Brandon took his place in the reffing stand, still bitter that it was not him in the arena for one of these finals matches. However, that bitterness gave way when he saw the crowd going absolutely wild in anticipation of the upcoming match. He smiled. This was going to be good. Holding up the microphone, he said, "Hello ladies and gentlemen, and welcome to the FINALS of the ASB Tournament! Our match here today is between two of the top trainers in ASB! On one side, we have the original trainer, the man that brought ASB battling to this world, Deck Knight!" The crowd cheered as Deck waved, and Brandon continued. "And over here, we have an ASB veteran, one of the first to join the league, give it up for iiMKUltra!" Another loud cheer for MK, who continued to prepare as if nothing was happening. This will definitely be a great match! While the trainers prepare, let's go over the rules!" 3v3 Singles Switch=KO 2 Recovers/5 chills All abilities No items 2 day DQ "The ASB Arena is ready to roll! You guys are safely protected behind a shield which also prevents any interference from the crowd! The ground is perfect for both digging and seismic activity, and the moat around the edge acts as both a water source for Surf and a new terrain for battle to take place! Now then, the trainers seem to be ready to release their Pokemon!" As expected, the two trainers released their first Pokemon. Deck lead with Chew Toshio the Beedrill, while MK responded with Voltergeist the Rotom-F. "Looks like an even matchup, perfect for the finals! Anyone could win this! Any second now the teams should show up on the screen for your sakes... and there they are!" Deck Knight: Chew Toshio the Beedrill (Move your mouse to reveal the content) Chew Toshio the Beedrill (open) Chew Toshio the Beedrill (close) Beedrill [Chew Toshio] (M) Nature: Adamant (Adds 1 Rank to Attack; Subtracts 1 Rank from SpA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 EC: 5/5 MC: 0 DC: 3/5 Attacks: Poison Sting String Shot Bug Bite Harden Fury Attack Focus Energy Twinneedle Rage Pursuit Toxic Spikes Agility Poison Jab Endeavor Brick Break Swords Dance Tournament Additions: Acrobatics Will Powers the Steelix (Move your mouse to reveal the content) Will Powers the Steelix (open) Will Powers the Steelix (close) Steelix [Will Powers] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Steel/Ground Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 3 Spe: 26 (30 / 1.15v = 26) (-) EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Attacks: Thunder Fang Ice Fang Fire Fang Mud Sport Tackle Harden Bind Screech Rock Throw Rage Rock Tomb Knock Down Sandstorm Slam Dragonbreath Crunch Sand Tomb Iron Tail Stone Edge Rock Blast Flail Stealth Rock Taunt Earthquake Dragon Tail Explosion Tournament additions: Bide Dig Gyro Ball Rock Polish Roar Double-Edge AquaVelva the Gastrodon (Move your mouse to reveal the content) AquaVelva the Gastrodon (open) AquaVelva the Gastrodon (close) Gastrodon(*) [AquaVelva] (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 33 (39 / 1.15v = 33) (-) EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Attacks: Mud-Slap(*) Mud Sport(*) Harden(*) Water Pulse(*) Mud Bomb(*) Hidden Power (Fire 7)(*) Rain Dance(*) Body Slam Muddy Water Recover Ancientpower Clear Smog(*) Stockpile(*) Yawn(*) Toxic Ice Beam(*) Protect Earthquake Sandstorm Rest(*) Scald(*) Tournament Additions: Mirror Coat Counter VS. iiMKUltra: Voltergeist the Rotom-F (Move your mouse to reveal the content) Voltergeist the Rotom-F (open) Voltergeist the Rotom-F (close) Rotom-F [Voltergeist] (U) Nature: Modest (+Spa, -Atk) Type: Electric/Ice Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 4 Spe: 86 MC: 0 Moves: Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Hex Discharge Substitute Will-O-Wisp Toxic Thunder Blizzard Shadow Ball Signal Beam Charge Vulcan the Emboar (Move your mouse to reveal the content) Vulcan the Emboar (open) Vulcan the Emboar (close) Emboar(*) Vulcan (F) Nature: Lonely (Attack increased by *; Defense decreased by *) Type: Fire/Fighting Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. Stats: HP: 110 Atk: ******(+) Def: **(-) SpA: **** SpD: *** Spe: 65 EC: 9/9 MC: 0 DC: 5/5 Attacks: Tackle(*) Tail Whip(*) Ember(*) Odor Sleuth(*) Defense Curl(*) Flame Charge(*) Smog(*) Rollout(*) Take Down(*) Yawn(*) Superpower(*) Thrash(*) Overheat(*) Will-O-Wisp(*) Wild Charge(*) Flare Blitz Head Smash Arm Thrust Hammer Arm Fire Blast Stone Edge Solarbeam Focus Blast Earthquake Scald Sunny Day Smack Down Heat Crash Taunt Roar Hidden Power Ice 7 Banquo the Kitsunoh (Move your mouse to reveal the content) Banquo the Kitsunoh (open) Banquo the Kitsunoh (close) Kitsunoh(*) Banquo (M) Nature: Adamant (Attack increased by *; Special Attack decreased by *) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk: *****(+) Def: *** SpA: *(-) SpD: *** Spe: 110 EC: 6/6 MC: 1 DC: 5/5 Attacks: Tackle(*) Scratch Ice Fang Thunder Fang Tail Whip Odor Sleuth Copycat Iron Defense(*) Lick(*) Leer(*) Faint Attack(*) Shadow Sneak(*) Curse(*) Meteor Mash(*) Yawn(*) FeatherDance(*) Will-O-Wisp(*) Swagger(*) Trick Room(*) Taunt ShadowStrike U-Turn Metal Burst Rock Slide "And now that we know the teams, it's time to find out who will order first! The computer will randomly decide between the two and display the result on the scoreboard! And the person to order first will be..." 1=Deck Knight orders first 2=iiMKUltra orders first RNG rolls.... 1! "Deck Knight will have to order first! So without further ado, let's get to battling! Good luck to both trainers!" Order of Operations (Move your mouse to reveal the content) Order of Operations (open) Order of Operations (close) 1) Deck Knight gives orders 2) iiMKUltra gives orders 3) I ref 4) iiMKUltra gives orders 5) Deck Knight gives orders 6) I ref 7) 4-6 repeat with the order of 4 and 5 alternating each time Deck Knight, you're up!