ASB Tournament 1st Round: Orcinus Duo Vs. Lord Jesseus

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Welcome one and all to this match of the First round of the First ASB Team Tournament! This Epic clash shall be between the respective Doubles players of team Darkwing Ducks and Team The Cookie Crisp Corgis, Lord Jesseus and Orcinus Duo! Before we begin this match, we will review the Rules and mons to be used:

4v4 Doubles
-All Abilities
-No Items
-5 recovers/5 chills
-2 Substitutions
-2 Day DQ for battlers
-2/3 Day DQ for refs
Switch rules were not agreed upon by both players, so a coinflip shall determine the ruling! Heads for KO, and Tails for OK:

And the result is Switch=KO

Team Orcinus Duo:

Nommy (Snorlax) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Immunity:
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Gluttony (Dream World UNLOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam
Endure
Shadow Ball
Fire Punch
Focus Blast
Protect


Gengar(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Accuracy: +17%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Bide
Focus Blast
Destiny Bond
Endure
Counter
Perish Song
Double Team


Scrafty(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, unlocked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18



EC: 6/6
MC: 1
DC: 5/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Rock slide
Dragon tail
Rock Tomb
Scary Face
Counter
Protect
Facade
Low Sweep
Roar
Giga Impact
Dragon Dance
Sunny Day
Moves: 39


Mind (Mr. Mime) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

Evolution Counter: 6 / 6
Move Counter: 2
Dream Counter: 5 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Counter
Teleport
Hyper Beam
Mud-Slap
Trick Room
Bide
Rest
Sleep Talk


Team Lord Jesseus:

Machamp(*) [Sigma] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Eva: -10%
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Low Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
DynamicPunch

Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)
Encore
Bullet Punch

Payback(*)
Bulk Up(*)
Rock Slide(*)
Counter
Fissure
Smack Down
Stone Edge
Fire Blast
Rest
Earthquake
Dig
Focus Blast
Magic Coat
Hidden Power (Grass 7)
Brick Break
Light Screen
Focus Punch
Protect

Rotom-F [Gamma]
Nature: Timid (+Spe, -Atk)

Type:
Ghost*: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
*Different depending on form:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
Base:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105 (+)
Acc: +13%
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Appliance:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Acc: +11%

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Hydro Pump/Air Slash/Overheat/Leaf Storm/Blizzard (Depending on Form)

Toxic
Will-o-Wisp
Protect
Shadow Ball
Pain Split
Thunder
Rain Dance
Thunderbolt
Rest
Sleep Talk
Reflect
Light Screen
Endure
Volt Switch
Snatch
Signal Beam

Marowak [Rho a.k.a Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Double Edge
Endeavour
Bone Rush

Belly Drum
Detect
Skull Bash
Endure
Perish Song

Smack Down
Aerial Ace
Fire Blast
Stone Edge
Earthquake
Brick Break
Swords Dance
Rest
Sleep Talk
Dig
ThunderPunch
Fire Punch
Ice Beam
Focus Punch
DynamicPunch
Substitute
Bulldoze
Outrage
Stealth Rock
Giga Impact
Iron Head
Rock Slide
Counter


Gyarados [Theta] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

Gyarados
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70 (-)
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Splash
Tackle
Flail
Bite
Dragon Rage
Thrash
Dragon Dance
Rain Dance
Hydro Pump

Bounce
Reversal
Bubble
Waterfall
Dragon Tail
Avalanche
Endure
Taunt
Ice Beam
Blizzard
Protect
Earthquake
Giga Impact
Reflect
Brine
Payback
Surf
Dive
Thunderbolt
Thunder
Flamethrower
Fire Blast
Stone Edge
Substitute


Both Opponents will need to Send me their starting mons and then I will Flip a coin to determine turn order for the first round!
 
(Sorry about the wait, my internet went out unexpectedly the last couple of days)

And the opening mons have been sent out!! Orcinus has decided to open with Mind the Mr. Mime, and Pants the Scrafty, while Lord Jesseus sends out Theta the Gyarados, and Rho the Marowak!

Now the first set of orders will be determined by a coin flip, Heads for Orcinus Duo, and Tails for Lord Jesseus, and the flip:



Orcinus will need to issue his orders first! Then Lord Jesseus will issue his counter-orders, then the first round shall commence!

Team Orcinus Duo:

Pants the Scrafty (M)
Shed Skin/Moxie/Intimidate
4/4/1/4/58
HP: 100
Energy: 100
Status: None
Boosts: None

Mind the Mr. Mime (F)
Soundproof/Filter/Technician
1/3/4/5/104(+12% Acc)
HP: 90
Energy: 100
Status: None
Boosts: None

Team Lord Jesseus:

Rho the Marowak (M)
Rock Head/Lightning Rod/Battle Armor
4/4/2/3/39
HP: 90
Energy: 100
Status: None
Boosts: None

Theta the Gyarados (M)
Intimidate/Moxie
5/3/3/4/70
HP: 100
Energy: 100
Status: None
Boosts: None
 

Orcinus Duo

Banned deucer.
Scrafty: Ice punch maro-crunch maro-ice punch maro
If reflect, snatch
If Marowak uses counter, then Dragon Dance
Mind: Toxic Gyarados-WilloWisp Gyarados-Icy Wind
If substitute, snatch
If successful taunt, magic coat and pushback
 
Btw Alex don't forget that Intimidate is automatic.
Gyarados: Payback Mr Mime~Dive Mr Mime~Payback+Payback Mr Mime
If Marowak is frozen A1, use Protect A2 and Payback A3
Marowak: Bulldoze~Earthquake~Stealth Rock
 
Team Orcinus Duo:

Pants the Scrafty (M)
Shed Skin/Moxie/Intimidate
4/4/1/4/58
HP: 100
Energy: 100
Status: None
Boosts: None

Mind the Mr. Mime (F)
Soundproof/Filter/Technician
1/3/4/5/104(+12% Acc)
HP: 90
Energy: 100
Status: None
Boosts: None

Team Lord Jesseus:

Rho the Marowak (M)
Rock Head/Lightning Rod/Battle Armor
4/4/2/3/39
HP: 90
Energy: 100
Status: None
Boosts: None

Theta the Gyarados (M)
Intimidate/Moxie
5/3/3/4/70
HP: 100
Energy: 100
Status: None
Boosts: None


Sorry for currently flavorless round, will edit it in this morning after i wake up.

Round 1:
Intimidate was activated!
-1 Att all around

Mind uses Toxic!
Theta was Badly Poisoned!
-7 Energy

Theta uses Payback!
To Crit <625, 966 no
(8+[5-3]*1.5)*1.5*1.75=14.75 Damage
-6 Energy

Pants uses Ice Punch!
To Crit <625, 6026 no
To Freeze <1000, 6868 no
(8+[4-4]*1.5)*1.5*1.75=10.25 Damage
-6 Energy

Rho uses Bulldoze!
Crit Pants <625, 6203 no
Crit Mind <625, 8639 no
4.5+3-1.75=5.75 Damage to Pants
4.5+3+1.5-1.75=7.25 Damage to Mind
-1 Spe to Mind and Pants
-4 Energy

Poison deals 1 Damage to Theta

Round 2:
Theta dives underwater!

Mind uses Willowisp!
but it missed
-7 Energy

Rho uses Earthquake!
Crit Pants <625, 9868 no
Crit Mind <625, 1356 no
7.5+3-1.75= 8.75 Damage to Pants
7.5+3+1.5-1.75=10.25 Damage to Mind
-6 Energy

Pants uses Crunch!
To Crit <625, 8011 no
Lower Def <2000, 5977 no
8+3-1.75=9.25 Damage
-5 Energy

Theta uses Dive!
To Crit <625, 3866 no
8+3+[5-3]*1.5-1.75=12.25 Damage
-9 Energy

Poison deals 1 Damage to Theta

Round 3:
Mind uses Icy Wind!
Crit Theta <625, 3487 no
Crit Rho <625, 5655 no
6.75 Damage to Theta
(6.75+[4-3]*1.5)*1.5=12.375 Damage to Rho
-1 Spe to Theta and Rho
-5 Energy

Rho uses Stealth Rock!
Rocks began to float around Orcinus's Team!
-12 Energy

Pants uses Ice Punch!
To Crit <625, 1589 no
To Freeze <1000, 3755 no
(8+[4-4]*1.5)*1.5*1.75=10.25 Damage
-6 Energy

Theta uses Mega Payback!
To Crit <625, 4152 no
(10*2.25-2+[5-3]*1.5)*1.5-1.75=33.5 Damage
-32 Energy

Poison deals 1 Damage to Theta

Mind: 14.75+33.5+10.25+7.25+12.25=78 Damage Taken
Pants: 5.75+8.75=14.5=15 Damage Taken
Rho: 10.25+10.25+12.375=33 Damage Taken
Theta: 3+6.75=10 Damage Taken


Team Orcinus Duo:

Pants the Scrafty (M)
Shed Skin/Moxie/Intimidate
4/4/1/4/58
HP: 85
Energy: 83
Status: -1 Spe
Boosts: None

Mind the Mr. Mime (F)
Soundproof/Filter/Technician
1/3/4/5/104(+12% Acc)
HP: 12
Energy: 81
Status: -1 Spe
Boosts: None

Team Lord Jesseus:

Rho the Marowak (M)
Rock Head/Lightning Rod/Battle Armor
4/4/2/3/39
HP: 57
Energy: 78
Status: -1 spe
Boosts: None

Theta the Gyarados (M)
Intimidate/Moxie
5/3/3/4/70
HP: 90
Energy: 53
Status: -1 spe, Badly poisoned (2 DPA)
Boosts: None
 
Ah crap made some costly miscalculations there...
This round is going to hurt.

Marowak: Earthquake~Bulldoze~Earthquake
If Encore is used on you A1: Detect
Gyarados: Cooling Down... ~Hydro Pump Mr Mime~Bounce Scrafty
If Mr Mime uses a protective/evasive action on action 2, swap actions 2 and 3.
 

Orcinus Duo

Banned deucer.
Action lock

Ah crap made some costly miscalculations there...
This round is going to hurt.

Marowak: Earthquake~Bulldoze~Earthquake
If Encore is used on you A1: Detect
Gyarados: Cooling Down... ~Hydro Pump Mr Mime~Bounce Scrafty
If Mr Mime uses a protective/evasive action on action 2, swap actions 2 and 3.
 

Orcinus Duo

Banned deucer.
And...action.

Mime: Solarbeam combo marowak-cooldown-thunder+thunder combo gyarados
Scrafty: Hi Jump Kick marowak-fake out gyarados-counter gyarados
If hi jump kick misses A1
-Fuck Hax. No, I mean, fuck hax. I will cry if this happens.
-Replace Mime's actions with Solarbeam (negative priority, moves after hjk so sub is valid), Endure-Solarbeam Marowak
-replace scrafty's A2 with Hi Jump Kick+ Ice punch Marowak
If Bounce misses
-Fuck Hax
-Replace Scrafty's A3 with Dragon Tail Gyarados (once again, lower priority so should be a valid sub)


Solarbeam combo deals 42.75 damage (12x2.25+1.5)x1.5, hi jump kick deals 13+3-1.75=14.25, adding up to 57 which just knocks out marowak, while marowak deals a lol-worthy 11 damage to mr. mime, leaving her with 1hp left. Fake out gyarados stops the hydro pump. Thunder+thunder combo, mr mime being faster and both she and gyarados at -1 priority, hits during semi invulnerable stage of bounce during which thunder can't miss. This gives us 12x2.25x2.25=60.25 damage, leaving gyara with 23.25 after poison damage. Bounce deals (10+3+1.5)x1.5-1.75=20 dmg, meaning that counter easily KOs. Jesseus is two mons down, I am left with a cooling down Mr. Mime that still has an endure left in her and a half hp scrafty.

Kill all. Kill all.
 
Team Orcinus Duo:

Pants the Scrafty (M)
Shed Skin/Moxie/Intimidate
4/4/1/4/58
HP: 85
Energy: 83
Status: -1 Spe
Boosts: None

Mind the Mr. Mime (F)
Soundproof/Filter/Technician
1/3/4/5/104(+12% Acc)
HP: 12
Energy: 81
Status: -1 Spe
Boosts: None

Team Lord Jesseus:

Rho the Marowak (M)
Rock Head/Lightning Rod/Battle Armor
4/4/2/3/39
HP: 57
Energy: 78
Status: -1 spe
Boosts: None

Theta the Gyarados (M)
Intimidate/Moxie
5/3/3/4/70
HP: 90
Energy: 53
Status: -1 spe, Badly poisoned (2 DPA)
Boosts: None


The 2nd Round of the tourny match opens with a hushed silence overtaking the crowd as they watch with anticipation the exciting round that is about to unfold. Mind starts the round off by calmly absorbing a large amount of light into him self as Pants dashes forward and takes Rho by surprise by leaping into the air and coming down on him with a devastating kick. Angered, Rho does his own little leap and brings his bone club down, splitting the arena floor and causing an earthquake to throw Mind and Pants off balance. However just as Rho is pulling his club out of the ground, a collective gasp goes up from the crowd as a massive stream of light erupts from Mind, completely engulfing Rho and launching him across the arena and slamming him into the backwall, removing him from this fight.

As Theta regards his downed teammate, Pants once again gets the drop on Lord Jesseus' team by rushing forward and bringing both hands down on the sides of Theta's face, surprising the massive serpent and causing it to thrash around wildly as Mind gets back up and prepares her next action.

As Theta regains his composure, the arena grows dark and begins to smell of ozone as Mind begins charging her next attack. Theta senses danger and decides to spring up into the air and shoot down like an arrow at Pants, smashing him into the ground and hitting a nerve, leaving Pants paralyzed! Pants however wastes no time and unleashes a reddish aura that crashes into Theta and sends the serpent flying back, and to add to the carnage, a massive lightning bolt, larger than the already massive serpent drops from the sky, engulfing Theta. The bolt dissipates to reveal Theta charred on the ground, unable to continue battling.

Round 1:
Mind begins charging energy!

Theta rests!

Pants uses High Jump Kick!
To Hit <9000, 1273 yes
To Crit <625, 3065 no
13+3=16 Damage
-7 Energy

Rho uses Earthquake!
Crit Pants <625, 6757 no
Crit Mind <625, 6917 no
7.5+3-1.75= 8.75 Damage to Pants
7.5+3+1.5-1.75=10.25 Damage to Mind
-6 Energy

Mind uses Mega Solar Beam!
To Crit <625, 584 Yes (negated)
[(12*2.25)+1.5]*1.5=42.75 Damage
-40 Energy

Rho was KOed!

Poison deals 2 Damage to Theta

Round 2:
Mind rests!

Pants uses Fake Out!
To Crit <625, 966 no
4+1.5=5.5 Damage
-4 Energy

Theta Flinched!

Poison deals 2 Damage to Theta

Round 3:
Theta springs up!

Theta uses Bounce!
To Hit <8500, 6275 yes
To Crit <625, 1050 no
To Paralyze <3000, 1626 Yes
(10+3+1.5)*1.5=21.75 Damage
Pants was Paralyzed!
-9 Energy

Mind uses Mega Thunder!
To Hit <7000, 2760 yes
To Crit <625, 1755 no
To Paralyze <3000, 9342 no
(12*2.25)*2.25=60.75 Damage
-40 Energy

Pants uses Counter!
Paralyzed <2000, 7600 no
21.75*1.5=32.625 Damage
-17 Energy

Theta was KOed!

Mind: 10.25=10 Damage Taken
Pants: 21.75+8.75=30.5=31 Damage Taken
Theta: 6+5.5+40.5+32.625=85 Damage Taken


Team Orcinus Duo:

Pants the Scrafty (M)
Shed Skin/Moxie/Intimidate
4/4/1/4/58
HP: 54
Energy: 55
Status: Paralyzed (15%)
Boosts: None

Mind the Mr. Mime (F)
Soundproof/Filter/Technician
1/3/4/5/104(+12% Acc)
HP: 2
Energy: 1
Status: none
Boosts: None

Rocks Hover near Orcinus's Team!

Team Lord Jesseus:

Rho the Marowak (M)
Rock Head/Lightning Rod/Battle Armor
4/4/2/3/39
HP: KO
Energy: KO
Status: none
Boosts: None

Theta the Gyarados (M)
Intimidate/Moxie
5/3/3/4/70
HP: KO
Energy: KO
Status: none
Boosts: None
 

Orcinus Duo

Banned deucer.
Hang on...how do rotoms work in these tournaments? Can they freely switch forms, jump between appliances etc?
 
From the DAT:
Rotom can be caught just like any other Pokemon; however, its appliance forms are more difficult to access. The arena must be a junkyard or some similar space where such appliances can be found, and then Rotom can possess those appliances. Once Rotom has an appliance form it may discard it at any time and move to another appliance (if it is available) or to no appliance. Phasing into or out of an appliance in battle takes up an action.
 
So since there are no appliances lying around since this is in the ASB arena, and LJ didnt specify that he was bringing in one of the mobile appliances, Rotom can only move in and out of the refrigerator form. Please issue orders orcinus ^.^
 

Orcinus Duo

Banned deucer.
All right then. Thanks to you two, we are now two mons up and look to be in a great position to win this match. Mind, your combos were absolutely amazing, and yet you still manage to stand, if only by a sliver, after all of that. Without a doubt, you've proved my point in that you are perhaps one of the best mons in ASB. Pants, my first fully evolved Pokemon, you've done extremely well not missing with that crucial Hi Jump Kick. Both of you, very well done in taking down fearsome opponents.. I know you're both tired, but you can hold it up for at least one more round. Whatever happens in this match, know that I am so proud of you both. We're fighting one of the most experienced battlers in ASB, with all of the odds and expectations stacked against us. But we'll pull through, with whatever strength we can muster, and it will be enough.

Have at it.


Mind: cooldown-Psychic Machamp-Take a well earned rest
-if Machamp uses protect on A2, then use thunder wave rotom instead.
Scrafty: Zen Headbutt Machamp-Zen Headbutt Machamp-Brick Break Machamp
If Machamp uses counter, crunch rotom
If Machamp uses DynamicPunch, counter




Pst...Nommy, wake up already, you're up soon. Nommy! Ah screw.
 
Rotom: Discharge~Protect (Machamp)~Light Screen
Machamp: Protect~Focus Punch Scrafty~DynamicPunch Scrafty

Alex don't forget that I set up Stealth Rocks in Round 1. :D
 
Team Orcinus Duo:

Pants the Scrafty (M)
Shed Skin/Moxie/Intimidate
4/4/1/4/58
HP: 54
Energy: 55
Status: None
Boosts: None

Mind the Mr. Mime (F)
Soundproof/Filter/Technician
1/3/4/5/104(+12% Acc)
HP: 2
Energy: 1
Status: none
Boosts: None

Rocks Hover near Orcinus's Team!

Team Lord Jesseus:

Sigma the Machamp (M)
Guts/No Guard/Steadfast
5/3/4/3/48(-10% Eva)
HP: 100
Energy: 100
Status: none
Boosts: None

Gamma the Rotom-F
Levitate
2/4/4/4/99(+11% Acc)
HP: 90
Energy: 100
Status: none
Boosts: None


Reeling from the debacle of the previous round, Lord Jesseus sends out his remaining team members with grim determination. Sigma and Gamma take to the field ready to blitz the opposition, as Sigma quickly throws up a barrier to protect it from the powerful surge of electricity released by Gamma. The electricity surges across the field and mows over Orcinus' team, knocking Mind out. Pants attempts to get vengeance by leaping forward and headbutting Sigma with powerful psychic force, but the attack bounces of Sigma's barrier.

The Protective teamwork continues into the second round as Gamma decides to go on the defensive this time, putting a barrier up around Sigma again, deflecting yet another telekinetic headbutt from Pants. Sigma takes this time while protected to focus all his energy into a single punch, then as soon as the barrier comes down, Sigma leaps forward, bringing his fist down on Pants crushing him into a crater in the ground.

As Pants attempts to crawl out of the crater and regain his footing, Gamma quickly sets up a translucent barrier around itself and Sigma, as Sigma throws another punch, connecting with Pants jaw and sending him flying across the arena, knocking him out.

Round 1:
Sigma uses Protect!
It protected itself!
-16 Energy

Mind rests!

Gamma uses Discharge!
Crit Sigma <625, 4750 no
Crit Pants <625, 8440 no
Crit Mind <625, 8351 no
Paralyze Sigma <3000, 4723 no
Paralyze Pants <3000, 4779 no
Paralyze Mind <3000, 9310 no
6+3+1.5=10.5 Damage to Sigma
6+3=9 Damage to Pants
6+3-1.5=7.5 Damage to Mind
-5 Energy

Mind was KOed

Pants uses Zen Headbutt!
Paralyzed <1500, 2569 no
To Crit <625, 7600 no
8+1.5*1.5+1.75=16 Damage
-6 Energy

Round 2:
Sigma is tightening its focus!

Gamma uses Protect!
Sigma was protected!
-12 Energy

Pants uses Zen Headbutt!
Paralyzed <1500, 5190 no
To Crit <625, 5205 no
8+1.5*1.5+1.75=16 Damage
-6 Energy

Sigma uses Focus Punch!
To Crit <625, 681 no
15+3+1.5*1.5=29.25 Damage
-9 Energy

Round 3:
Gamma uses Light Screen!
Lord Jesseus's team was protected!
-7 Energy

Sigma uses Dynamic Punch!
To Crit <625, 6032 no
10+3+1.5*1.5=21.75 Damage
1/3, 3 Pants was intensely confused!
-7 Energy

Pants was KOed


Mind:7.5 Damage Taken
Pants:9+29.25+21.75=60 Damage Taken
Sigma: 0 Damage Taken
Gamma:0 Damage Taken


Team Orcinus Duo:

Pants the Scrafty (M)
Shed Skin/Moxie/Intimidate
4/4/1/4/58
HP: KO
Energy: KO
Status: None
Boosts: None

Mind the Mr. Mime (F)
Soundproof/Filter/Technician
1/3/4/5/104(+12% Acc)
HP: KO
Energy: KO
Status: none
Boosts: None

Rocks Hover near Orcinus's Team!

Team Lord Jesseus:

Sigma the Machamp (M)
Guts/No Guard/Steadfast
5/3/4/3/48(-10% Eva)
HP: 100
Energy: 68
Status: none
Boosts: None

Gamma the Rotom-F
Levitate
2/4/4/4/99(+11% Acc)
HP: 90
Energy: 76
Status: none
Boosts: None

Light Screen for 5 Actions!!
 
^ True, my mons should have slightly less EN

Machamp: Revenge Snorlax~Low Kick Snorlax~Brick Break Snorlax
If Snorlax is under the effects of Protect, use Payback (Gengar) and push actions back. (This sub takes precedence over the counter sub)
If Snorlax uses Counter, use Focus Blast Snorlax and push actions back.

Rotom: Blizzard~Shadow Ball Gengar~Thunderbolt Snorlax
If Gengar uses Bide A1, change actions to Will-o-Wisp Gengar~Thunderbolt Snorlax~Hex Gengar
The first time Gengar targets you with Taunt, use Protect.
 
For the record, I've given OD an extension till this Monday, but as a warning to him and as a notice to Ragnarok if he doesn't post on Monday I give full permission for him to be DQed.
 

Orcinus Duo

Banned deucer.
Purple Boss, Nommy...for glory.

Gengar: Hypnosis + Dream Eater @Machamp ~ Cooldown ~ Dream Eater @Machamp
Sub: IF Machamp is awake by A3, THEN use Sludge Bomb @Machamp
Sub: IF frozen A1, fuck hax. Also, replace A2 with Hypnosis Machamp.
Snorlax: Brick Break @Machamp ~ Psychic @Machamp ~ Psychic+Psychic @Machamp

so i really hope gengar doesn't get frozen A1, if it does i will cry, like i will /cry/.

Dream Eater does 19.5, brick break 9.5, psychic 18.75, meaning i have 52.25 damage to do on A3. Psychic combo as mentioned deals 39.375, and then sludge bomb deals 9 (base)+3 (stat)+ 3 (stab)=15, total 54 point something, meaning for the second time in the game i manage to barely knock out one of jesseus mons.
 
Hey before this comes up in any way:

The Veekun page for Magic Coat used to have some errors regarding its users. Namely, it listed mons eg Gengar that didn't actually learn it. I was already aware of Gengar, but recently the page was fixed; Gengar was removed but so was at least one other Pokemon: Machamp. Until this afternoon I thought that Machamp could learn Magic Coat, as stated by Veekun, but it turns out this is not the case. So even though Magic Coat is listed in my Machamp's moves, don't go subbing for that when you attack next round. (assuming Machamp still stands)
I'll have to notify some other people as well...
 
Team Orcinus Duo:

Purple Boss the Gengar(M)
Levitate
2/2/5/3/127 (+17% Acc)
HP: 90
Energy: 100
Status: None
Boosts: None

Nommy the Snorlax(F)
Immunity/Thick Fat/Glutony
4/3/4/4/25
HP: 125
Energy: 100
Status: none
Boosts: None

Rocks Hover near Orcinus's Team!

Team Lord Jesseus:

Sigma the Machamp (M)
Guts/No Guard/Steadfast
5/3/4/3/48(-10% Eva)
HP: 100
Energy: 68
Status: none
Boosts: None

Gamma the Rotom-F
Levitate
2/4/4/4/99(+11% Acc)
HP: 90
Energy: 76
Status: none
Boosts: None​

Light Screen for 5 Actions!!


Posting this as i dash out the door for work, will attempt to edit in flavor after i get home.

Round 1:
Rocks dig into Nommy and Purple Boss!
-12 HP To Both


Gamma uses Blizzard!
To Hit Purple Boss <8100, 7580 yes
To Hit Nommy <8100, 5240 yes
Crit Purple Boss <625, 366 yes
Crit Nommy <625, 308 yes (O.o)
Freeze Purple Boss <1000, 6648 no
Freeze Nommy <1000, 9206 no
9+3+3+1.5=16.5 Damage to Purple Boss
9+3+3=15 Damage to Nommy
-7 Energy

Nommy uses Brick Break!
To Crit <625, 4613 no
8+1.5=9.5 Damage
Lord Jesseus's Light Screen was broken!
-6 Energy

Purple Boss uses Nightmare Lullaby!
To Hit <9700, 6983 yes
To Crit <625, 2502 no
Sleep (1-3) 2 Deep
10+3*1.5=19.5 Damage
9.5 HP Restored
Sigma was put into a Deep Sleep!
-29 Energy

Sigma is asleep!
Duration: 1 -> 0

Round 2:
Purple Boss rests!

Gamma uses Shadow Ball!
To Crit <625, 7061 no
Lower SpD <1000, 8534 no
8+1.5*1.5=14.25 Damage
-6 Energy

Sigma uses Low Kick!
To Crit <625, 1749 no
15+3+3*1.5=31.5 Damage
-7 Energy

Nommy uses Psychic!
To Crit <625, 2244 no
Lower SpD <1000, 9627 no
11+1.5*1.5=18.75 Damage
-9 Energy

Round 3:
Purple Boss uses Sludge Bomb!
To Crit <625, 8493 no
9+3+3=15 Damage

Gamma uses Thunderbolt!
To Crit <625, 6826 no
To Paralyze <1000, 5619 no
10+3+1.5=14.5 Damage
-6 Energy

Sigma uses Brick Break!
To Crit <625, 4847 no
8+3+3*1.5=21 Damage
-5 Energy

Nommy uses Mega Psychic!
To Crit <625, 4187
Lower Sp.D <2000, 4947
(11*2.25)+1.5*1.5=39.375 Damage
-60 Energy

Sigma was KOed!

Purple Boss: 12+16.5+14.25+14.25-9.5=48 Damage Taken
Nommy:12+21+15+35.5=83.5=84 Damage Taken
Sigma:9.5+19.5+15+18.75+39.375=102 Damage Taken
Gamma: No Damage Taken


Team Orcinus Duo:

Purple Boss the Gengar(M)
Levitate
2/2/5/3/127 (+17% Acc)
HP: 42
Energy: 60
Status: None
Boosts: None

Nommy the Snorlax(F)
Immunity/Thick Fat/Glutony
4/3/4/4/25
HP: 41
Energy: 25
Status: none
Boosts: None

Rocks Hover near Orcinus's Team!

Team Lord Jesseus:

Sigma the Machamp (M)
Guts/No Guard/Steadfast
5/3/4/3/48(-10% Eva)
HP: KO
Energy: KO
Status: none
Boosts: None

Gamma the Rotom-F
Levitate
2/4/4/4/99(+11% Acc)
HP: 90
Energy: 57
Status: none
Boosts: None​
 
So uh... Revenge has -4 Priority. It should actually go after Gengar's combo, which means his sleep would pass through action 1, allowing him to wake up in time for action 2.
 
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