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ASB's First Singles Tournament (SIGN-UPS REOPENED)

Discussion in 'Tournament Arena' started by DarkSlay, May 18, 2011.

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  1. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,409
    UPDATE: We have reached the 48-man mark, and will be shutting down sign-ups. Don't forget to edit in your team, or else you will not be in the tournament!

    | THE ASB SINGLES TOURNAMENT |
    PARTICIPANT SIGN-UPS
    [​IMG][​IMG][​IMG]
    Welcome, ASB trainers, to the first ever ASB Singles Tournament! Ever wanted to prove that you're the best Pokemon trainer on the ASB block? This tournament is the first of many that will give you the opportunity to play against the best trainer in the league, and climb your way to the spot of Tournament Champion! Who will be the first to reach this pinnacle?

    TOURNAMENT RULES
    Each participant must bring four Pokemon with them into the tournament. There is no restriction as to what Pokemon you can bring in (including both pre-evolved and fully evolved Pokemon). A trainer's team will always be visible during the course of the tournament, and a trainer must choose his Pokemon from the pool of four he/she has submitted. The Pokemon submitted to the referee will be put on display when the battle thread is created. Turn order will be decided on a coin flip by the referee so that there is an even shot at turn order advantages. This is slated to be a 16 man tournament minimum, 32 man tournament maximum. In the case of 24 users, we will be doing the tournament round robin style. It will be the first trainers to sign up for the tournament that nab spots.

    STANDARD BATTLE RULES
    NUMBER OF POKEMON: 2v2
    BATTLE TYPE: Singles
    RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
    SWITCH: Switch=KO
    ITEMS: Items OFF
    ABILITIES: All Abilities

    FINAL BATTLE AND THIRD PLACE BATTLE RULES
    NUMBER OF POKEMON: 3v3
    BATTLE TYPE: Singles
    RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
    SWITCH: Switch=KO
    ITEMS: Items OFF
    ABILITIES: All Abilities

    ARENA
    The ASB Tournament Arena

    Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

    PARTICIPANT RULES

    Battles do not have a specified deadline, but we're looking for actions at least once every 48 hours. Battles should last around 10-14 days at maximum. No penalty will be given for battles lasting longer than 14 days if the participants post at least once in the 48 hour time span. A player who does not post in the time span will be disqualified and will lose the round. Battle extensions will not be given out. No exceptions.

    There is no arguing with the referee over the results of move interpretation. The only permitted arguments that can be brought forth are calculation corrections and referee mistakes (ie: forgetting a certain effect of a move). If you feel that the referee has been making too many mistakes or question the referee's motives, contact a tournament official such as DarkSlay, smashlloyd20, or Engineer and we will look into the matter.

    All current ASB rules must be adhered to, including proper battle formatting and presentation. Combo moves are permitted and are up to the referee for interpretation, although a player may imply a desired effect so that the referee may understand the battler's thought process.

    TOURNAMENT PRIZES

    You may be wondering what the prize is for completing the tournament. Since the ASB Tourney is an event of great prestige, it is only fair that the prizes are grand as well! So, here are the possible prizes one may win:

    FIRST PRIZE: The winner of the tournament will be offered one of three legendary Pokemon to add to their team: Raikou, Entei, or Suicune. These Pokemon will come with their learned movepool up until Level 25, three pre-determined BW TM's, and their non-ExtremeSpeed Event Moves as well as a pre-determined nature. These Pokemon are available for use in regular battles, but will be ineligible for future tournaments (unless specified) and gym challenges (this includes use for gym leaders as well).

    SECOND PRIZE: The runner up will receive five Tourney Counters, which can be used as universal counters for any of the runner up's Pokemon and TC count.

    THIRD PRIZE: The winner of the third place battle will receive three Tourney Counters.

    The sign-up thread will close on May 23rd, 2011 at 11:59 PM EST. Match ups for the first round will be posted on May 24th, 2011.

    LIST OF PARTICIPANTS:
    1: smashlloyd20
    2: -Charmander-
    3: Rolf
    4: Leethoof
    5: Galladiator
    6: DarkSlay
    7: SevenDeadlySins
    8: Tortferngatr
    9: Terrador14
    10: danmantincan
    11: LupusAter
    12: Temperantia
    13: HD
    14: Fire Blast
    15: GoldenKnight
    16: jas61292
    17: Rediamond
    18: Darkamber8828
    19: rickheg
    20: Athenodoros
    21: Solstice
    22: Kaxtar
    23: Doran Dragon
    24: Dummy007
    25: Spenstar
    26: C$FP
    27: IceBug
    28: Flamestrike
    29: Deck Knight
    30: AlphaJolt
    31: dragonboy52
    32: rewindman
    33: shadowbone66
    34: TravelLog
    35: Venser
    36: porygon3
    37: Its_A_Random
    38: iiMKUltra
    39: elDino
    40: Nightmare jigglypuff
    41: Arcanite
    42: Dogfish44
    43: Lady Salamence
    44: Glacier Knight
    45: Son_Of_Shadoo
    46: Engineer Pikachu
    47: Zarator
    48: Destiny_Warrior
    ---

  2. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    in

    bronzong (open)
    [​IMG]
    Bronzong [Rolf] (Male)
    Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats:
    HP: 110
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 5 (+)
    Spe: 28 (-)

    EC: 6/6
    MC: 2
    DC: 2/5

    Moves:
    Confuse Ray
    Confusion
    Extrasensory
    Hypnosis
    Tackle
    Imprison
    Sunny Day
    Rain Dance


    Trick
    Ancientpower
    Signal Beam
    Toxic

    Trick Room
    Dream Eater
    Flash Cannon


    machamp (open)
    [​IMG]
    Machamp [Chuck Norris] (Male)
    Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 47 (-)

    EC: 9/9
    MC: 11
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    Wide Guard
    Low Kick (*)
    Leer (*)
    Focus Energy (*)
    Karate Chop (*)
    Ankle Sweep (*)
    Foresight (*)
    Low Sweep
    Seismic Toss (*)
    Revenge (*)
    Vital Throw
    Dynamicpunch
    Focus Blast (*)
    Fire Blast (*)
    Earthquake (*)
    Close Combat (*)
    Ice Punch (*)
    Thunderpunch (*)
    Bullet Punch
    Dig
    Bulk Up
    Payback
    Stone Edge


    Aggron (open)
    [​IMG]
    Aggron [Hardhead] (Male)
    Nature: Adamant (+1 * Attack, -1 * Special Attack)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 6
    SpA: 1 (-)
    SpD: 2
    Spe: 50

    EC: 9/9
    MC: 3
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Attacks:
    Tackle (*)
    Harden (*)
    Mud-Slap (*)
    Headbutt (*)
    Metal Claw (*)
    Iron Defense (*)
    Roar (*)
    Take Down (*)
    Double-Edge
    Dig (*)
    Rock Tomb (*)
    Rock Polish (*)
    Head Smash (*)
    Superpower (*)
    Iron Head (*)
    Heavy Slam
    Metal Burst
    Protect


    Aerodactyl (open)
    [​IMG]
    Aerodactyl [Brave Bird] (Male)
    Adamant Nature (+1 Attack, -1 Special Attack)

    Type: Rock/Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 130

    MC: 3
    DC: 0/5

    Abilities:
    Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve: (DW) Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Supersonic
    Ancientpower

    Curse
    Roost
    Steel Wing

    Stone Edge
    Earthquake
    Taunt
    Sky Attack
  3. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,853
    in

    Cyclohm (open)
    [​IMG]
    Cyclohm* [Cloud] (M)
    Nature: Modest

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

    Stats:

    HP: 110
    Atk: * (-)
    Def: ****
    SpA: ***** (+)
    SpD: ***
    Spe: 80

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect

    Attacks:
    Tackle*
    Growl*
    Leer*
    Charge*
    Rain Dance*
    Twister*
    Spark*
    Dragon Rage*
    Sonicboom*
    Signal Beam*
    Hydro Pump*
    Heal Bell*
    Thunder*
    Flamethrower*
    Roar*
    Hidden Power [Ground] (7)
    Slack Off
    Weather Ball
    Whirlwind
    Bide
    Gale
    Double Hit
    Dragon Pulse
    Draco Meteor
    Zap Cannon
    Taunt

    Syclant (open)
    [​IMG]
    Syclant [Frostbite] (M)

    Nature: Mild

    Type:
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121

    EC: 6/6
    MC: 2
    DC: 3/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Blizzard
    Hidden Power [Fire] (7)
    Taunt
    Tail Glow
    Counter
    Earth Power
    Ice Punch

    Heracross (open)
    [​IMG]
    Heracross [Taco] (M)

    Nature:
    Adamant

    Type:
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    Heracross
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85

    MC: 1
    DC: 1/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Stone Edge
    Swords Dance
    Protect
    Focus Punch
    Flail
    Double-Edge
    Close Combat

    Vigoroth (open)
    [​IMG]
    Vigoroth [smashlloyd20] (M)

    Nature:
    Adamant

    Type:

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    Vigoroth
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 90

    EC: 4/9
    MC: 0

    Abilities:

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Return
    Rock Slide
    Shadow Claw
    Hammer Arm
    Tickle
    Body Slam
    Uproar
    Fury Swipes
    Endure
    Focus Punch
    Counter
  4. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    914
    Mist the Togekiss (*) (open)

    [​IMG]
    Togekiss(*) [Mist] (Female)
    Nature: Modest (Attack reduced by *; Special Attack increased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    Togekiss
    HP: 100
    Atk: *(-)
    Def: ***
    SpA: *****(+)
    SpD: ****
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Attacks:
    Sky Attack
    Extremespeed
    Aura Sphere
    Air Slash
    Growl(*)
    Charm(*)
    Metronome(*)
    Sweet Kiss(*)
    Yawn(*)
    Encore(*)
    AncientPower(*)
    Follow Me(*)
    Gift Pass(*)

    Magic Coat

    Nasty Plot(*)
    Morning Sun(*)
    Extrasensory(*)

    Psycho Shock(*)
    Fire Blast(*)
    Thunder Wave(*)
    Substitute

    Rolfy the Cinccino (open)

    [​IMG]
    Cinccino [Rolfy] (M)
    Nature: Naive (Special Defense decreased by *; Speed is increased by 15% and accuracy is raised by 17%)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Cinccino
    HP: 100
    Atk: ***
    Def: **
    SpA: ***
    SpD: *(-)
    Spe: 127 (+)

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Charm
    Bullet Seed
    Rock Blast

    Aqua Tail
    Endure
    Fake Tears

    Work Up
    U-turn
    Hidden Power [Fire 6]
    Protect
    Substitute
    Dig

    Marcia the Venomoth (open)

    [​IMG]
    Venomoth [Marcia] (F)
    Nature: Modest (Attack reduced by *; Special Attack increased by *)

    Type: Poison / Bug
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    Venomoth
    HP: 100
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpD: ***
    Spe: 90

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Silver Wind
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam
    Sleep Powder
    Psychic
    Bug Buzz
    Quiver Dance

    Agility
    Morning Sun
    Signal Beam

    Venom Shock
    Struggle Bug
    Substitute

    Heather the Raticate (open)

    [​IMG]
    Raticate [Heather] (F)
    Nature: Jolly (Special Attack decreased by *; Speed is increased by 15% and accuracy is raised by 13%)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Raticate
    HP: 90
    Atk: ***
    Def: ***
    SpA: * (-)
    SpD: ***
    Spe: 112 (+)

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Tackle
    Tail Whip
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Crunch
    Assurance
    Endeavor
    Scary Face
    Swords Dance

    Super Fang
    Reversal
    Counter
    Flame Wheel

    Dig
    Facade
    U-Turn
    Taunt
  5. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    I guess I might as well try

    TEAM TIME OH YEAH
    Wooly (open)

    [​IMG]
    Altaria (Wooly)
    Modest (Adds * to Special Attack; Subtracts * From Attack)

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 80

    Type
    Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ability
    Natural Cure:This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine (DW):This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

    Attacks
    Peck
    Pluck
    Growl
    Astonish
    Sing
    Fury Attack
    Safeguard
    Mist
    Dragon Pulse
    Perish Song
    Hyper Beam
    Dragonbreath
    Heat Wave

    Ice Beam
    Hidden Power [Electric]
    Double Team

    Hyper Voice
    Roost
    Agility

    EC: 6/6
    MC: 0
    DC: 3/5


    Boggle (open)

    [​IMG]
    Toxicroak (Boggle) (M)
    Nature:
    Hardy

    Type:
    <Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    <Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities
    Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

    Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Stats

    HP: 100
    Atk: ****
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks

    Astonish*
    Mud Slap*
    Poison Sting*
    Taunt*
    Pursuit*
    Faint Attack*
    Revenge*
    Swagger*
    Drain Punch*
    Vacuum Wave*
    Bullet Punch*
    Poison Jab*
    Toxic*
    Work Up*
    Sucker Punch
    Nasty Plot
    Sludge Wave
    Shadow Ball
    Focus Blast

    Cascade (open)

    [​IMG]
    Milotic (Cascade) (F)
    Nature: Bold (+Defense, - Attack)
    Type:
    <Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm(DW): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: 1(-)
    Def: ****(+)
    SpA: ****
    SpD: *****
    Spe: 81

    EC:6/6
    MC:0
    DC:1/5

    Attacks:
    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate

    Scald
    Protect
    Rain Dance
    Surf
    Ice Beam

    Confuse Ray
    Hypnosis
    Mirror Coat


    Polarity (open)

    [​IMG]
    Castform[Polarity] (genderless)
    Nature: Timid (+speed, -attack)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Forecast: Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 81 (70x1.15=80.5)

    EC: ...
    MC: 0
    DC: ...

    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Tailwind

    Thunderbolt
    Solarbeam
    Fire Blast

    Blizzard
    Weather Ball
    Hydro Pump
  6. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Lemme in.

    EDIT: My selected team. (Yeah, I'm pretty much the only one using NFEs. Deal with it.)

    Roman (open)
    [​IMG]

    Gallade (*) [Roman] (M)

    Nature: Adamant (increases Attack by *, decreases Sp. Attack by *)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80

    EC: 9/9
    MC: 4
    DC: 5/5 (Unlocked)

    Moves:
    Night Slash
    Leaf Blade
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Fury Cutter
    Lucky Chant (*)
    Magical Leaf (*)
    Slash
    Heal Pulse (*)
    Psycho Cut
    Close Combat

    Confuse Ray (*)
    Shadow Sneak (*)
    Will-o-Wisp (*)

    Return (*)
    Psychic (*)
    Shadow Ball (*)


    Electra (open)
    [​IMG]

    Jolteon (*) [Electra] (F)
    Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, decreases Attack by *)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 150 (130*1.15)

    EC: 6/6
    MC: 0
    DC: 3/5

    Moves:
    Tail Whip (*)
    Tackle (*)
    Helping Hand (*)
    Sand-Attack (*)
    ThunderShock
    Growl (*)
    Quick Attack (*)

    Tickle (*)
    Wish (*)
    Yawn (*)

    Shadow Ball (*)
    Work Up (*)
    Double Team (*)
    Hidden Power (Ice 7)
    Thunderbolt


    Irwin (open)
    [​IMG]

    Croconaw (*) [Irwin] (M)

    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 67 (58*1.15) (+)

    EC: 6/9
    MC: 3
    DC: 5/5 (Unlocked)

    Moves:
    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Crunch
    Superpower

    Aqua Jet (*)
    Dragon Dance (*)
    Ice Punch (*)

    Waterfall (*)
    Shadow Claw (*)
    Return (*)


    Fischer (open)
    [​IMG]

    Pawniard [Fischer] (M)
    Nature: Adamant
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw

    Sucker Punch
    Pursuit
    Revenge

    Brick Break
    Aerial Ace
    Low Sweep
  7. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,409
    Salmon the Slowking (open)
    [​IMG]
    Slowking [Salmon] (F)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Psychic / Water
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)

    EC: 6 / 6
    MC: 1
    DC: 5 / 5

    Abilities:
    Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Attacks:
    Curse (*)
    Yawn (*)
    Tackle (*)
    Growl (*)
    Water Gun (*)
    Confusion (*)
    Disable (*)
    Headbutt (*)
    Psychic
    Slack Off
    Nasty Plot
    Amnesia

    Future Sight (*)
    Block (*)
    Mud Sport (*)

    Counter

    Calm Mind (*)
    Surf (*)
    Ice Beam (*)
    Thunder Wave
    Trick Room
    Hidden Power (Grass, 7)
    Scald
    Rain Dance
    Flamethrower
    Psyshock
    Focus Blast

    Lumber the Conkeldurr (open)
    [​IMG]
    Conkeldurr [Lumber] (M)
    Nature: Careful (Adds * to Special Defense. Subtracts * from Special Attack.)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound (*)
    Leer (*)
    Focus Energy (*)
    Bide (*)
    Low Kick (*)
    Rock Throw (*)
    Wake-Up Slap (*)
    Little By Little (*)
    Focus Punch
    Hammer Arm
    Foresight
    Stone Edge

    Drain Punch (*)
    Mach Punch (*)
    Detect (*)
    Reversal

    Bulk Up (*)
    Rock Slide (*)
    Payback (*)
    Taunt
    Earthquake
    Substitute
    Knock Down

    Allergy the Gengar (open)
    [​IMG]
    Haunter [Allergy] (F)
    Nature: Hasty (Adds 15% to Speed. Subtracts * from Defense.)

    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)

    EC: 9 / 9
    MC: 2
    DC: 0 / 0 (no DW ability)

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Confuse Ray (*)
    Night Shade (*)
    Sucker Punch (*)
    Shadow Ball
    Will-O-Wisp
    Hex

    Disable (*)
    Perish Song (*)
    Fire Punch (*)

    Counter
    Pain Split
    Magic Coat

    Sludge Bomb (*)
    Thunderbolt (*)
    Hidden Power (Fighting, 7) (*)
    Taunt
    Toxic
    Venoshock
    Psychic
    Energy Ball

    Eclipse the Hydreigon (open)
    [​IMG]
    Hydreigon [Eclipse] (F)
    Nature: Naive (Adds 15% to Speed. Subtracts * from Special Defense.)

    Type: Dark / Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 113 (+)

    EC: 9 / 9
    MC: 0
    DC: 0/0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    Leech Seed (*)
    Dragonbreath (*)
    Roar (*)
    Crunch (*)
    Dragon Pulse

    Dark Pulse (*)
    Earth Power (*)
    ThunderFang (*)
    Ice Fang

    Taunt (*)
    Work Up (*)
    Protect (*)
    Fire Blast
    Focus Blast
    Thunder Wave
    Stone Edge
    Surf
    Fly
  8. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Forum Moderatoris a Site Staff Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
    Moderator

    Joined:
    May 29, 2008
    Messages:
    4,269
    Shogun the Aggron (open)
    [​IMG]
    Aggron(*) Shogun (M)

    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Type: Rock / Steel
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50

    EC: 9/9
    MC: 0
    DC: 4/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Attacks:
    Tackle(*)
    Harden(*)
    Mud-Slap(*)
    Headbutt(*)
    Metal Claw(*)
    Iron Defense(*)
    Take Down(*)
    Double-Edge
    Heavy Slam

    Head Smash(*)
    Screech(*)
    Iron Head(*)

    Hone Claws(*)
    Earthquake(*)
    Shadow Claw(*)
    Dig
    Bosshroom the Breloom (open)

    [​IMG]
    Breloom (*) Bosshroom (M)

    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Type: Grass / Fighting
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: *****(+1) (+)
    Def: ***
    SpA: * (-)
    SpD: **
    Spe: 70

    EC: 6/6
    MC: 1
    DC: 4/5

    Abilities:
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Attacks:
    Absorb(*)
    Tackle(*)
    Stun Spore(*)
    Leech Seed(*)
    Mega Drain(*)
    Headbutt(*)
    Poisonpowder(*)
    Spore
    Mach Punch
    Counter
    Force Palm

    Bullet Seed(*)
    Drain Punch(*)
    Seed Bomb(*)

    Swords Dance(*)
    Facade(*)
    Double Team(*)
    Gilgamesh the Tyranitar (open)

    [PIMG]248[/PIMG]
    Tyranitar - Gilgamesh (M)

    Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
    Type: Rock / Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 52 (-15%)

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
    Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Earthquake
    Crunch
    Thunder Fang
    Ice Fang
    Fire Fang

    Ancientpower
    Pursuit
    Iron Defense

    Dig
    Toxic
    Protect
    Indestructible the Shuckle (open)
    [​IMG]
    Indestructible - Shuckle (M)

    Nature: Relaxed (Defense increased by *, Speed reduced by 15%)
    Type: Rock / Bug
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Stats:

    HP: 80
    Atk: Rank 1
    Def: Rank 10(+)
    SpA: Rank 1
    SpD: Rank 9
    Spe: 4 (-)

    EC: 0/0
    MC: 0
    DC: 0/5

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Contrary (Dream World): (Can Be Activated) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest
    Rollout
    Power Trick
    Power Share
    Gastro Acid

    Rock Blast
    Knock Off
    Helping Hand

    Toxic
    Gyro Ball
    Defense Curl
    Earthquake
  9. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,616
    In.
    Abomasnow (open)

    [​IMG]

    Abomasnow [Frostbite] Male
    Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.)
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats: 90/92/75+/92/85/60-

    HP: 100
    Atk: Rank 3
    Def: Rank 4(+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:

    Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so.
    Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

    Attacks:
    Ice Punch
    Powder Snow (*)
    Leer (*)
    Razor Leaf (*)
    Icy Wind (*)
    Grasswhistle (*)
    Swagger (*)
    Mist (*)
    Wood Hammer
    Ice Shard

    Skull Bash (*)
    Leech Seed (*)
    Growth (*)

    Blizzard (*)
    Energy Ball (*)
    Hidden Power [Fire, 7 power/5 energy] (*)
    Toxic
    Protect
    Earthquake

    Giga Drain

    Worry Seed
    Syclant (open)
    [​IMG]
    Syclant [Freeze] Male
    Nature: Rash (+1 Rank special attack, -1 Rank special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Stats: 70/116/70/114+/64-/121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 121

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


    Ice Punch
    Leer (*)
    Leech Life (*)
    Ice Shard (*)
    Focus Energy (*)
    Slash (*)
    Icy Wind (*)
    Scratch (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Hail

    Earth Power (*)
    Tail Glow (*)
    Spikes (*)
    Water Pulse

    Blizzard (*)
    Struggle Bug (*)
    Hidden Power (Electric, base 6, energy cost 4) (*)
    U-Turn
    Brick Break
    Stone Edge
    Acrobatics
    Protect
    Substitute
    Krillowatt (open)

    [​IMG]

    Krillowatt [Float] Female
    Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Abilities:
    Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump
    Copycat
    Heart Swap
    Zap Cannon
    Volt Switch

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake
    Substitute
    Hidden Power (base 7, Grass)
    Camerupt (open)

    [​IMG]
    Camerupt (Flare) (F)
    Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Magma Armor: (innate) This Pokemon has a heated armor that makes it incapable of being frozen.
    Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Stats: 70/100/70/105+/75/40-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)

    EC: 6/6
    MC: 1
    DC: 5/5- DW unlocked!


    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Amnesia
    Flame Burst
    Earth Power
    Flamethrower
    Eruption

    Heat Wave
    Yawn
    Stockpile

    Flame Charge
    Earthquake
    Rock Slide
    Will O' Wisp
    Protect
    Fire Blast
    SolarBeam
  10. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I'm in, and now, so are my mons. I might get Bide on Draco, but aside from that, I'm done.

    Shao the Mienshao (open)
    [​IMG]
    Mienshao * [Shao] (Male)
    Nature: Adamant (+* Atk, -* SAtk)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Inner Focus Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Regenerator Type: Innate

    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Ability 3: Reckless Type: Innate

    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


    Stats:

    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 2
    SAtk: Rank 2 (-)
    SDef: Rank 2
    Spd: 105

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound*
    Meditate*
    Detect*
    Fake Out*
    Doubleslap*
    Swift*
    Calm Mind*
    Hi Jump Kick
    Drain Punch

    Knock Off*
    Low Kick*
    Me First*

    Acrobatics*
    Swords Dance*
    Stone Edge*
    Rock Slide
    Substitute
    Brick Break

    Celeste the Starmie (open)
    [​IMG]
    Starmie * [Celeste] (Genderless)
    Nature: Timid (+15% Spd, +5% Acc, -* Atk)
    Type:
    <Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    <Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Ability 1: Natural Cure
    Type: Innate

    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 2: Illuminate

    Type: Can be Activated

    At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Command: (Ability: Illuminate [does not take up one of your three actions per round])

    Ability 3 (DW): Analytic

    Type: Can be Enabled

    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115 + 15%)

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Tackle *
    Harden *
    Water Gun *
    Rapid Spin *
    Recover *
    Camouflage *
    Swift*
    Reflect Type*
    Power Gem*
    Hydro Pump*

    Ice Beam*
    Thunderbolt*
    Psychic*
    Blizzard
    Protect
    Substitute
    Reflect
    Psyshock
    Thunder
    Light Screen
    Bide

    Draco the Charizard (open)
    [​IMG]
    Charizard [Draco] (Male)
    Nature: Rash (+1 SAtk -1 SDef)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.



    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SAtk: Rank 5 (+)
    SDef: Rank 2 (-)
    Spd: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Ability 2: Solar Power (DW Unlocked!): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Rage
    Metal Claw
    Flamethrower
    Dragon Claw
    Shadow Claw
    Air Slash
    Flare Blitz

    Dragon Pulse
    Counter
    Belly Drum

    Fire Blast
    Protect
    Hidden Power Grass 7
    Substitute
    Brick Break
    Sunny Day
    Fly
    Solarbeam

    Opus the Dragonite (open)
    [​IMG]
    Dragonite [Opus] [Male]
    Nature: Hasty (+ Spd - Def)

    Type: Dragon/Flying
    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SAtk: Rank 4
    SDef: Rank 4
    Spd: 92 (+)

    EC: 9/9
    MC: 2
    DC: 5/5

    Abilities:
    Ability 1:Inner Focus: Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Multiscale (DW Unlocked!): Type: Innate

    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Fire Punch
    ThunderPunch
    Roost
    Outrage
    Hurricane

    Dragon Rush
    Dragon Pulse
    Extremespeed

    Fire Blast
    Blizzard
    Thunder
    Substitute
    Protect
    Fly
    Earthquake
    Stone Edge
    Bide


    My team and I are ready; we can't wait to duel the best of CAP ASB.
  11. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    in
    Show Hide
    [​IMG]
    Dragonite (F) - Jill
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Types: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    *Wrap
    *Leer
    *Thunder Wave
    *Twister
    *Dragon Rage
    *Slam
    *Agility
    Outrage
    Fire Punch
    ThunderPunch
    Hurricane

    Draco Meteor

    *Dragon Dance
    *ExtremeSpeed
    *Dragon Pulse

    *Fire Blast
    *Dragon Tail
    *Ice Beam
    Dragon Claw
    Surf
    Brick Break
    Roost

    Show Hide

    [​IMG]
    *Lucario(M)-Edward
    Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3 (-)
    SpD: Rank 3
    Spe: 90


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    *Quick Attack
    *Foresight
    *Endure
    *Counter
    *Force Palm
    *Feint
    *Reversal
    *Screech
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Me First
    Aura Sphere
    Close Combat
    ExtremeSpeed

    *Agility
    *Crunch
    *Blaze Kick
    Circle Throw

    Zen Headbutt
    Magic Coat
    Ice Punch
    ThunderPunch

    *Swords Dance
    *Rock Slide
    *Earthquake

    Show Hide
    [​IMG]
    Pyroak (M) - Kieran
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    EC: 9/9
    MC: 0
    DC: 5/5

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Attacks:
    Bullet Seed
    Sweet Scent
    Pound
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Leaf Blade
    Synthesis
    Heat Wave
    Flare Blitz
    Wood Hammer

    Blaze Kick
    Seed Bomb
    Aromatherapy
    Counter

    Sunny Day
    SolarBeam
    Will-o-Wisp
    Brick Break
    Earthquake
    Rock Slide
    Light Screen
    Flamethrower
    Substitute

    Show Hide
    [​IMG]
    Darmanitan (M) - Nolan
    Nature: Docile

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 95

    (Zen Mode)
    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 55

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Overheat
    Flare Blitz
    Superpower
    Taunt

    Focus Punch
    Hammer Arm
    Yawn

    Will-o-Wisp
    U-Turn
    Substitute
    Rock Slide
    Psychic
    Fire Blast
    Focus Blast
    Grass Knot
  12. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    Teams not ready, withdrawing from tourney.
  13. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    So in
    EDIT: The gang's all here.


    Black Swan the Froslass (open)



    [​IMG]
    Froslass- Black Swan (F)
    Nature: Modest (Sp Atk increases by *, Atk decreases by *)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    Hp: 100
    Atk(-): 2
    Def: 3
    SpA(+): 4
    SpD: 3
    Spe: 110

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Astonish
    Bite
    Icy Wind
    Confuse Ray
    Ominous Wind
    Headbutt
    Protect
    Hail
    Blizzard

    Hex
    Disable
    Fake Tears

    Ice Beam
    Toxic
    Shadow Ball
    Thunderbolt


    Iseria the Vespiquen (open)



    [​IMG]
    Vespiquen- Iseria (F)
    Nature: Sassy (add * to Special Defense, divide Speed by 1.15; increase in opponent's acuracy by a flat 10%)
    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD(+): 5
    Spe: 34 (40/1.15= 34.78, rounded down)

    EC: 6/6
    MC: 1
    DC: 3/5

    Attacks:
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Bug Bite
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Toxic
    Attack Order

    Acrobatics

    Ominous Wind
    Mud Slap
    Tailwind



    Mr. Bubbles the Toxicroak (open)



    [​IMG]
    Toxicroak(*) Mr. Bubbles (M)
    Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
    Type: Poison/Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW=Unlocked): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.


    Stats:

    HP: 100
    Atk(+): 5
    Def: 3
    SpA: 3
    SpD(-): 2
    Spe: 85


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish(*)
    Mud Slap(*)
    Poison Sting(*)
    Taunt(*)
    Pursuit(*)
    Faint Attack(*)
    Revenge(*)
    Swagger(*)
    Sucker Punch
    Nasty Plot
    Mud Bomb
    Venoshock

    Vacuum Wave(*)
    Cross Chop(*)
    Fake Out(*)

    Rain Dance(*)
    Poison Jab(*)
    Earthquake(*)
    Stone Edge


    Eclipse the Honchkrow (open)



    [​IMG]
    Honchkrow- Eclipse (M)
    Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilties:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 110
    Atk(+): 6
    Def(-): 1
    SpA: 4
    SpD: 2
    Spe: 71


    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Taunt
    Nasty Plot
    Dark Pulse

    Roost
    Sky Attack
    Psycho Shift

    Heat Wave

    Thunder Wave
    Snarl
    Toxic

  14. HD

    HD

    Joined:
    Jun 29, 2008
    Messages:
    1,404
    in

    Show Hide
    [​IMG]
    Colossoil [Card Shark] (Male)*
    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Dark/Ground
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Stats:
    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW - Activated): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer*
    Tackle*
    Mud Shot*
    Bubblebeam*
    Rapid Spin*
    Mud Bomb*
    Pursuit*
    Crunch
    Muddy Water
    Stockpile
    Swallow

    Earth Power*
    Water Spout*
    Dive*

    Taunt*
    Double Team*
    Rain Dance*
    Earthquake
    Rock Slide


    Show Hide
    [​IMG]
    Galvantula [Black Widow] (Female)*
    Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)

    Type: Bug/Electric
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 124 (+)

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tension: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW - Not Activated): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    String Shot*
    Leech Life*
    Spider Web*
    Thunder Wave*
    Screech*
    Fury Cutter*
    Electric Net*
    Bug Bite*
    Gastro Acid*
    Bug Buzz
    Electro Ball

    Poison Sting*
    Disable*
    Cross Poison*

    Thunderbolt*
    Bug Repellent*
    Rain Dance*
    Hidden Power Ice (7)
    Thunder


    Show Hide
    [​IMG]
    Beartic [Yeti] (Male)*
    Nature: Adamant (Special Attack reduced by *; Attack increased by *.)

    Type: Ice
    Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, Furijio, Glaceon and Cubchoo line ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 50

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail.
    Swift Swim (DW - Activated): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Superpower
    Powder Snow*
    Growl*
    Bide*
    Icy Wind*
    Fury Swipes*
    Brine*
    Endure*
    Icicle Crash

    Avalanche*
    Ice Punch*
    Night Slash*

    Hone Claws*
    Blizzard*
    Dig*
    Swords Dance
    Bulldoze


    Show Hide
    [​IMG]
    Seadra [Poseidon] (M)
    Nature: Mild (Defense reduced by *, Special Attack increased by *)

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    HP: 90
    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85

    EC: 4/9
    MC: 0
    DC: 1/5

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Damp (DW - Not Activated): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Hydro Pump

    Disable
    Signal Beam
    Razor Wind

    Scald
    Ice Beam
    Rain Dance
  15. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    in it to win it

    I WANT THAT ENTEI!!!!

    Haunter (open)
    [​IMG]

    [​IMG]

    Haunter(*) [Casper] (Male)

    Timid: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack

    Type: Ghost/Poison

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    30/35/30/100/35/80

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 95

    EC: 4/9
    MC: 0

    Abilities:

    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Inate)

    Attacks:

    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Destiny Bond

    Will-O-Wisp(*)
    Disable(*)
    Ice Punch(*)

    Thunderbolt(*)
    Shadow Ball(*)
    Double Team(*)
    Explosion

    Excadrill (open)

    [​IMG]
    [​IMG]

    Excadrill(*) [Geb] [Male]

    Adamant: Adds * to Attack; Subtracts * from Special Attack

    Type: Ground/Steel

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    110/135/60/50/65/88

    HP: 110
    Atk: Rank 6(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 88

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:

    Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)

    Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)

    Mold Breaker (DW): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) (Inate)

    Attacks:

    Scratch(*)
    Mud Sport(*)
    Rapid Spin(*)
    Mud-Slap(*)
    Fury Swipes(*)
    Metal Claw(*)
    Dig(*)
    Hone Claws(*)
    Swords Dance
    Sandstorm

    Iron Defense(*)
    Rock Climb(*)
    Submission(*)

    Earthquake(*)
    X-Scissors(*)
    Rock Slide(*)
    Brick Break

    Shelgon (open)


    [​IMG]

    Shelgon [Pytho] (M)

    Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense

    Type: Dragon

    Dragon STAB; Roar has have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (+)

    EC: 7/9
    MC: 0
    DC: 2/5

    Abilities:

    Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)

    Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can Be Enabled)

    Attacks:

    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Zen Headbutt
    Double-Edge

    Dragon Dance(*)
    Hydro Pump(*)
    Shadow Claw(*)

    Dragon Claw(*)
    Brick Break(*)
    Flamethrower(*)

    Embirch (open)

    [​IMG]

    Embirch
    [Forest Fire] (Male)

    Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Fire/Grass

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Stats:

    60/40/55/65/50/50


    HP: 100
    Atk: **
    Def: ***
    SpA: ***
    SpD: **
    Spe: 42

    EC: 3/9
    MC: 0
    DC: 1/5

    Abilities:

    Leaf Guard: In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (Innate)

    Battle Armor:This Pokemon’s thick armor prevents it from taking critical hits. (Innate)

    Chlorophyll (DW):During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Innate)

    Attacks:

    Pound(*)
    Sweet Scent(*)
    Growth(*)
    Ember(*)
    Leech Seed(*)
    Bullet Seed(*)
    Flame Wheel(*)
    Giga Drain(*)
    Synthesis

    Earth power(*)
    Seed Bomb(*)
    Counter(*)

    Will-o-Wisp(*)
    Fire Blast(*)
    Protect(*)
  16. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Mar 19, 2009
    Messages:
    1,595
    in etc

    so we've got
    Kitsunoh (open)

    [​IMG]
    Kitsunoh* [Heyeohkah] [M] think coyote in native american mythology
    Nature: Adamant

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 110

    Counters:
    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Curse(*)
    Thunder Fang
    Ice Fang
    Scratch(*)
    Shadow Sneak(*)
    Copycat
    Faint Attack(*)
    Odor Sleuth(*)
    Iron Defense(*)
    Leer(*)
    Lick(*)
    Yawn(*)
    Meteor Mash(*)
    Psycho Shift(*)
    Dig(*)
    Will-O-Wisp(*)
    Theif(*)
    ShadowStrike
    Perish Song
    Magic Coat
    Taunt
    Super Fang
    Revenge
    Memento
    Pain Split
    Dragonite (open)

    [​IMG]
    Dragonair* [Latobius] [M] Celtic god of the sky
    Nature: Quiet

    Type: Dragon
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 68(-)

    Counters:
    EC:9/9
    MC:0
    DC:5/5

    Abilities:
    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Fire Punch
    ThunderPunch
    Roost
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Dragon Dance(*)
    Extremespeed(*)
    Dragon Pulse(*)
    Waterfall(*)
    Flamethrower(*)
    Dragon Tail(*)
    Outrage
    Thunderbolt
    Hurricane
    Earthquake
    Reflect
    Light Screen
    Brick Break
    Cyclohm (open)

    [​IMG]
    Cyclohm [Chaac] (M) mayan god of rain
    Nature: Calm

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4(+)
    Spe: 80

    Counters:
    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Whirlwind
    Bide
    Weather Ball
    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Twister
    Spark
    Hydro Pump
    Heal Bell
    Magnet Rise
    Thunderbolt
    Flamethrower
    Dragon Pulse
    Slack Off
    Hurricane
    Tri Attack
    Thunder
    Milotic (open)

    [​IMG]
    Milotic [Azul] (F)
    Nature: Bold

    Type:
    Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two.
    Cute Charm(DW): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 4(+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    Counters
    EC:6/6
    MC:0
    DC:1/5

    Attacks:
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Splash
    Tackle
    Mirror Coat
    Hypnosis
    Confuse Ray
    Toxic
    Ice Beam
    Surf
    Hydro Pump
    Rain Dance
    Scald
  17. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,871
    in

    and here's the team. (will edit if any changes occur before it starts)

    Quilava the... Quilava (open)


    [​IMG]
    Quilava(*) (M)
    Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 92 (80 * 1.15 = 92)

    EC: 4/9
    MC: 2
    DC: 3/5

    Attacks:

    Tackle (*)
    Leer (*)
    Smokescreen (*)
    Ember (*)
    Quick Attack (*)
    Flame Wheel (*)
    Defense Curl (*)
    Flamethrower
    Eruption

    Extrasensory (*)
    Flare Blitz (*)
    Foresight (*)

    Double Team (*)
    Flame Charge (*)
    Will-o-Wisp (*)
    Hidden Power Electric (7)
    Sunny Day


    Ike the Lucario (open)

    [​IMG]

    Riolu(*) Ike (M)
    Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Work Up have Energy Cost reduced by one (1).

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:

    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Extremespeed

    Agility (*)
    Blaze Kick (*)
    Vacuum Wave (*)

    Focus Blast (*)
    Shadow Claw (*)
    Work Up (*)
    Hidden Power Ice (7)

    BigPecks the Ducklett (open)

    [​IMG]
    Ducklett(*) BigPecks (F)
    Nature: Quirky (No Effect on Stats)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 55

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:

    Water Gun (*)
    Water Sport (*)
    Defog (*)
    Wing Attack (*)
    Water Pulse (*)
    Aerial Ace (*)
    BubbleBeam (*)
    Feather Dance (*)
    Aqua Ring (*)
    Roost
    Rain Dance
    Hurricane

    Me First (*)
    Mirror Move (*)
    Steel Wing (*)

    Facade (*)
    Ice Beam (*)
    Scald (*)


    Blaster the Porygon (open)

    [​IMG]

    Porygon (Blaster)
    Nature: Modest (Special Attack increased by *; Attack decreased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Porygon
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:
    Conversion
    Conversion 2
    Sharpen
    Tackle
    Agility
    Psybeam
    Recover
    Magnet Rise
    Tri Attack
    Discharge
    Magic Coat

    Thunder Wave
    Ice Beam
    Toxic
    Shadow Ball
  18. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    In
    Gengar (open)


    [​IMG]
    Gengar* [Cloak] (Male)
    Nature: Bold (+*Def, -*Att)

    Type:
    Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: **(-)
    Def: ***(+)
    SpAtt: *****
    SpDef: ***
    Spe: 110

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Destiny Bond
    Dark Pulse

    Fire Punch*
    Ice Punch *
    Will-o-Wisp*

    Energy Ball*
    Psychic*
    Thunderbolt*
    Shadow Ball
    Sludge Bomb
    Substitute
    Focus Blast
    Venoshock


    Gardevoir (open)


    [​IMG]
    Gardevoir* [Dreamer] (Female)
    Nature: Modest (+* Special Attack, -*Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:
    Hp: 100
    Atk: Rank Two

    Def: Rank Three
    SpAtk: Rank 6
    SpDef: Rank 4
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

    Attacks:
    Growl*

    Healing Wish
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magical Leaf*
    Healing Wave*
    Calm Mind*
    Hypnosis
    Imprison

    Will-o-wisp*
    Shadow Sneak*
    Destiny Bond*

    Psycho Shock*
    Psychic*
    Thunderbolt*
    Hidden Power Fire (7)
    Substitute
    Focus Blast





    Ninetales (open)
    Ninetales (open)

    [​IMG]
    Ninetales (F) [Sunshine] (Female)
    Nature: Modest (+SpAtt, -Att)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    Hp: 100
    Att: **(-)
    Def: ***
    SpAtt: ****(+)
    SpDef: ****
    Spe: 100


    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

    Attacks:
    Ember*
    Tail Whip*
    Roar*
    Quick Attack*
    Fire Spin*
    Will-o-Wisp*
    Confuse Ray*
    Imprison*
    Flame Burst*
    Flamethrower*
    Safeguard*
    Nasty Plot
    Fire Spin

    Energy Ball*
    Extrasensory*
    Hypnosis*
    Faint Attack
    Pain Split

    HP Fighting 7
    Protect*
    Toxic*
    Return*
    Dig
    SolarBeam


    Show Hide

    [​IMG]
    Scyther [Blade] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. [DreamLocked]

    Attacks:
    Vaccum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter

    Light Screen
    Counter
    Night Slash

    X-Scissor
    Brick Break
    Ariel Ace


  19. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    in


    Rampardos (open)

    [​IMG]
    Rampardos [Tim] (M)

    Nature: Rash (+1 SpA -1 SpD)

    Type: Rock

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Stats

    HP: 110
    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 58

    (+1 SpA -1 SpD)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities

    Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc

    Sheer Force (DW) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks

    Headbutt *
    Leer *
    Focus Energy *
    Pursuit *
    Take Down *
    Scary Face *
    Assurance *
    Zen Headbutt
    Head Smash
    Endeavor

    Hammer Arm *
    Iron Head *
    Leer *

    Earthquake *
    Stone Edge *
    Ice Beam *
    Flamethrower
    Thunderbolt
    Rock Slide



    Gengar (open)

    [​IMG]
    Gengar [Puff] Male
    Nature: Rash (Adds +1 to Special Attack, Subtracts * from Special Defense)

    Type: Ghost/Poison

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 110

    +1 to Special Attack, -1 to Special Defense

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:
    Levitate This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Hypnosis *
    Lick *
    Spite *
    Mean Look *
    Curse *
    Confuse Ray *
    Night Shade *
    Sucker Punch *
    Payback *

    Fire Punch *
    Haze *
    Will-O-Wisp *
    Disable

    Shadow Ball *
    Sludge Bomb *
    Thunderbolt *
    Substitute
    Explosion
    Psychic
    Focus Blast




    Heracross (open)

    [​IMG]
    Heracross [Flooffy] Male
    Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

    Type: Bug/Fighting

    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15)

    x1.15 To Speed, -1 to Special Attack

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.


    Attacks:

    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Close Combat

    Megahorn
    Focus Punch
    Double Edge

    Stone Edge
    Swords Dance
    Protect
    Dig
    Earthquake



    Lanturn (open)
    [​IMG]
    Lanturn (Sizzlsazz) (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Water / Electric

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.


    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round])

    Water Absorb: (DW, not activated) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Bubble
    Thunder Wave
    Supersonic
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down

    Agility
    Brine
    Psybeam

    Thunderbolt
    Volt Change
    Ice Beam
    Surf
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    I'll lose horribly, but I want in, and I want that legendary!
    And now, finally, my team;

    Liberty the Syclant (open)

    Syclant* (Liberty) F
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    HP: 100
    Atk: Rank 3(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 121

    EC: 6/6
    MC: 5
    DC: 5/5

    Attacks:
    Leer(*)
    Leech Life(*)
    Ice Shard(*)
    Focus Energy(*)
    Slash (*)
    Icy Wind(*)
    Scratch(*)
    Slash (*)
    Bug Bite(*)
    Icicle Spear(*)
    Bug Buzz
    Hail
    Ice Punch

    Earth Power(*)
    Tail Glow(*)
    Silver Wind (*)
    Focus Blast
    Water Pulse

    Ice Beam (*)
    Hidden Power Fire 6(*)
    Protect (*)


    Swifty the Mienshao (open)
    [​IMG]
    Mienshao(*) Swifty (M)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +14.64% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 121 (105x1.15)

    EC: 6/6
    MC: 4
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    Attacks:
    Pound(*)
    Meditate(*)
    Detect(*)
    Fake Out(*)
    Double Slap(*)
    Swift(*)
    Calm Mind(*)
    Drain Punch
    Hi Jump Kick

    Low Kick(*)
    Feint(*)
    Knock Off(*)

    U-Turn(*)
    Rock Slide(*)
    Brick Break(*)


    Levi the Whimisicott (open)
    [​IMG]
    Whimisicott (Levi) (M)
    Nature: Modest (Adds to Special Attack; Subtracts from Attack)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilties:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Chlorophyll: (Innate)(Dream World Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 116

    EC: 6/6
    MC: 2
    DC: 1/5

    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    Poison Powder
    Encore
    Sunny Day
    Solarbeam

    Worry Seed
    GrassWhistle
    Encore

    Protect
    Substitute
    Energy Ball


    Ziggy the Arcanine (open)
    [​IMG]
    Arcanine(*) Ziggy (F)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 3(-)
    SpD: Rank 3
    Spe: 95

    EC: 6/6
    MC: 3
    DC: 4/5

    Abilities:
    Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Attacks:
    Bite(*)
    Roar(*)
    Ember(*)
    Leer(*)
    Odor Sleuth(*)
    Take Down(*)
    Helping Hand(*)
    Flame Wheel(*)
    Reversal(*)
    ExtremeSpeed
    Thunder Fang

    Crunch(*)
    Morning Sun(*)
    Close Combat(*)

    Flamethrower(*)
    Wild Charge(*)
    Will-O-Wisp(*)
  21. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    So very much definitely incredibly absolutely in.

  22. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    In. Lots of being in. I want that Cune.

    Here's the team!

    Equinox the Volcarona
    Show Hide
    [​IMG]
    Volcarona(*) (F) (Equinox)
    Nature: Mild (Special Attack increased by *, Defense reduced by *)
    Type: Bug/Fire
    Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk:Rank 2
    Def:Rank 2
    SpA:Rank 6
    SpD:Rank 4
    Spe:100

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    Ember (*)
    String Shot (*)
    Leech Life (*)
    Take Down (*)
    Bug Buzz
    Flare Blitz
    Quiver Dance
    Fiery Dance
    Rage Powder
    Hurricane
    Morning Sun (*)
    Zen Headbutt (*)
    Endure (*)
    Incinerate (*)
    Solar Beam (*)
    Sunny Day (*)

    Bushido the Breloom
    Show Hide
    [​IMG]
    Breloom(*) (M) (Bushido)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *.)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 81 (70x1.15)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Technician(DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Attacks:

    Absorb (*)
    Tackle (*)
    Stun Spore (*)
    Leech Seed (*)
    Mega Drain (*)
    Headbutt (*)
    Poison Powder (*)
    Spore
    Mach Punch
    Counter
    Seed Bomb (*)
    Drain Punch (*)
    Worry Seed (*)
    Facade (*)
    Double Team (*)
    Safeguard (*)
    Bulk Up
    Stone Edge

    Bella Luna the Nohface
    Show Hide
    [​IMG]
    Nohface (F) Bella Luna
    Nature: Adamant (*) increase to Attack, (*) decrease to Special Attack
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 110

    EC: 6/6
    MC: 0
    DC: 4/5
    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Scratch(*)
    Iron Defense(*)
    Lick(*)
    Odor Sleuth(*)
    Shadow Sneak(*)
    Faint Attack(*)
    Curse(*)
    Tackle(*)
    Leer(*)
    Shadowstrike
    Metal Burst
    Meteor Mash(*)
    Psycho Shift(*)
    Yawn(*)
    Roar(*)
    Will'O'Wisp(*)
    Rock Slide(*)
    Super Fang

    Aviatrix the Sigilyph
    Show Hide
    [​IMG]
    Sigilyph (F) (Aviatrix)
    Nature: Bold (Adds One Rank to Defense, Subtracts One Rank from Attack)
    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 97

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Wonder Skin:
    (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Tinted Lens(DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Ancientpower
    Roost
    Stored Power
    Calm Mind
    Charge Beam
    Shadow Ball
  23. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    in
    Hydreigon (Sazandora) (open)

    [​IMG]
    Hydreigon (Sazandora) [Onyx] (Female)
    Nature: Brave (Adds 1 to Attack, Subtracts 15% from Speed, -10% to Evasion flat)

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85 (98/1.15)

    EC: 9/9
    MC: 0
    DC: N/A

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Outrage

    Dark Pulse
    Earth Power
    Thunder Fang

    Thunder Wave
    Work Up
    Dragon Tail
    Taunt
    Dragon Pulse
    Flamethrower
    Surf
    Fly
    Earthquake
    Focus Blast
    U-Turn
    Reflect
    Protect
    Substitute
    Charge Beam

    Draco Meteor

    Lucario (open)

    [​IMG]
    Lucario [Aura Beast] Male
    Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense)

    Type: Fighting/Steel

    Fighting : Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Justified (DW- Unlocked): Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Dark Pulse
    Foresight
    Quick Attack
    Detect
    Metal Claw
    Counter
    Force Palm
    Feint
    Bone Rush
    Metal Sound
    Endure
    Reversal
    Screech
    ExtremeSpeed
    Aura Sphere
    Dragon Pulse
    Nasty Plot

    Blaze Kick
    Crunch
    Hi Jump Kick
    Agility

    Swords Dance
    Rock Slide
    Protect
    Psychic
    Substitute

    Ice Punch
    Thunderpunch
    Magic Coat
    Magnet Rise

    Emboar (open)
    [​IMG]
    Emboar [Scarlet] (Female)
    Nature: Quiet (+1 to Special Attack, -15% Speed and -10% Evasion flat)

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-15%)

    EC: 9/9
    MC: 0
    DC: 5/5

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless (DW- Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Flamethrower
    Head Smash
    Flare Blitz

    Body Slam
    Superpower
    Yawn

    SolarBeam
    Substitute
    Wild Charge
    Scald
    Taunt
    Will-o-Wisp
    Bulldoze
    Sunny Day

    Togekiss (open)

    [​IMG]
    Togekiss [Quartz] (Male)
    Nature: Modest (Increase Special attack by 1, Decrease Attack by 1)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck (DW-Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Follow Me
    Gift Pass
    Ancient Power
    Safeguard
    Aura Sphere
    Air Slash
    ExtremeSpeed
    Sky Attack

    Tailwind
    Magic Coat
    Water Pulse
    Shock Wave

    Extrasensory
    Morning Sun
    Nasty Plot

    Grass Knot
    Toxic
    Shadow Ball
    Flamethrower
    Light Screen
    Reflect
    Protect
    Substitute
    Thunder Wave
  24. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    I am FTW In, I may not be very good at anything competitive except MTG, but I like trying :D

    Will we be able to evolve pokemon during the tournament?

    Show Hide

    [​IMG]
    Steelix [Rocky] (Male)
    Nature:
    Adamant
    Type:
    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:
    HP: 100
    Atk: ****
    Def: *****(+3)
    SpA: *
    SpD: ***
    Spe: 30

    EC: 6/6
    MC:3/4
    DC: 3/5

    Abilities:
    Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Dream World: Sheer Force:(Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Level-up
    Bind(*)
    Ice Fang(*)
    Harden(*)
    Fire Fang(*)
    Mud Sport(*)
    Tackle(*)
    Thunder Fang(*)
    Screech(*)
    Rock Throw(*)
    Rage(*)
    Rock Tomb(*)
    Smack Down(*)
    Sandstorm(*)
    Egg-learned
    Heavy Slam(*)
    Defense Curl(*)
    Rollout(*)
    BW-TM
    Earthquake(*)
    Explosion(*)
    Dragon Tail(*)

    [​IMG]
    Noctowl [Hoot-chan] (Female)
    Nature:
    Modest
    Type:
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Stats:
    HP: 110
    Atk: *
    Def: **
    SpA: ****
    SpD: ****
    Spe: 70
    EC: 6/6
    MC: 4/4
    DC: 4/5
    Abilities:
    Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
    Ability 2: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Dream World: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Attacks:
    Level-up
    Lvl 1 - Foresight(*)
    Lvl 1 - Growl(*)
    Lvl 1 - Hypnosis(*)
    Lvl 1 - Sky Attack(*)
    Lvl 1 - Tackle(*)
    Lvl 9 - Peck(*)
    Lvl 13 - Uproar(*)
    Lvl 17 - Reflect(*)
    Lvl 22 - Confusion(*)
    Egg-learned
    Night Shade(*)
    Supersonic(*)
    Whirlwind(*)
    BW-TM
    Psychic(*)
    Dream Eater(*)
    Substitute(*)

    [​IMG]
    Bayleef [Orita-chan] (Female)
    Nature:
    Modest
    Type:
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Stats:
    HP: 90
    Atk: **
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 60
    EC: 4/9
    MC: 3/4
    DC: 3/5
    Abilities:
    1) Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    DW) Leaf Guard: Type: Innate In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
    Attacks:
    Level up:
    L1 - Growl (*)
    L1 - Tackle (*)
    L1 - Razor Leaf (*)
    L1 - PoisonPowder (*(
    L1 - Reflect (*)
    L12 - Synthesis (*)
    L22 - Magical Leaf (*)
    L26 - Natural Gift (*)
    Egg-learned
    EG - Ancient Power (*)
    EG - Leaf Storm (*)
    EG - Heal Pulse (*)
    BW-TM
    TM11 - Sunny Day (*)
    TM22 - SolarBeam (*)
    TM90 - Substitute (*)


    [​IMG]
    Ekans [Enaks-chan] (Male)
    Nature:
    Adamant
    Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: ***
    Def: **
    SpA: *
    SpD: **
    Spe: 55

    EC: 2/6
    MC: 2/4
    DC: 2/5

    Abilities:
    1) Intimidate: Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    2) Shed Skin: Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    DW) Unnerve: Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    L1 - Leer (*)
    L1 - Wrap (*)
    L4 - Poison Sting (*)
    L9 - Bite (*)
    L12 - Glare (*)
    L17 - Screech (*)
    L20 - Acid (*)
    L25 - Stockpile (*)
    L25 - Spit up (*)
    L25 - Swallow (*)
    EG - Poison Tail (*)
    EG - Beat Up (*)
    EG - Iron Tail (*)
    TM6 - Toxic(*)
    TM9 - Venoshock (*)
    TM26 - Earthquake (*)
  25. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Should I...all right, I will. IN

    EDIT: Team finalized!

    Malfoy the Shelgon (open)

    [​IMG]
    Shelgon(*) [Malfoy] (M)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Typing: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3(+)
    SpD: Rank 1(-)
    Spe: 50

    EC: 5/9
    MC: 1
    DC: 5/5

    Attacks:
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Claw
    Double-Edge
    Protect

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)

    Brick Break(*)
    Fire Blast(*)
    Rock Slide(*)
    Draco Meteor
    Rock Slide

    Neville the Colossoil (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 95

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Mud Bomb(*)
    Pursuit(*)
    Dark Pulse
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt

    Harry the Volcarona (open)

    [​IMG]
    Volcarona(*) [Harry] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Typing: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2(-)
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 100

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Take Down(*)
    Bug Buzz
    Flare Blitz
    Flame Charge
    Gust(*)
    Quiver Dance
    Hurricane
    Fiery Dance

    Magnet Rise(*)
    Morning Sun(*)
    Zen Headbutt(*)

    Sunny Day(*)
    SolarBeam(*)
    Flamethrower(*)
    Psychic

    Ron the Whimsicott (open)

    [​IMG]
    Whimsicott [Ron] (M)
    Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 116

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Absorb(*)
    Growth(*)
    Leech Seed(*)
    Stun Spore(*)
    Mega Drain(*)
    Cotton Spore(*)
    Razor Leaf(*)
    PoisonPowder(*)
    Giga Drain
    Tailwind

    Encore(*)
    Fake Tears(*)
    GrassWhistle(*)

    Toxic(*)
    Taunt(*)
    Substitute(*)
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