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Completed Aweshucks vs Gerard in a sanctuary (wait battle in a sanctuary seems just wrong...)

Discussion in 'ASB' started by Imanalt, May 8, 2012.

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  1. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,083
    Here we are in
    Show Hide
    Arena: Protegas' Sanctuary
    Field Type: Neutral
    Complexity: Moderate
    Format: Multiples, Melee (does not work in singles at all)
    Restrictions: Limited Seismic Moves, No Weather, No SolarBeam/Thunder

    Protegas' Sanctuary A 50ft-by-50ft stone temple for the relatively unknown deity Protegas that provides protection to those who seek it. The room is lit by torches that provide ample light. There is a fountain in one of the walls that provides a water source for moves like Surf. The arena is set indoors so weather moves, SolarBeam and Thunder cannot be used. Despite being ancient, the temple still has a relatively strong structure that allows seismic moves like Earthquake, Bulldoze and Magnitude to be used up to 3 times in total (not 3 times each though). The floor can be dug through as well but, because it is made of stone, the energy cost for Dig is increased by 2 for pokemon that aren't rock- or ground-type. Over the centuries, some plant life has broken through the floor, allowing non-grass-types to use moves like Grass Knot.

    At the beginning of every round, Protegas will protect any pokemon he feels is being ganged up on. A pokemon is considered to be ganged up on if it is targeted by:
    • At least four enemy single-target moves
    • Three enemy single-target moves and at least two enemy multi-target moves
    • Two enemy single-target moves and four enemy multi-target moves
    • Six enemy moves, whether they are single-target, multi-target or a combination of the two
    Note: this is done by the commands issued and stuff like Encore and Disable changing a pokemon's moves will not affect this, but substitutions will. Substitutions cannot be made based on whether or not an opponent's pokemon gets the barrier.

    Any pokemon that meets any of those criteria will be given a protective barrier for that round. The barrier is treated as a 20 HP typeless pokemon with the same rank defences as the pokemon it is protecting. The barrier protects the pokemon from all effects of enemy attacks and will disappear once it runs out of HP, is hit by two enemy non-damaging moves or at the end of the round, whichever comes first. The barrier will not protect from any spillover damage (so an attack that does 25 damage will destroy the barrier and do 5 damage to the target). The barrier will not protect a pokemon from allied attacks that hit it, nor will it be affected by allied attacks. A last pokemon standing will always receive Protegas' barrier at the start of a round except in a 1v1 matchup.

    Thanks to Objection

    For
    Aweshucks vs Gerard

    4v4 LC Doubles
    1 Day DQ
    2 recoveries/5 chills
    Arena= Protegas' Sanctuary
    Items= Training
    Switch= KO
    Abilities= All
    3 Subs per team

    Gerard's team:
    Isis (open)

    Isis (Meowth) {}
    [​IMG]
    Nature: Naive (+15% Speed, +30% Accuracy)
    Type: Normal



    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:



    • Pick Up: (Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    • Technician: (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    • Unnerve: (Innate)
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Stats:

    HP: 90
    Atk:
    2
    Def:
    2
    SpA:
    2
    SpD: 1
    (-)
    Spe: 104 (+)
    SC: 1
    WC: 1
    BST: 13


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks: 19

    Scratch
    Growl
    Bite
    Pay Day
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Screech
    Taunt

    Hypnosis
    Assist
    Snatch
    Bide

    Hone Claws
    Body Slam
    Thunderbolt

    Double Team
    Water Pulse
    Dig

    Substitute
    Protect
    Aerial Ace
    U-turn
    Torment
    Hidden Power Fighting (6)
    Zap Cannon
    Icy Wind


    Madame R. (open)

    Happiny (Madame Rouge) {}
    [​IMG]
    Nature:Modest (+1 SpA, -1 Atk)
    Type
    : Normal


    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:



    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Serene Grace (Innate)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    • Friend Guard (DW): (Innate)
    The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:

    HP: 110
    Atk: 0 (-)
    Def:
    1

    SpA: 2 (+)
    SpD: 3
    Spe: 30

    SC: 1
    WC: 2
    BST: 11


    EC: 0/9
    MC: 0

    DC:
    0/5


    Attacks: 11

    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss

    Counter

    Mud Bomb
    Endure

    SolarBeam
    Flamethrower
    Psychic


    Pandora (open)

    Misdreavus (Pandora) {♀}
    [​IMG]
    Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
    Type
    : Ghost


    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:



    • Levitate: (Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:


    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 98 (85 x 1.15)
    SC: 1
    WC: 1
    BST: 15


    EC: 0/9
    MC: 0
    DC: x.x


    Attacks: 14

    Growl
    Psywave
    Spite
    Astonish

    Confuse Ray
    Mean Look
    Hex
    Psybeam

    Skill Swap
    Destiny Bond
    Shadow Sneak

    Torment

    Thunder Wave
    Will-O-Wisp


    Columbia (open)

    Plicowatt (Columbia) {♀}
    Nature: Naive (+15% Speed, +30% Acc, -1 SpD)
    Type: Water/Electric


    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.



    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Abilities:


    • Trace: (Can be Activated)
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.​
    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​
    • Shed Skin (DW): (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:

    HP: 80
    Atk: 2
    Def: 1
    SpA: 2
    SpD: 0 (-)
    Spe: 110 (95*1.15)
    SC: 1
    WC: 4
    BST: 11


    EC: 2/6
    MC: 4
    DC: 2/5


    Attacks: 11

    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Follow Me
    Me First
    Sheer Cold

    Blizzard
    Scald
    Thunder Wave


    Aweshucks' team:
    Diglett (open)

    [pimg]50[/pimg]
    Diglett (*) (Male)
    Nature:Adamant Nature (+Atk, -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Arena Trap (Innate): This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

    Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Stats:
    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 1
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    EC: 1/6
    MC: 1
    DC: 1/5

    Attacks:
    Scratch (*)
    Sand Attack (*)
    Growl (*)
    Astonish (*)
    Magnitude (*)
    Mud Slap (*)
    Bulldoze (*)
    Dig (*)
    Sucker Punch (*)
    Fury Swipes (*)

    Rock Slide (*)
    Reversal (*)
    Headbutt (*)

    Earthquake (*)
    Return (*)
    Shadow Claw (*)
    Substitute

    Cacnea (open)

    [pimg]331[/pimg]

    Cacnea (*) (Male)
    Nature: Impish (+Def -SpA)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 2/6
    MC: 1
    DC: 1/5

    Attacks:
    Poison Sting (*)
    Leer (*)
    Absorb (*)
    Growth (*)
    Leech Seed (*)
    Sand Attack (*)
    Pin Missile (*)
    Ingrain (*)
    Sucker Punch

    Seed Bomb (*)
    Teeter Dance (*)
    Grass Whistle (*)

    Double Team (*)
    Substitute (*)
    Swords Dance (*)

    Hippopotas (open)

    [pimg]454[/pimg]

    Hippopotas (*) (Female)
    Nature: Careful (+SpD -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 32
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 2/6
    MC: 3
    DC: 2/5

    Abilities
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
    Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Attacks
    Tackle (*)
    Sand Attack (*)
    Bite (*)
    Yawn (*)
    Take Down (*)
    Dig (*)
    Sand Tomb (*)

    Body Slam (*)
    Slack Off (*)
    Whirlwind (*)

    Earthquake (*)
    Rock Slide (*)
    Return (*)
    Substitute

    Nohface (open)

    [​IMG]
    Nohface (Female)
    Nature: Jolly (+Spe, -SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (+15%, +5% accuracy)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Moves:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Fake Out
    ShadowStrike

    Foul Play
    Hex
    Psycho Shit

    Taunt
    Dig
    Will-o-Wisp
    Rock Slide


    and… GOGOGOGOGO
    Gerard sends out Mons
    Aweshucks sends out mons and orders
    Gerard orders
    I ref
  2. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    We may need to adjust the rules for the arena... we won't be able to activate the protection thing....
  3. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,083
    err yes we can, because that is per round not per action, hence there are 6 total moves per team, allowing any to be activated
  4. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    so, uh... can I request a DQ?
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    Sorry, ! tough you were sending first, but well, our little friends will be heading out, let's teach them how we do it!, Pandora have the Exp. Share
    ....[​IMG] [​IMG]
  6. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Stupid alty not letting me hax/cheat my way into winning :P

    Diglett and Nohface, I choose you!

    diglett: Mudslap Meowth, Shadow Claw Misdreavus, Rock Slide
    If meowth uses fake out a1, switch a1 and a3

    Nohface: Taunt Misdreavus, Fake Out Meowth, ShadowStrike Misdreavus
  7. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    [​IMG]

    "Well Isis, you better take care of your sis, now let's try to take care of digglet's... claws?, ok whatever just burn that thing, burn them both"

    Isis: Taunt (Nohface) ~ Pay Day (Diglett) ~ Water Pulse (Diglett)
    Fantine: Will-o-Wisp (Diglett) ~ Hex (Diglett) ~ Will-o-Wisp (Nohface)
    *If Will-o-Wisp misses Digglet A1 then try again A2 & push actions
  8. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,083
    Start of Round (open)
    Gerard
    [​IMG]
    HP: 90
    EN: 100
    Other: none

    [​IMG]
    HP: 90
    EN: 100
    Other: none


    Aweshucks
    [​IMG]
    HP: 80
    EN: 100
    Other: none

    [​IMG]
    HP: 100
    EN: 100
    Other: none


    Order: Isis, Pandora, Diglett, Nohface

    Due to Gerard's Pokemon teaming up on Diglett, it gets a 20 HP barrier from Protegas! (Possibly angered by this barrier) Gerard's team doesn't seem very nice, starting out with Isis showing terrible sportsmanship and taunting aweshucks' Nohface, and Pandora being cruel and burning Diglett! The rest of the round doesn't go much better for Aweshucks as his diglett gets off a weak mudslap, and his nohface is too furious to move. Nohface then quickly fakes out Isis, causing it to flinch! Meanwhile after being struck by pandora's hex, Diglett strikes pandora with shadow claw! After this good start, it appears things start to go sour for gerard, but it was really due to a sleepy ref!. His Isis and Pandora both HIT with Water Pulse and Will-O-Wisp on Diglett and Nohface respectively! This is followed up by a successful shadow strike and rock slide by aweshucks' pokemon.
    Calculations (open)

    Round1:
    Taunt
    -10 energy

    Will-O-Wisp
    hit (<=9700)=2823 (hit)
    -7 energy

    Mud Slap
    (4+3+1.5-1.5)=7 Damage
    Crit: (<=625)=3177 (no)
    -3 energy

    Taunt:
    lolnope!

    Diglett: -2 hp

    Round2:
    Fake Out:
    (4+3-3)=4 damage
    Crit (<=625)=2251 (no)
    -4 energy

    Isis Flinched!

    Hex:
    (10+3+4.5-3)=14.5 damage to barrier
    Crit: (<=625)=6881 (no)
    -6 energy

    Shadow Claw:
    Crit: (<=1250)=3806 (no)
    (7+4.5-3-3)*1.5=8.25 damage
    -5 energy

    Diglett: -2 hp

    Round3:
    Water Pulse:
    Crit: (<=625)=3380 (no)
    (6+3-3)*1.5=9 damage (breaks barrier and deals 3.5 damage)
    Confuse: (<=2000)=5127 (no)
    -4 energy

    Will-O-Wisp:
    hit: (<=9700)=9290 (yes)
    -7 Energy

    Rock Slide:
    to meowth:
    hit: (<=9000)=6154 (yes)
    Crit: (<=625)=9136 (no)
    (6+4.5-3-3)*.75=3.375 damage
    To Misdreavus:
    hit: (<=9000)=3797 (yes)
    Crit: (<=625)=7263 (no)
    (6+4.5-3-3)*.75=3.375 damage
    -6 energy

    ShadowStrike
    hit: (<=9500)=6979 (yes)
    Crit: (<=625)=5103 (no)
    Effect: (<=5000)=5946 (no)
    (8+3+3-3-3)*1.5=12 damage
    -5 energy

    Diglett: -2 hp
    Nohface: -2hp


    End of Round (open)
    Gerard
    [​IMG]
    HP: 76
    EN: 86
    Other: -1 acc

    [​IMG]
    HP: 66
    EN: 80
    Other: none


    Aweshucks
    [​IMG]
    HP: 73
    EN: 86
    Other: Burn

    [​IMG]
    HP: 98
    EN: 91
    Other: Taunt (3a), Burn


    Gerard orders
    Aweshucks orders
  9. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    [​IMG]

    "Ok, sorry, but I haven't been able to have fun lately, but let's start here since we're so good right now"

    Isis: Body Slam (Diglett) ~ Water Pulse (Diglett) ~ Water Pulse (Diglett)
    *If Diglett is underground when it's your turn to attack then use Faint Attack (Nohface) unless he's also underground in which case Use Hone Claws
    Fantine: Hex (Diglett) ~ Confuse Ray (Diglett) ~ Hex (Diglett)
    *If Diglett is underground when you target him then use Hex (Nohface) unless he's also underground in which case Chill

    Ps: Misdreavous' WoW accuracy is 97 (due to +Spe nature) and Meowth's is 97.5 (130 x 3/4, again for +Spe nature), which means both attacks managed to hit
  10. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Nohface-
    ShadowStrike (Misdreavus) ~ Rock Slide ~ ShadowStrike (Misdreavus)

    Diglett-
    Mudslap (meowth) ~ Mudslap (Misdreavus) ~ Reversal (Meowth)
  11. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,083
    Start of Round (open)
    Gerard
    [​IMG]
    HP: 76
    EN: 86
    Other: -1 acc

    [​IMG]
    HP: 66
    EN: 80
    Other: none


    Aweshucks
    [​IMG]
    HP: 73
    EN: 86
    Other: Burn

    [​IMG]
    HP: 98
    EN: 91
    Other: Taunt (3a), Burn


    Order: Isis, Pandora, Diglett, Nohface

    Sorry, what with being busy no flavor this round :(
    Calculations (open)

    Round1:
    Body Slam:
    Effect: (<=3000)=684 (yes)
    (8+3+3-1.5)=12.5 damage to barrier
    -5 Energy

    Hex:
    Crit: (<=625)=5938 (no)
    (10+3+4.5-3)=14.5 damage (breaks barrier and deals 7 damage)
    -6 Energy

    ShadowStrike
    hit: (<=9500)=8104 (yes)
    Crit: (<=625)=9656 (no)
    Effect: (<=5000)=9881 (no)
    (8+3+3-3-3)*1.5=12 damage
    -9 energy

    Mud Slap
    Full Para: (<=2000)=1951 (Yes)
    -3 energy

    Diglett -2 hp
    Nohface -2 hp

    Round2:
    Water Pulse:
    Crit: (<=625)=2425 (no)
    (6+3-3)*1.5=9 damage
    Confuse: (<=2000)=2803 (no)
    -4 energy

    Confuse Ray:
    (3/3)=Intense Confusion
    -4 energy

    Rock Slide:
    To Meowth:
    hit: (<=9000)=9270 (no)
    To Misdreavus
    Hit: (<=9000)=2521 (yes)
    (8+3-3-3)*.75=3.75 damage
    -6 energy

    Mud Slap:
    Full Para: (<=1500)=6517 (no)
    Hit Self:(<=5000)=1090 (yes)
    (4+4.5-1.5)=7 damage
    -3 energy

    Diglett -2 hp
    Nohface -2 hp

    Round3:
    Water Pulse:
    Crit: (<=625)=7099 (no)
    (6+3-3)*1.5=9 damage
    -8 energy

    Hex:
    Crit: (<=625)=6612 (no)
    (10+3+4.5-3)=14.5 damage
    -6 Energy

    ShadowStrike:
    hit: (<=9500)=3970 (yes)
    Crit: (<=625)=5561 (no)
    Effect: (<=5000)=3280 (yes)
    (8+3+3-3-3)*1.5=12 damage
    -5 energy

    Reversal:
    Fully Para: (<=1500)=4580 (no)
    Hit Self: (<=5000)=787 (yes)
    (4+4.5-1.5)=7 damage
    -3 energy

    Diglett: -2 hp
    Nohface: -2 hp


    End of Round (open)
    Gerard
    [​IMG]
    HP: 76
    EN: 69
    Other: none

    [​IMG]
    HP: 38
    EN: 64
    Other: none


    Aweshucks
    [​IMG]
    HP: 14
    EN: 77
    Other: Burn

    [​IMG]
    HP: 92
    EN: 71
    Other: Burn


    Aweshucks orders
    Gerard orders


    NOTE: i fixed gerard's accuracies and several other minor things in round 1
  12. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    well... I can't say that's not a bit infuriating.

    Diglett-
    Reversal meowth x3

    Nohface-
    psycho shift meowth ~ Shadowstrike misdreavus ~ ShadowStrike Misdreavus

    EDIT: god damnit. I suppose when I wrote this I didn't notice meowth has dig
  13. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    [​IMG]

    "I wonder how would diglett feel if we manage to scape underground, still we better try to finish this before it gets out of hand"

    Isis: Dig (Diglett) ~ Torment (Nohface) ~ Faint Attack (Nohface)
    Fantine: Hex (Nohface) ~ Psybeam(Diglett) ~ Hex (Nohface)
  14. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,083
    Start of Round (open)
    Gerard
    [​IMG]
    HP: 76
    EN: 69
    Other: none

    [​IMG]
    HP: 38
    EN: 64
    Other: none


    Aweshucks
    [​IMG]
    HP: 14
    EN: 77
    Other: Burn

    [​IMG]
    HP: 92
    EN: 71
    Other: Burn


    Order: Isis, Pandora, Diglett, Nohface

    Sorry, what with being busy no flavor this round :(
    Calculations (open)

    Nohface and Misdreavus get barriers!
    Round1:
    Meowth Dug underground

    Hex:
    Crit (<=625)=5747 (no)
    (10+3+4.5-4.5)=13 damage to barrier
    -10 energy

    Reversal Missed!
    -3 energy

    Psycho Shift Missed
    -7 Energy

    Dig:
    Crit (<=625)=8093 (no)
    (8+3-1.5)=9.5 damage
    -10 Energy

    Nohface and Diglett: -2 hp

    Round 2:
    Torment:
    -10 energy

    Psybeam:
    Crit: (<=625)=2969
    (7+4.5-3)=8.5 damage (KO)
    -5 Energy

    ShadowStrike:
    hit: (<=9500)=5753 (yes)
    Crit: (<=625)=8894 (no)
    Effect: (<=5000)=6679 (no)
    (8+3+3-3-3)*1.5=12 damage to barrier
    -9 energy

    Nohface -2 HP

    Round 3:
    Faint Attack:
    (6+3-4.5)*1.5=6.75 damage to barrier
    -4 energy

    Hex:
    Crit (<=625)=5747 (no)
    (10+3+4.5-4.5)=13 damage (.25 to barrier, 12.75 dealt)
    -6 energy

    ShadowStrike:
    Lolnope

    Nohface -2 hp


    End of Round (open)
    Gerard
    [​IMG]
    HP: 76
    EN: 45
    Other: none

    [​IMG]
    HP: 38
    EN: 43
    Other: none


    Aweshucks
    [​IMG]
    HP: KO
    EN: KO
    Other: KO

    [​IMG]
    HP: 73
    EN: 55
    Other: Burn, Torment (4A)


    Aweshucks sends out
    Gerard orders
    Aweshucks Orders
  15. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    I'll send out hippo
  16. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    [​IMG]

    "let's try to burn those guys, no need to worry about Nohface's strikes but we still have one little (ok, medium) mon to beat"

    Isis: Taunt (Nohface) ~ Water Pulse (Hippopotas) ~ Chill
    Pandora: Will-o-Wisp (Hippopotas) ~ Hex (Hippopotas) ~ Chill
  17. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Nohface- ShadowStrike Missy x3
    If missy is KO'd, foul play meowth all following rounds

    Hippo- Bite (Missy) ~ Body Slam Meowth ~ Bite Missy
  18. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,083
    I'm sorry, i forgot to include torment in Nohface's description, reorder please Aweshucks
  19. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    sigh...
    Shadowstrike Missy, Faint attack missy, Foul Play Missy

    Hippo remains the same
  20. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,083
    You can't use shadowstrike because of torment, please reorder...
  21. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    damnit I'm an idiot...
    replace that shadowstrike with shadow sneak
  22. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,083
    Start of Round (open)
    Gerard
    [​IMG]
    HP: 76
    EN: 45
    Other: none

    [​IMG]
    HP: 38
    EN: 43
    Other: none


    Aweshucks
    [​IMG]
    HP: 100
    EN: 100
    Other: none

    [​IMG]
    HP: 73
    EN: 55
    Other: Burn


    Order: Isis, Pandora, Hippopotas, Nohface

    Sorry, what with being busy no flavor this round :(
    Calculations (open)

    Misdreavus gets a barrier!
    Round1:
    Shadow Sneak:
    Crit: (<=625)=7465 (no)
    (4+3+3-3-3)*1.5=6 Damage to barrier
    -3 Energy

    Taunt:
    -10 Energy

    Will-O-Wisp:
    hit: (<=9700)=2607 (hit)
    Hippo was burned
    -7 Energy

    Bite:
    crit: (<=625)=9673 (no)
    (6+4.5-3-3)*1.5=6.75 Damage to barrier
    -4 Energy

    Nohface and Hippo: -2 hp

    Round 2:
    Water Pulse:
    Crit: (<=625)=4808 (no)
    (6+3-4.5)*1.5=6.75 Damage
    Effect: (<=2000)=1764 (yes)
    Confusion=1 (slight, 2a)
    -4 energy

    Hex:
    crit: (<=625)=4928 (no)
    (10+3+4.5-4.5)=13 damage
    -6 Energy

    Body Slam:
    hit self: (<=5000)=6779 (no)
    crit: (<=625)=9932 (no)
    (9+4.5-3-3)=7.5 damage
    Effect: (<=3000)=8325 (no)
    -7 Energy

    Faint Attack:
    crit: (<=625)=5480 (no)
    (6+3-3-3)*1.5=4.5 damage to barrier
    -4 Energy

    Nohface and Hippo: -2 hp

    Round 3:
    Chill
    +12 energy

    Chill
    +12 Energy

    Bite:
    crit: (<=625)=3058 (no)
    (6+4.5-3-3)*1.5=6.75 damage, 3.25 to barrier, 3.5 damage
    -4 Energy

    Foul Play:
    Crit: (<=625)=4598 (no)
    (10+1.5-3-3)*1.5=8.25 damage
    -7 Energy

    Nohface and Hippo: -2 hp


    End of Round (open)
    Gerard
    [​IMG]
    HP: 69
    EN: 43
    Other: none

    [​IMG]
    HP: 26
    EN: 42
    Other: none


    Aweshucks
    [​IMG]
    HP: 74
    EN: 89
    Other: Burn

    [​IMG]
    HP: 67
    EN: 41
    Other: Burn, Torment (1a), Taunt (3a)


    Aweshucks orders
    Gerard orders
  23. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    is the taunt still active?
  24. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,083
    sorry yes
  25. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Errr... it's Nohface that's taunted.

    Nohface: Dig (Meowth) ~ Shadowstrike (Missy) ~ Shadowstrike (Missy)
    If tormented, replace a3 with faint attack (Missy)

    Hippo: Body Slam (Meowth) ~ Bite (Missy) ~ Body Slam (Meowth)
    If meowth uses dig, use Earthquake
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