Ask a Simple Question, Get a Simple Answer: Monotype Edition

Cobra (Naganadel) @ Dragonium Z
Ability: Beast Boost
Shiny: Yes
EVs: 72 HP / 184 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Fire Blast
- Dark Pulse

This is what I have on my Naganadel for my dragon monotype team. What would be a good replacement for it? Someone said Dragalge, but really?

Eien: I've moved your thread into SQSA. All new threads need to be approved by the staff team before they are posted. Your topic would have been more suited for this thread instead of a new one.
Specs Dragalge is the best answer to Fairies you'll get. Unfortunately there isn't much else.
 
Naganadel is broken you can not compete with it.
Doesn't help..... at all! What about guzzlord? I've been thinking about using him, even though i already have hydregion and his speed is pretty bad...

Specs Dragalge is the best answer to Fairies you'll get. Unfortunately there isn't much else.
I mean, pretty much I made all my dragons have steel moves, and i increased the speed for all of them to the max, so i have somewhat decent fairy protection

Eien: Please do not double post
 
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Eien

I'll face myself
is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Monotype Co-Leader
Doesn't help..... at all! What about guzzlord? I've been thinking about using him, even though i already have hydregion and his speed is pretty bad...
Perhaps it would be easier to help if we knew what your team looked like. Can you provide a pastebin? Either way, I always recommend our chatroom on Pokémon Showdown for team help because a live chat setting is always best for this kind of discussion.
 
As Eien said, I recommend heading over to the room (or Discord) to get help with the team overall because a lot of the sets could be improved. I’d replace Naganadel with a Mega, though, like Latias or Altaria. But things like Band Kyurem and Specs Kommo-o simply aren’t very good.
Really about the Specs Kommo-o? I had Dragon Z, but people on Monotype chat kept on saying change it to Specs, so I went along. But thanks for the help anyway!
 
Really about the Specs Kommo-o? I had Dragon Z, but people on Monotype chat kept on saying change it to Specs, so I went along. But thanks for the help anyway!
Something tells me they weren't talking about Kommo-o. Clangorous Soulblaze Kommo (with a Z-crystal, but it's Kommonium Z, not Dragonium Z) is the only good Kommo, and it's not really all that good in the first place.
 
With the release of tutor moves, I've seen many people running Fire Punch on Muk-Alola in its last moveslot instead of Fire Blast (or whatever else). I ran a couple of calcs in the following hide tag that actually shows Fire Blast, despite coming from a much lower SpAtk stat, actually deals more damage to most of Muk-Alola's Fire-type coverage targets. Is there something I'm missing here? Does Muk-Alola sports a different spread I'm not aware of? Is it only for the poison chance (probably not though, as most of said targets can't be poisoned by conventional means, but I'm still asking)?
Against M-Scizor
0 Atk Muk-Alola Fire Punch vs. 248 HP / 48 Def Scizor-Mega: 164-196 (47.8 - 57.1%) -- 90.2% chance to 2HKO
0 SpA Muk-Alola Fire Blast vs. 248 HP / 212+ SpD Scizor-Mega: 168-200 (48.9 - 58.3%) -- 98% chance to 2HKO

Against CB Scizor
0 Atk Muk-Alola Fire Punch vs. 0 HP / 0 Def Scizor: 224-268 (79.7 - 95.3%) -- guaranteed 2HKO
0 SpA Muk-Alola Fire Blast vs. 0 HP / 4 SpD Scizor: 268-316 (95.3 - 112.4%) -- 68.8% chance to OHKO

Against Skarmory
0 Atk Muk-Alola Fire Punch vs. 224 HP / 252+ Def Skarmory: 66-78 (20.1 - 23.8%) -- possible 6HKO after Leftovers recovery
0 SpA Muk-Alola Fire Blast vs. 224 HP / 32 SpD Skarmory: 144-170 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
(ok this calc may seem a little biased, but even a specially defensive Skarmory takes more from Fire Blast than from Fire Punch)

Against Celesteela
0 Atk Muk-Alola Fire Punch vs. 252 HP / 4 Def Celesteela: 110-130 (27.6 - 32.6%) -- 74.6% chance to 4HKO after Leftovers recovery
0 SpA Muk-Alola Fire Blast vs. 252 HP / 252+ SpD Celesteela: 80-96 (20.1 - 24.1%) -- possible 6HKO after Leftovers recovery
0 Atk Muk-Alola Fire Punch vs. 252 HP / 252+ Def Celesteela: 80-96 (20.1 - 24.1%) -- possible 6HKO after Leftovers recovery
0 SpA Muk-Alola Fire Blast vs. 252 HP / 0 SpD Celesteela: 112-132 (28.1 - 33.1%) -- 90.5% chance to 4HKO after Leftovers recovery
(the choice here between Fire Punch and Fire Blast depends on Celesteela's spread)

Against Ferrothorn (Grass)
0 Atk Muk-Alola Fire Punch vs. 252 HP / 68+ Def Ferrothorn: 156-184 (44.3 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Muk-Alola Fire Blast vs. 252 HP / 188 SpD Ferrothorn: 168-200 (47.7 - 56.8%) -- 33.2% chance to 2HKO after Leftovers recovery

Against Ferrothorn (Steel)
0 Atk Muk-Alola Fire Punch vs. 252 HP / 72 Def Ferrothorn: 172-204 (48.8 - 57.9%) -- 45.3% chance to 2HKO after Leftovers recovery
0 SpA Muk-Alola Fire Blast vs. 252 HP / 184+ SpD Ferrothorn: 156-184 (44.3 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
(even in that case, I find Fire Blast to be the better option as Ferrothorn's Iron Barbs will chip Muk-Alola's health even more when facing it with Fire Punch)

Against Klefki
0 Atk Muk-Alola Fire Punch vs. 252 HP / 252+ Def Klefki: 88-104 (27.6 - 32.7%) -- guaranteed 4HKO
0 SpA Muk-Alola Fire Blast vs. 252 HP / 4 SpD Klefki: 124-148 (38.9 - 46.5%) -- guaranteed 3HKO

Against Bisharp
0 Atk Muk-Alola Fire Punch vs. 0 HP / 4 Def Bisharp: 112-134 (41.3 - 49.4%) -- guaranteed 3HKO
0 SpA Muk-Alola Fire Blast vs. 0 HP / 0 SpD Bisharp: 150-178 (55.3 - 65.6%) -- guaranteed 2HKO

Against Magnezone
0 Atk Muk-Alola Fire Punch vs. 72 HP / 0 Def Magnezone: 102-120 (34.1 - 40.1%) -- guaranteed 3HKO
0 SpA Muk-Alola Fire Blast vs. 72 HP / 0 SpD Magnezone: 124-146 (41.4 - 48.8%) -- guaranteed 3HKO

Against Cobalion
0 Atk Muk-Alola Fire Punch vs. 252 HP / 0 Def Cobalion: 90-108 (23.3 - 27.9%) -- 84.1% chance to 4HKO
0 SpA Muk-Alola Fire Blast vs. 252 HP / 4 SpD Cobalion: 146-172 (37.8 - 44.5%) -- guaranteed 3HKO

Against Avalugg
0 Atk Muk-Alola Fire Punch vs. 252 HP / 252+ Def Avalugg: 54-64 (13.7 - 16.2%) -- possible 7HKO
0 SpA Muk-Alola Fire Blast vs. 252 HP / 0 SpD Avalugg: 204-242 (51.7 - 61.4%) -- guaranteed 2HKO


They're still other Fire-type coverage target mons that get hit harder by Fire Blast (and some here and there, by Fire Punch), but those are the most relevant I could think of.
 

Eien

I'll face myself
is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Monotype Co-Leader
With the release of tutor moves, I've seen many people running Fire Punch on Muk-Alola in its last moveslot instead of Fire Blast. I ran a couple of calcs in the following hide tag that actually shows Fire Blast, despite coming from a much lower SpAtk stat, deals more damage to most of Muk-Alola's Fire-type coverage targets. Is there something I'm missing here? Does Muk-Alola sports a different spread I'm not aware of? Is it only for the poison chance (probably not though, as most of said targets can't be poisoned by conventional means, but I'm still asking)?
Against M-Scizor
0 Atk Muk-Alola Fire Punch vs. 248 HP / 48 Def Scizor-Mega: 164-196 (47.8 - 57.1%) -- 90.2% chance to 2HKO
0 SpA Muk-Alola Fire Blast vs. 248 HP / 212+ SpD Scizor-Mega: 168-200 (48.9 - 58.3%) -- 98% chance to 2HKO

Against CB Scizor
0 Atk Muk-Alola Fire Punch vs. 0 HP / 0 Def Scizor: 224-268 (79.7 - 95.3%) -- guaranteed 2HKO
0 SpA Muk-Alola Fire Blast vs. 0 HP / 4 SpD Scizor: 268-316 (95.3 - 112.4%) -- 68.8% chance to OHKO

Against Skarmory
0 Atk Muk-Alola Fire Punch vs. 224 HP / 252+ Def Skarmory: 66-78 (20.1 - 23.8%) -- possible 6HKO after Leftovers recovery
0 SpA Muk-Alola Fire Blast vs. 224 HP / 32 SpD Skarmory: 144-170 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
(ok this calc may seem a little biased, but even a specially defensive Skarmory takes more from Fire Blast than from Fire Punch)

Against Celesteela
0 Atk Muk-Alola Fire Punch vs. 252 HP / 4 Def Celesteela: 110-130 (27.6 - 32.6%) -- 74.6% chance to 4HKO after Leftovers recovery
0 SpA Muk-Alola Fire Blast vs. 252 HP / 252+ SpD Celesteela: 80-96 (20.1 - 24.1%) -- possible 6HKO after Leftovers recovery
0 Atk Muk-Alola Fire Punch vs. 252 HP / 252+ Def Celesteela: 80-96 (20.1 - 24.1%) -- possible 6HKO after Leftovers recovery
0 SpA Muk-Alola Fire Blast vs. 252 HP / 0 SpD Celesteela: 112-132 (28.1 - 33.1%) -- 90.5% chance to 4HKO after Leftovers recovery
(the choice here between Fire Punch and Fire Blast depends on Celesteela's spread)

Against Ferrothorn (Grass)
0 Atk Muk-Alola Fire Punch vs. 252 HP / 68+ Def Ferrothorn: 156-184 (44.3 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Muk-Alola Fire Blast vs. 252 HP / 188 SpD Ferrothorn: 168-200 (47.7 - 56.8%) -- 33.2% chance to 2HKO after Leftovers recovery

Against Ferrothorn (Steel)
0 Atk Muk-Alola Fire Punch vs. 252 HP / 72 Def Ferrothorn: 172-204 (48.8 - 57.9%) -- 45.3% chance to 2HKO after Leftovers recovery
0 SpA Muk-Alola Fire Blast vs. 252 HP / 184+ SpD Ferrothorn: 156-184 (44.3 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
(even in that case, I find Fire Blast to be the better option as Ferrothorn's Iron Barbs will chip Muk-Alola's health even more when facing it with Fire Punch)

Against Klefki
0 Atk Muk-Alola Fire Punch vs. 252 HP / 252+ Def Klefki: 88-104 (27.6 - 32.7%) -- guaranteed 4HKO
0 SpA Muk-Alola Fire Blast vs. 252 HP / 4 SpD Klefki: 124-148 (38.9 - 46.5%) -- guaranteed 3HKO

Against Bisharp
0 Atk Muk-Alola Fire Punch vs. 0 HP / 4 Def Bisharp: 112-134 (41.3 - 49.4%) -- guaranteed 3HKO
0 SpA Muk-Alola Fire Blast vs. 0 HP / 0 SpD Bisharp: 150-178 (55.3 - 65.6%) -- guaranteed 2HKO

Against Magnezone
0 Atk Muk-Alola Fire Punch vs. 72 HP / 0 Def Magnezone: 102-120 (34.1 - 40.1%) -- guaranteed 3HKO
0 SpA Muk-Alola Fire Blast vs. 72 HP / 0 SpD Magnezone: 124-146 (41.4 - 48.8%) -- guaranteed 3HKO

Against Cobalion
0 Atk Muk-Alola Fire Punch vs. 252 HP / 0 Def Cobalion: 90-108 (23.3 - 27.9%) -- 84.1% chance to 4HKO
0 SpA Muk-Alola Fire Blast vs. 252 HP / 4 SpD Cobalion: 146-172 (37.8 - 44.5%) -- guaranteed 3HKO

Against Avalugg
0 Atk Muk-Alola Fire Punch vs. 252 HP / 252+ Def Avalugg: 54-64 (13.7 - 16.2%) -- possible 7HKO
0 SpA Muk-Alola Fire Blast vs. 252 HP / 0 SpD Avalugg: 204-242 (51.7 - 61.4%) -- guaranteed 2HKO


They're still other Fire-type coverage target mons that get hit harder by Fire Blast (and some here and there, by Fire Punch), but those are the most relevant I could think of.
This generally depends on the type. On Poison teams, I would still use Fire Blast over Fire Punch. The reason is because Fire Blast takes out Alakazam's Focus Sash, while Fire Punch can be punished by a crushing Counter. On Dark teams, I think it comes down to preference. Fire Punch can't miss, which is another nice result you didn't mention, but Fire Blast hits Klefki and many others on the switch a lot harder. More often than not, it is very dependent on the situation and the team, so I wouldn't definitively say one is better than the other.

Also to answer the other question, the spread hasn't changed to my knowledge.
 
This generally depends on the type. On Poison teams, I would still use Fire Blast over Fire Punch. The reason is because Fire Blast takes out Alakazam's Focus Sash, while Fire Punch can be punished by a crushing Counter. On Dark teams, I think it comes down to preference. Fire Punch can't miss, which is another nice result you didn't mention, but Fire Blast hits Klefki and many others on the switch a lot harder. More often than not, it is very dependent on the situation and the team, so I wouldn't definitively say one is better than the other.

Also to answer the other question, the spread hasn't changed to my knowledge.
Oh wow... How did I forget the accuracy issue (and Alakazam too)? Then, would Fire Blast having much less PP be another relevant argument for using Fire Punch instead?
 

Eien

I'll face myself
is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Monotype Co-Leader
Oh wow... How did I forget the accuracy issue (and Alakazam too)? Then, would Fire Blast having much less PP be another relevant argument for using Fire Punch instead?
PP is generally not an issue for Alolan Muk. PP would be a problem if it's targets carried recovery and could be beaten with Fire Punch instead. However, this list is more or less limited to only defensive Mega Scizor. Skarmory can't be beaten no matter what either way, and Ferrothorn would probably KO Alolan Muk to chip damage before it drops anyway. For Poison and Dark, which have Toxapex and Mandibuzz, defensive Mega Scizor really isn't much of a threat anyway, so I don't believe PP is a contributing reason to use or not use either move.