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Completed Axolotl! A completely irrelevant name for S0L1D G0LD vs Matezoide!

Discussion in 'ASB' started by Ute, Aug 25, 2013.

  1. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    458
    Hello I'm Ute and I'll be your referee today!
    In one corner we have the newcomer S0L1D G0LD, who seems to be favoring Ground Types while ASB veteran Matezoide brings a much more diverse spread. I wish you all an enjoyable fight!
    S0L1D G0LD's Team!
    Tyrannus Mactator the Nidoran (open)

    [​IMG]
    Nidoran♂ (Tyrannus Mactator) (Male)
    Nature: Rash
    Type:
    Poison
    : Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point
    :
    Type: Toggle
    By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Rivalry :
    Type: Passive
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Hustle (DW locked):
    Type: Toggle
    No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 1(-)
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Counter
    Disable
    Endure
    Head Smash
    Sucker Punch

    Ice Beam
    Thunderbolt
    Sludge Bomb
    Dig
    Substitute
    SKORGE the Gible (open)

    [​IMG]
    Gible (SKORGE) (Male)
    Nature: Naive
    Type: Dragon/Ground
    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ability:
    Sand Veil:
    Type: Passive
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW locked):
    Type: Passive
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 49 (+15%spe +8%acc)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Tackle
    Sand Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    Body Slam
    Dragonbreath
    Outrage
    Thrash
    Rock Climb

    Dragon Claw
    Dig
    Earthquake
    Double Team
    Stone Edge
    RAAM the Larvitar (open)

    [​IMG]
    Larvitar (RAAM) (Male)
    Nature: Quiet
    Type:
    Rock:
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ability:
    Guts:
    Type: Passive
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW locked):
    Type: Passive
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 35 (-15% spe, -10 Evasion)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    Dragon Dance
    Pursuit
    Stealth Rock
    Focus Energy
    Curse

    Taunt
    Earthquake
    Dig
    Stone Edge
    Protect

    Matezoide's Team!
    Paul the Tepig (open)

    [​IMG]
    <Tepig> [Paul] (M)
    Nature: Quiet (-10% Evasion)

    Type:Fire

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.


    About: Paul is a Tepig that was born to act. Captured by Matezoide while wandering Pokestar Studios, Paul quickly revealed his dreams for acting and soon participated in several movies there.
    Althouh he had a lot of fun, as a pokemon, Paul's role did not get much recognition and did not attain the fame he hoped for. Luckly, he was quickly cheered up when he realised that meant he could travel with Matezoide and get through a lot of new, exciting experiences.
    Also, his father was a Typhlosion.


    Abilities:
    Blaze (Passive):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat (DW LOCKED, Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 39 (45/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks (17):
    Tackle (*)
    Tail Whip (*)
    Ember (*)
    Odor Sleuth (*)
    Defense Curl (*)
    Flame Charge (*)
    Smog (*)
    Rollout (*)
    Take Down (*)
    Flamethrower
    Head Smash
    Flare Blitz

    Protect (*)
    Gyro Ball (*)
    Wild Charge (*)
    Solarbeam (*)
    Fire Blast (*)
    Superpower

    Endeavor (*)
    Body-Slam (*)
    Covet (*)
    Yawn (*)
    Curse (*)
    Stella the Snubull (open)

    [​IMG]
    <Snubull> (Stella) (F)
    Nature: Careful (+1 Sp.Def, -1 Attack)
    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
    Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.


    Abilities:
    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Rattled (DW LOCKED, Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


    Stats

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Ice Fang (*)
    Thunder Fang (*)
    Fire Fang (*)
    Tackle (*)
    Scary Face (*)
    Tail Whip (*)
    Charm (*)
    Bite (*)
    Lick (*)
    Headbutt (*)
    Roar (*)
    Crunch
    Payback


    Brick-Break (*)
    Earthquake (*)
    Retaliate (*)
    Return (*)
    Thunder-Wave (*)
    Facade

    Heal Bell (*)
    Focus Punch (*)
    Double-Edge (*)
    Mimic (*)
    Metronome (*)
    Close-Combat
    Ana the Turtwig (open)


    [​IMG]

    <Turtwig> [Ana] (F)
    Nature: Brave (-10% evasion)
    Type: Grass

    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus,


    About: Bored with her life in the Torterra island, Ana slipped into a ship unnoticed and reached....wherever the fuck ASB takes place. Excited to meet new pokemon and battle strong foes, Ana fought many battles with wild and trained pokemon, revealing her passion for battling and the unknown.
    Eventually caught my Matezoide after being defeated by Yumi, Ana is ready to take on new challenges with a smile on her face!


    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (31/1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 2/9
    MC: 0
    DC: 2/5



    Abilities:
    Overgrow (Passive):
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW LOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Attacks:
    Tackle (*)
    Withdraw (*)
    Absorb (*)
    Razor Leaf (*)
    Curse (*)
    Bite (*)
    Mega Drain (*)
    Synthesis
    Leech Seed

    Return (*)
    Light Screen (*)
    Solarbeam (*)
    Substitute
    Protect (*)
    Toxic (*)
    Stealth Rock

    Superpower (*)
    Sand Tomb (*)
    Seed Bomb (*)
    Body Slam (*)
    Wide Guard (*)
    Turn Order:
    1. S0L1D G0LD sends out a party member and would provide an item if he had any Training Items. (If you don't identify as male I apologize, but most languages default on the masculine form if gender is unknown)
    2. Matezoide sends out his party member, provides an item, and orders
    3. S0L1D G0LD orders
    4. I ref
  2. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    RAAM @Nothing
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]
    I got this!

    [​IMG]
    Maybe i should go instead....


    [​IMG]
    Agreed.

    [​IMG]
    BUT I WANT TO FIGHT HIM! HOW MUCH DO YOU TWO WANT TO LET ME FIGHT?!


    [​IMG]
    20 dollars and some Volcano Bakemeat



    [​IMG]
    Paul!

    [​IMG]
    What? I always wanted to try that out. Besides, i kinda think she can take him.

    [​IMG]
    Ugh....FINE, i want 20 dollars and a Burguer King.


    [​IMG]
    Deal.


    Sending out Stella with an Exp.Share

    Intimidate activated!

    Earthquake -> Close Combat -> Earthquake
  4. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    [​IMG]
    "This shall be interesting. Fortunately larva tar matches up ok against snubbe.l. Unfortunately I forgot to teach him any special attacks."

    Protect - Dig - Protect
  5. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    458
    [​IMG][​IMG]
    Stella the Snubull
    Item: EXP Share
    HP: 90
    EN: 100
    Stats: 3/2/3/1/30
    Status: Itching for a fight. Seriously scratch her, dogs love that
    Earthquake -> Close Combat -> Earthquake
    [​IMG]
    RAAM the Larvitar
    Item: None
    HP: 90
    EN: 100
    Stats: 3/2/3/2/35
    Status: Somewhat intimidated
    Protect - Dig - Protect
    Moves Used (open)

    Close Combat: The Pokemon hurls itself viciously at the opponent and strikes them powerfully multiple times while dropping its guard. Successful execution of this move decreases the user’s Defense and Special Defense by one (1) stage.

    Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Force

    Dig: The Pokemon digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional six (6) energy per action. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise. If a Pokémon is underground at the end of the round, it may not be switched out. Bulldoze, Earth Power, Earthquake, Fissure, and Magnitude can always strike a digging opponent, while other attacks can hit if aimed properly. Earthquake, Bulldoze, and Magnitude have double their Base Attack Power against a Digging foe.

    Attack Power: 8 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Ground | Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dig will have 0 priority on the action the Pokemon attacks. | CT: Deferring

    Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set

    Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive
    Calcs (open)

    Intimidate:
    RAAM's attack fell (-1)

    Protect:
    RAAM is protecting himself.

    Earthquake:
    RAAM is protecting himself (no damage taken)
    Crit Check (625): 8440, no crit
    Damage: (10 + (3 * 1.5) - (2 * 1.5)) * 1.5 = 17.25
    Energy Usage (Earthquake): 7
    Energy Usage (Protect): 7 + (17.25/2.5) = 13.9
    EN (Stella): 100 - 7 = 93
    EN (RAAM): 100 - 13.9 = 86.1

    Dig (Evasive stage):
    RAAM burrowed into the ground
    EN Cost: 10 - 1 = 9
    EN: 86.1 - 9 = 77.1

    Close Combat:
    Miss (dig)
    Stella's Defense and Special Defense fell (-1, -1)
    EN Cost: 8
    EN: 93 - 8 = 85

    Dig (Damaging Stage):
    Crit Check (625): 1316
    Damage: ((8 + 3 + (3 * 1.5) - (2 * 1.5)) * 1) + ((-1 * 2) + (1 * 2)) = 12.5
    HP: 90 - 12.5 = 77.5

    Protect:
    RAAM is protecting himself.

    Earthquake:
    RAAM is protecting himself (no damage taken)
    Crit Check (625): 703, no crit
    Damage: ((10 + (3 * 1.5) - (2 * 1.5)) * 1.5) + (-1 * 2) = 15.25
    Energy Usage (Earthquake): 7
    Energy Usage (Protect): 7 + (15.25/2.5) = 13.1
    EN (Stella): 85 - 7 = 78
    EN (RAAM): 77.1 - 13.1 = 64

    [​IMG][​IMG]
    Stella the Snubull
    Item: EXP Share
    HP: 77
    EN: 78
    Stats: 3/2/3/1/30
    Status: Annoyed at RAAM's defenses
    - 1 Defense
    - 1 Special Defense
    [​IMG]
    RAAM the Larvitar
    Item: None
    HP: 90
    EN: 64
    Stats: 3/2/3/2/35
    Status: Untouched
    - 1 Attack​
    Last edited: Aug 27, 2013
  6. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    Hey use, before I make my move, you only subtracted three hit points from snubbel. It should be thirteen. Can you fix this?

    Thanks ute. I need to go now, but I'll edit in later.

    [​IMG]
    "Lo, for a target you thought so easy, the tables have turned. Evn with my larvitar's lowered attack he will still put you in a hurt locker."

    Earthquake - Stealth Rock - Earthquake

    If close combat is used switch action to protect and push back, limit twice.

    IF charm is used switch that action to Dig and push back.

    if these are illegal I would like a re-order.
    Last edited: Aug 28, 2013
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    In case you are wondering, Ute, ''limit twice'' means ''Do not activate this sub 3 times'', as seen on Gold's Wall.

    And Snbull's stats are incorrect. Her Sp.Attack is 1 and the Sp.Def is 3.

    [​IMG]
    You know what? Screw common sense, i got money!


    Close Combat -> Earthquake -> Star Punch: Mach 3 (Focus Punch Combo)
    Last edited: Aug 28, 2013
  8. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    458
    [​IMG][​IMG]
    Stella the Snubull
    Item: EXP Share
    HP: 77
    EN: 78
    Stats: 3/2/3/1/30
    Status: Annoyed at RAAM's defenses
    - 1 Defense
    - 1 Special Defense
    Close Combat -> Earthquake -> Star Punch: Mach 3 (Focus Punch Combo)
    [​IMG]
    RAAM the Larvitar
    Item: None
    HP: 90
    EN: 64
    Stats: 3/2/3/2/35
    Status: Untouched
    - 1 Attack
    Earthquake - Stealth Rock - Earthquake
    If close combat is used switch action to protect and push back, limit twice.
    IF charm is used switch that action to Dig and push back.​
    Relevant Moves (open)

    Close Combat: The Pokemon hurls itself viciously at the opponent and strikes them powerfully multiple times while dropping its guard. Successful execution of this move decreases the user’s Defense and Special Defense by one (1) stage.

    Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Force

    Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set

    Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

    Stealth Rock: The Pokemon thrusts rocks at the opponent that split apart and set themselves at the corners of the field. Each time a Pokemon switches in, the rocks will become active and smash the opponent from all sides before setting down in their corners again. Multiple layers of Stealth Rock cannot be laid. Rapid Spin will remove Stealth Rock from the user's side of the field.

    Attack Power: Fixed Damage = 12 + 3 per weakness to Rock - 3 per resistance to Rock | Accuracy: 100% | Energy Cost: 12 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Set

    Star Punch: Mach 3 (open)

    Focus Punch: The Pokémon's fist glows white, gathering a massive amount of energy. While charging, the Pokemon must maintain absolute focus and cannot be struck with an attack of any sort or else Focus Punch will fail.

    Attack Power: 15 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Fighting | Priority: Charge: 6, Attack: -3. | CT: Passive

    Type: Fighting
    Base Attack Power: 15 * 2.25 = 33.75
    Energy Cost: (10 + (10+4))*1.75 = 42
    Accuracy: (100^2) + 9 = 100
    Priority: -3 ~ -3 = -7
    Calcs (open)

    Protect:
    Protect failed (used previous action)
    EN Cost: 7 + (0/2.5) = 7
    EN: 64 - 7 = 57

    Close Combat:
    Crit Check (625): 7014, no crit
    Damage: (12 + (3 * 1.5) - (2 * 1.5)) * 1.5 = 20.25
    EN Cost: 8
    Effect: -1 Def, -1 SpD
    HP: 90 - 20.25 = 69.75
    EN: 78 - 8 = 70

    Earthquake (RAAM's Offense):
    Crit Check (625): 7032, no crit
    Damage: ((10 + 3 + (3 * 1.5) - (2 * 1.5)) * 1) + (2 * 2) = 18.5
    EN Cost: 7 - 1 = 6
    HP: 77 - 18.5 = 58.5
    EN: 57 - 6 = 51

    Earthquake (Stella's Offense):
    Crit Check (625): 8702, no crit
    Damage: (10 + (3 * 1.5) - (2 * 1.5)) * 1.5= 17.25
    EN Cost: 7
    HP: 69.75 - 17.25 = 52.5
    EN: 70 - 7 = 63

    Star Punch Mach 3 (Charge):
    Stella is Tightening her Focus
    EN Cost: 42
    EN: 57 - 42 = 15

    Stealth Rock:
    Pointed Stone Float in the air
    EN Cost: 12 - 1 = 11
    EN: 51 - 11 = 40

    Star Punch Mach 3 (Strike):
    Crit Check (625): 3823, no crit
    Damage: (33.75 + (3 * 1.5) - (2 * 1.5)) * 15 = 52.875
    HP: 52.5 - 52.875 = -0.375 ~ KO

    [​IMG][​IMG]
    Stella the Snubull
    Item: EXP Share
    HP: 58
    EN: 15
    Stats: 3/2/3/1/30
    Status:
    -1 Defense
    -1 Special Defense
    +1 KOC
    Must Cooldown
    Field: Stealth Rock
    [​IMG]
    RAAM the Larvitar
    Item: None
    HP: 0
    EN: 40
    Stats: 3/2/3/2/35
    Status: KO
    S0L1D G0LD sends out a replacement and hypothetically applies an Item
    Last edited: Aug 30, 2013
  9. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    SKORGE @Nothing because I have no items.
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]
    I think she is screwed. What do you think, Paul?

    .....

    Paul?



    Upon turning around, she sees her good friend, the Tepig, throwing up uncontrollably.


    [​IMG]
    BLAARRRRREWGYQGWYEGWSYDGWQYDWSHDAWF

    [​IMG]
    You ate the volcano bakemeat, didnt you? i told you to stay away from that thing!


    [​IMG]

    LOOK AT ME! DO YOU THINK I DESERVE SCOLD--- BLLLAAAAARRRRGGOGOIHOIH.!.!.!!!


    [​IMG]

    Sorry...just hang on, i will call an ambulance...where is Matezoide when you need him?


    [​IMG]
    He went to get groceries.

    Cooldown -> Ice Fang -> Facade

    If Gible is underground when you would attack it, use Earthquake that action the first time and chill the second, pushing back both times.
    If Gible is under the effects of Double-Team AND you did not use Earthquake previously, use Earthquake that action and push-back.
  11. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    Sandstorm - Double Team (1 clone) - Double Team (4 clones)

    Best thing I could think of. and might just save me in the future.
  12. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    458
    Bench (open)

    [​IMG]
    RAAM the Larvitar
    Item: None
    HP: 0
    EN: 40
    Stats: 3/2/3/2/35
    Status: KO
    [​IMG][​IMG]
    Stella the Snubull
    Item: EXP Share
    HP: 58
    EN: 15
    Stats: 3/2/3/1/30
    Status:
    -1 Defense
    -1 Special Defense
    +1 KOC
    Must Cooldown
    Field: Stealth Rock
    Cooldown -> Ice Fang -> Facade
    If Gible is underground when you would attack it, use Earthquake that action the first time and chill the second, pushing back both times.
    If Gible is under the effects of Double-Team AND you did not use Earthquake previously, use Earthquake that action and push-back.
    [​IMG]
    SKORGE the Gible
    Item: None
    HP: 90
    EN: 100
    Stats: 3/2/2/1/49
    Status:
    +8% Accuracy
    Sandstorm - Double Team (1 clone) - Double Team (4 clones)
    Relevant Moves (open)

    Double Team: The Pokemon rapidly moves back and forth between several locations, creating several illusory clones. The clones make it harder for the opponent to figure out which Pokemon is the real one. Each clone counts as a separate target in addition to the real Pokemon. Single target moves directed at the Pokemon will strike one target, apply an accuracy check for the move to hit and then, unless the move has perfect accuracy, apply another check for if it hits the real target (hit = 100% / # of Targets). If it hits a clone, that clone disappears while all other clones remain. Multi-target moves will target all clones and apply a single accuracy check. Double Team dissipates completely once the real Pokemon is hit. A Pokemon may have up to four clones at a time.

    Attack Power: -- | Accuracy: -- | Energy Cost: 4 per clone generated | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 0 | CT: Passive

    Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set


    Facade: The Pokémon is engulfed in an aura that increases intensity under status. The user then tackles the opponent.

    Attack Power: 7, 14 if under status | Accuracy: 100% | Energy Cost: 5, 8 if under status | Attack Type: Physical | Contact: Yes | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Set

    Ice Fang: The Pokemon's jaw and teeth get coated in sharp and jagged ice as it chomps down on the opponent. It has a chance to freeze the opponent. It also has a chance to make the opponent flinch.

    Attack Power: 7 | Accuracy: 95% | Energy Cost: 5 | Attack Type: Physical | Effect Chance: 10% freeze, 10% flinch | Contact: Yes | Typing: Ice | Priority: 0 | CT: Elemental

    Sandstorm: The Pokemon kicks up large quantities of sand or gravel, creating a huge sandstorm that lasts for four (4) rounds. The flying gravel and rocks will damage Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) by two (2) damage per action. Special attacks targeted at Rock-types during Sandstorm are reduced by two (2) Base Attack Power. Sandstorm also activates Sand Rush, Sand Power, and Sand Veil.

    Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Rock | Priority: 0 | CT: Set
    Calcs (open)

    Sandstorm:
    EN Cost: 10
    EN: 100 - 10 = 90
    A Sandstorm is brewing
    Sand Veil activated

    Cooldown:
    Stella has caught her breath and is ready to fight

    Residual Damage (sandstorm): 2
    HP: 58 - 2 = 56

    Double Team (1 clone);
    EN Cost: 4
    EN: 90 - 4 = 86

    Earthquake:
    Hit Check (8000): 6862, Hit
    Crit Check (625): 3063, no crit
    Damage: ((10 + (3 * 1.5) - (2 * 1.5)) * 1) - (1 * 2) = 9.5
    EN Cost: 7
    HP: 90 - 9.5 = 80.5
    EN: 15 - 7 = 8

    Residual Damage (Sandstorm): 2
    HP: 56 - 2 = 54

    Double Team (4 Clones):
    EN Cost: (4 * 4) + 4 = 20
    EN: 86 - 20 = 66

    Ice Fang:
    Hit Check (7500): 8509, miss
    EN Cost: 5
    EN: 8 - 5 = 3

    Residual Damage (Sandstorm): 2
    HP: 54 - 2 = 52

    [​IMG][​IMG]
    Stella the Snubull
    Item: EXP Share
    HP: 52
    EN: 3
    Stats: 3/2/3/1/30
    Status:
    +1 KOC
    Field: Stealth Rock, Sandstorm (3 rounds)
    [​IMG]
    SKORGE the Gible
    Item: None
    HP: 80
    EN: 66
    Stats: 3/2/2/1/49
    Status:
    Sand Veil, +20% Evasion
    +8% Accuracy
    4 Double Team Clones up
    Field: Sandstorm (3 rounds)​
  13. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    Perfect. Just letting you know I won't e posting until at earliest tomorrow, as I need to go to bed soon.
  14. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    Earthquake - Dragon Claw - Earthquake

    If
    ice fang is used and you have < 1 clones, change that action to use double team ( 2 clones) and push back, but don't use this sub more then twice.

    If a normal type move is used and not in a combo with quake, change that action to dig and push back.

    If these are illegal, I would like a reorder.

    Also, I don't know who the f*ck thought it was a good idea to not allow me to change anything on any other line then the one I start typing in, but it's really annoying.
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    By my calcs, Snubull should have 21 energy after KO'ing Larvitar (Focus Punch combo is 42), giving her 6 more energy.


    Tackle -> Tail Whip -> Tackle
    Last edited: Sep 1, 2013
  16. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    Did you edit that? Lol just wondering.
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    lol yeah, i had something else in mind. Metronome is too unreliable :V
  18. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    I wouldn't've guessed that was legal. Maybe just if ordering second lol. I might have missed that part in the rules.
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Yeah, only if you are going Second. Editing orders when you are going first after your opponent ordered is completely forbidden
  20. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    458
    Sorry I'm running a little slow, but I just moved onto campus and am *gasp* meeting people. Also Matezoide, I looked through my calcs again and see the problem, multiple earthquakes confused me an I put the wrong number in at the time.
    Bench (open)

    [​IMG]
    RAAM the Larvitar
    Item: None
    HP: 0
    EN: 40
    Stats: 3/2/3/2/35
    Status: KO

    [​IMG][​IMG]
    Stella the Snubull
    Item: EXP Share
    HP: 52
    EN: 9
    Stats: 3/2/3/1/30
    Status:
    +1 KOC
    Field: Stealth Rock, Sandstorm (3 rounds)
    Tackle -> Tail Whip -> Tackle
    [​IMG]
    SKORGE the Gible
    Item: None
    HP: 80
    EN: 66
    Stats: 3/2/2/1/49
    Status:
    Sand Veil, +20% Evasion
    +8% Accuracy
    4 Double Team Clones up
    Field: Sandstorm (3 rounds)
    Earthquake - Dragon Claw - Earthquake
    If
    ice fang is used and you have < 1 clones, change that action to use double team ( 2 clones) and push back, but don't use this sub more then twice.
    If a normal type move is used and not in a combo with quake, change that action to dig and push back.​

    Relevant moves (open)

    Dig: The Pokemon digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional six (6) energy per action. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise. If a Pokémon is underground at the end of the round, it may not be switched out. Bulldoze, Earth Power, Earthquake, Fissure, and Magnitude can always strike a digging opponent, while other attacks can hit if aimed properly. Earthquake, Bulldoze, and Magnitude have double their Base Attack Power against a Digging foe.

    Attack Power: 8 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Ground | Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dig will have 0 priority on the action the Pokemon attacks. | CT: Deferring

    Tackle: The Pokemon tackles the opponent with powerful force.

    Attack Power: 3 + User Weight Class/2 (round up) | Accuracy: 100% | Energy Cost: 2 + Weight Class/3 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 0 | CT: Deferring

    Tail Whip: The Pokemon wags its tail cutely, causing the opponent to contemplate how cute it looks and lower its guard slightly, lowering its defense by one (1) stage. If Tail Whip is added to a combination, that combination will have 25% more Base Attack Power, but will only be able to affect one foe. This move targets up to three (3) adjacent opponents in a multi-battle. This move locks its changed stat for the round within which it was used.

    Attack Power: -- | Accuracy: 100% | Energy Cost: 4 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive
    Calcs (open)

    Dig (evasive):
    EN Cost: 10 - 1 = 9
    EN: 66 - 9 = 57

    Tackle:
    Miss due to dig
    EN Cost: 2 + 1/3 - 1 = 1 + 1/3
    EN: 9 - (1 + 1/3) = 7 + 2/3

    Dig (Strike):
    Crit Check (625): 9238, no crit
    Damage: (8 + 3 + (3 * 1.5) - (2 * 1.5)) * 1 = 12.5
    HP: 52 - 12.5 =

    Sandstorm:
    Stella Hp -2: 39.5 - 2 = 37.5

    Dig (Evasive):
    EN Cost: 10 - 1 + 4 = 13
    EN: 57 - 13 = 44

    Tail Whip:
    Miss due to dig
    EN Cost: 4 - 1 = 3
    EN: (7 + 2/3) - 3 = 4 + 2/3

    Dig (Strike):
    Crit Check (625): 7925, no crit
    Damage: (8 + 3 + (3 * 1.5) - (2 * 1.5)) * 1 = 12.5
    HP: 37.5 - 12.5 = 25

    Sandstorm:
    Stella Hp -2: 25 - 2 = 23

    Dig (evasive):
    EN Cost: 10 - 1 + 8 = 17
    EN: 44 - 17 = 27

    Tackle:
    Miss due to dig
    EN Cost: 2 + 1/3 - 1 = 1 + 1/3
    EN: (4 + 2/3) - (1 + 1/3) = 3 + 1/3

    Dig (Strike):
    Crit Check (625): 2182, no crit
    Damage: (8 + 3 + (3 * 1.5) - (2 * 1.5)) * 1 = 12.5
    HP: 23 - 12.5 = 20.5

    Sandstorm:
    Stella Hp -2: 20.5 - 2 = 18.5

    [​IMG][​IMG]
    Stella the Snubull
    Item: EXP Share
    HP: 18
    EN: 3
    Stats: 3/2/3/1/30
    Status:
    +1 KOC
    Field: Stealth Rock, Sandstorm (2 rounds)
    [​IMG]
    SKORGE the Gible
    Item: None
    HP: 80
    EN: 27
    Stats: 3/2/2/1/49
    Status:
    Sand Veil, +20% Evasion
    +8% Accuracy
    4 Double Team Clones up
    Field: Sandstorm (2 rounds)​
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Earthquake*3

    If Chill, Chill that action, but only once.
  22. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    Chill - Chill - Earthquake

    Hope this works. The residual damage should be enough to finish off snubbul.
    Last edited: Sep 3, 2013
  23. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    458
    Bench (open)

    [​IMG]
    RAAM the Larvitar
    Item: None
    HP: 0
    EN: 40
    Stats: 3/2/3/2/35
    Status: KO

    [​IMG][​IMG]
    Stella the Snubull
    Item: EXP Share
    HP: 18
    EN: 3
    Stats: 3/2/3/1/30
    Status:
    +1 KOC
    Field: Stealth Rock, Sandstorm (2 rounds)
    Earthquake*3
    If Chill, Chill that action, but only once.
    [​IMG]
    SKORGE the Gible
    Item: None
    HP: 80
    EN: 27
    Stats: 3/2/2/1/49
    Status:
    Sand Veil, +20% Evasion
    +8% Accuracy
    4 Double Team Clones up
    Field: Sandstorm (2 rounds)
    Chill - Chill - Earthquake
    Relevant Moves (open)

    Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set
    calcs (open)

    Chill (SKORGE):
    EN: 27 + 12 = 39

    Chill (Stella):
    EN: 3 + 12 = 15

    Residual Damage (Sandstorm):
    Stella HP: 18 - 2 = 16

    Chill (SKORGE):
    EN: 39 + 12 = 51

    Earthquake:
    Hit Check (8000): 8515, Miss
    EN Cost: 7
    EN: 15 - 7 = 8

    Residual Damage (Sandstorm):
    Stella HP: 16 - 2 = 14

    Earthquake (SKORGE):
    Crit Check (625): 8488, no crit
    Damage: (10 + 3 + (3 * 1.5) - (2 * 1.5)) * 1 = 14.5
    EN Cost: 7 - 1 = 6
    HP: 14 - 14.5 = -.5 KO
    EN: 51 - 6 = 45

    [​IMG][​IMG]
    Stella the Snubull
    Item: EXP Share
    HP: KO
    EN: 14
    Stats: 3/2/3/1/30
    Status:
    +1 KOC
    Field: Stealth Rock, Sandstorm 1 round)
    [​IMG]
    SKORGE the Gible
    Item: None
    HP: 80
    EN: 45
    Stats: 3/2/2/1/49
    Status:
    Sand Veil, +20% Evasion
    +8% Accuracy
    4 Double Team Clones up
    Field: Sandstorm (1 round)​
  24. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    Hey ute, thanks for reffing this. I will post after the replacement is sent out.
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Turtwig@ Exp.Share


    I hate this hax Gible :V

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