Introduction Oh god, it has been a while since I posted my last RMT. Moving on, this is my last team of the Black & White metagame, and also my most successful. I haven't laddered on Smogon in a while, but on the PO ladder I peaked at #24, which is my best. I find that I finally built a team that is optimized not just for the metagame, but also for myself, which is the key obstacle in teambuilding for me. I could make a damn good team, only to realize I can't play with it. This is why all of my stall teams fail. I get a good core, glue, hazards, a spinner, a stallbreaker, and a revenge killer, yet I'm still not succeeding with stall. This team is centered around a Pokemon I consider to be the most underrated Pokemon in OU, Calm Mind Virizion. This team is essentially built around facilitating a Virizion a sweep, but really is built around onslaughts of powerful attacks and entry hazards. The team is heavily offensive. Without further adieu, the team. Teambuilding Process This is not in hide tags because I feel that when the teambuilding process is in hide tags it gets ignored. The first thing I was looking to do was aim for a sweep with Calm Mind Virizion, and so I put that on my team. I then went over to Virizion's Smogon analysis, and saw the checks & counters to Virizion. The immediate biggest threats were Latias and Latios, with Reuniclus as another major counter. Tornadus was also listed for outspeeding and killing with Hurricane, while Specially Defensive Jirachi can take any hit and paraflinch it to death. Also, Swords Dance Gliscor and Forretress were listed as threats. I also found that Espeon with Psyshock and Mamoswine were huge threats. The first thing I decided to tackle was the Psychic-types, so I went with Specially Defensive Jirachi. Specially Defensive Jirachi can take anything Latias, Latios, Reuniclus, Espeon, and Tornadus can throw at it, while paraflinching them all to death, simultaneoulsly providing Wish support. With my special threats taken care of, I looked at other threats to my team. The main ones were Fire-types and VoltTurn. I thought VoltTurn should come first and foremost, so I started looking at options. Amoonguss shot to my mind, but I couldn't compound my Fire-type weakness. I came up with a list of what I needed to beat. 1. Scizor 2. Rotom-W 3. Landorus 4. Celebi 5. Jirachi Rotom-W and Celebi were already fine with Jirachi on the team, but I wanted something that could handle Jirachi, and had nothing to handle Scizor. At first, I tried to find a good physical wall, but couldn't really find anything to fit my team. Then, it hit me. Zapdos would work perfectly, resisting both U-turn and Volt Switch, as well as dealing with Celebi, offensive Jirachi, and Scizor with Heat Wave, while still hitting pretty hard with Thunderbolt and being able to avoid Landorus's Stone Edge with Substitute and get some damage off on it. What was I lacking at this point? Entry hazards. I needed Stealth Rock and Spikes to support Virizion, and I only had room for one Pokemon to do it. My choice? Kind of unorthodox. I decided to go with Suicide Lead Deoxys-D, for numerous reasons. First of all, it could get up hazards reliably, and could take out some unsuspected Pokemon with a powerful Psycho Boost and Steel-types with Hidden Power. I didn't see much left to do. However, I realized what I needed: weather control. Without control, I couldn't hope to take on powerful rain-boosted attacks. At the same time, I didn't want to intensify my team's Fire-type weakness with Drought. With this in mind, I shoved Tyranitar onto my team. I went with a Choice Scarf variant in order to have a revenge killer and physical attacker, killing two birds with one stone. At this point, I was about ready to finish the team. I looked through the list of OU Pokemon carefully, making sure I hadn't missed any big threats/strategies. I made a list of what I saw. 1. Terrakion 2. Fire-types somewhat, but Tyranitar can deal with most. But back to: Terrakion. My first thought was you fucking idiot! You made an OU team that has nothing for Terrakion! What are you, crazy?! Once calmed down, I actually started to look for a solution to my huge problem. My final choice was Golurk. I went with Golurk because it was: A) a strong physical attacker B) could take even a +2 Rock Gem Stone Edge, taking less than half from a Choice Band Stone Edge Thinking one measure for Terrakion may not be enough, I scanned my team for another check, and realized that Zapdos could take it on if I could get up a Substitute, while Deoxys-D can take a Choice Band X-Scissor or Stone Edge, retaliating with a Psycho Boost, beating Scarf variants fairly easily. From there, I decided to replace Golurk with Salamence, as Golurk was not pulling its own weight. All right, fast-foward some testing. Salamence isn't working. *Tests New MixMence now.* :) MixMence works perfectly. The above section I wrote while building the team. From there, I have to fill in the blanks. The team was good. It was doing okay, but for some reason I would just lose because I couldn't maintain any momentum. I didn't have enough offensive presence, I wasn't playing the team well, it just wasn't working quite right. So I overhauled the team. I overhauled it completely. So much that the team was barely recognizable. I made Salamence Choice Scarf, put in a Scrotom core over Jirachi and Zapdos, put Forretress over Deoxys-D, and put Politoed over Tyranitar. Fast-foward again. Weather isn't doing much for my team. I throw Politoed out. Forretress isn't that important in a lot of battles, I throw it out. I make Rotom-W Scarf instead of Specs to accommodate for changing Salamence to a Moxie-based lure. I put in Hydreigon and Heatran. This version of the team does really well. It's heavily offensive based, with no real walls, but works with the surprise factor of some of my sets, type synergy, and overall skillful playing. At A Glance Bomb Squad ArabianNight(Salamence) @ Expert Belt - credit to AccidentalGreed Ability: Moxie EVs: 252 Atk / 4 SpA / 252 Spe Naive - Outrage - Dragon Claw - Fire Blast - Earthquake Salamence is the first part of what I would like to call the bomb squad of my team, hitting extremely hard on the opposing Pokemon. Most people don't see this set coming until it's too late. The idea of the set is to use Expert Belt to surprise common switch-ins to the Scarf set expecting to be able to take a resisted, locked-in hit. Outrage is the power STAB move, muscling through many Pokemon with ease. Dragon Claw is the reliable STAB move, and can be used to finish off Pokemon that do not require an Outrage to gain an easy Moxie Boost. Fire Blast is there for super effective coverage on Steel- and Grass-types. Earthquake gives coverage on Heatran and a more powerful hit on Jirachi and Magnezone. The Naive nature is so I can take priority a bit better than if I had a Hasty nature. Salamence wins me games with its raw power and the surprise factor of Expert Belt. Luffy (Hydreigon) @ Life Orb Ability: Levitate EVs: 4 HP / 252 SpA / 252 Spe IVs: 0 Atk Modest - Draco Meteor - Dark Pulse - Fire Blast - Focus Blast Hydreigon is the second part of my bomb squad. Instead of taking a surprise-based approach with Salamence, I just went for all-out power. Hydreigon is essentially Salamence's special counterpart, boasting powerful attacks and making up for the speed difference with better bulk and lack of a Stealth Rock weakness. I use Hydreigon over Latios because of more power and better coverage attacks, as well as lack of a Pursuit weakness. Draco Meteor is obvious powerful STAB, ripping through even the most hardened of walls. Dark Pulse is there for a reliable hit on Pokemon like Jellicent and Reuniclus. Fire Blast is for most Steel-types, while Focus Blast is for Tyranitar and Heatran. VoltTurn Cyberzor (Scizor) @ Choice Band Ability: Technician EVs: 248 HP / 252 Atk / 8 Spe Adamant - U-turn - Bullet Punch - Superpower - Pursuit Scizor is the first part of my mini-VoltTurn core that is meant to wear down opponents through the actual attacks and forcing switches. Scizor works on every team. I have to admit that. It's on every team, no surprise it's here. In lieu of how standard Scizor is, it serves a special place on this team, and that is priority. I never make a team lacking priority, simply because I always find myself losing to random Prankster and F.E.A.R.-based threats if I do. Bullet Punch is one powerful priority at that, ripping through anything that does not resist it. Scizor also provides a crucial Dragon-type resistance, and can take down all of the common Dragon-types with Bullet Punch / Pursuit (Lati@s). The rest of the moveset is self-explanatory. I Am A Tool (Rotom-W) @ Choice Scarf Ability: Levitate EVs: 4 HP / 252 SpA / 252 Spe IVs: 2 Atk / 30 Def Timid - Volt Switch - Hydro Pump - Hidden Power Ice - Trick Rotom-W is the second part of my mini-VoltTurn core. Rotom-W works beautifully with Scizor, and is of course on every team with Scizor. Again, it works. Rotom-W is mainly my revenge killer for when I need it, and also has some handy resistances and a Ground-type immunity that I can easily abuse to switch it in. I often use Rotom-W to cripple an opposing wall as soon as I know its revenge-killing duties are not needed. Rotom-W also surprisingly provides an excellent check to opposing Scizor looking to pick of my Pokemon with Bullet Punch, while Rotom-W can deal heavy damage with Volt Switch or Hydro Pump in return. Hidden Power Ice is for coverage on Dragon-types. The Glue Miami (Heatran) @ Leftovers - credit to Harsha's team for making me consider this set Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe IVs: 0 Atk Timid - Magma Storm - Stealth Rock - Taunt - Toxic Every team has a glue Pokemon. Obscure Pokemon and sets are often the glue, simply because they further the goal of the team in an irreplaceable way. For my team, Magma Storm Heatran is that glue. Magma Storm traps opponents and has base 120 power, and I don't really find the accuracy to be much of an issue, as Magma Storm is mainly to trap and walls and things that can't hurt Heatran. Taunt prevents entry hazard set up, while Stealth Rock allows me to set up my own. In combination with Toxic and Magma Storm, as well as Taunt shutting them down, walls can't do much to Heatran as it quickly takes them down with residual damage. I really tried to fit in Earth Power, but I just couldn't, as each move on this Heatran is so much more important than the coverage that Earth Power gives. Heatran has great overall utility, and is my general lead choice as well, maybe an anti-lead of a sort with Taunt. Below is a lulzy log of a battle where Heatran stood up against a team of Lv. 1 Pokemon. Poor Lv. 1's! Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Battle between acetaminophen and McCoop started! Tier: Wifi OU Mode: Singles Variation: +4, -28 Rule: Rated Rule: Sleep Clause Rule: Species Clause Rule: Wifi Battle Your team: Salamence / Hydreigon / Scizor / Rotom-W / Heatran / Virizion Opponent's team: Pineco / Vulpix / Hippopotas / Aron / Cottonee / Gastly acetaminophen sent out Heatran! McCoop sent out Pineco! Start of turn 1! Heatran used Taunt! McCoop's Pineco fell for the taunt! McCoop's Pineco can't use Toxic Spikes after the taunt! Start of turn 2! McCoop called Pineco back! McCoop sent out Cottonee! Heatran used Toxic! McCoop's Cottonee was badly poisoned! McCoop's Cottonee is hurt by poison! Start of turn 3! McCoop's Cottonee used Encore! Heatran received an encore! Heatran used Toxic! McCoop's Cottonee is already poisoned. McCoop's Cottonee is hurt by poison! Start of turn 4! acetaminophen called Heatran back! acetaminophen sent out Virizion! McCoop's Cottonee used Leech Seed! It doesn't affect Virizion... McCoop's Cottonee is hurt by poison! Start of turn 5! McCoop's Cottonee used Substitute! McCoop's Cottonee made a substitute! Virizion used Calm Mind! Virizion's Sp. Att. rose! Virizion's Sp. Def. rose! McCoop's Cottonee is hurt by poison! Start of turn 6! McCoop's Cottonee used Encore! Virizion received an encore! Virizion used Calm Mind! Virizion's Sp. Att. rose! Virizion's Sp. Def. rose! McCoop's Cottonee is hurt by poison! McCoop's Cottonee fainted! McCoop sent out Pineco! Start of turn 7! acetaminophen called Virizion back! acetaminophen sent out Heatran! McCoop's Pineco used Toxic Spikes! Poison spikes were scattered all around the feet of acetaminophen's team! Start of turn 8! McCoop's Pineco used Protect! McCoop's Pineco protected itself! Heatran used Taunt! McCoop's Pineco protected itself! Start of turn 9! Heatran used Taunt! McCoop's Pineco fell for the taunt! McCoop's Pineco can't use Pain Split after the taunt! Start of turn 10! McCoop called Pineco back! McCoop sent out Hippopotas! McCoop's Hippopotas's Sand Stream whipped up a sandstorm! Heatran used Stealth Rock! Pointed stones float in the air around McCoop's team! The sandstorm rages! Start of turn 11! Heatran used Taunt! McCoop's Hippopotas fell for the taunt! McCoop's Hippopotas can't use Yawn after the taunt! The sandstorm rages! Start of turn 12! McCoop called Hippopotas back! McCoop sent out Aron! Pointed stones dug into McCoop's Aron! Heatran used Toxic! But if failed! The sandstorm rages! Start of turn 13! Heatran used Magma Storm! McCoop's Aron lost 91% of its health! McCoop's Aron fainted! The sandstorm rages! McCoop sent out Gastly! Pointed stones dug into McCoop's Gastly! Start of turn 14! Heatran used Taunt! McCoop's Gastly fell for the taunt! McCoop's Gastly can't use Perish Song after the taunt! The sandstorm rages! McCoop's Gastly is buffeted by the sandstorm! Start of turn 15! McCoop called Gastly back! McCoop sent out Vulpix! Pointed stones dug into McCoop's Vulpix! McCoop's Vulpix's Drought intensified the sun's rays! Heatran used Magma Storm! It's not very effective... McCoop's Vulpix lost 75% of its health! McCoop's Vulpix fainted! The sunlight is strong! McCoop sent out Hippopotas! Pointed stones dug into McCoop's Hippopotas! McCoop's Hippopotas's Sand Stream whipped up a sandstorm! Start of turn 16! McCoop's Hippopotas used Protect! McCoop's Hippopotas protected itself! Heatran used Taunt! McCoop's Hippopotas protected itself! The sandstorm rages! Start of turn 17! McCoop called Hippopotas back! McCoop sent out Gastly! Pointed stones dug into McCoop's Gastly! Heatran used Taunt! McCoop's Gastly fell for the taunt! The sandstorm rages! McCoop's Gastly is buffeted by the sandstorm! Start of turn 18! Heatran used Magma Storm! The attack of Heatran missed! McCoop's Gastly used Struggle! Heatran lost 1 HP! (0% of its health) McCoop's Gastly is hit with recoil! The sandstorm rages! McCoop's Gastly is buffeted by the sandstorm! Heatran restored a little HP using its Leftovers! Start of turn 19! Heatran used Magma Storm! McCoop's Gastly lost 36% of its health! McCoop's Gastly fainted! The sandstorm rages! McCoop sent out Hippopotas! Pointed stones dug into McCoop's Hippopotas! Start of turn 20! Heatran used Taunt! McCoop's Hippopotas fell for the taunt! McCoop's Hippopotas can't use Stealth Rock after the taunt! The sandstorm rages! Start of turn 21! Heatran used Toxic! McCoop's Hippopotas was badly poisoned! McCoop's Hippopotas used Struggle! Heatran lost 1 HP! (0% of its health) McCoop's Hippopotas is hit with recoil! The sandstorm rages! Heatran restored a little HP using its Leftovers! McCoop's Hippopotas is hurt by poison! Start of turn 22! Heatran used Magma Storm! McCoop's Hippopotas lost 50% of its health! McCoop's Hippopotas fainted! The sandstorm rages! McCoop sent out Pineco! Pointed stones dug into McCoop's Pineco! Start of turn 23! McCoop's Pineco used Protect! McCoop's Pineco protected itself! Heatran used Magma Storm! McCoop's Pineco protected itself! The sandstorm rages! McCoop's Pineco is buffeted by the sandstorm! McCoop's Pineco restored a little HP using its Leftovers! Start of turn 24! Heatran used Magma Storm! It's super effective! McCoop's Pineco lost 75% of its health! McCoop's Pineco fainted! acetaminophen won the battle! acetaminophen: Arrows are fun to put in knees. The window was disabled due to one of the players closing the battle window. The Star of the Show Rhapsody@Grn (Virizion) @ Leftovers Ability: Justified EVs: 4 HP / 252 SpA / 252 Spe IVs: 2 Atk / 30 Def Timid - Calm Mind - Giga Drain - Focus Blast - Hidden Power Ice I could literally go on about Virizion for days. It must be the most underrated Pokemon in OU. With the team support I have given it, Virizion can easily rip apart weakened teams with just one Calm Mind. What I tend to do is try and bring out a Pokemon that can't touch Virizion, bring in Heatran, and Magma Storm + Taunt it so that Virizion can set up. It's not much harder for Virizion to set up without bringing in Heatran, but is instead just an added perk of having the particular Heatran set that I do. Now back to Virizion. Virizion can easily destroy the entire top 10 bar Jirachi, and many other Pokemon in OU as well. Virizion in PO BL2 is an insult to how good it really is. Virizion also seems to lure out Dragonite, Scizor, and Gliscor, who all get promptly KO'd by a powerful +1 attack. Are they expecting SD, or are people just surprised to see Virizion overall? Focus Blast, though unreliable, is powerful STAB move, and I don't have issues with luck for the most part. Giga Drain provides good coverage, a great STAB move, and healing all in one moveslot-sized package. Hidden Power Ice provides coverage on Dragon-, Grass-, and Flying-types. Virizion is mostly a late-game sweeper, but is also a defensive pivot for resisted special attacks. Before I move on to the Importable, Threatlist, Type Synergy, and Closing, I'd like to mention the IVs on my Pokemon quickly. I run 2 Atk / 30 Def on Rotom-W and Virizion to get the minimum attack possible while losing no IVs from my needed stats, particularly Speed. I run 0 Atk IVs on Hydreigon and Heatran because they do not use their attack stat. I run 0 SpA on Scizor because it does not use its Special Attack stat. This is for rare situations with confusion and Power Swap. Just some paranoid stuff. On the same not, my entire team, if the gender is changeable, is female, just for those random female Rivalry Haxorus and female Attract users. Final Glance ImportableIt may be entirely possible that you would like to try out this team. If you do, I'd like to request that you keep the nicknames. That's all. Note: Custom IVs must be manually changed. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide ArabianNight (Salamence) (F) @ Expert Belt Trait: Moxie EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Outrage - Dragon Claw - Fire Blast - Earthquake Luffy (Hydreigon) (F) @ Life Orb Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Draco Meteor - Dark Pulse - Fire Blast - Focus Blast Cyberzor (Scizor) (F) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature (+Atk, -SAtk) - U-turn - Bullet Punch - Superpower - Pursuit I Am A Tool (Rotom-W) @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Volt Switch - Hydro Pump - Hidden Power [Ice] - Trick Miami (Heatran) (F) @ Leftovers Trait: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Magma Storm - Stealth Rock - Taunt - Toxic Rhapsody@Grn (Virizion) @ Leftovers Trait: Justified EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Giga Drain - Focus Blast - Hidden Power [Ice] Closing Thoughts Overall, I have had fun using this team. It worked, it covered what threats I needed it to cover, everything was great. I'm glad to have actually made a decent team to finish off the Black & White metagame. I guess there isn't much left to say, except..... Cheers!