Welcome, ladies and gentlemen, to the training battle of the next 3 rounds! (Ironic laughter follows). Entrances aren't my thing, so I'ma let these contestants be the focus of this entrance. To the Left, Axmaster68 with Shocky the Magnemite! Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide <Magnimite> [Shocky] (Gender) Nature: Timid(Speed *1.15, +8% Accuracy, Attack -1) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Ability 1:Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Ability 2:Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Ability 3:Analyze (DW-Locked): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 80 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 52(+) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC:2/9 MC:0 DC:1/5 Attacks: Metal Sound(*) Tackle(*) Thundershock(*) Supersonic(*) Sonicboom(*) Tunder Wave(*) Spark(*) Signal Beam(*) Rollout(*) Swift(*) Thunderbolt(*) Substitute(*) Hidden Power(Fire 7)(*) Flash Cannon Total Attacks:14 And to my Right, I have Complications with his 3 mon team (Means you gotta select): Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Pawniard (Optimus) (M) Nature: Adamant (+Atk, -SAtk) Type: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Defiant: Type: Innate The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure (Locked) (DW) Type: Innate This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch (*) Leer (*) Fury Cutter (*) Torment (*) Faint Attack (*) Scary Face (*) Metal Claw (*) Sucker Punch (*) Psycho Cut (*) Stealth Rock (*) Swords Dance (*) Taunt (*) Brick Break (*) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Gastly (Frenzy) (M) Nature: Timid (-Atk, +Spe, +29% ACC) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 92 (+) Size Class: 3 Weight Class: 1 Base Rank Total: 15 EC: 0/9 MC: 0 DC: 0/5 Attacks: Hypnosis (*) Lick (*) Spite (*) Mean Look (*) Curse (*) Night Shade (*) Confuse Ray (*) Sucker Punch (*) Perish Song (*) Disable (*) Clear Smog (*) Dream Eater (*) Will-O-Wisp (*) Sludge Bomb (*) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Staryu (Soundwave) (Genderless) Nature: Timid (-Atk, +Spe, +22% ACC) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Illuminate: Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate) Natural Cure: Type: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic: (DW) (Locked) Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 98 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle (*) Harden (*) Water Gun (*) Rapid Spin (*) Recover (*) Camouflage (*) Swift (*) Surf (*) Ice Beam (*) Thunderbolt (*) Aurora Beam (*) Barrier (*) Supersonic (*) Here's the order of operations this match: Complications sends out his pokemon + issues orders Axmaster issues orders I ref Axmaster issues orders Complications issues orders I ref Are you ready... Gong Yi Tempai!