Welcome one and all to this match of the First round of the First ASB Team Tournament! This Epic clash shall be between the respective Doubles players of team Darkwing Ducks and Team The Cookie Crisp Corgis, Lord Jesseus and Orcinus Duo! Before we begin this match, we will review the Rules and mons to be used: 4v4 Doubles -All Abilities -No Items -5 recovers/5 chills -2 Substitutions -2 Day DQ for battlers -2/3 Day DQ for refs Switch rules were not agreed upon by both players, so a coinflip shall determine the ruling! Heads for KO, and Tails for OK: And the result is Switch=KO Team Orcinus Duo: Nommy (Move your mouse to reveal the content) Nommy (open) Nommy (close) Nommy (Snorlax) (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. Gluttony (Dream World UNLOCKED): Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 125 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 25 (-) Evasion: -10% Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Attacks: Metronome Odor Sleuth Tackle Defence Curl Amnesia Belly Drum Yawn Lick Recycle Screech Chip Away Counter Double Edge Substitute Earthquake Rock Slide Toxic Body Slam Outrage Focus Punch Stockpile Rollout Whirlpool Heavy Slam Crunch Surf Flamethrower Thunderbolt Zen Headbutt Psychic Snatch Brick Break Ice Beam Endure Shadow Ball Fire Punch Focus Blast Protect Purple Boss (Move your mouse to reveal the content) Purple Boss (open) Purple Boss (close) Gengar(*) Purple Boss (M) Nature: Timid Type: Poison/Ghost Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Accuracy: +17% Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 1 Attacks: Hypnosis(*) Lick(*) Spite(*) Mean Look(*) Curse(*) Night Shade(*) Confuse Ray(*) Sucker Punch(*) Shadow Punch Will-O-Wisp(*) Astonish(*) Disable(*) Sludge Bomb(*) Substitute(*) Thunderbolt(*) Shadow Ball Toxic Energy Ball Taunt Pain split Hex Dark Pulse Venoshock Dream Eater Protect Torment Bide Focus Blast Destiny Bond Endure Counter Perish Song Double Team Pants (Move your mouse to reveal the content) Pants (open) Pants (close) Scrafty(*) Pants (M) Nature: Adamant Type: Dark/Fighting Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Shed Skin: Type: Innate This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: Type: Innate This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate (DW): Type: Can be Activated, unlocked When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 1 DC: 5/5 Attacks: Leer (*) Low Kick(*) Sand-Attack(*) Faint Attack(*) Headbutt(*) Swagger(*) Brick Break(*) Payback(*) Fire Punch(*) Thunderpunch(*) Ice Punch(*) Dig(*) Taunt(*) Dragon Claw(*) Detect Drain Punch Crunch Double team Poison Jab Substitute Hi Jump Kick Zen Headbutt Focus Punch Head Smash Fake out Incinerate Thief Torment Rock slide Dragon tail Rock Tomb Scary Face Counter Protect Facade Low Sweep Roar Giga Impact Dragon Dance Sunny Day Moves: 39 Mind (Move your mouse to reveal the content) Mind (open) Mind (close) Mind (Mr. Mime) (F) Nature: Timid Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Soundproof:Type: Innate Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Filter:Type: Innate This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). Technician (DW):Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 5 Spe: 104 (+) Acc: +12% Size Class: 3 Weight Class: 4 Evolution Counter: 6 / 6 Move Counter: 2 Dream Counter: 5 / 5 Attacks: Tickle Barrier Confusion Copycat Meditate Encore DoubleSlap Mimic Light Screen Reflect Psybeam Fake Out Confuse Ray Icy Wind Psyshock Protect Toxic Psychic Double Team Hypnosis Endure Magic coat Thunder Wave Thunder Taunt Shadow Ball Nasty Plot Signal Beam Safeguard Snatch Attract Substitute Sunny Day Solarbeam Magical Leaf Quick Guard Wide Guard Power Swap Guard Swap Recycle Counter Teleport Hyper Beam Mud-Slap Trick Room Bide Rest Sleep Talk Team Lord Jesseus: Sigma the Machamp (Move your mouse to reveal the content) Sigma the Machamp (open) Sigma the Machamp (close) Machamp(*) [Sigma] (Male) Nature: Quiet (+SpA, -Spe) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 48 (-) Eva: -10% Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Attacks: Wide Guard Low Kick(*) Leer(*) Focus Energy(*) Karate Chop(*) Low Sweep(*) Foresight(*) Seismic Toss(*) Revenge(*) Vital Throw(*) DynamicPunch Ice Punch(*) ThunderPunch(*) Fire Punch(*) Encore Bullet Punch Payback(*) Bulk Up(*) Rock Slide(*) Counter Fissure Smack Down Stone Edge Fire Blast Rest Earthquake Dig Focus Blast Magic Coat Hidden Power (Grass 7) Brick Break Light Screen Focus Punch Protect Gamma the Rotom-F (Move your mouse to reveal the content) Gamma the Rotom-F (open) Gamma the Rotom-F (close) Rotom-F [Gamma] Nature: Timid (+Spe, -Atk) Type: Ghost*: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. *Different depending on form: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: Base: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 105 (+) Acc: +13% Size Class: 1 (0.3m) Weight Class: 1 (0.3kg) Base Rank Total: 16 Appliance: HP: 90 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 99 (+) Acc: +11% MC: 0 Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Trick Astonish Thunder Wave Thundershock Confuse Ray Uproar Double Team Shock Wave Substitute Hex Discharge Hydro Pump/Air Slash/Overheat/Leaf Storm/Blizzard (Depending on Form) Toxic Will-o-Wisp Protect Shadow Ball Pain Split Thunder Rain Dance Thunderbolt Rest Sleep Talk Reflect Light Screen Endure Volt Switch Snatch Signal Beam Rho the Marowak (Move your mouse to reveal the content) Rho the Marowak (open) Rho the Marowak (close) Marowak [Rho a.k.a Boner] (Male) Nature: Brave (+Atk, -Spe) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 39 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Attacks: Bone Club Growl Tail Whip Headbutt Leer Focus Energy Bonemerang Rage Double Edge Endeavour Bone Rush Belly Drum Detect Skull Bash Endure Perish Song Smack Down Aerial Ace Fire Blast Stone Edge Earthquake Brick Break Swords Dance Rest Sleep Talk Dig ThunderPunch Fire Punch Ice Beam Focus Punch DynamicPunch Substitute Bulldoze Outrage Stealth Rock Giga Impact Iron Head Rock Slide Counter Theta the Gyarados (Move your mouse to reveal the content) Theta the Gyarados (open) Theta the Gyarados (close) Gyarados [Theta] (Male) Nature: Quiet (+SpA, -Spe) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: Gyarados HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 4 Spe: 70 (-) Size Class: 6 Weight Class: 6 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 4/5 Abilities: Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: Splash Tackle Flail Bite Dragon Rage Thrash Dragon Dance Rain Dance Hydro Pump Bounce Reversal Bubble Waterfall Dragon Tail Avalanche Endure Taunt Ice Beam Blizzard Protect Earthquake Giga Impact Reflect Brine Payback Surf Dive Thunderbolt Thunder Flamethrower Fire Blast Stone Edge Substitute Both Opponents will need to Send me their starting mons and then I will Flip a coin to determine turn order for the first round!