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ASB Tournament 1st Round: Orcinus Duo Vs. Lord Jesseus

Discussion in 'Tournament Arena' started by Ragnarokalex, Apr 27, 2012.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Welcome one and all to this match of the First round of the First ASB Team Tournament! This Epic clash shall be between the respective Doubles players of team Darkwing Ducks and Team The Cookie Crisp Corgis, Lord Jesseus and Orcinus Duo! Before we begin this match, we will review the Rules and mons to be used:

    4v4 Doubles
    -All Abilities
    -No Items
    -5 recovers/5 chills
    -2 Substitutions
    -2 Day DQ for battlers
    -2/3 Day DQ for refs
    Switch rules were not agreed upon by both players, so a coinflip shall determine the ruling! Heads for KO, and Tails for OK:
    [​IMG]
    And the result is Switch=KO

    Team Orcinus Duo:
    Nommy (open)
    [​IMG]
    Nommy (Snorlax) (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Immunity:
    Type: Innate
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Gluttony (Dream World UNLOCKED):
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 25 (-)
    Evasion: -10%
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Belly Drum
    Yawn
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Double Edge
    Substitute

    Earthquake
    Rock Slide
    Toxic
    Body Slam
    Outrage
    Focus Punch
    Stockpile
    Rollout
    Whirlpool
    Heavy Slam
    Crunch
    Surf
    Flamethrower
    Thunderbolt
    Zen Headbutt
    Psychic
    Snatch
    Brick Break
    Ice Beam
    Endure
    Shadow Ball
    Fire Punch
    Focus Blast
    Protect

    Purple Boss (open)

    [​IMG]
    Gengar(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Accuracy: +17%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Pain split
    Hex
    Dark Pulse
    Venoshock
    Dream Eater
    Protect
    Torment
    Bide
    Focus Blast
    Destiny Bond
    Endure
    Counter
    Perish Song
    Double Team

    Pants (open)
    [​IMG]
    Scrafty(*) Pants (M)
    Nature: Adamant
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW):
    Type: Can be Activated, unlocked
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18



    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Leer (*)
    Low Kick(*)
    Sand-Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)

    Fire Punch(*)
    Thunderpunch(*)
    Ice Punch(*)

    Dig(*)
    Taunt(*)
    Dragon Claw(*)
    Detect
    Drain Punch
    Crunch
    Double team
    Poison Jab
    Substitute
    Hi Jump Kick
    Zen Headbutt
    Focus Punch
    Head Smash
    Fake out
    Incinerate
    Thief
    Torment
    Rock slide
    Dragon tail
    Rock Tomb
    Scary Face
    Counter
    Protect
    Facade
    Low Sweep
    Roar
    Giga Impact
    Dragon Dance
    Sunny Day
    Moves: 39

    Mind (open)
    [​IMG]
    Mind (Mr. Mime) (F)
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof:Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter:Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician (DW):Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 104 (+)
    Acc: +12%
    Size Class: 3
    Weight Class: 4

    Evolution Counter: 6 / 6
    Move Counter: 2
    Dream Counter: 5 / 5

    Attacks:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Safeguard
    Snatch
    Attract
    Substitute
    Sunny Day
    Solarbeam
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Recycle
    Counter
    Teleport
    Hyper Beam
    Mud-Slap
    Trick Room
    Bide
    Rest
    Sleep Talk


    Team Lord Jesseus:
    Sigma the Machamp (open)
    [​IMG]
    Machamp(*) [Sigma] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 48 (-)
    Eva: -10%
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    Wide Guard
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Karate Chop(*)
    Low Sweep(*)
    Foresight(*)
    Seismic Toss(*)
    Revenge(*)
    Vital Throw(*)
    DynamicPunch

    Ice Punch(*)
    ThunderPunch(*)
    Fire Punch(*)
    Encore
    Bullet Punch

    Payback(*)
    Bulk Up(*)
    Rock Slide(*)
    Counter
    Fissure
    Smack Down
    Stone Edge
    Fire Blast
    Rest
    Earthquake
    Dig
    Focus Blast
    Magic Coat
    Hidden Power (Grass 7)
    Brick Break
    Light Screen
    Focus Punch
    Protect
    Gamma the Rotom-F (open)
    [​IMG]
    Rotom-F [Gamma]
    Nature: Timid (+Spe, -Atk)

    Type:
    Ghost*: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    *Different depending on form:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    Base:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105 (+)
    Acc: +13%
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Appliance:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 99 (+)
    Acc: +11%

    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge
    Hydro Pump/Air Slash/Overheat/Leaf Storm/Blizzard (Depending on Form)

    Toxic
    Will-o-Wisp
    Protect
    Shadow Ball
    Pain Split
    Thunder
    Rain Dance
    Thunderbolt
    Rest
    Sleep Talk
    Reflect
    Light Screen
    Endure
    Volt Switch
    Snatch
    Signal Beam
    Rho the Marowak (open)
    [​IMG]
    Marowak [Rho a.k.a Boner] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats:

    HP: 90
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage
    Double Edge
    Endeavour
    Bone Rush

    Belly Drum
    Detect
    Skull Bash
    Endure
    Perish Song

    Smack Down
    Aerial Ace
    Fire Blast
    Stone Edge
    Earthquake
    Brick Break
    Swords Dance
    Rest
    Sleep Talk
    Dig
    ThunderPunch
    Fire Punch
    Ice Beam
    Focus Punch
    DynamicPunch
    Substitute
    Bulldoze
    Outrage
    Stealth Rock
    Giga Impact
    Iron Head
    Rock Slide
    Counter

    Theta the Gyarados (open)
    [​IMG]
    Gyarados [Theta] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    Gyarados
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 70 (-)
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Splash
    Tackle
    Flail
    Bite
    Dragon Rage
    Thrash
    Dragon Dance
    Rain Dance
    Hydro Pump

    Bounce
    Reversal
    Bubble
    Waterfall
    Dragon Tail
    Avalanche
    Endure
    Taunt
    Ice Beam
    Blizzard
    Protect
    Earthquake
    Giga Impact
    Reflect
    Brine
    Payback
    Surf
    Dive
    Thunderbolt
    Thunder
    Flamethrower
    Fire Blast
    Stone Edge
    Substitute


    Both Opponents will need to Send me their starting mons and then I will Flip a coin to determine turn order for the first round!
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    (Sorry about the wait, my internet went out unexpectedly the last couple of days)

    And the opening mons have been sent out!! Orcinus has decided to open with Mind the Mr. Mime, and Pants the Scrafty, while Lord Jesseus sends out Theta the Gyarados, and Rho the Marowak!

    Now the first set of orders will be determined by a coin flip, Heads for Orcinus Duo, and Tails for Lord Jesseus, and the flip:

    [​IMG]

    Orcinus will need to issue his orders first! Then Lord Jesseus will issue his counter-orders, then the first round shall commence!

    Pre Battle Stats (open)

    Team Orcinus Duo:
    [​IMG]
    Pants the Scrafty (M)
    Shed Skin/Moxie/Intimidate
    4/4/1/4/58
    HP: 100
    Energy: 100
    Status: None
    Boosts: None
    [​IMG]
    Mind the Mr. Mime (F)
    Soundproof/Filter/Technician
    1/3/4/5/104(+12% Acc)
    HP: 90
    Energy: 100
    Status: None
    Boosts: None

    Team Lord Jesseus:
    [​IMG]
    Rho the Marowak (M)
    Rock Head/Lightning Rod/Battle Armor
    4/4/2/3/39
    HP: 90
    Energy: 100
    Status: None
    Boosts: None
    [​IMG]
    Theta the Gyarados (M)
    Intimidate/Moxie
    5/3/3/4/70
    HP: 100
    Energy: 100
    Status: None
    Boosts: None
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Scrafty: Ice punch maro-crunch maro-ice punch maro
    If reflect, snatch
    If Marowak uses counter, then Dragon Dance
    Mind: Toxic Gyarados-WilloWisp Gyarados-Icy Wind
    If substitute, snatch
    If successful taunt, magic coat and pushback
  4. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,984
    Btw Alex don't forget that Intimidate is automatic.
    Gyarados: Payback Mr Mime~Dive Mr Mime~Payback+Payback Mr Mime
    If Marowak is frozen A1, use Protect A2 and Payback A3
    Marowak: Bulldoze~Earthquake~Stealth Rock
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 1 (open)

    Team Orcinus Duo:
    [​IMG]
    Pants the Scrafty (M)
    Shed Skin/Moxie/Intimidate
    4/4/1/4/58
    HP: 100
    Energy: 100
    Status: None
    Boosts: None
    [​IMG]
    Mind the Mr. Mime (F)
    Soundproof/Filter/Technician
    1/3/4/5/104(+12% Acc)
    HP: 90
    Energy: 100
    Status: None
    Boosts: None

    Team Lord Jesseus:
    [​IMG]
    Rho the Marowak (M)
    Rock Head/Lightning Rod/Battle Armor
    4/4/2/3/39
    HP: 90
    Energy: 100
    Status: None
    Boosts: None
    [​IMG]
    Theta the Gyarados (M)
    Intimidate/Moxie
    5/3/3/4/70
    HP: 100
    Energy: 100
    Status: None
    Boosts: None


    Sorry for currently flavorless round, will edit it in this morning after i wake up.

    Calculations (open)

    Round 1:
    Intimidate was activated!
    -1 Att all around

    Mind uses Toxic!
    Theta was Badly Poisoned!
    -7 Energy

    Theta uses Payback!
    To Crit <625, 966 no
    (8+[5-3]*1.5)*1.5*1.75=14.75 Damage
    -6 Energy

    Pants uses Ice Punch!
    To Crit <625, 6026 no
    To Freeze <1000, 6868 no
    (8+[4-4]*1.5)*1.5*1.75=10.25 Damage
    -6 Energy

    Rho uses Bulldoze!
    Crit Pants <625, 6203 no
    Crit Mind <625, 8639 no
    4.5+3-1.75=5.75 Damage to Pants
    4.5+3+1.5-1.75=7.25 Damage to Mind
    -1 Spe to Mind and Pants
    -4 Energy

    Poison deals 1 Damage to Theta

    Round 2:
    Theta dives underwater!

    Mind uses Willowisp!
    but it missed
    -7 Energy

    Rho uses Earthquake!
    Crit Pants <625, 9868 no
    Crit Mind <625, 1356 no
    7.5+3-1.75= 8.75 Damage to Pants
    7.5+3+1.5-1.75=10.25 Damage to Mind
    -6 Energy

    Pants uses Crunch!
    To Crit <625, 8011 no
    Lower Def <2000, 5977 no
    8+3-1.75=9.25 Damage
    -5 Energy

    Theta uses Dive!
    To Crit <625, 3866 no
    8+3+[5-3]*1.5-1.75=12.25 Damage
    -9 Energy

    Poison deals 1 Damage to Theta

    Round 3:
    Mind uses Icy Wind!
    Crit Theta <625, 3487 no
    Crit Rho <625, 5655 no
    6.75 Damage to Theta
    (6.75+[4-3]*1.5)*1.5=12.375 Damage to Rho
    -1 Spe to Theta and Rho
    -5 Energy

    Rho uses Stealth Rock!
    Rocks began to float around Orcinus's Team!
    -12 Energy

    Pants uses Ice Punch!
    To Crit <625, 1589 no
    To Freeze <1000, 3755 no
    (8+[4-4]*1.5)*1.5*1.75=10.25 Damage
    -6 Energy

    Theta uses Mega Payback!
    To Crit <625, 4152 no
    (10*2.25-2+[5-3]*1.5)*1.5-1.75=33.5 Damage
    -32 Energy

    Poison deals 1 Damage to Theta

    Mind: 14.75+33.5+10.25+7.25+12.25=78 Damage Taken
    Pants: 5.75+8.75=14.5=15 Damage Taken
    Rho: 10.25+10.25+12.375=33 Damage Taken
    Theta: 3+6.75=10 Damage Taken


    Post Round 1 (open)

    Team Orcinus Duo:
    [​IMG]
    Pants the Scrafty (M)
    Shed Skin/Moxie/Intimidate
    4/4/1/4/58
    HP: 85
    Energy: 83
    Status: -1 Spe
    Boosts: None
    [​IMG]
    Mind the Mr. Mime (F)
    Soundproof/Filter/Technician
    1/3/4/5/104(+12% Acc)
    HP: 12
    Energy: 81
    Status: -1 Spe
    Boosts: None

    Team Lord Jesseus:
    [​IMG]
    Rho the Marowak (M)
    Rock Head/Lightning Rod/Battle Armor
    4/4/2/3/39
    HP: 57
    Energy: 78
    Status: -1 spe
    Boosts: None
    [​IMG]
    Theta the Gyarados (M)
    Intimidate/Moxie
    5/3/3/4/70
    HP: 90
    Energy: 53
    Status: -1 spe, Badly poisoned (2 DPA)
    Boosts: None
  6. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,984
    Ah crap made some costly miscalculations there...
    This round is going to hurt.

    Marowak: Earthquake~Bulldoze~Earthquake
    If Encore is used on you A1: Detect
    Gyarados: Cooling Down... ~Hydro Pump Mr Mime~Bounce Scrafty
    If Mr Mime uses a protective/evasive action on action 2, swap actions 2 and 3.
  7. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Action lock

  8. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    And...action.

    Mime: Solarbeam combo marowak-cooldown-thunder+thunder combo gyarados
    Scrafty: Hi Jump Kick marowak-fake out gyarados-counter gyarados
    If hi jump kick misses A1
    -Fuck Hax. No, I mean, fuck hax. I will cry if this happens.
    -Replace Mime's actions with Solarbeam (negative priority, moves after hjk so sub is valid), Endure-Solarbeam Marowak
    -replace scrafty's A2 with Hi Jump Kick+ Ice punch Marowak
    If Bounce misses
    -Fuck Hax
    -Replace Scrafty's A3 with Dragon Tail Gyarados (once again, lower priority so should be a valid sub)


    Solarbeam combo deals 42.75 damage (12x2.25+1.5)x1.5, hi jump kick deals 13+3-1.75=14.25, adding up to 57 which just knocks out marowak, while marowak deals a lol-worthy 11 damage to mr. mime, leaving her with 1hp left. Fake out gyarados stops the hydro pump. Thunder+thunder combo, mr mime being faster and both she and gyarados at -1 priority, hits during semi invulnerable stage of bounce during which thunder can't miss. This gives us 12x2.25x2.25=60.25 damage, leaving gyara with 23.25 after poison damage. Bounce deals (10+3+1.5)x1.5-1.75=20 dmg, meaning that counter easily KOs. Jesseus is two mons down, I am left with a cooling down Mr. Mime that still has an endure left in her and a half hp scrafty.

    Kill all. Kill all.
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 2 (open)

    Team Orcinus Duo:
    [​IMG]
    Pants the Scrafty (M)
    Shed Skin/Moxie/Intimidate
    4/4/1/4/58
    HP: 85
    Energy: 83
    Status: -1 Spe
    Boosts: None
    [​IMG]
    Mind the Mr. Mime (F)
    Soundproof/Filter/Technician
    1/3/4/5/104(+12% Acc)
    HP: 12
    Energy: 81
    Status: -1 Spe
    Boosts: None

    Team Lord Jesseus:
    [​IMG]
    Rho the Marowak (M)
    Rock Head/Lightning Rod/Battle Armor
    4/4/2/3/39
    HP: 57
    Energy: 78
    Status: -1 spe
    Boosts: None
    [​IMG]
    Theta the Gyarados (M)
    Intimidate/Moxie
    5/3/3/4/70
    HP: 90
    Energy: 53
    Status: -1 spe, Badly poisoned (2 DPA)
    Boosts: None


    The 2nd Round of the tourny match opens with a hushed silence overtaking the crowd as they watch with anticipation the exciting round that is about to unfold. Mind starts the round off by calmly absorbing a large amount of light into him self as Pants dashes forward and takes Rho by surprise by leaping into the air and coming down on him with a devastating kick. Angered, Rho does his own little leap and brings his bone club down, splitting the arena floor and causing an earthquake to throw Mind and Pants off balance. However just as Rho is pulling his club out of the ground, a collective gasp goes up from the crowd as a massive stream of light erupts from Mind, completely engulfing Rho and launching him across the arena and slamming him into the backwall, removing him from this fight.

    As Theta regards his downed teammate, Pants once again gets the drop on Lord Jesseus' team by rushing forward and bringing both hands down on the sides of Theta's face, surprising the massive serpent and causing it to thrash around wildly as Mind gets back up and prepares her next action.

    As Theta regains his composure, the arena grows dark and begins to smell of ozone as Mind begins charging her next attack. Theta senses danger and decides to spring up into the air and shoot down like an arrow at Pants, smashing him into the ground and hitting a nerve, leaving Pants paralyzed! Pants however wastes no time and unleashes a reddish aura that crashes into Theta and sends the serpent flying back, and to add to the carnage, a massive lightning bolt, larger than the already massive serpent drops from the sky, engulfing Theta. The bolt dissipates to reveal Theta charred on the ground, unable to continue battling.

    Calculations (open)

    Round 1:
    Mind begins charging energy!

    Theta rests!

    Pants uses High Jump Kick!
    To Hit <9000, 1273 yes
    To Crit <625, 3065 no
    13+3=16 Damage
    -7 Energy

    Rho uses Earthquake!
    Crit Pants <625, 6757 no
    Crit Mind <625, 6917 no
    7.5+3-1.75= 8.75 Damage to Pants
    7.5+3+1.5-1.75=10.25 Damage to Mind
    -6 Energy

    Mind uses Mega Solar Beam!
    To Crit <625, 584 Yes (negated)
    [(12*2.25)+1.5]*1.5=42.75 Damage
    -40 Energy

    Rho was KOed!

    Poison deals 2 Damage to Theta

    Round 2:
    Mind rests!

    Pants uses Fake Out!
    To Crit <625, 966 no
    4+1.5=5.5 Damage
    -4 Energy

    Theta Flinched!

    Poison deals 2 Damage to Theta

    Round 3:
    Theta springs up!

    Theta uses Bounce!
    To Hit <8500, 6275 yes
    To Crit <625, 1050 no
    To Paralyze <3000, 1626 Yes
    (10+3+1.5)*1.5=21.75 Damage
    Pants was Paralyzed!
    -9 Energy

    Mind uses Mega Thunder!
    To Hit <7000, 2760 yes
    To Crit <625, 1755 no
    To Paralyze <3000, 9342 no
    (12*2.25)*2.25=60.75 Damage
    -40 Energy

    Pants uses Counter!
    Paralyzed <2000, 7600 no
    21.75*1.5=32.625 Damage
    -17 Energy

    Theta was KOed!

    Mind: 10.25=10 Damage Taken
    Pants: 21.75+8.75=30.5=31 Damage Taken
    Theta: 6+5.5+40.5+32.625=85 Damage Taken


    Post Round 2 (open)

    Team Orcinus Duo:
    [​IMG]
    Pants the Scrafty (M)
    Shed Skin/Moxie/Intimidate
    4/4/1/4/58
    HP: 54
    Energy: 55
    Status: Paralyzed (15%)
    Boosts: None
    [​IMG]
    Mind the Mr. Mime (F)
    Soundproof/Filter/Technician
    1/3/4/5/104(+12% Acc)
    HP: 2
    Energy: 1
    Status: none
    Boosts: None

    Rocks Hover near Orcinus's Team!

    Team Lord Jesseus:
    [​IMG]
    Rho the Marowak (M)
    Rock Head/Lightning Rod/Battle Armor
    4/4/2/3/39
    HP: KO
    Energy: KO
    Status: none
    Boosts: None
    [​IMG]
    Theta the Gyarados (M)
    Intimidate/Moxie
    5/3/3/4/70
    HP: KO
    Energy: KO
    Status: none
    Boosts: None
  10. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,984
    After careful deliberation I send out Machamp and Rotom.
  11. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Hang on...how do rotoms work in these tournaments? Can they freely switch forms, jump between appliances etc?
  12. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,984
    There's no appliances around, but I think I can still jump out if I so choose.
    I don't know for sure though.
  13. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Could I get an official decision on this?
  14. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    847
    From the DAT:
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    So since there are no appliances lying around since this is in the ASB arena, and LJ didnt specify that he was bringing in one of the mobile appliances, Rotom can only move in and out of the refrigerator form. Please issue orders orcinus ^.^
  16. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    All right then. Thanks to you two, we are now two mons up and look to be in a great position to win this match. Mind, your combos were absolutely amazing, and yet you still manage to stand, if only by a sliver, after all of that. Without a doubt, you've proved my point in that you are perhaps one of the best mons in ASB. Pants, my first fully evolved Pokemon, you've done extremely well not missing with that crucial Hi Jump Kick. Both of you, very well done in taking down fearsome opponents.. I know you're both tired, but you can hold it up for at least one more round. Whatever happens in this match, know that I am so proud of you both. We're fighting one of the most experienced battlers in ASB, with all of the odds and expectations stacked against us. But we'll pull through, with whatever strength we can muster, and it will be enough.

    Have at it.


    Mind: cooldown-Psychic Machamp-Take a well earned rest
    -if Machamp uses protect on A2, then use thunder wave rotom instead.
    Scrafty: Zen Headbutt Machamp-Zen Headbutt Machamp-Brick Break Machamp
    If Machamp uses counter, crunch rotom
    If Machamp uses DynamicPunch, counter




    Pst...Nommy, wake up already, you're up soon. Nommy! Ah screw.
  17. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,984
    Rotom: Discharge~Protect (Machamp)~Light Screen
    Machamp: Protect~Focus Punch Scrafty~DynamicPunch Scrafty

    Alex don't forget that I set up Stealth Rocks in Round 1. :D
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 3 (open)

    Team Orcinus Duo:
    [​IMG]
    Pants the Scrafty (M)
    Shed Skin/Moxie/Intimidate
    4/4/1/4/58
    HP: 54
    Energy: 55
    Status: None
    Boosts: None
    [​IMG]
    Mind the Mr. Mime (F)
    Soundproof/Filter/Technician
    1/3/4/5/104(+12% Acc)
    HP: 2
    Energy: 1
    Status: none
    Boosts: None

    Rocks Hover near Orcinus's Team!

    Team Lord Jesseus:
    [​IMG]
    Sigma the Machamp (M)
    Guts/No Guard/Steadfast
    5/3/4/3/48(-10% Eva)
    HP: 100
    Energy: 100
    Status: none
    Boosts: None
    [​IMG]
    Gamma the Rotom-F
    Levitate
    2/4/4/4/99(+11% Acc)
    HP: 90
    Energy: 100
    Status: none
    Boosts: None


    Reeling from the debacle of the previous round, Lord Jesseus sends out his remaining team members with grim determination. Sigma and Gamma take to the field ready to blitz the opposition, as Sigma quickly throws up a barrier to protect it from the powerful surge of electricity released by Gamma. The electricity surges across the field and mows over Orcinus' team, knocking Mind out. Pants attempts to get vengeance by leaping forward and headbutting Sigma with powerful psychic force, but the attack bounces of Sigma's barrier.

    The Protective teamwork continues into the second round as Gamma decides to go on the defensive this time, putting a barrier up around Sigma again, deflecting yet another telekinetic headbutt from Pants. Sigma takes this time while protected to focus all his energy into a single punch, then as soon as the barrier comes down, Sigma leaps forward, bringing his fist down on Pants crushing him into a crater in the ground.

    As Pants attempts to crawl out of the crater and regain his footing, Gamma quickly sets up a translucent barrier around itself and Sigma, as Sigma throws another punch, connecting with Pants jaw and sending him flying across the arena, knocking him out.

    Calculations (open)

    Round 1:
    Sigma uses Protect!
    It protected itself!
    -16 Energy

    Mind rests!

    Gamma uses Discharge!
    Crit Sigma <625, 4750 no
    Crit Pants <625, 8440 no
    Crit Mind <625, 8351 no
    Paralyze Sigma <3000, 4723 no
    Paralyze Pants <3000, 4779 no
    Paralyze Mind <3000, 9310 no
    6+3+1.5=10.5 Damage to Sigma
    6+3=9 Damage to Pants
    6+3-1.5=7.5 Damage to Mind
    -5 Energy

    Mind was KOed

    Pants uses Zen Headbutt!
    Paralyzed <1500, 2569 no
    To Crit <625, 7600 no
    8+1.5*1.5+1.75=16 Damage
    -6 Energy

    Round 2:
    Sigma is tightening its focus!

    Gamma uses Protect!
    Sigma was protected!
    -12 Energy

    Pants uses Zen Headbutt!
    Paralyzed <1500, 5190 no
    To Crit <625, 5205 no
    8+1.5*1.5+1.75=16 Damage
    -6 Energy

    Sigma uses Focus Punch!
    To Crit <625, 681 no
    15+3+1.5*1.5=29.25 Damage
    -9 Energy

    Round 3:
    Gamma uses Light Screen!
    Lord Jesseus's team was protected!
    -7 Energy

    Sigma uses Dynamic Punch!
    To Crit <625, 6032 no
    10+3+1.5*1.5=21.75 Damage
    1/3, 3 Pants was intensely confused!
    -7 Energy

    Pants was KOed


    Mind:7.5 Damage Taken
    Pants:9+29.25+21.75=60 Damage Taken
    Sigma: 0 Damage Taken
    Gamma:0 Damage Taken



    Pre Round 3 (open)

    Team Orcinus Duo:
    [​IMG]
    Pants the Scrafty (M)
    Shed Skin/Moxie/Intimidate
    4/4/1/4/58
    HP: KO
    Energy: KO
    Status: None
    Boosts: None
    [​IMG]
    Mind the Mr. Mime (F)
    Soundproof/Filter/Technician
    1/3/4/5/104(+12% Acc)
    HP: KO
    Energy: KO
    Status: none
    Boosts: None

    Rocks Hover near Orcinus's Team!

    Team Lord Jesseus:
    [​IMG]
    Sigma the Machamp (M)
    Guts/No Guard/Steadfast
    5/3/4/3/48(-10% Eva)
    HP: 100
    Energy: 68
    Status: none
    Boosts: None
    [​IMG]
    Gamma the Rotom-F
    Levitate
    2/4/4/4/99(+11% Acc)
    HP: 90
    Energy: 76
    Status: none
    Boosts: None

    Light Screen for 5 Actions!!
  19. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Purple Boss, Nommy, let's end this.

    (oh and by the way, moxie should be factored into calcs)
  20. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,984
    ^ True, my mons should have slightly less EN

    Machamp: Revenge Snorlax~Low Kick Snorlax~Brick Break Snorlax
    If Snorlax is under the effects of Protect, use Payback (Gengar) and push actions back. (This sub takes precedence over the counter sub)
    If Snorlax uses Counter, use Focus Blast Snorlax and push actions back.

    Rotom: Blizzard~Shadow Ball Gengar~Thunderbolt Snorlax
    If Gengar uses Bide A1, change actions to Will-o-Wisp Gengar~Thunderbolt Snorlax~Hex Gengar
    The first time Gengar targets you with Taunt, use Protect.
  21. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    847
    For the record, I've given OD an extension till this Monday, but as a warning to him and as a notice to Ragnarok if he doesn't post on Monday I give full permission for him to be DQed.
  22. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Purple Boss, Nommy...for glory.

    Gengar: Hypnosis + Dream Eater @Machamp ~ Cooldown ~ Dream Eater @Machamp
    Sub: IF Machamp is awake by A3, THEN use Sludge Bomb @Machamp
    Sub: IF frozen A1, fuck hax. Also, replace A2 with Hypnosis Machamp.
    Snorlax: Brick Break @Machamp ~ Psychic @Machamp ~ Psychic+Psychic @Machamp

    so i really hope gengar doesn't get frozen A1, if it does i will cry, like i will /cry/.

    Dream Eater does 19.5, brick break 9.5, psychic 18.75, meaning i have 52.25 damage to do on A3. Psychic combo as mentioned deals 39.375, and then sludge bomb deals 9 (base)+3 (stat)+ 3 (stab)=15, total 54 point something, meaning for the second time in the game i manage to barely knock out one of jesseus mons.
  23. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,984
    Hey before this comes up in any way:

    The Veekun page for Magic Coat used to have some errors regarding its users. Namely, it listed mons eg Gengar that didn't actually learn it. I was already aware of Gengar, but recently the page was fixed; Gengar was removed but so was at least one other Pokemon: Machamp. Until this afternoon I thought that Machamp could learn Magic Coat, as stated by Veekun, but it turns out this is not the case. So even though Magic Coat is listed in my Machamp's moves, don't go subbing for that when you attack next round. (assuming Machamp still stands)
    I'll have to notify some other people as well...
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 4 (open)

    Team Orcinus Duo:
    [​IMG]
    Purple Boss the Gengar(M)
    Levitate
    2/2/5/3/127 (+17% Acc)
    HP: 90
    Energy: 100
    Status: None
    Boosts: None
    [​IMG]
    Nommy the Snorlax(F)
    Immunity/Thick Fat/Glutony
    4/3/4/4/25
    HP: 125
    Energy: 100
    Status: none
    Boosts: None

    Rocks Hover near Orcinus's Team!

    Team Lord Jesseus:
    [​IMG]
    Sigma the Machamp (M)
    Guts/No Guard/Steadfast
    5/3/4/3/48(-10% Eva)
    HP: 100
    Energy: 68
    Status: none
    Boosts: None
    [​IMG]
    Gamma the Rotom-F
    Levitate
    2/4/4/4/99(+11% Acc)
    HP: 90
    Energy: 76
    Status: none
    Boosts: None​

    Light Screen for 5 Actions!!


    Posting this as i dash out the door for work, will attempt to edit in flavor after i get home.

    Calculations (open)

    Round 1:
    Rocks dig into Nommy and Purple Boss!
    -12 HP To Both


    Gamma uses Blizzard!
    To Hit Purple Boss <8100, 7580 yes
    To Hit Nommy <8100, 5240 yes
    Crit Purple Boss <625, 366 yes
    Crit Nommy <625, 308 yes (O.o)
    Freeze Purple Boss <1000, 6648 no
    Freeze Nommy <1000, 9206 no
    9+3+3+1.5=16.5 Damage to Purple Boss
    9+3+3=15 Damage to Nommy
    -7 Energy

    Nommy uses Brick Break!
    To Crit <625, 4613 no
    8+1.5=9.5 Damage
    Lord Jesseus's Light Screen was broken!
    -6 Energy

    Purple Boss uses Nightmare Lullaby!
    To Hit <9700, 6983 yes
    To Crit <625, 2502 no
    Sleep (1-3) 2 Deep
    10+3*1.5=19.5 Damage
    9.5 HP Restored
    Sigma was put into a Deep Sleep!
    -29 Energy

    Sigma is asleep!
    Duration: 1 -> 0

    Round 2:
    Purple Boss rests!

    Gamma uses Shadow Ball!
    To Crit <625, 7061 no
    Lower SpD <1000, 8534 no
    8+1.5*1.5=14.25 Damage
    -6 Energy

    Sigma uses Low Kick!
    To Crit <625, 1749 no
    15+3+3*1.5=31.5 Damage
    -7 Energy

    Nommy uses Psychic!
    To Crit <625, 2244 no
    Lower SpD <1000, 9627 no
    11+1.5*1.5=18.75 Damage
    -9 Energy

    Round 3:
    Purple Boss uses Sludge Bomb!
    To Crit <625, 8493 no
    9+3+3=15 Damage

    Gamma uses Thunderbolt!
    To Crit <625, 6826 no
    To Paralyze <1000, 5619 no
    10+3+1.5=14.5 Damage
    -6 Energy

    Sigma uses Brick Break!
    To Crit <625, 4847 no
    8+3+3*1.5=21 Damage
    -5 Energy

    Nommy uses Mega Psychic!
    To Crit <625, 4187
    Lower Sp.D <2000, 4947
    (11*2.25)+1.5*1.5=39.375 Damage
    -60 Energy

    Sigma was KOed!

    Purple Boss: 12+16.5+14.25+14.25-9.5=48 Damage Taken
    Nommy:12+21+15+35.5=83.5=84 Damage Taken
    Sigma:9.5+19.5+15+18.75+39.375=102 Damage Taken
    Gamma: No Damage Taken


    Post Round 4 (open)

    Team Orcinus Duo:
    [​IMG]
    Purple Boss the Gengar(M)
    Levitate
    2/2/5/3/127 (+17% Acc)
    HP: 42
    Energy: 60
    Status: None
    Boosts: None
    [​IMG]
    Nommy the Snorlax(F)
    Immunity/Thick Fat/Glutony
    4/3/4/4/25
    HP: 41
    Energy: 25
    Status: none
    Boosts: None

    Rocks Hover near Orcinus's Team!

    Team Lord Jesseus:
    [​IMG]
    Sigma the Machamp (M)
    Guts/No Guard/Steadfast
    5/3/4/3/48(-10% Eva)
    HP: KO
    Energy: KO
    Status: none
    Boosts: None
    [​IMG]
    Gamma the Rotom-F
    Levitate
    2/4/4/4/99(+11% Acc)
    HP: 90
    Energy: 57
    Status: none
    Boosts: None​


  25. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,984
    So uh... Revenge has -4 Priority. It should actually go after Gengar's combo, which means his sleep would pass through action 1, allowing him to wake up in time for action 2.
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