ASB Trading Thread

#51
Due to an oversight I am offering my Magby up for trade:


*Magby (Kalihn) Male*
Nature:Modest
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Type: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Dream World)

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 83


EC: 3/9
MC: 2
DC: 2/5

Attacks:
Ember*
Smog*
Leer*
Fire Punch*
Smoke Screen*
Faint Attack*
Fire Spin*
Confuse Ray*

Barrier*
Mach Punch*
Thunder Punch*

Toxic*
Protect*
Flamethrower*


Im interested in a couple different things but ill entertain most offers for it, especially for offensive minded water Types. Anyway that list of interests:

Male Nidoran
Litwick
Deino
Staryu
Chinchou
Scratchet
 
#52
Trading Zoroark for Zarator's Mismagius (again)


Zoroark [Malar] (M)
Nature: Rash(Special Defense reduced by *; Special Attack raised by *).

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 105

EC: 6/6
MC: 0

Abilities:

Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks:

Counter
Dark Pulse
Dig
Extrasensory
Faint Attack
Fake Tears
Flamethrower
Fury Swipes
Grass Knot
Leer
Nasty Plot
Pursuit
Scary Face
Scratch
Snarl
Taunt

http://www.smogon.com/forums/showpost.php?p=3324090&postcount=68
 

zarator

^_^
is a Forum Moderatoris a Community Contributoris a Contributor Alumnus
Moderator
#53
Charmander!
... I accept.


Mismagius (Breeze) (F)
Nature: Modest (Attack lowered by *; Special Attack raised by *)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105

EC: 6/6
MC: 2
DC: N/A


Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Attacks:
Astonish
Confuse Ray
Destiny Bond
Energy Ball
Growl
Hex
Hidden Power [Fighting] (7 BP)
Lucky Chant
Magical Leaf
Mean Look
Nasty Plot
Pain Split
Psychic
Psywave
Shadow Ball
Shadow Sneak
Spite
Taunt
Thunderbolt
Will-O-Wisp


http://www.smogon.com/forums/showpost.php?p=3308557&postcount=12
 
#54
Profile
Trading this for anything I can get. Please VM/PM me if you're interested. c:

Amoongus * (Raff) M
Nature: Bold (Attack reduced by *; defence raised by *)
Type: Poison/Grass
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Regeneration:(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 15

EC: 3/6
MC: 1
DC: 2/5

Attacks:
Absorb (*)
Growth (*)
Astonish (*)
Bide (*)
Ingrain (*)
Faint Attack (*)
Sweet Scent (*)
Spore (*)
Toxic (*)
Venom Shock (*)
Energy Ball (*)
Stun Spore (*)
Gastro Acid (*)
Rollout (*)
 
#55
Trading a Shiftry for more poison types.


Shiftry [LOCKE] (M)
Nature: Serious (No changes)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: ****
Def: **
SpA: ***
SpD: **
Spe: 80

EC: 9/9
MC: 2
DC: 5/5

Abilities:
Chlorophyll:[Innate]During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: [Innate] This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Wicked Thief: [Innate] This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. [Dream World]

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Extrasensory
Fake Out
Torment
Razor Wind
Explosion
Faint Attack
Leaf Tornado
Pound
Nasty Plot
Razor Leaf

Bullet Seed
Quick Attack
Leech Seed

Dig
Swords Dance
Sunny Day
Rock Slide


http://www.smogon.com/forums/showpost.php?p=3308555&postcount=11

Looking for any poison type of a line I do not already possess. Preferably fully evolved, but will accept middle-stages or two-stage mons with an EC of 3 or higher. See me on IRC, or VM about it.

Trading Rediamond my bulbasaur

still here http://www.smogon.com/forums/showpost.php?p=3308782&postcount=16

Ivysaur [Yoshi] (F)

Nature: Naughty (+ Attack, - Special Defense)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60

EC: 4/9
MC: 3
DC: 1/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Giga Drain
Light Screen
Power Whip

Toxic
Venoshock
Hidden Power Fire (7)
 
#56
Trading Rediamond my bulbasaur

still here http://www.smogon.com/forums/showpost.php?p=3308782&postcount=16

Ivysaur [Yoshi] (F)

Nature: Naughty (+ Attack, - Special Defense)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60

EC: 4/9
MC: 3
DC: 1/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Giga Drain
Light Screen
Power Whip

Toxic
Venoshock
Hidden Power Fire (7)

Confirming trade.

Also, if it's needed, I still have shiftry here
http://www.smogon.com/forums/showpost.php?p=3308555&postcount=11
 
#60
Calling out whoever has that other Shieldon/Bastiodon, according to the census. I'll trade that for a Castform/Milotic.

Ok then, I'll offer my Milotic or Castform for Banryu's Shieldon.
 
#62

Ralts [Cypress] (Female)
Nature: Modest (+ Special Attack, - Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (DW- Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 3/9
MC: 0
DC: 0/5

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind

Encore
Will-o-Wisp
Disable

Thunderbolt
Psychic
Thunder Wave


Offering this to Flora for his Infernape.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#63

Infernape (Dahlia [or whatever Kaxtar wants]) (F)
Nature: Mild (+SpA, -Def).

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 1
DC: 5/5

Ability:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off

Encore
Counter
ThunderPunch

Flamethrower
Dig
Grass Knot
Overheat

Blast Burn


Accepting Kaxstar's Ralts.
 
#65

Heracross [Mushimushi] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack, Adds 10% Accuracy)

Type: Bug/Fighting

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

x1.15 To Speed, -1 to Special Attack

EC: N/A
MC: 0
DC: 0/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Megahorn
Focus Punch
Bide

Stone Edge
Swords Dance
Earthquake


trading for engineer's roselia
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#66
I'll make an open trade offer: This Aerodactyl for a Zoroark. If you have a Zoroark, I will trade you Dr. Ian Malcolm the AERODACTYL for it.


Aerodactyl Dr. Ian Malcolm (M)

Type: Rock/Flying
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Rock Head, Pressure
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
  • Unnerve (LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Nature: Adamant (+1 Atk, -1 SpA)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 0
DC: 0/5

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower

Roost
Steel Wing
Tailwind

Giga Impact
Taunt
Rock Slide

EDIT: I will be trading Aero for Engineer Pikachu's Zorua as soon as Aero gets out of a battle I forgot it was in.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#67

Heracross [Mushimushi] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack, Adds 10% Accuracy)

Type: Bug/Fighting

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

x1.15 To Speed, -1 to Special Attack

EC: N/A
MC: 0
DC: 0/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Megahorn
Focus Punch
Bide

Stone Edge
Swords Dance
Earthquake


trading for engineer's roselia
Confirming.

http://www.smogon.com/forums/showpost.php?p=3309010&postcount=20


Roselia (Shobi) (F)
Nature: Hasty (+15% Speed, +8.04% Acc, Defense decreased by *)

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats: 50 / 60 / 45 / 100 / 80 / 65

HP: 90
Atk: ** (2)
Def-: * (1)
SpA: **** (4)
SpD: *** (3)
Spe+: 75

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain

Extrasensory
Sleep Powder
Spikes

Venom Shock
Shadow Ball
Substitute


EDIT: Accepting Korski's trade as well.

Zorua (Zorro) (F)
Nature: Mild (Special Attack increased by *, Defense decreased by *)

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: 40 / 65 / 40 / 80 / 40 / 65

HP: 90
Atk: *** (3)
Def-: * (1)
SpA+: **** (4)
SpD: ** (2)
Spe: 65

Evolution Counter: 3 / 6
Move Counter: 3
Dream Counter: Not Applicable.

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Counter
Snatch
Sucker Punch

Protect
Torment
Dig


EDIT2: Accepting Korski's trade when Aero gets out of its battle.
 
#68

Emboar [Scarlet] (Female)
Nature: Quiet (+1 to Special Attack, -15% Speed and -10% Evasion flat)

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-15%)

EC: 9/9
MC: 6
DC: 5/5

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Reckless (DW- Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Head Smash
Flare Blitz

Body Slam
Superpower
Yawn
Heavy Slam

SolarBeam
Substitute
Wild Charge
Scald
Rock Slide
Focus Blast
Taunt
Will-o-Wisp
Bulldoze
Sunny Day


This for Fire Blast's Tomohawk.

EDIT: Approving my trade.
 
#69

Emboar [Scarlet] (Female)
Nature: Quiet (+1 to Special Attack, -15% Speed and -10% Evasion flat)

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-15%)

EC: 9/9
MC: 6
DC: 5/5

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Reckless (DW- Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Head Smash
Flare Blitz

Body Slam
Superpower
Yawn
Heavy Slam

SolarBeam
Substitute
Wild Charge
Scald
Rock Slide
Focus Blast
Taunt
Will-o-Wisp
Bulldoze
Sunny Day


This for Fire Blast's Tomohawk.
Confirming!



Tomohawk [Chinook](F)

Modest: (+1 SpA, -1 Atk)

Type: Flying/Fighting

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Morning Sun
Whirlwind
Aura Sphere
Sunny Day
Hurricane
Heat Wave
Air Slash
Rain Dance
Earth Power

Yawn
Roost
Confuse Ray

Focus Blast
Grass Knot
Return
Toxic
Reflect
Substitute


A link to my profile is in my sig.
 
#71
He's in battle at the moment, but I'm looking to trade my Whimsicott, Levi. He's not bad, he just doesn't work with my style of attacking. Profile is in sig, here's Levi's stats;

Whimsicott (Levi) (M)
Nature: Modest (Adds to Special Attack; Subtracts from Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilties:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Chlorophyll: (Innate)(Dream World Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 116

EC: 6/6
MC: 3
DC: 5/5

Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Encore
Sunny Day
Solarbeam
Hurricane

Worry Seed
GrassWhistle
Encore

Protect
Substitute
Energy Ball
Hidden Power Fire (7)
Psychic
Shadow Ball


I'm looking for anything from these following pokemon lines, with natures; Adamant Golurk, Mild Luxray, Quiet Emboar, Adamant Machamp, Brave Tangrowth, Sassy Rhyperior, Modest Milotic, Modest Volcarona, Modest Gardevoir, Bold Togekiss . VM/PM me with any offers. I'd prefer an investment of some kind into EC, but I won't refuse any that don't.
 
#72
I am offering Milotic and/or Altaria for a Shieldon or Bastiodon.

http://www.smogon.com/forums/showpost.php?p=3451126&postcount=208
I hav a Shieldon. It is real: http://www.smogon.com/forums/showpost.php?p=3663073&postcount=3021


Shieldon (Aegis) (M)
Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 26 (30/1.15 = 26)

EC: 0/6
MC: 3
DC: 0/5

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger

Wide Guard
Counter
Stealth Rock

Flash Cannon
Ice Beam
Hidden Power Rock 7


I'll trade for Milotic
 
#73
Confirming with Fire Blast


Milotic (Cascade) (F)
Nature: Bold (+Defense, - Attack)
Type:
<Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm(DW): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: 1(-)
Def: ****(+)
SpA: ****
SpD: *****
Spe: 81

EC:6/6
MC:0
DC:1/5

Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate

Scald
Protect
Rain Dance
Surf
Ice Beam

Confuse Ray
Hypnosis
Mirror Coat
 
#75
Putting up my Pawniard for trade.

Info:



Pawniard [Fischer] (M)
Nature: Adamant
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Moves:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw

Sucker Punch
Pursuit
Revenge

Brick Break
Aerial Ace
Low Sweep


Profile is in sig. I'm looking for one of these Bug-types, although I'm open to other offers:

Scyther
Yanma
Heracross
Anorith
Larvesta