Axolotl! A completely irrelevant name for S0L1D G0LD vs Matezoide!

Open Challenge
3v3 Lc Singles (if you mid battle evolve you lose. I don't want none of that crap today.)
2 Sub/2 Recoveries
Asb arena
2 day disqualification/ 2 day ref dq
Training items
Switch = Ok
Hello I'm Ute and I'll be your referee today!
In one corner we have the newcomer S0L1D G0LD, who seems to be favoring Ground Types while ASB veteran Matezoide brings a much more diverse spread. I wish you all an enjoyable fight!
S0L1D G0LD's Team!

Nidoran♂ (Tyrannus Mactator) (Male)
Nature: Rash
Type:
Poison
: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point
:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Rivalry :
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Hustle (DW locked):
Type: Toggle
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5


Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Endure
Head Smash
Sucker Punch

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Substitute

Gible (SKORGE) (Male)
Nature: Naive
Type: Dragon/Ground
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability:
Sand Veil:
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW locked):
Type: Passive
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 49 (+15%spe +8%acc)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Body Slam
Dragonbreath
Outrage
Thrash
Rock Climb

Dragon Claw
Dig
Earthquake
Double Team
Stone Edge

Larvitar (RAAM) (Male)
Nature: Quiet
Type:
Rock:
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW locked):
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35 (-15% spe, -10 Evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Pursuit
Stealth Rock
Focus Energy
Curse

Taunt
Earthquake
Dig
Stone Edge
Protect

Matezoide's Team!

<Tepig> [Paul] (M)
Nature: Quiet (-10% Evasion)

Type:Fire

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.


About: Paul is a Tepig that was born to act. Captured by Matezoide while wandering Pokestar Studios, Paul quickly revealed his dreams for acting and soon participated in several movies there.
Althouh he had a lot of fun, as a pokemon, Paul's role did not get much recognition and did not attain the fame he hoped for. Luckly, he was quickly cheered up when he realised that meant he could travel with Matezoide and get through a lot of new, exciting experiences.
Also, his father was a Typhlosion.


Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW LOCKED, Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks (17):
Tackle (*)
Tail Whip (*)
Ember (*)
Odor Sleuth (*)
Defense Curl (*)
Flame Charge (*)
Smog (*)
Rollout (*)
Take Down (*)
Flamethrower
Head Smash
Flare Blitz

Protect (*)
Gyro Ball (*)
Wild Charge (*)
Solarbeam (*)
Fire Blast (*)
Superpower

Endeavor (*)
Body-Slam (*)
Covet (*)
Yawn (*)
Curse (*)

<Snubull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.


Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (DW LOCKED, Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Ice Fang (*)
Thunder Fang (*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)
Crunch
Payback


Brick-Break (*)
Earthquake (*)
Retaliate (*)
Return (*)
Thunder-Wave (*)
Facade

Heal Bell (*)
Focus Punch (*)
Double-Edge (*)
Mimic (*)
Metronome (*)
Close-Combat


<Turtwig> [Ana] (F)
Nature: Brave (-10% evasion)
Type: Grass

Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus,


About: Bored with her life in the Torterra island, Ana slipped into a ship unnoticed and reached....wherever the fuck ASB takes place. Excited to meet new pokemon and battle strong foes, Ana fought many battles with wild and trained pokemon, revealing her passion for battling and the unknown.
Eventually caught my Matezoide after being defeated by Yumi, Ana is ready to take on new challenges with a smile on her face!


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 2/9
MC: 0
DC: 2/5



Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW LOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Attacks:
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed

Return (*)
Light Screen (*)
Solarbeam (*)
Substitute
Protect (*)
Toxic (*)
Stealth Rock

Superpower (*)
Sand Tomb (*)
Seed Bomb (*)
Body Slam (*)
Wide Guard (*)
Turn Order:
  1. S0L1D G0LD sends out a party member and would provide an item if he had any Training Items. (If you don't identify as male I apologize, but most languages default on the masculine form if gender is unknown)
  2. Matezoide sends out his party member, provides an item, and orders
  3. S0L1D G0LD orders
  4. I ref
 

I got this!


Maybe i should go instead....



Agreed.


BUT I WANT TO FIGHT HIM! HOW MUCH DO YOU TWO WANT TO LET ME FIGHT?!



20 dollars and some Volcano Bakemeat




Paul!


What? I always wanted to try that out. Besides, i kinda think she can take him.


Ugh....FINE, i want 20 dollars and a Burguer King.



Deal.


Sending out Stella with an Exp.Share

Intimidate activated!

Earthquake -> Close Combat -> Earthquake
 

"This shall be interesting. Fortunately larva tar matches up ok against snubbe.l. Unfortunately I forgot to teach him any special attacks."

Protect - Dig - Protect
 

Stella the Snubull
Item: EXP Share
HP: 90
EN: 100
Stats: 3/2/3/1/30
Status: Itching for a fight. Seriously scratch her, dogs love that
Earthquake -> Close Combat -> Earthquake

RAAM the Larvitar
Item: None
HP: 90
EN: 100
Stats: 3/2/3/2/35
Status: Somewhat intimidated
Protect - Dig - Protect
Close Combat: The Pokemon hurls itself viciously at the opponent and strikes them powerfully multiple times while dropping its guard. Successful execution of this move decreases the user’s Defense and Special Defense by one (1) stage.

Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Force

Dig: The Pokemon digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional six (6) energy per action. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise. If a Pokémon is underground at the end of the round, it may not be switched out. Bulldoze, Earth Power, Earthquake, Fissure, and Magnitude can always strike a digging opponent, while other attacks can hit if aimed properly. Earthquake, Bulldoze, and Magnitude have double their Base Attack Power against a Digging foe.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Ground | Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dig will have 0 priority on the action the Pokemon attacks. | CT: Deferring

Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set

Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive
Intimidate:
RAAM's attack fell (-1)

Protect:
RAAM is protecting himself.

Earthquake:
RAAM is protecting himself (no damage taken)
Crit Check (625): 8440, no crit
Damage: (10 + (3 * 1.5) - (2 * 1.5)) * 1.5 = 17.25
Energy Usage (Earthquake): 7
Energy Usage (Protect): 7 + (17.25/2.5) = 13.9
EN (Stella): 100 - 7 = 93
EN (RAAM): 100 - 13.9 = 86.1

Dig (Evasive stage):
RAAM burrowed into the ground
EN Cost: 10 - 1 = 9
EN: 86.1 - 9 = 77.1

Close Combat:
Miss (dig)
Stella's Defense and Special Defense fell (-1, -1)
EN Cost: 8
EN: 93 - 8 = 85

Dig (Damaging Stage):
Crit Check (625): 1316
Damage: ((8 + 3 + (3 * 1.5) - (2 * 1.5)) * 1) + ((-1 * 2) + (1 * 2)) = 12.5
HP: 90 - 12.5 = 77.5

Protect:
RAAM is protecting himself.

Earthquake:
RAAM is protecting himself (no damage taken)
Crit Check (625): 703, no crit
Damage: ((10 + (3 * 1.5) - (2 * 1.5)) * 1.5) + (-1 * 2) = 15.25
Energy Usage (Earthquake): 7
Energy Usage (Protect): 7 + (15.25/2.5) = 13.1
EN (Stella): 85 - 7 = 78
EN (RAAM): 77.1 - 13.1 = 64


Stella the Snubull
Item: EXP Share
HP: 77
EN: 78
Stats: 3/2/3/1/30
Status: Annoyed at RAAM's defenses
- 1 Defense
- 1 Special Defense

RAAM the Larvitar
Item: None
HP: 90
EN: 64
Stats: 3/2/3/2/35
Status: Untouched
- 1 Attack​
 
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Hey use, before I make my move, you only subtracted three hit points from snubbel. It should be thirteen. Can you fix this?

Thanks ute. I need to go now, but I'll edit in later.


"Lo, for a target you thought so easy, the tables have turned. Evn with my larvitar's lowered attack he will still put you in a hurt locker."

Earthquake - Stealth Rock - Earthquake

If close combat is used switch action to protect and push back, limit twice.

IF charm is used switch that action to Dig and push back.

if these are illegal I would like a re-order.
 
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In case you are wondering, Ute, ''limit twice'' means ''Do not activate this sub 3 times'', as seen on Gold's Wall.

And Snbull's stats are incorrect. Her Sp.Attack is 1 and the Sp.Def is 3.


You know what? Screw common sense, i got money!


Close Combat -> Earthquake -> Star Punch: Mach 3 (Focus Punch Combo)
 
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Stella the Snubull
Item: EXP Share
HP: 77
EN: 78
Stats: 3/2/3/1/30
Status: Annoyed at RAAM's defenses
- 1 Defense
- 1 Special Defense
Close Combat -> Earthquake -> Star Punch: Mach 3 (Focus Punch Combo)

RAAM the Larvitar
Item: None
HP: 90
EN: 64
Stats: 3/2/3/2/35
Status: Untouched
- 1 Attack
Earthquake - Stealth Rock - Earthquake
If close combat is used switch action to protect and push back, limit twice.
IF charm is used switch that action to Dig and push back.​
Close Combat: The Pokemon hurls itself viciously at the opponent and strikes them powerfully multiple times while dropping its guard. Successful execution of this move decreases the user’s Defense and Special Defense by one (1) stage.

Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Force

Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set

Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

Stealth Rock: The Pokemon thrusts rocks at the opponent that split apart and set themselves at the corners of the field. Each time a Pokemon switches in, the rocks will become active and smash the opponent from all sides before setting down in their corners again. Multiple layers of Stealth Rock cannot be laid. Rapid Spin will remove Stealth Rock from the user's side of the field.

Attack Power: Fixed Damage = 12 + 3 per weakness to Rock - 3 per resistance to Rock | Accuracy: 100% | Energy Cost: 12 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Set

Focus Punch: The Pokémon's fist glows white, gathering a massive amount of energy. While charging, the Pokemon must maintain absolute focus and cannot be struck with an attack of any sort or else Focus Punch will fail.

Attack Power: 15 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Fighting | Priority: Charge: 6, Attack: -3. | CT: Passive

Type: Fighting
Base Attack Power: 15 * 2.25 = 33.75
Energy Cost: (10 + (10+4))*1.75 = 42
Accuracy: (100^2) + 9 = 100
Priority: -3 ~ -3 = -7
Protect:
Protect failed (used previous action)
EN Cost: 7 + (0/2.5) = 7
EN: 64 - 7 = 57

Close Combat:
Crit Check (625): 7014, no crit
Damage: (12 + (3 * 1.5) - (2 * 1.5)) * 1.5 = 20.25
EN Cost: 8
Effect: -1 Def, -1 SpD
HP: 90 - 20.25 = 69.75
EN: 78 - 8 = 70

Earthquake (RAAM's Offense):
Crit Check (625): 7032, no crit
Damage: ((10 + 3 + (3 * 1.5) - (2 * 1.5)) * 1) + (2 * 2) = 18.5
EN Cost: 7 - 1 = 6
HP: 77 - 18.5 = 58.5
EN: 57 - 6 = 51

Earthquake (Stella's Offense):
Crit Check (625): 8702, no crit
Damage: (10 + (3 * 1.5) - (2 * 1.5)) * 1.5= 17.25
EN Cost: 7
HP: 69.75 - 17.25 = 52.5
EN: 70 - 7 = 63

Star Punch Mach 3 (Charge):
Stella is Tightening her Focus
EN Cost: 42
EN: 57 - 42 = 15

Stealth Rock:
Pointed Stone Float in the air
EN Cost: 12 - 1 = 11
EN: 51 - 11 = 40

Star Punch Mach 3 (Strike):
Crit Check (625): 3823, no crit
Damage: (33.75 + (3 * 1.5) - (2 * 1.5)) * 15 = 52.875
HP: 52.5 - 52.875 = -0.375 ~ KO


Stella the Snubull
Item: EXP Share
HP: 58
EN: 15
Stats: 3/2/3/1/30
Status:
-1 Defense
-1 Special Defense
+1 KOC
Must Cooldown
Field: Stealth Rock

RAAM the Larvitar
Item: None
HP: 0
EN: 40
Stats: 3/2/3/2/35
Status: KO
S0L1D G0LD sends out a replacement and hypothetically applies an Item
 
Last edited:

I think she is screwed. What do you think, Paul?

.....

Paul?



Upon turning around, she sees her good friend, the Tepig, throwing up uncontrollably.



BLAARRRRREWGYQGWYEGWSYDGWQYDWSHDAWF


You ate the volcano bakemeat, didnt you? i told you to stay away from that thing!




LOOK AT ME! DO YOU THINK I DESERVE SCOLD--- BLLLAAAAARRRRGGOGOIHOIH.!.!.!!!




Sorry...just hang on, i will call an ambulance...where is Matezoide when you need him?



He went to get groceries.

Cooldown -> Ice Fang -> Facade

If Gible is underground when you would attack it, use Earthquake that action the first time and chill the second, pushing back both times.
If Gible is under the effects of Double-Team AND you did not use Earthquake previously, use Earthquake that action and push-back.
 
Sandstorm - Double Team (1 clone) - Double Team (4 clones)

Best thing I could think of. and might just save me in the future.
 

RAAM the Larvitar
Item: None
HP: 0
EN: 40
Stats: 3/2/3/2/35
Status: KO

Stella the Snubull
Item: EXP Share
HP: 58
EN: 15
Stats: 3/2/3/1/30
Status:
-1 Defense
-1 Special Defense
+1 KOC
Must Cooldown
Field: Stealth Rock
Cooldown -> Ice Fang -> Facade
If Gible is underground when you would attack it, use Earthquake that action the first time and chill the second, pushing back both times.
If Gible is under the effects of Double-Team AND you did not use Earthquake previously, use Earthquake that action and push-back.

SKORGE the Gible
Item: None
HP: 90
EN: 100
Stats: 3/2/2/1/49
Status:
+8% Accuracy
Sandstorm - Double Team (1 clone) - Double Team (4 clones)
Double Team: The Pokemon rapidly moves back and forth between several locations, creating several illusory clones. The clones make it harder for the opponent to figure out which Pokemon is the real one. Each clone counts as a separate target in addition to the real Pokemon. Single target moves directed at the Pokemon will strike one target, apply an accuracy check for the move to hit and then, unless the move has perfect accuracy, apply another check for if it hits the real target (hit = 100% / # of Targets). If it hits a clone, that clone disappears while all other clones remain. Multi-target moves will target all clones and apply a single accuracy check. Double Team dissipates completely once the real Pokemon is hit. A Pokemon may have up to four clones at a time.

Attack Power: -- | Accuracy: -- | Energy Cost: 4 per clone generated | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 0 | CT: Passive

Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set


Facade: The Pokémon is engulfed in an aura that increases intensity under status. The user then tackles the opponent.

Attack Power: 7, 14 if under status | Accuracy: 100% | Energy Cost: 5, 8 if under status | Attack Type: Physical | Contact: Yes | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Set

Ice Fang: The Pokemon's jaw and teeth get coated in sharp and jagged ice as it chomps down on the opponent. It has a chance to freeze the opponent. It also has a chance to make the opponent flinch.

Attack Power: 7 | Accuracy: 95% | Energy Cost: 5 | Attack Type: Physical | Effect Chance: 10% freeze, 10% flinch | Contact: Yes | Typing: Ice | Priority: 0 | CT: Elemental

Sandstorm: The Pokemon kicks up large quantities of sand or gravel, creating a huge sandstorm that lasts for four (4) rounds. The flying gravel and rocks will damage Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) by two (2) damage per action. Special attacks targeted at Rock-types during Sandstorm are reduced by two (2) Base Attack Power. Sandstorm also activates Sand Rush, Sand Power, and Sand Veil.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Rock | Priority: 0 | CT: Set
Sandstorm:
EN Cost: 10
EN: 100 - 10 = 90
A Sandstorm is brewing
Sand Veil activated

Cooldown:
Stella has caught her breath and is ready to fight

Residual Damage (sandstorm): 2
HP: 58 - 2 = 56

Double Team (1 clone);
EN Cost: 4
EN: 90 - 4 = 86

Earthquake:
Hit Check (8000): 6862, Hit
Crit Check (625): 3063, no crit
Damage: ((10 + (3 * 1.5) - (2 * 1.5)) * 1) - (1 * 2) = 9.5
EN Cost: 7
HP: 90 - 9.5 = 80.5
EN: 15 - 7 = 8

Residual Damage (Sandstorm): 2
HP: 56 - 2 = 54

Double Team (4 Clones):
EN Cost: (4 * 4) + 4 = 20
EN: 86 - 20 = 66

Ice Fang:
Hit Check (7500): 8509, miss
EN Cost: 5
EN: 8 - 5 = 3

Residual Damage (Sandstorm): 2
HP: 54 - 2 = 52


Stella the Snubull
Item: EXP Share
HP: 52
EN: 3
Stats: 3/2/3/1/30
Status:
+1 KOC
Field: Stealth Rock, Sandstorm (3 rounds)

SKORGE the Gible
Item: None
HP: 80
EN: 66
Stats: 3/2/2/1/49
Status:
Sand Veil, +20% Evasion
+8% Accuracy
4 Double Team Clones up
Field: Sandstorm (3 rounds)​
 
Earthquake - Dragon Claw - Earthquake

If
ice fang is used and you have < 1 clones, change that action to use double team ( 2 clones) and push back, but don't use this sub more then twice.

If a normal type move is used and not in a combo with quake, change that action to dig and push back.

If these are illegal, I would like a reorder.

Also, I don't know who the f*ck thought it was a good idea to not allow me to change anything on any other line then the one I start typing in, but it's really annoying.
 
By my calcs, Snubull should have 21 energy after KO'ing Larvitar (Focus Punch combo is 42), giving her 6 more energy.


Tackle -> Tail Whip -> Tackle
 
Last edited:
Sorry I'm running a little slow, but I just moved onto campus and am *gasp* meeting people. Also Matezoide, I looked through my calcs again and see the problem, multiple earthquakes confused me an I put the wrong number in at the time.

RAAM the Larvitar
Item: None
HP: 0
EN: 40
Stats: 3/2/3/2/35
Status: KO


Stella the Snubull
Item: EXP Share
HP: 52
EN: 9
Stats: 3/2/3/1/30
Status:
+1 KOC
Field: Stealth Rock, Sandstorm (3 rounds)
Tackle -> Tail Whip -> Tackle

SKORGE the Gible
Item: None
HP: 80
EN: 66
Stats: 3/2/2/1/49
Status:
Sand Veil, +20% Evasion
+8% Accuracy
4 Double Team Clones up
Field: Sandstorm (3 rounds)
Earthquake - Dragon Claw - Earthquake
If
ice fang is used and you have < 1 clones, change that action to use double team ( 2 clones) and push back, but don't use this sub more then twice.
If a normal type move is used and not in a combo with quake, change that action to dig and push back.​

Dig: The Pokemon digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional six (6) energy per action. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise. If a Pokémon is underground at the end of the round, it may not be switched out. Bulldoze, Earth Power, Earthquake, Fissure, and Magnitude can always strike a digging opponent, while other attacks can hit if aimed properly. Earthquake, Bulldoze, and Magnitude have double their Base Attack Power against a Digging foe.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Ground | Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dig will have 0 priority on the action the Pokemon attacks. | CT: Deferring

Tackle: The Pokemon tackles the opponent with powerful force.

Attack Power: 3 + User Weight Class/2 (round up) | Accuracy: 100% | Energy Cost: 2 + Weight Class/3 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 0 | CT: Deferring

Tail Whip: The Pokemon wags its tail cutely, causing the opponent to contemplate how cute it looks and lower its guard slightly, lowering its defense by one (1) stage. If Tail Whip is added to a combination, that combination will have 25% more Base Attack Power, but will only be able to affect one foe. This move targets up to three (3) adjacent opponents in a multi-battle. This move locks its changed stat for the round within which it was used.

Attack Power: -- | Accuracy: 100% | Energy Cost: 4 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive
Dig (evasive):
EN Cost: 10 - 1 = 9
EN: 66 - 9 = 57

Tackle:
Miss due to dig
EN Cost: 2 + 1/3 - 1 = 1 + 1/3
EN: 9 - (1 + 1/3) = 7 + 2/3

Dig (Strike):
Crit Check (625): 9238, no crit
Damage: (8 + 3 + (3 * 1.5) - (2 * 1.5)) * 1 = 12.5
HP: 52 - 12.5 =

Sandstorm:
Stella Hp -2: 39.5 - 2 = 37.5

Dig (Evasive):
EN Cost: 10 - 1 + 4 = 13
EN: 57 - 13 = 44

Tail Whip:
Miss due to dig
EN Cost: 4 - 1 = 3
EN: (7 + 2/3) - 3 = 4 + 2/3

Dig (Strike):
Crit Check (625): 7925, no crit
Damage: (8 + 3 + (3 * 1.5) - (2 * 1.5)) * 1 = 12.5
HP: 37.5 - 12.5 = 25

Sandstorm:
Stella Hp -2: 25 - 2 = 23

Dig (evasive):
EN Cost: 10 - 1 + 8 = 17
EN: 44 - 17 = 27

Tackle:
Miss due to dig
EN Cost: 2 + 1/3 - 1 = 1 + 1/3
EN: (4 + 2/3) - (1 + 1/3) = 3 + 1/3

Dig (Strike):
Crit Check (625): 2182, no crit
Damage: (8 + 3 + (3 * 1.5) - (2 * 1.5)) * 1 = 12.5
HP: 23 - 12.5 = 20.5

Sandstorm:
Stella Hp -2: 20.5 - 2 = 18.5


Stella the Snubull
Item: EXP Share
HP: 18
EN: 3
Stats: 3/2/3/1/30
Status:
+1 KOC
Field: Stealth Rock, Sandstorm (2 rounds)

SKORGE the Gible
Item: None
HP: 80
EN: 27
Stats: 3/2/2/1/49
Status:
Sand Veil, +20% Evasion
+8% Accuracy
4 Double Team Clones up
Field: Sandstorm (2 rounds)​
 
Chill - Chill - Earthquake

Hope this works. The residual damage should be enough to finish off snubbul.
 
Last edited:

RAAM the Larvitar
Item: None
HP: 0
EN: 40
Stats: 3/2/3/2/35
Status: KO


Stella the Snubull
Item: EXP Share
HP: 18
EN: 3
Stats: 3/2/3/1/30
Status:
+1 KOC
Field: Stealth Rock, Sandstorm (2 rounds)
Earthquake*3
If Chill, Chill that action, but only once.

SKORGE the Gible
Item: None
HP: 80
EN: 27
Stats: 3/2/2/1/49
Status:
Sand Veil, +20% Evasion
+8% Accuracy
4 Double Team Clones up
Field: Sandstorm (2 rounds)
Chill - Chill - Earthquake
Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set
Chill (SKORGE):
EN: 27 + 12 = 39

Chill (Stella):
EN: 3 + 12 = 15

Residual Damage (Sandstorm):
Stella HP: 18 - 2 = 16

Chill (SKORGE):
EN: 39 + 12 = 51

Earthquake:
Hit Check (8000): 8515, Miss
EN Cost: 7
EN: 15 - 7 = 8

Residual Damage (Sandstorm):
Stella HP: 16 - 2 = 14

Earthquake (SKORGE):
Crit Check (625): 8488, no crit
Damage: (10 + 3 + (3 * 1.5) - (2 * 1.5)) * 1 = 14.5
EN Cost: 7 - 1 = 6
HP: 14 - 14.5 = -.5 KO
EN: 51 - 6 = 45


Stella the Snubull
Item: EXP Share
HP: KO
EN: 14
Stats: 3/2/3/1/30
Status:
+1 KOC
Field: Stealth Rock, Sandstorm 1 round)

SKORGE the Gible
Item: None
HP: 80
EN: 45
Stats: 3/2/2/1/49
Status:
Sand Veil, +20% Evasion
+8% Accuracy
4 Double Team Clones up
Field: Sandstorm (1 round)​
 

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