OU Azelf

Albacore

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Overview
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The banning of Deoxys-S and Deoxys-D from OU paved the way for a lot of suicide leads to rise in relevancy, and out of all these, Azelf is the most similar to the Deoxys formes. Much like them, it sports very good Speed, allowing it to outspeed the majority of the unboosted metagame and, more importantly, most suicide leads. It also has a great support movepool, with access to Stealth Rock, dual screens, Rain Dance, and Taunt. Unfortunately, it's not nearly as fast as Deoxys-S and is very frail, meaning it can be outsped and KOed more easily. Its defensive typing is quite bad too, leaving it vulnerable to Pursuit.
Azelf has a few tricks to differentiate itself from Deoxys-S. It has good mixed offenses and access to Explosion, which affirms its role as a suicide lead. Its ability is also very useful, giving it an immunity and alleviating its weakness to Choice Scarf users, given that they tend to be Ground types.

Dual Screens
########
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Stealth Rock
ability: Levitate
item: Light Clay
evs: 240 HP / 44 Def / 224 Spe
nature: Timid

Moves
========

This set acts as a dual screens setter, capable of doubling the team's overall bulk for a few turns. Taunt is a very useful tool to stop opposing Defoggers, entry hazard setters, screen setters, setup sweepers, and slower Taunt users. Stealth Rock, alongside Taunt, gives Azelf a good reason to be used over Latios, Latias, or Klefki. It lets Azelf give extra support to its teammates, and affirms its role as a lead. U-turn can be good for gaining momentum and providing Azelf with multiple opportunities to set up screens if needed. Fire Blast is an option if Bisharp and Excadrill are a problem.

Set Details
========

Light Clay is necessary on this set to increase the duration of the screens Azelf sets. 224 Speed EVs let Azelf outspeed Thundurus. The allocation of the remaining EVs lets Azelf always take a Brave Bird from Choice Band Talonflame. If that isn't a concern, a spread of 252 HP / 32 SpD / 224 Spe gives Azelf a chance to live two Hydro Pumps from Choice Specs Keldeo after Light Screen. A spread of 172 HP / 80 Def / 252 Spe can be used to Speed tie with opposing Azelf and potentially Taunt them first, as well as Speed tie with Starmie and Raikou. This spread still survives a Brave Bird from Choice Band Talonflame, however it slightly loses out on special bulk. A Timid nature minimizes Foul Play and confusion damage, but a Jolly nature should be chosen if U-turn is run.

Usage Tips
========

This set is preferably used as a lead, giving your team's sweeper extra bulk to set up immediately and dent the opposing team early. It can also be used mid-game if you need your win condition to set up more easily. Try to get Stealth Rock as well as both screens up, and use Taunt on defensive Pokemon. It is ill-advised to set screens against mixed attackers, given that you cannot reliably determine what attack they will use first which screen to set up first. If your opponent plays passively in order to stall the screens out, use Taunt to force them to take Azelf down as quickly as possible in order to preserve as many screen turns as possible. If the opponent keeps switching, you can hard switch to your sweeper or even wait for the screens to run out and set them back up again.


Team Options
========

Dual screens provide great support for sweepers such as Mega Charizard X, Mega Tyranitar, and Mega Gyarados, making it easier for them to set up sweep. Screens can also be used in conjunction with wallbreakers such as Mega Gardevoir and Mega Medicham, which are usually quite frail but are much harder to take down while the screens are up. They are also useful for baiting a Defog to give Bisharp or Defiant Thundurus an Attack boost. Bisharp is a particularly good partner because it can trap Latias and Starmie, both of which can cause trouble for Azelf. Choice Scarf Heatran is also a decent partner, as it checks priority users such as Talonflame and lures Greninja, both of which threaten Azelf a lot. Teammates that can deal with Choice Scarf users are also appreciated.

Suicide Lead
########
name: Suicide Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Explosion
move 4: Knock Off / Fire Blast
ability: Levitate
item: Focus Sash
evs: 4 HP / 252 Atk / 252 Spe
nature: Naive / Hasty

Moves
========

This set's main goal is to set up Stealth Rock as quickly and as reliably as possible, using Taunt when necessary. Once Stealth Rock been set up and Azelf's Focus Sash has been broken, Explosion gives instant momentum to the team, dealing huge damage to anything that doesn't resist it in the process. The fact that the opposing Pokemon, even if it lives the Explosion, will be unable to remove Stealth Rock from the field on that turn is the icing on the cake. Knock Off is good to threaten Latos, Latias, and especially Starmie, the former two being outsped and 2HKOed and the latter being OHKOed after Stealth Rock or Life Orb damage. It also provides great utility in general. Fire Blast is an equally good choice for the last moveslot since it OHKOs Bisharp, Scizor, and Ferrothorn. It also deals tons of damage to Excadrill, which is an important target given that it it is able to spin Stealth Rock away. Thunderbolt can also be used if you wish to stop Mandibuzz from switching in, taking Azelf down with Foul Play, and removing Stealth Rock without having Azelf sacrifice itself in the process. U-turn can be a decent option to gain momentum while keeping Azelf alive, but is contradictory with the suicide nature of this set.


Set Details
========

Focus Sash is a given on this set in order to live at least one hit and therefore virtually guarantee that Stealth Rock will be set up no matter what. The given Speed EVs enable Azelf to Speed tie with Starmie, which is important, as it can bring Azelf down to 1 HP as Azelf sets up Stealth Rock and proceed to spin them away while finishing off Azelf in the process. Maximum Attack investment is obvious, providing Azelf with a powerful Explosion and Knock Off (or U-turn). If Fire Blast is chosen as the 4th move, a spread of 196 Atk / 60 SpA / 252 Spe guarantees an OHKO on Bisharp. If Thunderbolt is used, a spread of 204 Atk / 52 SpA / 252 Spe is enough to 2HKO Mandbuzz after Stealth Rock. Because Azelf is expected to be brought down to its Focus Sash immediately, it minds neither a -Def or -SpD nature, but a Naive nature will let it take priority hits better, as well as guarantee that it will live two hits of Bullet Seed followed by a Mach Punch from Focus Sash Breloom.

Usage Tips
========

This set is to be used as a dedicated lead on a hyper offensive team. Its purpose is to set up Stealth Rock on the first turn and use Explosion once it's down to its Focus Sash. However, you might want to play differently in some situations; for instance, if Azelf is facing Bisharp, you might want to use Fire Blast on the first turn, predicting Knock Off or Pursuit. This set has a low reliance on Taunt, given that Defog is less devastating for the team and that Explosion also blocks entry hazard removal for that turn. If you've already set up Stealth Rock and the opponent sends their Defogger in, Azelf is free to use either Explosion or Taunt, depending on the situation. If you think a Pokemon is going to attempt to set up against Azelf, Taunt it. Sometimes you might not want to lead with Azelf, given that it is a very obvious lead, and you may prefer to anti-lead the opponent's answer to it. For example, you can lead with Choice Scarf Tyranitar if you see Starmie on the opposing team.

Team Options
========

Focus Sash Azelf, much like all other suicide leads, is best used on hyper offensive teams, which can stop Defoggers and Rapid Spinners from removing Stealth Rock by maintaining offensive momentum. Bisharp is a very good partner, as it can take advantage of Defog and check Starmie, which can spin Stealth Rock away.

Rain Dance
########
name: Rain Dance
move 1: Rain Dance
move 2: Stealth Rock
move 3: Taunt
move 4: Explosion
ability: Levitate
item: Damp Rock
evs: 240 HP / 44 Def / 224 Spe
nature: Jolly

Moves
========

Azelf's high Speed and access to Rain Dance, Stealth Rock, and Taunt make it one of the best manual rain setters in the tier. It gives rain teams a useful secondary setter and enables the rain sweepers to apply offensive pressure very early on, while also setting up Stealth Rock and stopping opposing leads from doing so. Explosion deals a lot of damage, enables something to come in for free, and saves rain turns. U-turn can also be used over Explosion, given that it keeps Azelf alive in case Azelf needs to use Rain Dance later. Fire Blast can be used to deal with Ferrothorn and other Grass-types that are very threatening to rain teams, but it should obviously be used before rain has been set up.

Set Details
========

Damp Rock increases the number of rain turns from five to eight. The EV spread enables Azelf to outspeed Thundurus while also being able to take a Brave Bird from Choice Band Talonflame. A Jolly nature is used over a Timid nature so as to not weaken the power of Explosion.

Usage Tips
========

This set is mostly to be used as a lead on rain teams; however, you might want to keep it around as a late-game rain setter in case Politoed goes down prematurely. Set up Stealth Rock as soon as possible and use Taunt against defensive threats. Always use Explosion or U-turn immediately after Rain Dance, so as to not waste rain turns. You might even want to use Rain Dance right before Azelf is KOed. If you go up against Defoggers, Taunt them if rain is not yet up, or use Explosion if it is.

Team Options
========

This set is obviously to be used on rain teams that want a secondary rain inducer. Therefore, it is to be used alongside Swift Swim Pokemon, as well as Hurricane and Thunder users. Mega Manectric is a particularly good partner, as it checks both Greninja and Talonflame, both of which can outspeed Azelf and deal a huge amount of damage to it.

Other Options
########

An offensive set with Life Orb can be used, but it is for the most part outclassed by the likes of Mega Alakazam, Greninja, Thundurus, and Starmie. It does, however, have a few advantages over them. Namely, Azelf can cripple Chansey with Knock Off, act as an offensive Stealth Rock setter, and has access to two coveted moves for special sweepers in Fire Blast and Nasty Plot. However, one cannot fit all of these into a single set, and therefore, it is hard to justify using Azelf in an offensive role. Magic Coat is an option to deal with faster Taunt users, but they are quite rare and generally not worth forfeiting a moveslot just to deal with. Thunder Wave can also be a pretty useful support move to cripple faster foes, but is hard to fit onto a set. Hidden Power Fighting can be used to somewhat threaten Tyranitar but doesn't do very much to it, so it's really not worth it most of the time.

Checks & Counters
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**Pursuit Trappers**: Pursuit users often put Azelf in a bad position, and stop it from preforming its duties at all. Tyranitar's Choice Scarf set outspeeds and can either OHKO any set not carrying a Focus Sash with Crunch or prevent it from switching out with Pursuit. Bisharp beats non-Fire Blast variants, and can even check these with Sucker Punch. Weavile can outspeed and decimate Azelf.

**Priority Users**: Azelf is very frail and therefore priority from the likes of Talonflame, Azumarill, and Diggersby will hurt it a lot. Priority users can also finish it off after breaking its Focus Sash, thus preventing it from doing anything else than set up Stealth Rock.

**Faster Offensive Pokemon**: Pokemon that outspeed Azelf, such as Greninja and Alakazam, can 2HKO it before it sets up. Choice Scarf users also fall in this category, but none of these can actually OHKO Azelf if it runs maximum HP investment.

**Faster Taunt users**: Taunt users which outspeed Azelf such as Thundurus, Aerodactyl, Sableye, and Mega Alakazam can shut down any common set, unless it runs Magic Coat.

**Multi-Hit Moves**: If Azelf is holding a Focus Sash, Pokemon with access to multi-hit moves, such as Breloom and Mega Heracross, can break Azelf's Focus Sash and KO it. However, all of these are slower, which means that Azelf will still be guaranteed to at least set up Stealth Rock.

**Taunt Lures**: Pokemon that are known to be defensive but decide to run an offensive set, such as Heatran and Politoed, can trick Azelf into Taunting them and attack Azelf instead. This also applies to setup sweepers such as Gyarados and Mega Charizard X, which are prone to Dragon Dancing. However, nothing stops Azelf from supporting its teammates regardless, so they are far from being reliable checks.
 
Last edited:

AM

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Been using the dual screens set for a bit preparing for the deo bans and just wanted to post some thoughts. Timid on the screens set since you're not even attacking anyways. Also the evs in defense can also go into special defense as well. This can allows you the potentially be able to set up both screens and rocks on things like specs keldeo which is a guaranteed 2HKO without the special defense evs while you actually have a small chance for Keldeo to miss the 2HKO with specs hydro pump. Most things like bisharp will still 2HKO you even with the defense boost so it's just something to consider.
 

Valzy

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You should remove the reference to explosion on the Dual Screens set since it doesn't use it
 

alexwolf

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Is LO Azelf really worth it over LO Latios / Latias or even Mega Alakazam? Knock Off and Fire Blast are cool and all, but with Aegislash gone (from what i hear), they are not that useful. Yeah, Knock Off is cool against Chansey to 2HKO it the next time it comes in, Fire Blast can maybe matter sometimes over Hidden Power Fire, and outspeeding Latios, Latias, Gengar, and Thundurus is great, but is this really worth the additional bulk, resistances, longevity (Roost), and support (Defog) that Latios / Latias bring to the table. Azelf can't switch into literally anything remotely offensive outside of EQ, and some non-attacking moves (and the Pokemon with those non-attacking moves can usually cripple badly Azelf if they predict the switch), while the Lati twins check like 1/3 of the offensive metagame or even more. In theory, all out attacking Azelf doesn't seem main set material, but maybe in practice it's better idk. Maybe the variety between Explosion, Knock Off, and Stealth Rock on the last slot make Azelf worth using sometimes, especially Explosion, a great way to weaken / KO stuff such as Chansey, Clefable, and Mega Gardevoir while keeping momentum if they aren't KOed.
 
Azelf's Fire Blast can OHKO Bisharp, SpD Mega Scizor, and Ferrothorn, all which lati twins can't OHKO w/ HP Fire.

I agree about all-out attacking azelf not being viable and outclassed by Lati twins. Also, With Deo bans Azelf is probably best offensive suicide lead in the meta since rocks / explosion / knock off or fire blast / taunt can usually take mon with it, if not, then at least heavily cripple it (Losing ~70% to Explosion or getting item knocked off, or in case of steel types, getting completely OHKOd)

As for Rain dance isn't it outclasses by Klefki? since it can spikes / t-wave + dual screen + rain dance all in one set. Not to mention this is OU and we have Poitoad.

The only reason you would ever use Azelf over Klefki as Dual Screen is because Taunt and Explosion (Giving your next pokemon the maximum amount of screens turns) so maybe you could mention that?

Not QC just nitpicks xP, but also remove mentioning of Aegislash when using Fire Blast
 

Albacore

sludge bomb is better than sludge wave
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As for Rain dance isn't it outclasses by Klefki? since it can spikes / t-wave + dual screen + rain dance all in one set. Not to mention this is OU and we have Poitoad.
The only reason you would ever use Azelf over Klefki as Dual Screen is because Taunt and Explosion (Giving your next pokemon the maximum amount of screens turns) so maybe you could mention that?
The main reason you use Azelf over Klefki for both the Rain Dance and Dual Screens that it gets Stealth Rocks which are way better than Spikes. Taunt is also a pretty huge factor for the Rain Dance set, especially since you're supposed to use these sets as leads. Competition from Klefki is a good observation though, I'll add it.
 
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Valzy

Destroyer of Worlds
is a Contributor Alumnus
The main reason you use Azelf over Klefki for both the Rain Dance and Dual Screens that it gets Stealth Rocks which are way better than Spikes. Taunt is also a pretty huge factor for the Rain Dance set, especially since you're supposed to use these sets as leads. Competition from Klefki is a good observation though, I'll add it.
Wouldn't Azelf's higher offenses also be an advantage over Klefki?
 

Albacore

sludge bomb is better than sludge wave
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Moved LO set to OO and finished writeup. Also, since Starmie is now actually relevant, I think it's worth running 252 Speed on the sash set to have a better chance to outspeed it. If Azelf sets up rocks on the first turn while Starmie brings it down to is sash, Starme can take Azelf down while removing hazards before it can go kaboom, which is definitely something you want to avoid. Obviously, 252 Speed won't guarantee you'll go before Starmie on the second turn, but it'll at least increase your chances of doing so, and at the cost of very few Attack EVs.
 

Jukain

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screens is the best set, put that first, and yea you should max out speed.

i don't like tbolt on the rocks set. it hits mandi but ultimately you can just taunt and/or boom on that, and it doesn't 2hko if mandi hasn't taken rocks, ie it directly switched in or sat there for the lead matchup to 2hko with foul play. i guess it also hits skarm, but who's sending that in on an azelf.

i think knock should be the first slash. the utility of knock off is enormous, you can harass all kinds of defensive and offensive switch-ins/responses. plus hitting latis & starmie. fire blast is nice for a few things (mainly maw and bisharp), but ultimately i feel you get more overall use out of knock. the only time you'll need to hit drill is 1v1 without sand where you can just sr and then boom. this is really minor though, and i don't mind if you want to keep fire blast first.
 

Lumari

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amcheck, implement whatever you like and don't implement whatever you don't like ^_^ (hope this is not too early, but judging by your title I assumed you were GP ready)
also tagging horyzhnz so that he can tell me if this check is any good

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(also, while technically not incorrect, causal use of 'since' leads to ambiguity/messy prose quite often, so it's best to just avoid it and use 'because' or 'as'.)
Overview
########

The banning of Deoxys-S and Deoxys-D from OU paved the way for a lot of suicide leads to rise in relevancy, and of all these, Azelf is the one most reminiscent of the original aliens. Much like them, it sports very good Speed, allowing it to outspeed the majority of the unboosted metagame, and, (AC) crucially most importantly, (AC) most suicide leads. It also have has a great support movepool, being able to set up featuring rocks Stealth Rock, dual screens, Rain Dance, and Taunt. Unfortunately, it's not nearly as fast as Deoxys-S and is actually very frail, and therefore it can be outsped and dealt with quite easily. Its defensive typing is quite bad too, (RC) and leaves it vulnerable to Pursuit.
It's easy to see Azelf as a watered-down Deoxys-S, but don't be fooled, since it has a few tricks up its sleeves. Firstly, it has good mixed offenses and a solid offensive movepool (might wanna tone down the part about its movepool a little, considering there's no offensive set), with access to Explosion,(AC) which affirms its role as a suicide lead. Its ability is also very useful, giving it an offensive immunity as well as a way to somewhat compound its weakness to Choice Scarf users, given that most of them are Ground-types (add hyphen). Despite its flaws, it has all the tools it needs to be an efficient supporter for offensive teams.

Dual Screens
########
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Stealth Rock
ability: Levitate
item: Light Clay
evs: 240 HP / 44 Def / 224 Spe
nature: Timid

Moves
========

This set acts as a Reflect+Light Screen dual screens setter, able to double the team's overall bulk for a few turns. Taunt is a very useful tool to stop opposing Defoggers, rock setters, screen setters, setup sweepers, and Pokemon that might want to Taunt you back. Stealth Rock, (remove space) alongside Taunt, gives Azelf a good reason to be used over the Latis Latios, Latias, or Klefki. It lets Azelf give extra support to its teammates, (RC) and affirms its role as a lead. U-Turn can be good to gain for gaining momentum and can give you multiple shots to set screens more easily if need be. Fire Blast can be used if Bisharp and Excadrill are a problem, (RC) and stops it Azelf from being complete Taunt bait.

Set Details
========

Light Clay is necessary on this set to increase the duration of the screens Azelf sets. 224 Speed EVs lets it outspeed Thundurus. The The allocation of the remaining EVs are adjusted to lets Azelf always take a Brave Bird from Banded Adamant Choice Band Talonflame 100% of the time. If that isn't a concern, a spread of 252 HP / 32 SpD / 224 Spe gives it a chance to live 2 two (in normal written text - i.e. not in calculations or EV spreads or the like - always spell out numbers under 20) Specs Keldeo Hydro Pumps from Choice Specs Keldeo after Light Screen. A spread of 172 HP / 80 Def / 252 Speed can be used to at least tie with opposing Azelf and Taunt them before they taunt you first, as well as tie with Starmie. (RC, add period) However, it slightly loses out on special bulk. (please explain the function of the Defense EVs, because right now there seems to be no reason not to run 252 HP / filler / 252 Spe) A (remove space) Timid nature minimizes Foul Play and confusion damage, but a Jolly nature should be chosen if U-Turn is ran run.

Usage Tips
========

This set is preferably used as a lead, giving your sweeper extra bulk to set up immediately and seriously dent the opposing team early. It can also be used mid-game if you need your win condition to set up more easily. Try to get rocks Stealth Rock as well as both screens up, and use Taunt on anything defensive. (add period) Obviously, Reflect should be used before Light Screen if Azelf faces a physical attacker and vice-versa. It is therefore ill-advised to set screens against mixed attackers, as you can't reliably determine which one to set up first. (or something of the sort) If there are only special attackers left, or if no physical attackers can threaten what you plan to send in under screens, only Light Screen needs to be used, and vice-versa. (I chopped most of this because it's really self-explanatory.) If your opponent plays passively in order to stall the screens out, use Taunt to force the him them to take you down as quickly as possible in order to give as many turns under screens to your sweeper as you can. If the opponent keeps switching, you can pull a hard switch to your sweeper or even wait for the screens to end run out to and place set them back up again. (add period)

Team Options
========

Dual screens provide great support for sweepers like such as Mega-Charizard-X, Mega-Tyranitar, and Mega Gyarados (to name a few), in order to give giving it them free turns to set up and proceed to sweep. Screens can also be used in conjunction with wallbreakers such as Mega-Gardevoir or Mega-Heracross, who which are usually quite frail but are much harder to take down while their bulk is doubled, and use the limited time the screens gives them very efficiently. It could potentially be used for other purposes too, like They are also useful for baiting a Defog to give your Bisharp or Defiant Thundurus an attack boost. Once again, (what's the first instance? in any case, no referring to other parts) Therefore, Bisharp is a good partner for it since it absorbs Defog (already mentioned the previous sentence), even more so than even for the Sash Lead set, (AC) since Rapid Spin, which Bisharp cannot abuse, does not remove screens. Choice Scarf Heatran is also a decent partner, since because it checks priority users such as Talonflame and lures Greninja, both of which threaten Azelf a lot. Something to deal with Choice Scarf users is also appreciated (though Levitate helps with that somewhat, given that most relevant Choice Scarf users are Ground-types)

Suicide Lead
########
name: Suicide Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Explosion
move 4: Fire Blast / Knock Off
ability: Levitate
item: Focus Sash
evs: 4 HP / 252 Atk / 252 Speed
nature: Naive

Moves
========

This set's main goal is to set up Stealth Rock as quickly and as reliably as possible, while using Taunt when necessary, generally if you believe your opponent is about to use a non-attacking move. Once rocks have Stealth Rock has been set up and Azelf's Focus Sash has been broken, Explosion gains instant momentum to the team, dealing huge damage to anything that doesn't resist it in the process. The fact that the opposing Pokemon Moreover, even if it the opposing Pokemon lives the Explosion, it will be unable to remove hazards from the field due to Azelf's absence from it is the icing on the cake. ('the fact that'-constructions qualify as fluff) Knock Off is good to threaten Latios, Latias, and especially Starmie, the former two being outsped and 2HKO'd 2HKOed and the latter being OHKO'd OHKOed after rocks Stealth Rock or Life Orb damage. It also provides great utility in general. Fire Blast is an equally good 4th move since because it OHKOes Bisharp, Scizor, and Ferrothorn. and It also deals tons of damage to Excadrill, who which is an important target, (AC) given that it it is able to spin away the rocks Azelf has set up. Thunderbolt can also be used if you want to stop Mandibuzz from switching in, KOing you with Foul Play, and removing your rocks, (AC) without having to sacrifice yourself in the process. U-Turn can be a decent option to gain momentum while keeping Azelf alive, but it is contradictory with the suicide lead aspect nature of this set.

Set Details
========

Focus Sash is a given on this set in order to live at least one hit and therefore 100% virtually guarantee that rocks will be set up no matter what, unless the opponent leads with a scarfed multi-hit move user which is completely nonexistent in OU. (no need to dedicate an entire sentence to it then, so I chopped it out; also, Prankster Taunt is a thing. It's still implied in using 'virtually' over '100%'.) The Speed EVs enables Azelf to guarantee to at least tie with Starmie, which is important, since as Starmie can bring Azelf down to 1 HP as it tries to set sets up (it doesn't 'try', it succeeds) rocks Stealth Rock and then just proceed to spin them away while KOing Azelf in the process. 252 Speed does not guarantee that this will not happen, but it will minimize the chances of it happening. Maximum Attack is obvious, giving a powerful Explosion and Knock Off (or U-Turn). If Fire Blast is chosen as the 4th move, a spread of 196 HP / 60 Atk / 252 Speed enables it Azelf to OHKO Bisharp. If Thunderbolt is used, a spread of 204 Atk / 52 SpA / 252 Spe should be used since that is enough to 2HKO Mandibuzz after RocksStealth Rock. Since Azelf is expected to be brought down to its Focus Sash immediately, it minds neither a -Def or -SpD nature; (RC, add semicolon) however, a Naive nature will give it a chance to live 2 two Terrakion Close Combats from Terrakion, 2 two Specs Keldeo Scared Secret Swords from Choice Specs Keldeo, (AC; wouldn't Keldeo rather Scald you?) and guarantee it will live 2two hits of Bullet Seed followed by a Mach Punch from Breloom.

Usage Tips
========

This set is to be used as a dedicated lead on a hyper offenseive team. It is supposed to set up rocks Stealth Rock turn 1 on the first turn and Explode once it's down to its sash. (RC, add period) but However, you may want to play differently in some situations; (RC, add semicolon) for instance, if you face Bisharp, (AC) you might want to Fire Blast turn 1 on the first turn, (AC) predicting Knock Off or Pursuit. This set relies on Taunt far less than the Screens set relatively little, (AC; no referring to other sets in case they get chopped later on) given that Defog is less devastating to for the team and that Explosion also blocks hazard removal for that turn. If you've already set your rocks up Stealth Rock and the opponent sends his Defogger in, you are free to Explode or Taunt, (AC) depending on the situation. If you think a Pokemon is going to use you Azelf as setup fodder or try to Taunt you it back (I don't understand the part about Taunting back, because this doesn't matter if you Explode; you might wanna consider rephrasing this a little), Taunt it. Sometimes you may not want to lead with it Azelf, since because Azelf it is a very obvious lead, and you may prefer to counter-lead anti-lead (afaik this is the standard term) whatever the opponent chooses to deal with Azelf the opponent's answer to Azelf. (RC, add period) For example, leading with Choice Scarf Tyranitar if you see Starmie on the opposing team.

Team Options
========

Sash Lead Azelf, much like all other sash suicide leads, is supposed to be used on hyper offenseive teams, (AC) which can stop Defoggers and Rapid Spinners from removing the rocks by maintaining offensive momentum. Bisharp is a very good partner, since because it can absorb take advantage of Defog and check Starmie, (AC) who which (you refer to Pokemon with 'it' throughout, so 'which' is appropriate/consistent) can spin Azelf's rocks away. Something that can check Pursuit trappers, such as Keldeo or Landorus, acts as a very good partner too.

Rain Dance
########
name: Rain Dance
move 1: Rain Dance
move 2: Stealth Rock
move 3: Taunt
move 4: Explosion
ability: Levitate
item: Damp Rock
evs: 240 HP / 44 Def / 224 Speed
nature: Jolly

Moves
========

Azelf's speed and access to Rain Dance, Stealth Rock, (AC) and Taunt make it one of the best manual rain setters in the tier. It gives rain teams a useful secondary setter, (RC) and enables the rain sweepers to apply offensive pressure very early on, all the while also setting up rocks Stealth Rock and stopping other opposing leads from doing so. Explosion is a great move on this set since it deals a lot of damage, enables something to come in for free, and, (AC) crucially, (AC) doesn't waste too many rain turns. U-Turn can also be used over Explosion for this set, given that it keeps Azelf alive in case it needs to use Rain Dance later. Fire Blast can be used to deal with Ferrothorn and other Grass-types who that are very threatening to rain teams, but it should obviously be used before rain has been set up.

Set Details
========

Damp Rock increases the number of Rain turns from 5 to 8 which is very important. This set runs the same spread as the Screens set for the exact same reason (please repeat this reason here, it's not really allowed to refer to other parts because analyses are very fluid and new sets can be added/chopped all the time), however A Jolly nature is used this time so as to not weaken Explosion.

Usage Tips
========

This set is mostly to be used as a lead on Rain teams; (RC, add semicolon) however, you might want to keep this it around for a late-game Rain dance just in case you have to sack Politoed prematurely. Set up Stealth Rocks as soon as possible, (RC) and use Taunt against defensive threats, basically use this set as you would use any other Azelf set. Always Explode or U-Turn immediately after Rain Dancing, so as to not waste Rain turns. You may even want to Rain Dance right before you are KO'd KOed. If you go up against Defoggers, Taunt them if rain is not up, Explode if it is.

Team Options
========

This set is obviously to be used on rain teams who that want a secondary rain inducer. Therefore, it is to be used alongside Swift Swim Pokemon, as well as Hurricane and Thunder users. Mega Manectric is a particularly good partner, (AC) since as it checks both Greninja and Talonflame, (AC) who which can outspeed Azelf and can deal a huge amount of damage to it.

Other Options
########
An Life Orb offensive set with Life Orb can be used, but it is for the most part outclassed by the likes of Mega-Alakazam, Greninja, Thundurus, (AC) and Starmie. It does, (AC) however, (AC) have a few advantages over them, namely the ability to cripple Chansey with Knock Off, act as an offensive Stealth Rock setter, access to Fire Blast&mdash (if that's how that bit of code is written lol, in any case commas would be confusing here)which none of unlike these other special attackers have access to,&mdash and being able to sweep with Nasty Plot, so it isn't completely outclassed. However, one cannot fit all of these into a single set, and therefore, (RC) it is hard to justify using Azelf offensively. Magic Coat is also an option to deal with faster taunters, but they are quite rare, (AC) with the exception of Thundurus. Thunder Wave can also be a pretty useful support move to cripple faster foes that try to outspeed it, but is hard to fit onto a set. Hidden Power Fighting can be used to somewhat threaten Tyranitar but doesn't do very much to it, so it's really not worth it most of the time.

Checks & Counters
########

**Pursuit trappers**: (add colon, everywhere) Pursuit users can usually stop Azelf from preforming performing its duities permanently. Tyranitar in particular hard counters it, and the Choice Scarf set outspeeds and traps it before it can do anything. (this is really not that absolute, Azelf easily survives ScarfTar's Pursuit if it doesn't switch out - which is perfectly reasonable as a 'lesser of two evils' sort of thing in this situation - so ScarfTar can't reliably prevent it at all from using at least one support move) Bisharp beats non-Fire Blast variants, and can even check these with Sucker Punch. Weavile can outspeed and decimate it.

**Priority users**: Azelf is very frail and therefore priority from the likes of Talonflame, Azumarill, (AC) and Diggersby will hurt it a lot. Priority users can also attack it and then finish it off after breaking its Focus Sash, (I assume this is what you meant, as they'll break its Sash by default if they attack at all) making it so that it can only set Rocks.

**Fast offensive Pokemon**: Pokemon that outspeed Azelf, (AC) such as Greninja and Alakazam, (AC) can 2HKO it before it sets up. Choice Scarf users also fall in this category, but fortunately, none of these can actually OHKO it if it runs max HP.

**Faster Taunters**: Taunters which that outspeed Azelf, (AC) such as Thundurus, Aerodactyl, Sableye, and Greninja (is Taunt really relevant on this thing? Perhaps swap out for MegaZam), (AC) can shut down any common set, unless it runs Magic Coat.

**Multi-hit moves**: If it's running the Sash Lead set, Pokemon with access to multi-hit moves, such as Breloom and Mega-Heracross, can break its Azelf's Focus Sash and KO it. However, all of these are slower, which means that Azelf will still be guaranteed to set up at least rocks Stealth Rock.

**Taunt lures**: Pokemon that are known to be defensive defensive but decide to run an offensive set, (AC) such as Heatran and Politoed, (AC) can trick Azelf into taunting it and attack it instead. This also applies to setup sweepers like such as Gyarados and Mega Charizard X (remove hyphen), whom which Azelf will feel the need to Taunt, (AC) just in case they decide to set up (two words). However, this is not a reliable check at all, since it entirely relies on a 50/50. Azelf might just as well use its support moves regardless, so they can't reliably stop it from performing its duties. (I don't think it's appropriate to use 50/50 here, because it's very abstract and thus confusing to relative newcomers - not to mention it's become a complete buzzword at this point. I think this sentence conveys what you were saying, but feel free to rewrite it in a different way if you prefer.)
 
Last edited:

horyzhnz

[10:02:17 AM] flcl: its hory xD
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Overview
########

The banning of Deoxys-S and Deoxys-D from OU paved the way for a lot of suicide leads to rise in relevancy, and out of all these, Azelf is the most reminiscent of the original aliens. Much like them, it sports very good Speed, allowing it to outspeed the majority of the unboosted metagame, and most importantly, most suicide leads. It also has a great support movepool, featurning with access to Stealth Rock, dual screens, Rain Dance, and Taunt. Unfortunately, it's not nearly as fast as Deoxys-S and is actually very frail, and therefore can be outsped and dealt with quite easily. Its defensive typing is quite bad too, and leaves leaving it vulnerable to Pursuit.
It's easy to see Azelf as a watered-down Deoxys-S, but it has a few tricks up its sleeve. Firstly, it has good mixed offenses,(RC) with and access to Explosion which affirms its role as a suicide lead. Its ability is also very useful, giving it an immunity as well as a way to somewhat compound alleviate its weakness to Choice Scarf users, given that most of them are Ground-types. Despite its flaws, it Azelf has all the tools it needs to be an efficient supporter for offensive teams.

Dual Screens
########
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Stealth Rock
ability: Levitate
item: Light Clay
evs: 240 HP / 44 Def / 224 Spe
nature: Timid

Moves
========

This set acts as a dual screens setter, able to double capable of doubling the team's overall bulk for a few turns. Taunt is very useful to stop opposing Defoggers, rock hazard setters, screen setters, setup sweepers, and slower Pokemon that might want to use Taunt you back. Stealth Rock, alongside Taunt, gives Azelf a good reason to be used over Latios, Latias,(AC) or Klefki. It lets Azelf give extra support to its teammates, and affirms its role as a lead. U-turn can be good for gaining momentum and can give you Azelf multiple shots chances to set up screens more easily if needed be. Fire Blast can be used if Bisharp and Excadrill are a problem, and stops Azelf from being complete Taunt bait.

Set Details
========

Light Clay is necessary on this set to increase the duration of the screens Azelf sets. 224 Speed EVs lets it outspeed Thundurus. The allocation of the remaining EVs lets Azelf always take a Brave Bird from Choice Band Talonflame. If that isn't a concern, a spread of 252 HP / 32 SpD / 224 Spe gives it a chance to live two Hydro Pumps from Choice Specs Keldeo after Light Screen. A spread of 172 HP / 80 Def / 252 Speed can be used to at least Speed tie with opposing Azelf and Taunt them first, as well as Speed tie with Starmie and Raikou. This spread still survives a Brave Bird from Choice Band Talonflame, however, it slightly loses out on special bulk. A Timid nature minimizes Foul Play and confusion damage, but a Jolly nature should be chosen if U-turn is run.

Usage Tips
========

This set is preferably used as a lead, giving your sweeper extra bulk to set up immediately and seriously dent the opposing team early. It can also be used mid-game if you need your win condition to set up more easily. Try to get Stealth Rock as well as both screens up, and use Taunt on anything defensive. It is ill-advised to set screens against mixed attackers, given that you can't reliably determine from which side what attack they will attack use first, and therefore, which screen to set up first. If your opponent plays passively in order to stall the screens out, use Taunt to force the him them to take you Azelf down as quickly as possible in order to give retain as many turns under screens to your sweeper as you can. If the opponent keeps switching, you can hard switch to your sweeper or even wait for the screens to run out and set them back up again.

Team Options
========

Dual screens provide great support for sweepers such as Mega Charizard X, Mega Tyranitar, and Mega Gyarados (to name a few), giving free turns to them an easier time setting up and proceed to sweeping. Screens can also be used in conjunction with wallbreakers such as Mega Gardevoir or and Mega Medicham, who which are usually quite frail but are much harder to take down while their bulk is doubled the screens are up. They are also useful for baiting a Defog to give Bisharp or Defiant Thundurus an Attack boost. Bisharp is a particularly good partner since it can trap Latias and Starmie, both of which can cause trouble for Starmie Azelf. Choice Scarf Heatran is also a decent partner, because it checks priority users such as Talonflame and lures Greninja, both of which threaten Azelf a lot. Something to Teammates which deal with Choice Scarf users is are also appreciated (though Levitate helps with that somewhat, given that most relevant Choice Scarf users are Ground-types) give actual examples

Suicide Lead
########
name: Suicide Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Explosion
move 4: Fire Blast / Knock Off
ability: Levitate
item: Focus Sash
evs: 4 HP / 252 Atk / 252 Speed
nature: Naive / Hasty

Moves
========

This set's main goal is to set up Stealth Rock as quickly and as reliably as possible, while using Taunt when necessary. Once Stealth Rock been set up and Azelf's Focus Sash has been broken, Explosion gives instant momentum to the team, dealing huge damage to anything that doesn't resist it in the process. The fact that the opposing Pokemon, even if it lives the Explosion, will be unable to remove hazards from the field due to Azelf's absence from it is the icing on the cake. Knock Off is good to threaten Latios, Latias,(AC) and especially Starmie, the former two being outsped and 2HKOed and the latter being OHKOed after Stealth Rock or Life Orb damage. It also provides great utility in general. Fire Blast is an equally good 4th move in the last moveslot since it OHKOs Bisharp, Scizor, and Ferrothorn. It also deals tons of damage to Excadrill, which is an important target given that it it is able to spin away the rocks Azelf has set up Stealth Rock. Thunderbolt can also be used if you want to stop Mandibuzz from switching in, KOing you Azelf with Foul Play, and removing your rocks Stealth Rock without having to sacrifice yourself it in the process. U-turn can be a decent option to gain momentum while keeping Azelf alive, but is contradictory with the suicide lead nature of this set.

Set Details
========

Focus Sash is a given on this set in order to live at least one hit and therefore virtually guarantee that rocks Stealth Rock will be set up no matter what. The given Speed EVs enable Azelf to at least Speed tie with Starmie, which is important, since it can bring it Azelf down to 1 HP as it sets up Stealth Rock and proceed to spin them away while finishing off Azelf in the process. Maximum Attack investment is obvious, providing Azelf with a powerful Explosion and Knock Off (or U-turn). If Fire Blast is chosen as the 4th fourth move, a spread of 196 HP / 60 Atk / 252 Speed guarantees a the OHKO on Bisharp. If Thunderbolt is used, a spread of 204 Atk / 52 SpA / 252 Spe is enough to 2HKO Mandibuzz after Rocks after Stealth Rock damage. Since Azelf is expected to be brought down to its Focus Sash immediately, it minds neither a -Def or -SpD nature, but a Naive nature will let it take priority hits better, as well as guarantee it will live 2 two hits of Bullet Seed followed by a Mach Punch from Breloom.

Usage Tips
========

This set is to be used as a dedicated lead on a hyper offensive team. Its purpose is to set up Stealth Rock on the first turn and Explode use Explosion once it's down to its Focus Sash. However, you may want to play differently in some situations; for instance, if you face Bisharp, you might want to Fire Blast turn 1 on the first turn, predicting Knock Off or Pursuit. This set relies on Taunt relatively little very rarely, given that Defog is less devastating to for the team and that Explosion also blocks hazard removal for that turn. If you've already set your rocks up Stealth Rock and the opponent sends his their Defogger in, you are Azelf is free to use Explosion Explode or Taunt, depending on the situation. If you think a Pokemon is going to use you Azelf as setup fodder, Taunt it. Sometimes you may not want to lead with it Azelf, because it is a very obvious lead, and you may prefer to anti-lead the opponent's answer to Azelf. For example, lead with Choice Scarf Tyranitar if you see Starmie on the opposing team.

Team Options
========

Focus Sash lead Azelf, much like all other suicide leads, is supposed to be best used on hyper offensive teams, which can stop Defoggers and Rapid Spinners from removing the rocks by Stealth Rock while maintaining offensive momentum. Bisharp is a very good partner, since because it can take advantage of Defog and check Starmie, which can spin Azelf's rocks away Stealth Rock.

Rain Dance
########
name: Rain Dance
move 1: Rain Dance
move 2: Stealth Rock
move 3: Taunt
move 4: Explosion
ability: Levitate
item: Damp Rock
evs: 240 HP / 44 Def / 224 Speed
nature: Jolly

Moves
========

Azelf's high Speed and access to Rain Dance, Stealth Rock,(AC) and Taunt make it one of the best manual rain setters in the tier. It gives rain teams a useful secondary setter, and enables the rain sweepers to apply offensive pressure very early on, while also setting up Stealth Rock and stopping opposing leads from doing so. Explosion deals a lot of damage, enables something to come in for free, and saves rain turns. U-turn can also be used over Explosion, given that it keeps Azelf alive in case it needs to use Rain Dance later. Fire Blast can be used to deal with Ferrothorn and other Grass-types that are very threatening to rain teams, but it should obviously be used before rain has been set up.

Set Details
========

Damp Rock increases the number of rain turns from 5 to 8 five to eight. The EV spread enables Azelf to outspeed Thundurus, while also being able to take a Brave Bird from Choice Band Talonflame. A Jolly nature is used over a Timid nature so as to not weaken the power of Explosion.

Usage Tips
========

This set is mostly to be used as a lead on rain teams; however, you might want to keep it around for a late-game Rain dance rain setter in case you have to sack Politoed goes down prematurely. Set up Stealth Rock as soon as possible and use Taunt against defensive threats. Always use Explosion Explode or U-turn immediately after Rain Dancing Dance, so as to not waste rain turns. You may even want to use Rain Dance right before you are Azelf is KOed. If you go Azelf is up against Defoggers, Taunt them if rain is not yet up, and Explode or use Explosion if it is.

Team Options
========

This set is obviously to be used on rain teams who that want a secondary rain inducer. Therefore, it is to be used alongside Swift Swim Pokemon, as well as Hurricane and Thunder users. Mega Manectric is a particularly good partner, as it checks both Greninja and Talonflame, both of which can outspeed Azelf and can deal a huge amount of damage to it.

Other Options
########
An offensive set with Life Orb can be used, but it is for the most part outclassed by the likes of Mega Alakazam, Greninja, Thundurus, and Starmie. It does, however, have a few advantages over them, namely the ability to cripple Chansey with Knock Off, act as an offensive Stealth Rock setter, access to Fire Blast,(AC) and being able its ability to sweep with Nasty Plot. However, one cannot fit all of these into a single set, and therefore, it is hard to justify using Azelf offensively in an offensive role. Magic Coat is also an option to deal with faster Taunters, but they are quite rare. Thunder Wave can also be a pretty useful support move to cripple faster foes, but is hard to fit onto a set. Hidden Power Fighting can be used to somewhat threaten Tyranitar but doesn't do very much to it, so it's really not worth it most of the time.

Checks & Counters
########

**Pursuit Trappers**: Pursuit users can usually stop Azelf from preforming performing its duities duties permanently. Tyranitar's Choice Scarf set outspeeds and can either OHKO any set bar the without a Focus Sash one with Crunch, or prevent it from switching out with. Pursuit. Bisharp beats non-Fire Blast variants, and can even check these with Sucker Punch. Weavile can outspeed and decimate it.

**Priority Users**: Azelf is very frail and therefore priority from the likes of Talonflame, Azumarill, and Diggersby will hurt it a lot. Priority users can also finish it off after breaking its Focus Sash, (I assume this is what you meant, as they'll break its Sash by default if they attack at all) making it so that it can only set Rocks thus only letting it set up Stealth Rock.

**Faster Offensive Pokemon**: Pokemon that outspeed Azelf, (AC) such as Greninja and Alakazam, (AC) can 2HKO it before it sets up. Choice Scarf users also fall in this category, but none of these can actually OHKO it Azelf if it runs maximum HP investment.

**Faster Taunters**: Taunters which that outspeed Azelf,(RC) such as Thundurus, Aerodactyl, Sableye, and Mega Alakazam can shut down any common set, unless it runs Magic Coat.

**Multi-hit Moves**: If it's running the Sash Lead set Azelf is holding a Focus Sash, Pokemon with access to multi-hit moves, such as Breloom and Mega Heracross, can break Azelf's Focus Sash and KO it. However, all of these are slower, which means that Azelf will still be guaranteed to at least set up Stealth Rock.

**Taunt Lures**: Pokemon that are known to be defensive but decide to run an offensive set, such as Heatran and Politoed, can trick Azelf into Taunting it and attack it Azelf instead. This also applies to setup sweepers like such as Gyarados and Mega Charizard X(remove space), whom Azelf will feel the need to Taunt which will usually set up a Dragon Dance straight away,(RC) just in case they decide to set up. However, nothing stops Azelf from supporting its teammates regardless, so this is they are far from a reliable check.

please implement the checks properly, there are many places where it seems like you've simply copied and pasted directly from the check, and the errors in the c+c section should be apparent.
GP 1/2
 
Last edited:

Albacore

sludge bomb is better than sludge wave
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Sorry about all the mistakes, I was pretty tired when I wrote this up and completely forgot about C&C section. In any case, this should be fixed.
 
If Fire Blast is chosen as the 4th move, a spread of 196 HP / 60 Atk / 252 Spe guarantees a OHKO on Bisharp.
0 SpA Azelf Fire Blast vs. 4 HP / 0 SpD Bisharp: 258-304 (94.8 - 111.7%) -- 68.8% chance to OHKO
60 SpA Azelf Fire Blast vs. 4 HP / 0 SpD Bisharp: 272-320 (100 - 117.6%) -- guaranteed OHKO
You mean 60 SpA EVs here, right?
edit: Also, probably 196 Atk EVs instead of HP, because it's the Suicude Lead set:P
 
Last edited:

GatoDelFuego

The Antimonymph of the Internet
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Albacore

REMOVE CHANGE COMMENTS

Overview
########

The banning of Deoxys-S and Deoxys-D from OU paved the way for a lot of suicide leads to rise in relevancy, and out of all these, Azelf is the most similar to the Deoxys formes reminiscent of the original aliens. Much like them, it sports very good Speed, allowing it to outspeed the majority of the unboosted metagame, (RC) and, (AC) most importantly, most suicide leads. It also has a great support movepool, with access to Stealth Rock, dual screens, Rain Dance, and Taunt. Unfortunately, it's not nearly as fast as Deoxys-S and is very frail, therefore, meaning it can be outsped and KOed more easily. Its defensive typing is quite bad too, leaving it vulnerable to Pursuit.
It's easy to see Azelf as a watered-down Deoxys-S, but it has a few tricks up its sleeve. Azelf also has a few tricks to differentiate itself from Deoxys-S. Firstly, It has good mixed offenses and access to Explosion, (AC) which affirms its role as a suicide lead. Its ability is also very useful, giving it an immunity, (RC) and alleviating its weakness to Choice Scarf users scarfers, given that they tend to be Ground-types. Despite its flaws, Azelf has all the tools it needs to be an efficient supporter for offensive teams.

Dual Screens
########
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Stealth Rock
ability: Levitate
item: Light Clay
evs: 240 HP / 44 Def / 224 Spe
nature: Timid

Moves
========

This set acts as a dual screens setter, capable of doubling the team's overall bulk for a few turns. Taunt is a very useful tool to stop opposing Defoggers, entry hazard setters, screen setters, setup sweepers, and slower Taunt users. Stealth Rock, alongside Taunt, gives Azelf a good reason to be used over Latios, Latias, (AC) or Klefki. It lets Azelf give extra support to its teammates, and affirms its role as a lead. U-turn can be good for gaining momentum and providing Azelf with multiple opportunities to set up screens up if needed. Fire Blast is an option if Bisharp and Excadrill are a problem.

Set Details
========

Light Clay is necessary on this set to increase the duration of the screens Azelf sets. 224 Speed EVs let it Azelf outspeed Thundurus. The allocation of the remaining EVs lets Azelf always take a Brave Bird from Choice Band Talonflame. If that isn't a concern, a spread of 252 HP / 32 SpD / 224 Spe gives it Azelf a chance to live two Hydro Pumps from Choice Specs Keldeo after Light Screen. A spread of 172 HP / 80 Def / 252 Spe can be used to Speed tie with opposing Azelf and potentially Taunt them first, as well as Speed tie with Starmie and Raikou. This spread still survives a Brave Bird from Choice Band Talonflame, however, (RC) it slightly loses out on special bulk. A Timid nature minimizes Foul Play and confusion damage, but a Jolly nature should be chosen if U-turn is run.

Usage Tips
========

This set is preferably used as a lead, giving your team's sweeper extra bulk to set up immediately and dent the opposing team early. It can also be used mid-game if you need your win condition to set up more easily. Try to get Stealth Rock as well as both screens up, and use Taunt on defensive Pokemon. It is ill-advised to set screens against mixed attackers, given that you cannot reliably determine what attack they will use first which screen to set up first. If your opponent plays passively in order to stall the screens out, use Taunt to force them to take Azelf down as quickly as possible in order to preserve as many screen turns as possible. If the opponent keeps switching, you can hard switch to your sweeper or even wait for the screens to run out and set them back up again.


Team Options
========

Dual screens provide great support for sweepers such as Mega Charizard X, Mega Tyranitar, and Mega Gyarados, making it easier for them to set up sweep. Screens can also be used in conjunction with wallbreakers such as Mega Gardevoir and Mega Medicham, which are usually quite frail but are much harder to take down while the screens are up. They are also useful for baiting a Defog to give Bisharp or Defiant Thundurus an Attack boost. Bisharp is a particularly good partner since because it can trap Latias and Starmie, both of which can cause trouble for Azelf. Choice Scarf Heatran is also a decent partner, since as it checks priority users such as Talonflame and lures Greninja, both of which threaten Azelf a lot. Teammates that can deal with Choice Scarf users is are also appreciated.

Suicide Lead
########
name: Suicide Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Explosion
move 4: Fire Blast / Knock Off
ability: Levitate
item: Focus Sash
evs: 4 HP / 252 Atk / 252 Spe
nature: Naive / Hasty

Moves
========

This set's main goal is to set up Stealth Rock as quickly and as reliably as possible, while using Taunt when necessary. Once Stealth Rock been set up and Azelf's Focus Sash has been broken, Explosion gives instant momentum to the team, dealing huge damage to anything that doesn't resist it in the process. The fact that the opposing Pokemon, even if it lives the Explosion, will be unable to remove hazards Stealth Rock from the field on that turn is the icing on the cake. Knock Off is good to threaten Latos, Latias, and especially Starmie, the former two being outsped and 2HKOed and the latter being OHKOed after Stealth Rock or Life Orb damage. It also provides great utility in general. Fire Blast is an equally good choice for the last moveslot since as it OHKOes Bisharp, Scizor, and Ferrothorn. It also deals tons of damage to Excadrill, which is an important target given that it it is able to spin Stealth Rocks away. Thunderbolt can also be used if you wish to stop Mandibuzz from switching in, taking Azelf down with Foul Play, and removing Stealth Rocks, (RC) without having to Azelf sacrifice itself in the process. U-turn can be a decent option to gain momentum while keeping Azelf alive, but is contradictory with the suicide lead nature of this set.


Set Details
========

Focus Sash is a given on this set in order to live at least one hit and therefore virtually guarantee that Stealth Rock will be set up no matter what. The given Speed EVs enable Azelf to Speed tie with Starmie, which is important, since as it can bring Azelf down to 1 HP as it Azelf sets up Stealth Rock and proceed to spin them away while finishing off Azelf in the process. Maximum Attack investment is obvious, providing Azelf with a powerful Explosion and Knock Off (or U-turn). If Fire Blast is chosen as the 4th move, a spread of 196 Atk / 60 SpA / 252 Spe guarantees an OHKO on Bisharp. If Thunderbolt is used, a spread of 204 Atk / 52 SpA / 252 Spe is enough to 2HKO Mandbuzz after Stealth Rock. Since Because Azelf is expected to be brought down to its Focus Sash immediately, it minds neither a -Def or -SpD nature, but a Naive nature will let it take priority hits better, as well as guarantee that it will live two hits of Bullet Seed followed by a Mach Punch from Focus Sash Breloom.

Usage Tips
========

This set is to be used as a dedicated lead on a hyper offensive team. Its purpose is to set up Stealth Rock on the first turn and use Explosion once it's down to its Focus Sash. However, you may might want to play differently in some situations; for instance, if you Azelf is facing Bisharp, you might want to use Fire Blast on the first turn, predicting Knock Off or Pursuit. This set has a low reliance on Taunt, given that Defog is less devastating for the team and that Explosion also blocks entry hazard removal for that turn. If you've already set your rocks up Stealth Rock and the opponent sends their Defogger in, Azelf is free to use either Explosion or Taunt, depending on the situation. If you think a Pokemon is going to attempt to set up against Azelf, Taunt it. Sometimes you may might not want to lead with Azelf, given that it is a very obvious lead, and you may might prefer to anti-lead the opponent's answer to it. (For example, you can lead with Choice Scarf Tyranitar if you see Starmie on the opposing team.)

Team Options
========

Focus Sash Azelf, much like all other suicide leads, is best used on hyper offensive teams, which can stop Defoggers and Rapid Spinners from removing Stealth Rocks by maintaining offensive momentum. Bisharp is a very good partner, as it can take advantage of Defog and check Starmie, which can spin Stealth Rock away.

Rain Dance
########
name: Rain Dance
move 1: Rain Dance
move 2: Stealth Rock
move 3: Taunt
move 4: Explosion
ability: Levitate
item: Damp Rock
evs: 240 HP / 44 Def / 224 Spe
nature: Jolly

Moves
========

Azelf's high Speed and access to Rain Dance, Stealth Rock, and Taunt make it one of the best manual rain setters in the tier. It gives rain teams a useful secondary setter, (RC) and enables the rain sweepers to apply offensive pressure very early on, while also setting up Stealth Rock and stopping opposing leads from doing so. Explosion deals a lot of damage, enables something to come in for free, and saves rain turns. U-turn can also be used over Explosion, given that it keeps Azelf alive in case it Azelf needs to use Rain Dance later. Fire Blast can be used to deal with Ferrothorn and other Grass-types that are very threatening to rain teams, but it should obviously be used before rain has been set up.

Set Details
========

Damp Rock increases the number of rain turns from five to eight. The EV spread enables Azelf to outspeed Thundurus, (RC) while also being able to take a Brave Bird from Choice Band Talonflame. A Jolly nature is used over a Timid nature so as to not weaken the power of Explosion.

Usage Tips
========

This set is mostly to be used as a lead on rain teams; however, you might want to keep it around as a late-game rain setter in case Politoed goes down prematurely. Set up Stealth Rock as soon as possible and use Taunt against defensive threats. Always use Explosion or U-turn immediately after Rain Dance, so as to not waste rain turns. You may might even want to use Rain Dance right before Azelf is KOed. If you go up against Defoggers, Taunt them if rain is not yet up, or use Explosion if it is.

Team Options
========

This set is obviously to be used on rain teams that want a secondary rain inducer. Therefore, it is to be used alongside Swift Swim Pokemon, as well as Hurricane and Thunder users. Mega Manectric is a particularly good partner, as it checks both Greninja and Talonflame, both of which can outspeed Azelf and deal a huge amount of damage to it.

Other Options
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An offensive set with Life Orb can be used, but it is for the most part outclassed by the likes of Mega Alakazam, Greninja, Thundurus, and Starmie. It does, however, have a few advantages over them. Namely, Azelf can cripple Chansey with Knock Off, act as an offensive Stealth Rock setter, and has access to two coveted moves for special sweepers in Fire Blast and Nasty Plot. However, one cannot fit all of these into a single set, and therefore, it is hard to justify using Azelf in an offensive role. Magic Coat is an option to deal with faster Taunt users, but they are quite rare and generally not worth forfeiting a moveslot just to deal with. Thunder Wave can also be a pretty useful support move to cripple faster foes, but is hard to fit onto a set. Hidden Power Fighting can be used to somewhat threaten Tyranitar but doesn't do very much to it, so it's really not worth it most of the time.

Checks & Counters
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**Pursuit Trappers**: Pursuit users often put Azelf in a bad position, and stop it from preforming its duties at all. Tyranitar's Choice Scarf set outspeeds and can either OHKO any set not carrying a Focus Sash with Crunch, (RC) or prevent it from switching out with Pursuit. Bisharp beats non-Fire Blast variants, and can even check these with Sucker Punch. Weavile can outspeed and decimate Azelf it.

**Priority Users**: Azelf is very frail and therefore priority from the likes of Talonflame, Azumarill, and Diggersby will hurt it a lot. Priority users can also finish it off after breaking its Focus Sash, thus, (RC) preventing it from doing anything else than set up Stealth Rocks.

**Faster Offensive Pokemon**: Pokemon that outspeed Azelf, such as Greninja and Alakazam, can 2HKO it before it sets up. Choice Scarf users also fall in this category, but none of these can actually OHKO Azelf if it runs maximum HP investment.

**Faster Taunt users**: Taunt users which outspeed Azelf such as Thundurus, Aerodactyl, Sableye, and Mega Alakazam can shut down any common set, unless it runs Magic Coat.

**Multi-Hit Moves**: If Azelf is holding a Focus Sash, Pokemon with access to multi-hit moves, such as Breloom and Mega Heracross, can break Azelf's Focus Sash and KO it. However, all of these are slower, which means that Azelf will still be guaranteed to at least set up Stealth Rock.

**Taunt Lures**: Pokemon that are known to be defensive but decide to run an offensive set, such as Heatran and Politoed, can trick Azelf into Taunting it them and attack Azelf instead. This also applies to setup sweepers such as Gyarados and Mega Charizard X, who which are prone to Dragon Dancing. However, nothing stops Azelf from supporting its teammates regardless, so they is are far from being reliable checks.

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"The banning of Deoxys-S and Deoxys-D from OU paved the way for a lot of suicide leads to rise in relevancy, and out of all these,Azelf is the most similar to the Deoxys formes." There is supposed to be a space after the comma and Azelf. Not trying to be rude, just something I noticed. n_n
 

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