HP Fighting is superior to HP Ground in every way. Hits Ttar for 4x Super-effective damage, always OHKOing it after a NP, and it also hits Balloon Heatran for super effective damage, mostly OHKOing after a NP boost.For the Nasty Plot set is HP Ground still worth a mention? After a Nasty Plot it OHKOs most T-Tars (with Stealth Rock damage included) except ones that invest 252 in HP and also invest in SpD.
Oh, I forgot about balloon, thanks for the comment.HP Fighting is superior to HP Ground in every way. Hits Ttar for 4x Super-effective damage, always OHKOing it after a NP, and it also its Balloon Heatran for super effective damage, mostly OHKOing after a NP boost.
I honestly don't think Psychic should even be given a slash, I mean, what does Psychic hit harder than Psycho Shock that you can't kill with another move? Hippowdon comes to mind, but you can kill it with Grass Knot. I'm just not seeing the merits of Psychic as Psycho Shock allows Azelf to destroy all Special Walls.Yes, I know this is, technically, fully approved by the QC, but since Bloo posted here and the analysis doesn’t seem to be too defined, I might as well add my thoughts.
For the sake of trying to fit Stealth Rock on any normal team, would a Life Orb set for Azelf be viable? Of course, that’s the QC’s choice, but it IS on the Azelf analysis for 4th generation, and like the set says, it does pack power, even without the use of Explosion or Nasty Plot. Azelf is also fast enough to set up Stealth Rock before it faints, which is pretty plausible, considering leads don’t really exist anymore and sometimes bulky Stealth Rock users slow you down. The Life Orb set should look like this (this generation):
Name: Offensive
Move 1: Psycho Shock / Psychic
Move 2: Flamethrower
Move 3: Grass Knot / Hidden Power Fighting
Move 4: U-Turn / Stealth Rock
Item: Life Orb
Nature: Naïve / Timid
Evs: 4 Def / 252 SpA / 252 Spe