So I'm interested in creating a pet mod server on PS that would allow me to test Pokemon with modified base stats, among other things (new Mega Evolutions, essentially). I've successfully created a working server on my computer for PS, and have also edited the "aliases", "items", "learnsets" and "pokedex" scripts in the Pokemon-Showdown folder to include a test Mega. However, when I set up the server through the Mac Terminal, it runs just like an unedited Pokemon Showdown--my Mega Pokemon or the Mega Stone, as well as the Pokemon's new moves, don't show up. However, if I make an error in the code--say, I fail to close a bracket--the server crashes, so I know that the server is indeed pulling the scripts from my computer and not the general server. Am I forgetting to edit something so that the additions I made will show?
EDIT: Hmm, it seems like no edits I make to the script on my computer take effect, but errors that lead to the server being unable to read the scripts cause it to crash; I changed Bulbasaur's typing to Fire/Poison to see if the change would show up on my server, but its typing remained Grass/Poison, at least on Teambuilder. I'm not sure how I would make my changes show up, though.
EDIT 2: Some changes seem to show, like editing the names of battle formats.