This seems to have been passed over.
Also, how do I kill fast diggers with team bastiodon? (where everybody is 4x ground weak)?
Earth Power, Counter and using Dig yourself to completely troll your opponent.
This seems to have been passed over.
Also, how do I kill fast diggers with team bastiodon? (where everybody is 4x ground weak)?
was going to calc the damage vs energy but I got lazyOkay I have an example situation and a question to go with it
My opponenet orders before me in a double battle and says "If he uses Stone Edge, use Counter".
Would it be energy effecient to say shieldon 1 "use Stone Edge", and Shieldon 2 "use Protect Shieldon 1"?
However, Counter is negative priority.I don't think that works Woodchuck, as Protecting an ally occurs at normal priority iirc, and Shieldon is slower than Usain Bolt in Trick Room.
According to this battle:in a 1V1V1 battle (3 trainers, 1 pokemon each) is it still 3 actions per round?
Well, you can put it into your personal profile, but after you test it a bit, you can store it in the Arena CompendiumIf we have an idea for an arena to fight in at a later date, where's the best place to store it?
The description for Disable says it must be one of the last 3 moves used, or something along those lines. So no.Just wondering, can you disable a move that hasn't even been used yet?
Yes, they have priority. You can check the SotG sticky OP for a list of all the priorities.Flora said:So do combos still have negative priority? For example, does Aqua Jet + Aqua Jet have +2 priority or +1 priority? Aqua Jet + Toxic would be +1 priority or +0 priority?
You wait patiently for your inactive opponent to PM his team.What do I do if it's been three days since a match was accepted and the ref still hasn't put up the thread?
IcwatudidtharYou wait patiently for your inactive opponent to PM his team.
This is awfully vague, and IRC can't decide if, say, Substitute takes HP from the thief or the original user; or if Chills (tauntable, self-targeted actions) are Snatchable.Snatch Description said:The Pokemon distracts their opponent at a crucial moment, stealing the effect of any healing, stat boosting, or supportive move.