Completed ASB's Flash Step! 1v1 Singles, XVICaliber vs LouisCyphre

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#1
Open Challenge
1v1 Singles
2 Day DQ (3 Days Ref)
Arena: Frenzy Arena


Arena Properties
  • The spectators in this area are boorish at best - they want to see action, not technique. The proprietors of the arena prefer Pokémon that favor offense over defense. If a Pokémon has Defense equal to or higher than its Attack; or if its Special Defense is equal to or higher than its Special Attack, that Pokémon is restricted and suffers additional penalties as described below.
  • The catcalls of the crowd hamper the focus of all of the battlers, demoralizing them. All Pokémon suffer a -2 morale penalty to damage with all attacks. Restricted Pokémon are especially degraded, and suffer an additional -2 penalty to damage. Pokémon with the abilities Rattled, Run Away, or Defeatist currently active suffer a additional cumulative -1 penalty (applied once for each ability) to their damage. Pokémon with Defiant, Unnerve, or Rivalry (vs. opposite gender) suffer only half this penalty, to a minimum of -1.
  • As a result of the same catcalls, Pokémon with the abilities Justified, Guts, Intimidate, Moxie, Sheer Force, or Rivalry (vs. same gender) suffer no penalty, and instead gain a +2 morale bonus to damage with all damaging attacks. Restricted Pokémon with the proper abilities suffer no penalty, but do not gain the bonus.
  • Pokémon with the ability Soundproof cannot incur any of the bonuses or penalties described above.
  • It is customary in this region to throw tomatoes at Restricted Pokémon. Any Scyther, Magmar, Magmortar, Electibuzz, or Electivire gains a +2 rage bonus to damage when attacking a Restricted Pokémon, due to the vivid red.
  • Accepter may choose who issues commands first.
  • Battlers must be either a mid-stage (Machoke, Ivysaur) or non-evolving (Tauros, Lapras) Pokémon. Additional penalties as per the arena.
  • Switching is impossible due to lack of a bench.
  • Items are at the Accepter's option.
  • All abilities are active.
  • No Items
    I (XVICaliber)'ll issue first commands.
    Switch=BOOOOOOOOO
^ the arena and rules. The teams are below:


Hendrix - Krokorok (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) (+13% accuracy)

EC: 4/9
MC: 0
DC: 0/5

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Moves:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
--------------
Fire Fang
Thunder Fang
Counter
--------------
Bulldoze
Taunt
Stone Edge

Absol (Female)
Nature: Lonely (Atk: +1, Def: -1)
Type: Dark
Dark Type - #N/A

Abilities:
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75

MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Scratch(*), Feint(*), Leer(*), Taunt(*), Quick Attack(*), Razor Wind(*), Bite(*), Pursuit(*), Swords Dance(*)
Egg Moves - Mean Look(*), Megahorn(*), Perish Song(*)
BW TM Moves - Protect(*), Thunder Wave(*), Flash(*)

This Absol is to rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies.


XVICaliber, you move first!
 
#4
Before Round 1:

HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) (+13% accuracy)
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75
Boosts/Drops: None
Status Conditions: None

A crushing round of combat was sure to ensue... or so the referee thought. LouisCyphre's second move allowed him to minimize the attacking in that round and set up for the next one.

After Round 1:

HP: 90
Energy: 87
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) (+13% accuracy)
Boosts/Drops: -1 Accuracy until after Round 3
Status Conditions: None


HP: 78
Energy: 82
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75
Boosts/Drops: -1 Spe until after Round 3, +2 Atk dropping after Round 2
Status Conditions: None
 
#6
Before Round 2:

HP: 90
Energy: 87
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) (+13% accuracy)
Boosts/Drops: -1 Accuracy until after Round 3
Status Conditions: None


HP: 78
Energy: 82
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75
Boosts/Drops: -1 Spe until after Round 3, +2 Atk dropping after Round 2
Status Conditions: None

XVIcaliber used Counter x3, just saying.

After Round 2:

HP: 90
Energy: 23
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) (+13% accuracy)
Boosts/Drops: -1 Accuracy until after Round 3
Status Conditions: None


HP: 78
Energy: 58
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75
Boosts/Drops: -1 Spe until after Round 3, +5 Atk dropping
Status Conditions: None
 
#9
Before Round 3:

HP: 90
Energy: 23
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) (+13% accuracy)
Boosts/Drops: -1 Accuracy until after Round 3
Status Conditions: None


HP: 78
Energy: 58
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75
Boosts/Drops: -1 Spe until after Round 3, +5 Atk dropping
Status Conditions: None

Krookorok is being beat down, and isn't the better for having missed the second Mud-Slap. Both combatants are low on Energy; who will win?

After Round 3:

HP: 20
Energy: 14
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) (+13% accuracy)
Boosts/Drops:
Status Conditions: None


HP: 72
Energy: 35
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75
Boosts/Drops:+5 Atk dropping, -1 Acc until after Round 4
Status Conditions: None
 
#12
Before Round 4:

HP: 20
Energy: 14
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) (+13% accuracy)
Boosts/Drops:
Status Conditions: None


HP: 72
Energy: 35
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75
Boosts/Drops: +4 Atk dropping, -1 Acc until after Round 4
Status Conditions: None

Before Absol could launch the final Megahorn, Krookorok ran out of Energy, and Fainted. Good game to both combatants!

After Round 4:

HP: N/A
Energy: -1
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) (+13% accuracy)
Boosts/Drops: N/A
Status Conditions: Faint


HP: 72
Energy: 31
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75
Boosts/Drops: +3 Atk dropping
Status Conditions: None

Rewards:
LouisCyphre: 2 TC
Absol: 2 MC/1 DC/1 KOC
XVICaliber: 2 TC
Krookorok: 1 EC/2 MC/1 DC
Terrador: 2 RC
 
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