My days of chopping and changing are over! I have created a team that I like, that works well and isn't brittle as biscuit! Here we go: Starmie @ Leftovers ** Starm Trait: Natural Cure EVs: 6 HP / 252 Spd / 252 SAtk Modest Nature (+SAtk, -Atk) - Ice Beam - Rapid Spin - Surf - Thunderbolt Makes a great starter. I've swept entire teams with this. Recover > something might be an idea. I haven't used rapid spin yet and I don't really need to worry about spikes cuz half of my team is airborne... Or should I > surf? Gyarados (M) @ Leftovers ** Leviathan Trait: Intimidate EVs: 20 HP / 252 Atk / 172 Spd / 66 SDef Jolly Nature (+Spd, -SAtk) - Dragon Dance - Earthquake - Hidden Power [Flying] - Taunt Some people don't realize how effective this set is. Sometimes only one dragon dance is all thats needed to sweep teams. Outspeeds what it needs to. Survives most electric attacks, and EQ's back. Has enough survivability to reliably set up. Marowak (F) @ Thick Club ** Ulna Trait: Rock Head EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Ancientpower - Bonemerang - Double-Edge - Swords Dance Lategame sweeper. Gets an agility passed from zapdos and reaches 378 speed. Has enough def to survive a couple hits from aero, so all it fears is timid jolty. Ancientpower for accuracy and stat raise. Bonemerang for novelty and sub breaking. Zapdos @ Leftovers ** Gigavolt Trait: Pressure EVs: 60 HP / 12 Atk / 12 Def / 252 Spd / 172 SAtk Lonely Nature (+Atk, -Def) - Agility - Baton Pass - Drill Peck - Thunderbolt Passes agility to marowak and is durable enough to do so. DP and t-bolt for STAB and some type coverage. also to pulverize heracross and breloom (and parasect.) Miltank (F) @ Leftovers ** Rev Trait: Thick Fat EVs: 252 HP / 80 Atk / 68 Def / 108 Spd Impish Nature (+Def, -SAtk) - Counter - Heal Bell - Milk Drink - Frustration/shadow ball/brick break/rock slide/iron tail Rev as in brand of milk. She's a physical wall. Kinda looks like a mini blissey on paper, but its not. I like counter because she can take hits, and has relatively highish hp, which usually guarantees a KO. IMO miltanks best way of stopping physical sweepers. Last moveslot is situational. Not sure what my best option is for it tho. I like frustration for STAB and more attacking power. Shadow ball is the only other truly viable option. Ghosts rape miltank without it, and counter outclasses frustration in most situations. Latias (F) @ Soul Dew ** Psylevigon Trait: Levitate EVs: 140 HP / 136 Spd / 16 SAtk / 216 SDef Timid Nature (+Spd, -Atk) - Calm Mind - Mist Ball/psychic/dragon claw - Recover - Waterfall(surf)/ice beam/thunderbolt/t-wave/toxic/roar Not latios because this is a wall, not a sweeper. I know latias is an uber, but IMO it doesnt matter. Some ubers are pretty easy to take down and out of all of them, latias isnt invincible. She's like a levitating regice with a bigger movepool. Latias balances out this team, and no one I've battled has a problem with her. Mist ball cuz it can lower foes special attack; I'm trying to tone latias down somewhat. Thats why the EVs aren't that good (specifically the distribution between special attack and def. Everything else is fine.) Psychic if im using status in the last slot cuz mist ball has 5 pp :P I switch the attacking move around sometimes, waterfall is cuz I'm sick of surf. Which move along with psychic/mb gives the most type coverage/super effective hits? Spikes may not be a problem, the only ones hit by it would have a recovery move, and marowak is a one shot poke, so it doesn't rly matter. Opinion on recover > RS on starmie? With this team I have: a natural curer a rapid spinner 3 pokes with instant recovery moves 3 airborne pokes (2 fliers, 1 levitator) a PHazer/wisher a cleric 2 powerful physical sweepers that can reliably and easily set up good physical walling (miltank with counter) blissey-grade special walling decent resistance to most common attacks high speed So far I have a 73% win rate with this team. I'm happy! 3, 2, 1, RATE!