1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. Click here to ensure that you never miss a new SmogonU video upload!

Azelf (Life Orb) [QC 0/3]

Discussion in 'Locked / Outdated Analyses' started by SkullCandy, Mar 22, 2012.

  1. SkullCandy

    SkullCandy She Bangs The Drums
    is a Contributor Alumnus

    Feb 26, 2010
    name: Life Orb
    move 1: Psychic
    move 2: Flamethrower
    move 3: Grass Knot
    move 4: U-Turn
    item: Life Orb
    ability: Levitate
    nature: Naive
    evs: 4 Def / 252 SpA / 252 Spe


    <p>This set combines Azelf’s great movepool with the ability to switch moves as well as hitting hard off the bat. Thanks to Azelf’s great Special Attack and blistering Speed this set can easily finish off teams once its Pokémon are weakened and faster Pokémon or ones with priority have been Paralysed or killed. Psychic is a strong STAB move that is much more useful now Chansey and Alakazam have left UU. Flamethrower hits the Steel-types that resist Psychic such as Cobalion, Bronzong, Bisharp and Escavalier. Grass Knot provides additional coverage by hitting the omnipresent bulky waters in UU such as Suicune, Blastoise and Swampert, as well hitting Rhyperior for 4x damage. U-Turn allows Azelf to scout its counters early game, weakening them for its sweep and provding momentum for the team in general.</p>


    <p> The EVs are simple. Max Special Attack and max Speed with a Naive Nature grant Azelf the ability to hit hard and fast, and the negligible remainder is put into Defense to give Azelf a slimmer of durability. It is important to note that this set functions best late-game when the opponents team has been weakened because a Life Orb is not enough for Azelf to do extensive damage to certain walls. Therefore entry hazard support is greatly appreciated because it means that the opponents team will be worn down even more by all the switching U-Turn causes.</p>

    <p> Although Krookodile and Victini are less of an issue thanks to U-Turn, this set must still be extremely wary of Houndoom who takes little from any of Azelf’s attacks (and appreciates a Flamethrower). Bulky waters such as Swampert or Blastoise make great teammates for Azelf because they take out the aforementioned Pokémon, Swampert can set up Stealth Rock and Blastoise can spin away rocks. Entry hazards are essential for this set to work and therefore Pokémon such as Scolipede and Deoxys-D make good teammates thanks to their ability to get hazards through Speed (Scolipede) and bulk (Deoxys-D).</p>
  2. Snunch

    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnuswon the 8th Official Smogon Tournament

    Jun 23, 2010
    This isn't different enough from Nasty Plot to warrant its own analysis. I'll edit a U-Turn mention into the existing analysis.

Users Viewing Thread (Users: 0, Guests: 0)