ASB Trading Thread

Trading Gible to The Royal Guard for his Heracross

<Gible> [Gabrielle] (Male)
Nature: Jolly
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:

Sand Veil:

Type: Passive

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin:(DW LOCKED)

Type: Passive

When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.



Gible
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 63(+)(+13.68 Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:(21)
Tackle
Sand-Attack
Dragon Age
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Iron Tail
Double-Edge
Iron Head
Thrash

Earthquake
Protect
Stone Edge
Shadow Claw
Bulldoze
 
Accepting


Heracross (M)

Nature: Jolly
Up Spe, -1 SpA

Type: Fighting/Bug
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Swarm:

Type: Innate: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts:

Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie:

Type: Innate(DW LOCKED): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Stats:
Heracross
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 98(+)(+11% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 1/5

Attacks: 23
Night Slash
Leer
Tackle
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Megahorn

Bide
Flail
Pursuit
Focus Punch
Seismic Toss

Earthquake
Protect
Shadow Claw
Stone Edge
Smack Down


Approved
 
Trading this for Kevins Vulpix:

Syclant (Nyri) Female
Nature:
Brave
Type:
Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer:
Type: Innate
This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 102 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
DC: 5/5
MC: 0


Attacks: 25 Total
Acrobatics
Bug Bite
Counter
Dig
Earth Power
Focus Energy
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Rock Slide
Scratch
Slash
String Shot
Struggle Bug
Superpower
Swagger
Tail Glow
Taunt
U-Turn
X-Scissor
Water Pulse
 

Vulpix (Ahri) Female
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought: (DW)
Type: Trigger
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 0/6
DC: 0/5
MC: 0

Attacks: 19 Total
Ember
Tail Whip
Roar
Quick Attack
Will o Wisp
Confuse Ray
Imprison
Flamethrower
Safeguard
Fire Spin
Flame Burst
Faint Attack

Disable
Extrasensory
Heat Wave
Hypnosis
Hex

Dig
Overheat
Energy ball
Protect
Substitute

Agreeing and approving
 
Bergas the Tauros

Tauros [Bergas] (Male)
Nature: Hasty (+ 16.5 spe, + 19 Acc, - 1 Def)
OT: Ute

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Sheer Force: (Toggle, DW Locked) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
MC: 0
DC: 0/5
Moves:
Tackle
Stomp
Tail Whip
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback

Body Slam
Double Edge
Endure
Headbutt
Mimic

Protect
Double Team
Substitute
Earthquake
Rock Slide

I'll be trading Tauros (Bergas) for Maxim's Slaking (Yojimbo)
 
Last edited:
Yup, looks good.


Slaking [Yojimbo] (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant:
(Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:HP: 125
Atk: Rank 5 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25

EC:
9/9
MC:
0

Attacks (24):
Scratch
Focus Energy
Yawn
Encore
Uproar
Fury Swipes
Endure
Slack Off
Faint Attack
Amnesia
Flail
Counter
Reversal
Focus Punch

Body Slam
Night Slash
Sleep Talk

Protect
Aerial Ace
Blizzard
Brick Break
Thunder
Fire Blast
Rock Slide


A good note to keep in mind, I haven't claimed the two free egg moves yet for having a Pokemon with less than five, so you'll probably want to get that done ASAP. Otherwise, enjoy!
 

Texas Cloverleaf

This user has a custom title
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Because Korski is awesome I'm trading My (formerly Leethoof's) Aggron and my Houndoom for Korski's (formerly mine) Charizard and Slowking. Movepools are roughly comparable.


Aggron (Baron) (M)
Nature: Quiet (+1 SpA, -15% spe, -10% eva)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5


Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam
Protect
Iron Head
Iron Tail
Autotomize
Double-Edge

Curse
Endeavor
Head Smash
Dragon Rush
Stealth Rock

Hone Claws
Earthquake
Aerial Ace
Substitute
Stone Edge
Taunt
Rock Slide
Thunder Wave
Giga Impact
Dig
Rest

Counter
Magnet Rise
Ice Punch
Focus Punch
Fire Punch
Endeavour
Sleep Talk
Iron Defense
Moves: 38



Houndoom, Hellhound, Male
Nature: Mild (+1 SpA, -1 Def)
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Houndoom
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Flamethrower
Crunch
Nasty Plot
Foul Play
Inferno

Counter
Sucker Punch
Super Fang

Rest
Will-o-wisp
Shadow Ball
Dark Pulse
Sludge Bomb
Taunt
Endure
Sleep Talk
Hidden Power Ice (7)
Solarbeam
Double Team
Hyper Beam
Snatch
Fire Blast
Total moves: 31
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
"You're not my real dad!" - Zoan

Please take these little bastards back they are incorrigible


Charizard Zoan (M)

Type: Fire/Flying
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Blaze, Solar Power
  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2) (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
  • Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Nature: Lonely (+1 Atk, -1 Def)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Moves: (43):

Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Wing Attack
Slash
Inferno

Dragon Dance
Flare Blitz
Crunch
Belly Drum
Counter
Focus Punch
Dragon Pulse
Blast Burn
Tailwind
Bide
Endure

Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
Fly
Roost
Dig
Reflect
Rest
Hyper Beam
Giga Impact
Will-O-Wisp
Twister


Slowking Ivory (F)

Type: Water/Psychic
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious, Own Tempo, Regenerator
  • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Own Tempo:[/SIZE] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
  • Regenerator (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)

Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (41):

Power Gem
Hidden Power (Electric)
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Rain Dance
Slack Off
Psychic
Heal Pulse
Psych Up
Nasty Plot
Trump Card

Sleep Talk
Belly Drum
Zen Headbutt
Endure
Bide
Counter
Magic Coat

Rest
Rain Dance
Toxic
Scald
Zap Cannon
Ice Beam
Flamethrower
Trick Room
Dive
Light Screen
Psyshock
Protect
Dig
Double Team
Reflect
Fissure
Focus Blast
 
Just bought the following Pokémon and its been recently approved. I will now offer this Mawile for SimonSays' Vespiquen.
Mawile (Abbadon) [F]
Types: Steel / Fairy
Abilities:: Hyper Cutter / Intimidate / Sheer Force (H)
Nature: Careful [+SpDef, -SpAtk]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: N/A
MC: 0
AC: 0/5
Attacks:
Level Up (20)

Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip
Egg
Metal Burst
Ice Fang
Fire Fang
Thunder Fang
Punishment
TM/HM
Stone Edge
Protect
Toxic
Rock Slide
Power-Up Punch
 
Last edited by a moderator:
Accepting KS' trade woot woot


Vespiquen (Duchess) [F]
Type: Bug/ Flying

Abilities: Pressure / Unnerve (UNLOCKED)

Nature: Quiet [+SpAtk, -Spe, -10 Eva.]

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 34 (40/1.15, rounded down)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
AC: 5/5


Attacks (28):

Lvl Up:
Fell Stinger
Sweet Scent
Gust
Bug Bite
Poison Sting
Confuse Ray
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Attack Order
Destiny Bond
Air Slash
Bug Buzz

TM/HM:
Venoshock
Hidden Power (Ground)
U-Turn
Protect
Struggle Bug
Acrobatics

Tutor/Past Gen.:
Air Cutter
Mud Slap
Ominous Wind
Tailwind
String Shot
 

Geodude6

Look at my shiny CT!
I have a cleffa and a togetic that I don't want. I'd be willing to trade them with any normal pokemon I don't have.
Trading these two jokers for Yarnus of Bethany's Togetic and Cleffa. They're not in my profile, so using this post as proof of me owning them.


Nya! [Skitty] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Abilities: Cute Charm, Normalize, Wonder Skin (H)

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Double Slap
Copycat
Assist
Charm
Faint Attack

Helping Hand
Last Resort
Sucker Punch
Wish
Zen Headbutt

Protect
Double Team
Retaliate
Thunder Wave
Wild Charge


Durp! [Bidoof] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Abilities: Simple, Unaware, Moody (H)

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn

Aqua Tail
Double-Edge
Endure
Quick Attack
Skull Bash

Ice Beam
Protect
Thunderbolt
Dig
Retaliate
 

Togetic [Whoosh!] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial
Abilities:
Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 5/9
MC: 3
DC: 3/5
Moves:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Psycho Shift
Future Sight
Morning Sun
Magic Coat
Protect
Shadow Ball
Thunder Wave
Flamethrower


Ding! (Cleffa) [F]
Nature: Serious
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: Type: Innate This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard: (locked) Type: Innate The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 2
DC: 1/5
Moves:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Belly Drum
Stored Power
Wish
Toxic
Protect
Fire Blast


And you named them already! Thanks.
 
Posting up my Scyther (could be a Scizor with one post!) for trading. Escavalier and my present Scizor are also up. Feel free to make offers on them.

Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type: Bug/Flying
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities: Swarm | Technician | Steadfast

Attacks: 71
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Captivate
Counter
Curse
Cut
Defog
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor

Scizor [Blade] (M)
Nature: Careful (+SpD, -SpA)

Type: Bug/Steel
Abilities: Technician | Swarm | Light Metal

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

MEGA SCIZOR:
HP: 100
Atk: Rank 6
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 24

EC: 6/6
MC: 0
DC: 5/5

45 Moves

Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bullet Punch
Counter
Defog
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Iron Defense
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Morning Sun
Night Slash
Pursuit
Protect
Quick Attack
Rain Dance
Rest
Return
Reversal
Safeguard
Sandstorm
Tailwind
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor

Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug/Steel
Abilities: Shell Armor | Overcoat | Swarm

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: 39

Aerial Ace
Bug Bite
Bug Buzz
Counter
Double-Edge
Double Team
Endure
Facade
Faint Attack
False Swipe
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Peck
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Reversal
Scary Face
Slash
Sleep Talk
Substitute
Swagger
Swords Dance
Toxic
Twinneedle
X-Scissor
 
Posting up my Scyther (could be a Scizor with one post!) for trading. Escavalier and my present Scizor are also up. Feel free to make offers on them.

Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type: Bug/Flying
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities: Swarm | Technician | Steadfast

Attacks: 71
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Captivate
Counter
Curse
Cut
Defog
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor

Scizor [Blade] (M)
Nature: Careful (+SpD, -SpA)

Type: Bug/Steel
Abilities: Technician | Swarm | Light Metal

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

MEGA SCIZOR:
HP: 100
Atk: Rank 6
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 24

EC: 6/6
MC: 0
DC: 5/5

45 Moves

Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bullet Punch
Counter
Defog
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Iron Defense
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Morning Sun
Night Slash
Pursuit
Protect
Quick Attack
Rain Dance
Rest
Return
Reversal
Safeguard
Sandstorm
Tailwind
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor

Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug/Steel
Abilities: Shell Armor | Overcoat | Swarm

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: 39

Aerial Ace
Bug Bite
Bug Buzz
Counter
Double-Edge
Double Team
Endure
Facade
Faint Attack
False Swipe
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Peck
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Reversal
Scary Face
Slash
Sleep Talk
Substitute
Swagger
Swords Dance
Toxic
Twinneedle
X-Scissor
Offering up my Sableye for any of those 3 mons, idc which.

Sableye [Homicidium (Murder)] (M)
Types: Dark / Ghost
Abilities: Stall, Keen Eye, Prankster (DW)
Nature: Brave

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-) (-10% Evasion)
Size: 1
Weight: 2
Total: 16

EC: n/a Max
MC: 0
AC: 5/5 Max

Moves:
Level Up

Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Zen Headbutt
Shadow Sneak
Foul Play
Confuse Ray
Knock Off

TM / HM
Substitute
Swagger
Payback
Double Team
Taunt
Power-Up Punch

Egg
Sucker Punch
Flatter
Metal Burst
Trick
Imprison

Tutor
Snatch
Counter
Recover
Actually nvm, I'll trade this for AOPSUser's Nidoking
 
Last edited:
Yes.



Nidoking (*) "Captain Nido" (M)
Nature: Mild (+ * Special Attack, - * Defense)

Type: Poison/Ground

Abilities: Poison Point/Rivalry/Sheer Force (Unlocked)

Stats:
Nidoking
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle (*)
Leer (*)
Peck (*)
Focus Energy (*)
Double Kick (*)
Poison Sting (*)
Fury Attack (*)
Horn Attack (*)
Helping Hand (*)
Toxic Spikes
Poison Jab
Horn Drill
Flatter
Captivate
Megahorn
Earth Power
Chip Away

Sucker Punch (*)
Poison Tail (*)
Counter (*)
Head Smash
Endure

Ice Beam (*)
Thunderbolt (*)
Sludge Bomb (*)
Protect
Flamethrower

Total: 27
 

Geodude6

Look at my shiny CT!
I've got this Houndoom and this Talonflame that tbh I don't really want anymore. Feel free to make offers on them.


Nightcrawler [Houndoom] (M)
Nature: Bashful
Type: Dark/Fire
Abilities: Early Bird, Flash FIre, Unnerve (HA unlocked), Solar Power (MEvo)

Stats:
(Normal Houndoom)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Mega Houndoom)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 115
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Foul Play
Embargo
Flamethrower
Crunch
Nasty Plot
Inferno

Counter
Feint
Fire Spin
Reversal
Sucker Punch

Roar
Sunny Day
Taunt
Protect
Solarbeam
Sludge Bomb
Fire Blast
Torment
Detect
Flame Charge
Rest
Overheat
Will-O-Wisp
Snarl

Dark Pulse
Heat Wave
Hyper Voice
Sleep Talk
Super Fang


Painkiller [Talonflame] (F)
Nature: Quirky
Type: Fire/Flying
Abilities: Flame Body, Gale Wings (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 126
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks
Brave Bird
Flare Blitz
Tackle
Growl
Quick Attack
Peck
Agility
Flail
Ember
Roost
Razor Wind
Acrobatics
Flame Charge
Natural Gift
Me First
Tailwind
Steel Wing

Quick Guard

Hone Claws
Toxic
Bulk Up
Hidden Power [Ice]
Sunny Day
Taunt
Hyper Beam
Protect
Solarbeam
Double Team
Flamethrower
Fire Blast
Aerial Ace
Rest
Thief
Overheat
Will-O-Wisp
Giga Impact
Sleep Talk
Swagger
U-Turn
Substitute
Fly
 
Posting up my Scyther (could be a Scizor with one post!) for trading. Escavalier and my present Scizor are also up. Feel free to make offers on them.

Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type: Bug/Flying
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities: Swarm | Technician | Steadfast

Attacks: 71
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Captivate
Counter
Curse
Cut
Defog
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor

Scizor [Blade] (M)
Nature: Careful (+SpD, -SpA)

Type: Bug/Steel
Abilities: Technician | Swarm | Light Metal

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

MEGA SCIZOR:
HP: 100
Atk: Rank 6
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 24

EC: 6/6
MC: 0
DC: 5/5

45 Moves

Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bullet Punch
Counter
Defog
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Iron Defense
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Morning Sun
Night Slash
Pursuit
Protect
Quick Attack
Rain Dance
Rest
Return
Reversal
Safeguard
Sandstorm
Tailwind
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor

Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug/Steel
Abilities: Shell Armor | Overcoat | Swarm

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: 39

Aerial Ace
Bug Bite
Bug Buzz
Counter
Double-Edge
Double Team
Endure
Facade
Faint Attack
False Swipe
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Peck
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Reversal
Scary Face
Slash
Sleep Talk
Substitute
Swagger
Swords Dance
Toxic
Twinneedle
X-Scissor
Of course, that doesn't mean I don't want this! Here's my Scolipede, which can be a Venipede in just 1 battle, in exchange for your Scizor! (Also I put some UC into it in the manner you requested)

Venipede [Venenum (Poison)] (M)
Types: Poison / Bug
Abilities: Poison Point / Swarm / Speed Boost (DW)
Nature: Brave (-10% Evasion)

Stats:
HP: 90
Atk: 3 (+)
Def: 2
Spa: 2
Spd: 2
Spe: 49 (-)
Size: 1
Weight: 1
Total: 12

EC: 7/9
MC: 14
AC: 5/5 max

Moves:
Level Up:

Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite
Steamroller
Double-Edge

TM / HM:
Venoshock
Double Team
Poison Jab
Substitute
Toxic
Infestation
Sleep Talk
Sludge Bomb

Egg:
Pin Missile
Toxic Spikes
Spikes
Take Down
Rock Climb
 

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