You only need 44 Speed EVs to outspeed Scarf users after Unburden. You can invest the rest in bulk.Swirlix has access to belly drum and has unburden, and if you use a sitrus berry it can get to +6 attack and +2 speed very easily. The only thing that can beat it is priority.
This is the set i've decided to use
Swirlix @ Sitrus Berry
Ability: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Facade
I only use facade in the last slot because i can see no better physical move to take that slot, feel free to change it
Unburden's boost is cancelled if you gain an item. So, not exactly helpful there.not to mention I can steal some Leftovers after activating Unburden, :P.
You're right on that, but I prefer having more coverage even with that risk still, :/. Facade hits hard enough if you get burnedUnburden's boost is cancelled if you gain an item. So, not exactly helpful there.
That is only true if you lack a ghost type (like MegaGengar) since then ditto is trapped on ES (if he isn't then it's a 50/50 as who wins the speed tie)Linoon gets fucked by ditto. Ditto then proceeds to sweep your own team.
Good luck using that base 60 SpA stat.Gyarados with assualt vest as a tank. he gets scald, hydro pump, and fire blast so use.
Most defoggers are faster than Spinda anyway. You won't be outspeeding much with base 60 Speed, no matter how jolly you are.Spinda with encore and substitute with jolly nature and 252 speed evs counters defogger well.
The feels bro about not looking at the thread title before posting. The feels.Good luck using that base 60 SpA stat.
Whoops. Did not notice. Thought this was OU for some reason.The feels bro about not looking at the thread title before posting. The feels.
Please no this will make the meta lean towards offense just like some of the standard metas 80/100/100 is just not good enough to wall many attackers.Could something like having everyone be 80/100/80/100/80/100 (or similar) make Averagemons more "average?" I wonder what the meta would look like if everything had "average" bulk as well as average attack. 100/100/100 bulk is certainly above average.
I think Talonflame at least has gotten a real offensive boost. Even though defenses for most pokemon have increased, there aren't any extremely physically defensive walls anymore. Now Talonflame can 1 hit any non-resistant pokemon without defense evs after one swords dance if it holds sharp beak. This isn't the case in OU.All of the talk about pokemon getting stronger because their attack is raised (like Talonflame and the like) are forgetting that, yeah, practically every opponent is bulkier than they used to be. The boost isn't really that impressive in a world of shields.
Would infernape have fire's stats or fighting's stats though? Or would it be the average of both if them?All the talk about different averages made me think, what if mons of each type had their statistical averages instead... like say, fire has 82/94/81/105/88/80 on bulbapedia.
That being said, I like it as it is. I think deviating from the balanced out 100/100 stats takes away the best thing about the metagame. For instance, this is like probably the only metagame where chatot is viable.
If we do that, it would have the average of fight and fire.Would infernape have fire's stats or fighting's stats though? Or would it be the average of both if them?