute after a hard day's work
    18:09 SoS ... This is so going in my reffing.


    Team Complications:
    [​IMG]
    Frenzy (Levitate)
    HP: 81
    Energy: 58
    Speed: 127
    Stats: -1 acc (3a)
    Status: 5% paralysed

    [​IMG]
    Soundwave (Illuminate, Natural Cure, Analytic)
    HP: 11
    Energy: 47
    Speed: 133
    Stats: -1 Def
    Status: Fine

    Team Gerard:
    Bench (open)

    [​IMG]
    Fantine (Frisk, Limber, Cursed Body)
    HP: 100
    Energy: 60
    Speed: 127
    Stats: 0
    Status: Fine

    [​IMG]
    Vogue (Illuminate, Natural Cure, Analytic)
    HP: 42
    Energy: 60
    Speed: 133
    Stats: 0
    Status: Fine

    [​IMG]
    Wilde (Steadfast, Justified)
    HP: 100
    Energy: 100
    Speed: 69
    Stats: 0
    Status: Fine

    Light Screen on Gerard's side 1a
    Perish Song 1r

    As the IRC discussion with Objection shows, Gerard's Teleport trick falls flat on its face, and Vogue is lost. Frenzy overexerts itself on its combo, and Soundwave also falls to the song.

    Calcs:
    Show Hide
    Action 1:
    Speed tie roll: <5001 Vogue. Roll: 7546 - Soundwave.
    Soundwave used Camouflage! Soundwave became the Ground type! (8 energy)
    Vogue used Thunderbolt! (No effect, 7 energy)
    Wilde used Taunt! (10 energy, Gengar Taunted 6a)
    Para roll: 3105 - success
    Frenzy used Super Shadow Ball! (crit roll: 4391 - no, drop roll: 7767 - no) (24.75 damage Gallade, 76 energy)
    Gengar fainted!
    Light Screen dissipated.

    Action 2:
    Speed tie roll: 2680 - Vogue.
    Vogue used Teleport! Vogue will return at the end of the round! (6 energy)
    Wilde used ThunderPunch! (No effect, 6 energy)
    Soundwave used Super Thunderbolt! (crit roll: 2880, para roll: 3413 - no) (39 damage Vogue, 36 energy)

    Action 3:
    Vogue used Recover! (+20 HP, 11 energy)
    Soundwave is cooling down!
    Wilde used Psychic! (no target, 6 energy)

    Perish Song!
    Vogue fainted!
    Soundwave fainted!


    Team Complications:
    [​IMG]
    Frenzy (Levitate)
    HP: 81
    Energy: KO
    Speed: 127
    Stats: -1 acc (3a)
    Status: 5% paralysed

    [​IMG]
    Soundwave (Illuminate, Natural Cure, Analytic)
    HP: KO
    Energy: 3
    Speed: 133
    Stats: -1 Def
    Status: Ground type

    Team Gerard:
    Bench (open)

    [​IMG]
    Fantine (Frisk, Limber, Cursed Body)
    HP: 100
    Energy: 60
    Speed: 127
    Stats: 0
    Status: Fine

    [​IMG]
    Vogue (Illuminate, Natural Cure, Analytic)
    HP: KO
    Energy: 36
    Speed: 133
    Stats: 0
    Status: Fine

    [​IMG]
    Wilde (Steadfast, Justified)
    HP: 76
    Energy: 78
    Speed: 69
    Stats: 0
    Status: Fine

    Complications' Bisharp and Revenankh are sent out automatically. Gerard, pick your new mon, then Complications will order.
  16. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    How did Super Shadow Ball cost 76 energy? According to my calcs, it should have costed (17+17)1.5=51
  17. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,353
    [​IMG]

    Teleport happens before Perish Song counts down as both are at the end of the round and one of it's main effects is getting rid of it, so it's only logic this would save Vogue from it's effect

    Either way Fantine's in again:
    [​IMG]
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Complications: You're looking at the energy cost for a combo of different moves. The one for a combo of the same move is (EC + (EC+4))*2

    Thus (17+ (17+4))*2 = 38*2 = 76.

    Gerard: I posted the discussion I had with Objection on the subject in the reffing. It's after all other effects. Teleport has the phazing effect in switch = KO, yes, but in switch = OK, it has it because of the switch. Which happens after the round. I'm explaining this horribly, but I'm sticking with it unless I'm overturned by someone in authority.
  19. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Eh, Flamestrike VMd me earlier and said 66, but he's KOd either way, so it doesn't matter.
  20. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Optimus: Thunder Wave-Taunt-Sucker Punch (ALL Kitsunoh)
    If Will-O-Wisp is used on Optimus, Dig and push actions back, unless Gallade is using Will-O-Wisp and Kitsunoh uses Earthquake. In that case, Revenankh body block for Bisharp.
    Lord Loss: Shadow Ball-Shadow Punch-Shadow Ball (All Gallade)
    If Gallade uses a fighting type move on Optimus, change actions to Shadow Ball~Shadow Ball-Cooldown-Shadow Ball (All Gallade)
  21. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,353
    [​IMG]

    "Well Kit, our opponent has forgot about Limber so let's use that to our advantage, taunt him about such a horrible mistake and make him pay by hearing you beautiful song, he won't enjoy it for long, Gallade, you can go now we've done our part and we don't want you going down like this two, and it's now or never

    Fantine: ShadowStrike (Lord Loss) ~ Taunt (Optimus) ~ Perish Song
    Wilde: Imprison [Shadow Ball / Shadow Snake / Focus Blast] (Lord Loss) ~ Encore (Optimus) ~ Teleport

    Edit: yeah, that's what I meant :p
  22. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Gerard, I'm assuming that by "Kurt" you mean Fantine, and by "Fantine", you mean Wilde there.
  23. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Complications:
    [​IMG]
    Optimus (Defiant, Inner Focus, Pressure)
    HP: 100
    Energy: 100
    Speed: 70
    Stats: 0
    Status: Fine
    Actions: Thunder Wave-Taunt-Sucker Punch (ALL Kitsunoh)
    If Will-O-Wisp is used on Optimus, Dig and push actions back, unless Gallade is using Will-O-Wisp and Kitsunoh uses Earthquake. In that case, Revenankh body block for Bisharp.

    [​IMG]
    Lord Loss (Air Lock, Shed Skin)
    HP: 100
    Energy: 100
    Speed: 56
    Stats: 0
    Status: Fine
    Actions: Shadow Ball-Shadow Punch-Shadow Ball (All Gallade)
    If Gallade uses a fighting type move on Optimus, change actions to Shadow Ball~Shadow Ball-Cooldown-Shadow Ball (All Gallade)

    Team Gerard:
    [​IMG]
    Fantine (Frisk, Limber, Cursed Body)
    HP: 100
    Energy: 60
    Speed: 127
    Stats: 0
    Status: Fine
    Actions: ShadowStrike (Lord Loss) ~ Taunt (Optimus) ~ Perish Song

    [​IMG]
    Wilde (Steadfast, Justified)
    HP: 76
    Energy: 78
    Speed: 69
    Stats: 0
    Status: Fine
    Actions: Imprison [Shadow Ball / Shadow Sneak / Focus Blast] (Lord Loss) ~ Encore (Optimus) ~ Teleport

    And once again, Gerard completely locks down Complications, rendering every single one of his attacks absolutely useless!

    Calcs:
    Show Hide
    PRAISE THE LORD, NO MORE DUPLICATES AND SPEED TIES.

    Action 1:
    Kitsunoh used ShadowStrike! (crit roll: 3386 - no, drop roll: 170 - yes) (18.75 damage, 5 energy, Revenankh -1 def)
    Bisharp used Thunder Wave! The foe Kitsunoh is Limber! (7 energy)
    Gallade used Imprison! (7 energy, Revenankh's Shadow Ball, Shadow Sneak and Focus Blast Imprisoned 6a)
    Revenankh used Shadow Ball! But it failed!

    Action 2:
    Kitsunoh used Taunt! (12 energy, Bisharp Taunted 6a)
    Bisharp used Taunt! But it failed!
    Gallade used Encore! Revenankh received an encore! (10 energy, Shadow Ball Encored 2a)
    Revenankh used Shadow Ball! But it failed!

    Action 3:
    Bisharp used Sucker Punch! But it failed!
    Gallade used Teleport! (6 energy, Gallade returns to its Pokéball at the end of the round)
    Revenankh used Shadow Ball! But it failed!
    Kitsunoh used Perish Song! All Pokémon will faint in three rounds! (15 energy)

    Perish Count fell to 2.
    Gallade returned to its Pokéball!
    Togekiss was sent out!


    Team Complications:
    [​IMG]
    Optimus (Defiant, Inner Focus, Pressure)
    HP: 100
    Energy: 93
    Speed: 70
    Stats: 0
    Status: Taunted 4a

    [​IMG]
    Lord Loss (Air Lock, Shed Skin)
    HP: 82
    Energy: 100
    Speed: 56
    Stats: -1 Def
    Status: Shadow Sneak, Shadow Ball, Focus Blast Imprisoned 3a

    Team Gerard:
    [​IMG]
    Fantine (Frisk, Limber, Cursed Body)
    HP: 100
    Energy: 28
    Speed: 127
    Stats: 0
    Status: Fine

    [​IMG]
    Wilde (Steadfast, Justified)
    HP: 76
    Energy: 54
    Speed: 69
    Stats: 0
    Status: Fine
  24. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,353
    [​IMG]

    "Now that I have your full atention Lord Loss may I introduce you to Éponine our powerful friend, cause she has a very special gift for you, fantine, don't let Optimus feel less love, we must be warm with out guests"

    Fantine: Will-o-Wisp (Optimus) ~ ShadowStrike (Lord Loss) ~ Chill
    *If Lord Loss uses Glare in Éponine then use Safeguard and push actions
    Éponine: Air Slash (Lord Loss) ~ Air Slash (Lord Loss) ~ Air Slash (Lord Loss)
    *If Lord Loss uses Bide A1 then use Aura Sphere (Optimus) - Aura Sphere (Optimus) - Aura Sphere (Optimus) unless he (Optimus) uses Metal Burst in which case use Wish - Reflect - Chill (according to how many times it's used)
  25. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    It seems I fall to the unlucky circumstances of facing an opponent with many battles' more experience than mine own. I know if his Pokemon don't take me, the cursed song will, but I will fight honorably until the end. In knowledge of my unstoppable demise, I say GG to you Gerard. You outsmarted me.
    Optimus: Dig~Dig (Fantine)-Cooldown-Dig (Fantine)
    Lord Loss: Bide-Release Energy (Fantine)-Shadow Punch~Shadow Punch (Fantine)

    Not to SoS. If Releasing Energy immediately after bide is illegal, then my actions for LL will be Bide-Store Energy-Release Energy (Fantine)
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