(I can't do the opening flavor ATM, I'll try to get it done later.)
Coiniflip: RNG Roll: [1-5000 = ZtFE; 5001-10000 = The Polar Express]
2559
ZhengTann and Flame Emblem send out and equip.
Frosty and SubwayJ send out, equip, and order
ZhengTann and Flame Emblem order
I ref
The Rules said:Battle Rules:
B3P2+B3P2 vs. B3P2+B3P2 Tag Team Doubles
DQ=4 Days, 2 Months per battle
Items=OK
Switch=OK
Abilities=All
Megas=1 per team
Chills/Recovers=5/2
Subs=3
Arena=ASB arena
Flame Emblem's Team:
Staraptor
Male
Alitis
Types: Normal / Flying
Abilities:: Keen Eyes / Reckless (Unlocked)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: Value 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: Value 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up before 26
Tackle
Growl
Wing Attack
Quick Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Level Up after 25
Brave Bird
Close Combat
Take Down
Egg
Steel Wing
Double-Edge
Mirror Move
Pursuit
Sand Attack
TM/HM
Return
U-turn
Rest
Roost
Confide
Facade
Retaliate
Fly
Thief
Protect
Tutor
Tailwind
Aegislash
Female
Arma
Types: Ghost/Steel
Abilities:: Stance Change
Nature: Brave (+Atk, -Spe)
Stats:
HP: 90
Atk: 3 (+) (7 in Blade forme)
Def: 6 (2 in Blade forme)
SpA: 2 (6 in Blade forme)
SpD: 6 (2 in Blade forme)
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 1
AC: N/A
Attacks:
Level Up before 26
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Head Smash
Iron Head
Sacred Sword
Retaliate
Level Up after 25
Egg
Destiny Bond
Wide Guard
TM/HM
Protect
Brick Break
Double Team
Reflect
Shadow Claw
Gyro Ball
Attract
Rock Slide
ZhengTann's Team:
Image:
Gallade
Male
Vir Fortis
Types: Psychic/Fighting
Abilities:: Steadfast / Justified (Unlocked)
Nature: Relaxed (+Def, -Spe)
Stats:
HP: Value 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: Value 69 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up before 26
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Fury Cutter
Night Slash
Calm Mind
Heal Pulse
Level Up after 26
Imprison
Calm Mind
Psycho Cut
Helping Hand
Feint
Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
Will-o-Wisp
Skill Swap
Encore
TM/HM
Psychic
Dazzling Gleam
Thunder Wave
Trick Room
Thunderbolt
Psyshock
Gallade
Male
Vir Fortis
Types: Psychic/Fighting
Abilities:: Steadfast / Justified (Unlocked)
Nature: Relaxed (+Def, -Spe)
Stats:
HP: Value 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: Value 69 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up before 26
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Fury Cutter
Night Slash
Calm Mind
Heal Pulse
Level Up after 26
Imprison
Calm Mind
Psycho Cut
Helping Hand
Feint
Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
Will-o-Wisp
Skill Swap
Encore
TM/HM
Psychic
Dazzling Gleam
Thunder Wave
Trick Room
Thunderbolt
Psyshock
Staraptor
Male
Alitis
Types: Normal / Flying
Abilities:: Keen Eyes / Reckless (Unlocked)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: Value 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: Value 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up before 26
Tackle
Growl
Wing Attack
Quick Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Level Up after 25
Brave Bird
Close Combat
Take Down
Egg
Steel Wing
Double-Edge
Mirror Move
Pursuit
Sand Attack
TM/HM
Return
U-turn
Rest
Roost
Confide
Facade
Retaliate
Fly
Thief
Protect
Tutor
Tailwind
Aegislash
Female
Arma
Types: Ghost/Steel
Abilities:: Stance Change
Nature: Brave (+Atk, -Spe)
Stats:
HP: 90
Atk: 3 (+) (7 in Blade forme)
Def: 6 (2 in Blade forme)
SpA: 2 (6 in Blade forme)
SpD: 6 (2 in Blade forme)
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 1
AC: N/A
Attacks:
Level Up before 26
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Head Smash
Iron Head
Sacred Sword
Retaliate
Level Up after 25
Egg
Destiny Bond
Wide Guard
TM/HM
Protect
Brick Break
Double Team
Reflect
Shadow Claw
Gyro Ball
Attract
Rock Slide
ZhengTann's Team:
Lucario(*) Gray (M)
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.
Nature: Mild (+1 SpAtk, -1 Def)
Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.
Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.
Nature: Mild (+1 SpAtk, -1 Def)
Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.
Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gardevoir - Lucy (F)
Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.
Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.
The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.
Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )
Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Attract
Ally Switch
Calm Mind
Charge Beam
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Snatch
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.
Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.
The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.
Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )
Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Attract
Ally Switch
Calm Mind
Charge Beam
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Snatch
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Camerupt - Elfman (M)
"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.
Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.
Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)
Type:
Fire type: Fire STAB; immune to burn status.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).
Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
EC: 6/6 Evolution at 6
MC: 0
AC: 5/5
Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Giga Impact
Growl
Heat Wave
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Roar
Rock Slide
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.
Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.
Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)
Type:
Fire type: Fire STAB; immune to burn status.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).
Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
EC: 6/6 Evolution at 6
MC: 0
AC: 5/5
Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Giga Impact
Growl
Heat Wave
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Roar
Rock Slide
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Team Frosty:
Types: Fire/Fighting
Abilities: Blaze/Iron Fist(U)
Nature: Hasty (+Spe, -1Def, +18% accuracy)
Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves (86/102):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endeavor
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stone Edge
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Hilda the Gardevoir(F)
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (U)
Nature: Bold (+1def, -1atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Hilda the Gardevoir(F)
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy(U)/Pixilate
Nature: Bold (+1def, -1atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (55/??):
Ally Switch
Calm Mind
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Sunny Day
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Will-o-Wisp
Wish
Sableye (Zant) (M)
Types: Ghost/Dark
Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC:Not Aplicable
MC: 0
AC:5/5
Attacks (77/105):
Aerial Ace
Astonish
Brick Break
Confuse ray
Counter
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Dynamic Punch
Endure
Faint attack
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Foul play
Fury Swipes
Gravity
Helping Hand
Hidden Power Flying
Ice Punch
Icy Wind
Imprison
Incinerate
Knock off
Leer
Low Kick
Low Sweep
Magic Coat
Mean look
Metal Burst
Metronome
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power gem
Power Up Punch
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rest
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow ball
Shadow claw
Shadow Sneak
Signal Beam
Sleep Talk
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt
Shadow Mend
Team SubwayJ:
Sterling the Aurumoth ()
Type:
Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.
Nature: Sassy (+Special Defence, -Speed)
Type:
Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)
Stats:
110/120/99/117/60/94
HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0
Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Total Moves: 81
MAX MOVEPOOL
Alpha the Krilowatt ()
Type:
Nature: Naive (+Speed, -Special Defense)
Abilities:
Trace: (Trigger)
Magic Guard: (Passive)
Shell Armor: (Passive)
Stats:
HP: 125
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 3
Special Defense: Rank 2 (-)
Speed: 121 (+17%ACC) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22
Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0
Moves:
Aqua Jet
Aqua Tail
Blizzard
Bubble
Bulldoze
Charge
Confuse Ray
Copycat
Counter
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Electroweb
Endure
Facade
Fairy Wind
Follow Me
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Payback
Protect
Rain Dance
Rest
Round
Safeguard
Scald
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Substitute
Surf
Tackle
Thunder
Thunder Wave
Thunderbolt
Thunder Punch
Thunder Shock
Torment
Toxic
Volt Switch
Waterfall
Whirlpool
Zap Cannon
Total Moves: 67
Pennywise the Mr. Mime ()
Type:
While searching through Kalos, Subway made several trips through the grand Lumiose City. On one of his later visits, Subway discovered Pennywise crying, alone in an alley. Subway quickly welcomed him to the team! After meeting the rest of Subway's pokemon, Pennywise has become far more joyful and welcoming. But don't let this visage mislead you. When he wants to be, Pennywise is a very unforgiving character. The first to give you a smile.
Nature: Rash (+Special Attack, -Special Defense)
Abilities:
Soundproof: (Passive)
Filter: (Passive)
Technician: (Passive)
Stats:
HP: 90
Attack: Rank 2
Defense: Rank 3
Special Attack: Rank 5 (+)
Special Defense: Rank 4 (-)
Speed: 90
Base Rank Total: 19
Size Class: 3
Weight Class: 4
Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0
Moves:
Aerial Ace
Barrier
Baton Pass
Bide
Brick Break
Charge Beam
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Facade
Fake Out
Fire Punch
Focus Blast
Focus Punch
Follow Me
Foul Play
Future Sight
Giga Impact
Grass Knot
Guard Swap
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Light Screen
Magic Coat
Magical Leaf
Meditate
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Power Split
Power Swap
Protect
Psybeam
Psychic
Psyshock
Quick Guard
Recycle
Reflect
Rest
Role Play
Round
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Solarbeam
Substitute
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
Wonder Room
Zap Cannon
Total Moves: 80
Types: Fire/Fighting
Abilities: Blaze/Iron Fist(U)
Nature: Hasty (+Spe, -1Def, +18% accuracy)
Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves (86/102):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endeavor
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stone Edge
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Hilda the Gardevoir(F)
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (U)
Nature: Bold (+1def, -1atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Hilda the Gardevoir(F)
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy(U)/Pixilate
Nature: Bold (+1def, -1atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (55/??):
Ally Switch
Calm Mind
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Sunny Day
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Will-o-Wisp
Wish
Sableye (Zant) (M)
Types: Ghost/Dark
Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC:Not Aplicable
MC: 0
AC:5/5
Attacks (77/105):
Aerial Ace
Astonish
Brick Break
Confuse ray
Counter
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Dynamic Punch
Endure
Faint attack
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Foul play
Fury Swipes
Gravity
Helping Hand
Hidden Power Flying
Ice Punch
Icy Wind
Imprison
Incinerate
Knock off
Leer
Low Kick
Low Sweep
Magic Coat
Mean look
Metal Burst
Metronome
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power gem
Power Up Punch
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rest
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow ball
Shadow claw
Shadow Sneak
Signal Beam
Sleep Talk
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt
Shadow Mend
Team SubwayJ:
Sterling the Aurumoth ()
Type:
Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.
Nature: Sassy (+Special Defence, -Speed)
Type:
Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)
Stats:
110/120/99/117/60/94
HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0
Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Total Moves: 81
MAX MOVEPOOL
Alpha the Krilowatt ()
Type:
Nature: Naive (+Speed, -Special Defense)
Abilities:
Trace: (Trigger)
Magic Guard: (Passive)
Shell Armor: (Passive)
Stats:
HP: 125
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 3
Special Defense: Rank 2 (-)
Speed: 121 (+17%ACC) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22
Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0
Moves:
Aqua Jet
Aqua Tail
Blizzard
Bubble
Bulldoze
Charge
Confuse Ray
Copycat
Counter
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Electroweb
Endure
Facade
Fairy Wind
Follow Me
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Payback
Protect
Rain Dance
Rest
Round
Safeguard
Scald
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Substitute
Surf
Tackle
Thunder
Thunder Wave
Thunderbolt
Thunder Punch
Thunder Shock
Torment
Toxic
Volt Switch
Waterfall
Whirlpool
Zap Cannon
Total Moves: 67
Pennywise the Mr. Mime ()
Type:
While searching through Kalos, Subway made several trips through the grand Lumiose City. On one of his later visits, Subway discovered Pennywise crying, alone in an alley. Subway quickly welcomed him to the team! After meeting the rest of Subway's pokemon, Pennywise has become far more joyful and welcoming. But don't let this visage mislead you. When he wants to be, Pennywise is a very unforgiving character. The first to give you a smile.
Nature: Rash (+Special Attack, -Special Defense)
Abilities:
Soundproof: (Passive)
Filter: (Passive)
Technician: (Passive)
Stats:
HP: 90
Attack: Rank 2
Defense: Rank 3
Special Attack: Rank 5 (+)
Special Defense: Rank 4 (-)
Speed: 90
Base Rank Total: 19
Size Class: 3
Weight Class: 4
Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0
Moves:
Aerial Ace
Barrier
Baton Pass
Bide
Brick Break
Charge Beam
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Facade
Fake Out
Fire Punch
Focus Blast
Focus Punch
Follow Me
Foul Play
Future Sight
Giga Impact
Grass Knot
Guard Swap
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Light Screen
Magic Coat
Magical Leaf
Meditate
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Power Split
Power Swap
Protect
Psybeam
Psychic
Psyshock
Quick Guard
Recycle
Reflect
Rest
Role Play
Round
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Solarbeam
Substitute
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
Wonder Room
Zap Cannon
Total Moves: 80
2559
ZhengTann and Flame Emblem send out and equip.
Frosty and SubwayJ send out, equip, and order
ZhengTann and Flame Emblem order
I ref