Little Cup pretty much covers the gamut of most NU pokemon, so I don't see why the Smogon administration would waste their time testing a tier that is never used, lol.I'm really anxious for nNU. Any clue on how long it will be setup?
Although you can't see its nature directly, you can see its stats. You just look up the stat ranges for each nature and see with which nature that stats it has fit.oh ic, so i just have to keep battling the guy over and over again and i cant even find out the nature until later? :/ It's not worth the trouble i guess..
Because it doesn't work. Otherwise... well, everyone else would be using it.It's not gonna get much more simple than that. If you couldn't understand it there, chances are it'll be a little too complicated for you to grasp.
Question about Wonder Guard. I tried a Skill Swap double battle set, but when I tried to Skill Swap Wonder Guard, it didn't work. Why? o.o
I haven't tested it recently, but I do believe you have to keep using Metronome, but it can call a different move each time.Huh. Yeah, I've seen Trace work on it.
Another question! How would Choice item + the move Metronome work?
The short explanation is because in DP, Attack, Special Attack, Special Defense, and Speed have the highest chance of being inherited from one of the parents while Defense has a lower chance, and HP has an even lower chance. That's just how the game was made.Breeding question...
I'm trying to breed a 31 / x / x / 31 / 31 / 31. I figure most likely circumstance is that I will have 3 triple flawless parents, so I checked X-Acts's guide to see what I should aim for to have the highest possible chance of getting that spread.
I checked, and the best chance for that spread with 2 triple flawless parents is to use two x / x / x / 31 / 31 / 31 parents. So apparently I've been going at this all wrong as I was trying to get a 31 HP parent as well. Why is it that it's easier to use those parents and just fluke a 31 HP? It seems like it would make more sense for at least one parent to have one of the 31 IVs you're shooting for.
Oh, right, those moves haven't been added yet. Sorry, my fault.Yes, it can, through the Platinum move tutors.
I should have known that. Thanks.The short explanation is because in DP, Attack, Special Attack, Special Defense, and Speed have the highest chance of being inherited from one of the parents while Defense has a lower chance, and HP has an even lower chance. That's just how the game was made.
EDIT: If you want to read the long explanation, try here: http://www.smogon.com/dp/articles/breeding_guide_part1#3A
Awesome. Here comes a gimmick Clefable set. =DI haven't tested it recently, but I do believe you have to keep using Metronome, but it can call a different move each time.
It does between 114 and 134 damage. This is on +Def natured max Defense Rotom-H.I have a question, anybody with a damage calc please help me out. :O
Choice Scarf Heracross
Adamant and Max Attack
How much damage would Night Slash do against your standard Rotom-H? I dunno if most run max defense in OU...
max hp\ max def rotom-h takes 37.83% - 44.41%, the standard sleep-talk rotom-h runs 252 hp\120 def which means it will take 42.11% - 49.34% from max atk choice scarf heracross.I have a question, anybody with a damage calc please help me out. :O
Choice Scarf Heracross
Adamant and Max Attack
How much damage would Night Slash do against your standard Rotom-H? I dunno if most run max defense in OU...
Hmm. Not really good enough. Thanks you guys.max hp\ max def rotom-h takes 37.83% - 44.41%, the standard sleep-talk rotom-h runs 252 hp\120 def which means it will take 42.11% - 49.34% from max atk choice scarf heracross.