Avnomke vs VirajVora

Male
100/4+/3/2-/3/118 2/3 20

Limber/Unburden/Mold Breaker
Adamant nature: +Attack, -Special Attack

HP: 100
Attack: 4 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 118

Size Class: 2
Weight Class: 3

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Limber:
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Unburden:
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/701.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 4
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 3
[b]Speed:[/b] 118
[b]Stats:[/b] 4/3/2/3/118
[b]Other:[/b] None
EC/AC/MC
NA/0/0

Moves:
Acrobatics
Aerial Ace
Ally Switch
Detect
Dig
Encore
Entrainment
Fling
Hone Claws
Karate Chop
Me First
Mud Sport
Quick Guard
Rock Slide
Roost
Tackle
Taunt
X-Scissor
Wing Attack




Smeargle[Male][Sketch]
Types: Normal

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)

Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
AC: 5/5

Attacks:

Physical

Aerial Ace
Aqua Tail
Brave Bird
Circle Throw
Counter
Cross Chop
Crunch
Dig
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Flare Blitz
Fly
Focus Punch
Force Palm
Giga Impact
Ice Fang
Iron Tail
Outrage
Reversal
Rock Tomb
Rock Slide
Superpower
Thrash
Thunder Fang
U-Turn
Wild Charge
Zen Headbutt

Special
Future Sight
Hydro Pump
Mirror Coat
Solar Beam
Surf

Other
Agility
Copycat
Destiny Bond
Disable
Double Team
Encore
Endure
Rest
Roost
Sketch x 30
Skill Swap
Sleep Talk
Substitute
Toxic


Avnomke
VirajVora
I ref
 

4/3/2/3/118
Hp: 100
En: 100
Size: 2
Weight: 3
Status: None


1/2/1/2/75
Hp: 90
En: 100
Size: 2
Weight: 4
Status: None

A1

Hawlucha used Quick Guard. (-5 en)
Hawlucha is protecting itself.

Smeargle used Sketch. (-5 en)
Smeargle learned Quick Guard,

A2

Hawlucha used X-Scissor. (-6 en)
Crit: 7576 no
Effect: N/A
Damage: (8 + 6 - 3) = - 11 Hp

Smeargle used Sketch. (-9 en)
Smeargle learned X-Scissor.

A3

Hawlucha used Detect. (-7 en)
Hawlucha is protecting itself.

Smeargle used Sketch. (-13 en)
Hawlucha protected itself (ref's note: I'm not entirely sure how p/e moves interact with Sketch, so I'm going to assume that given it targets an adjacent target, it would be blocked like any other move. Edit: if you say so).
Smeargle learned Detect.



4/3/2/3/118
Hp: 100
En: 82
Size: 2
Weight: 3
Status: None

1/2/1/2/75
Hp: 79
En: 73
Size: 2
Weight: 4
Status: Sketch (Quick Guard, X-Scissor, Detect)
 
Last edited:

4/3/2/3/118
Hp: 100
En: 82
Size: 2
Weight: 3
Status: None

1/2/1/2/75
Hp: 79
En: 73
Size: 2
Weight: 4
Status: Sketch (Quick Guard, X-Scissor, Detect)

A1

Hawlucha used Karate Chop. (-2 en)
Crit: 5885 no
Effect: N/A
Damage: (5 + 3 + 6 - 3) x 1.5 = - 16.5 Hp

Smeargle used Sketch. (-17 en)
Smeargle learned Karate Chop.

A2

Hawlucha used Karate Chop. (-6 en)
Crit: 7588 no
Effect: N/A
Damage: (5 + 3 + 6 - 3) x 1.5 = - 16.5 Hp

Smeargle Chilled. (+12 en)

A3

Hawlucha used Karate Chop. (-10 en)
Crit: 1957 no
Effect: N/A
Damage: (5 + 3 + 6 - 3) x 1.5 = - 16.5 Hp

Smeargle Chilled, (+12 en)



4/3/2/3/118
Hp: 100
En: 64
Size: 2
Weight: 3
Status: None

1/2/1/2/75
Hp: 29
En: 80
Size: 2
Weight: 4
Status: Sketch (3 of: Quick Guard, X-Scissor, Detect, Karate Chop)
 
I don't need Karate Chop...
Then don't claim it, simple as that. Sketch can be used as many times as you want, but you can only take three.


4/3/2/3/118
Hp: 100
En: 64
Size: 2
Weight: 3
Status: None


1/2/1/2/75
Hp: 29
En: 80
Size: 2
Weight: 4
Status: Sketch (3 of: Quick Guard, X-Scissor, Detect, Karate Chop)

A1

Hawlucha used Karate Chop. (-14 en)
Crit: 2829 no
Effect: N/A
Damage: (5 + 3 + 6 - 3) x 1.5 = - 16.5 Hp

Smeargle Chilled. (+12 en)

A2

Hawlucha used Karate Chop. (-18 en)
Crit: 5366 no
Effect: N/A
Damage: (5 + 3 + 6 - 3) x 1.5 = - 16.5 Hp
Smeargle fainted

A3



4/3/2/3/118
Hp: 100
En: 32
Size: 2
Weight: 3
Status: 1 KOC


1/2/1/2/75
Hp: -4
En: 92
Size: 2
Weight: 4
Status: Sketch (3 of: Quick Guard, X-Scissor, Detect, Karate Chop), Fainted

Prizes:

Avnomke:

1 CC

Hawlucha:

3 MC

1 AC

1 KOC

VirajVora:

1 CC

Smeargle:

4 MC

3 of:

Quick Guard

X-Scissor

Detect

Karate Chop

Me:

3 UC
 

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