Jukain
!_!
alrighty, i talked to koko and he said so outdated must be revamped and also subpunch sucks so yeah there you go
[Overview]
<p>While Azumarill might not look like much at first glance with its laughable offenses, with Huge Power in hand it is one of the most powerful Pokemon in UU. With bulk uncharacteristic of offensive powerhouses, Azumarill is not flimsy like a sheet of paper either, being able to take most hits. It's also an excellent revenge killer due to STAB priority in Aqua Jet, which has excellent neutral coverage. Walling Azumarill is a difficult feat due to its access to all the coverage it needs in Ice Punch and Double-Edge. The only thing that Azumarill really has going against it is its mediocre Speed, which is mitigated by Aqua Jet. Overall, Azumarill is a top choice for a Pokemon in UU and should be considered for any team.</p>
[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Waterfall
move 3: Double-Edge
move 4: Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 168 HP / 252 Atk / 4 SpD / 84 Spe
[SET COMMENTS]
<p>This set has been a curse to all of Azumarill's opposition for two generations at this point, and it's surely not ready to stop yet. The premise behind this set is very simple: hit hard. To put its power into perspective, not one wall in UU without a Water typing not named Shaymin can hope to defend against Azumarill's tremendous assault. Additionally, out of all the bulky Water-types in UU, only Slowbro can actually counter Azumarill. Even offensive teams crumble in the face of Aqua Jet. Speaking of Aqua Jet, when Azumarill's high power and STAB are taken into account, it is one of the most powerful priority attacks in all of Pokemon, capable of OHKOing most offensive Pokemon that do not resist it, including Heracross, Darmanitan, Flygon, Zapdos, and Chandelure. The excellent neutral coverage it has is also arguably superior to that of all other priority moves.</p>
<p>If Aqua Jet were a pistol, then Waterfall would be a nuke. Very few moves in UU can match Azumarill's Waterfall's power level, and none without drawbacks. All but the bulkiest of resists are smashed into pieces by it. However, many bulky Water resists exist in UU, so coverage moves to hit them are needed. Double-Edge is the first of these, hitting bulky Water-types such as Slowbro, Milotic, Slowking, and Blastoise hard. In fact, it 2HKOes all but Slowbro after Stealth Rock damage. The other coverage move is Ice Punch, which hits Grass-types such as Roserade and Shaymin hard.</p>
[ADDITIONAL COMMENTS]
<p>The given EVs allow Azumarill to outrun Porygon2, hit hard, and take a ton of punishment. A decent alternative is to transfer the HP EVs to Speed, which allows Azumarill to outrun Blastoise and Milotic, both of which are 2HKOed by Double-Edge. However, the loss in bulk is quite noticeable, and all Azumarill really avoids with those Speed EVs is being burned by Scald, so keeping the EVs in HP is usually best. While the given moves are generally the best choices, a few other moves are viable as well. Superpower can be used to hit Cobalion, Empoleon, Registeel, and Porygon2 hard. It also OHKOes defensive Snorlax and allows Azumarill to check +1 Curse variants. Toxic can be used to cripple bulky Water-types, but is really only for Slowbro because Double-Edge hits the rest hard enough. Return is a possible replacement for Double-Edge due to its lack of recoil, but the lower damage output means it won't even 2HKO its main targets.</p>
<p>The best way you can support Azumarill is to take out bulky Water resists. Bulky Water-types are the first obstacle to deal with; an offensive Grass-type, such as Shaymin or Roserade, or a Zapdos is recommended to defeat them. Roserade also has the option of setting up Toxic Spikes, which makes tanking hits from Azumarill all the more difficult. Since Roserade falls to Waterfall, Shaymin is the only Grass-type you need to worry about. A Fire-type, such as Darmanitan or Chandelure, is recommended to roast it. Entry hazards are required for Azumarill to break through some walls, so Pokemon such as Froslass, the aforementioned Roserade, and Cobalion make great partners. Wish support is also helpful to keep Azumarill in prime condition to take attacks, as it is worn down easily. However, Umbreon is essentially the only viable choice, and it is not that great of a Pokemon. As has been made quite obvious, Fire / Water / Grass cores are Azumarill's preferred home. Chandelure / Roserade / Azumarill is a stellar example. Azumarill can defeat two of Chandelure's biggest counters, Snorlax and Umbreon, while Chandelure breaks Shaymin. Roserade provides Spikes or potentially Toxic Spikes, counters Milotic, and soft checks Slowbro. Azumarill breaks Fire-types for Roserade. Arcanine / Shaymin / Azumarill is another core that has a bit more bulk. Essentially, if you want Fire-types gone, Azumarill is your man. Lastly, you might want to consider Snorlax as a partner because it counters Zapdos and other Electric-types.</p>
[Other Options]
<p>Azumarill has a few other halfway-decent options. The shining star among these is a Substitute + Focus Punch set. A Fighting-type attack with a high 150 Base Power as well as protection from revenge killers and status seems excellent on paper, but it doesn't provide much in the way of coverage and such a set is much weaker than the Choice Band variant. A Life Orb might seem like a decent item choice so Azumarill can switch moves, but it impairs Azumarill's beloved bulk. You could run Encore over a coverage move, but Azumarill is better off attacking its foes than playing around with them. Oh, just one more note, don't use any of Azumarill's other abilities. They disfigure its beautiful might and render it a useless piece of excrement. Seriously, don't do it, or you might just find the entirety of the ladder pointing and laughing at you, a gleeful smirk etched upon their faces as they effortlessly shrug off Azumarill's assaults.</p>
[Checks and Counters]
<p>Despite Azumarill's overwhelming power, it has some weaknesses that can be easily exploited. The first of these is that it lacks a way to break some bulky Water-types. Slowbro can cripple Azumarill with a burn and wear it down with Psyshock while having Regenerator to heal off any damage taken. Suicune pretty much perpetually walls Azumarill and can use it as setup fodder. Empoleon is 3HKOed by Waterfall and Double-Edge, but it can take any other attack bar the rare Superpower. However, it is not doing much in return outside of trying to burn Azumarill. Shaymin is another excellent way to counter Azumarill, as it takes pittance from even Waterfall and can sap Azumarill's health with Leech Seed or outright kill it. The only move it has to worry about is Ice Punch.</p>
<p>There are two more major Pokemon that Azumarill has trouble with—Zapdos and Cofagrigus. Offensive Zapdos is not KOed by Aqua Jet but falls to Waterfall; defensive variants can take a Waterfall but lack the firepower to OHKO Azumarill. On the other hand, Cofagrigus is basically the bane of Azumarill's existence. Mummy removes Huge Power, which leaves Azumarill useless, and Cofagrigus takes little from Aqua Jet and can comfortably tank a Waterfall. Cofagrigus can even carry Will-O-Wisp to render Azumarill fully incapable of hurting anything. It can also set up a free Trick Room, which can turn the tables on Azumarill and its team.</p>
<p>If for whatever reason your team lacks one of the above Pokemon, there is no need to despair. Thanks to Azumarill's abysmal Speed, it can be worn down easily by powerful attacks if it is locked into a move other than Aqua Jet. A few examples of these are Choice Band Flygon's Outrage, Choice Band Heracross's Megahorn, and Life Orb Mienshao's Hi Jump Kick. Beating Azumarill in all actuality is not very difficult, but be sure to have a reliable method regardless—otherwise you might just be its latest victim.</p>
[Overview]
<p>While Azumarill might not look like much at first glance with its laughable offenses, with Huge Power in hand it is one of the most powerful Pokemon in UU. With bulk uncharacteristic of offensive powerhouses, Azumarill is not flimsy like a sheet of paper either, being able to take most hits. It's also an excellent revenge killer due to STAB priority in Aqua Jet, which has excellent neutral coverage. Walling Azumarill is a difficult feat due to its access to all the coverage it needs in Ice Punch and Double-Edge. The only thing that Azumarill really has going against it is its mediocre Speed, which is mitigated by Aqua Jet. Overall, Azumarill is a top choice for a Pokemon in UU and should be considered for any team.</p>
[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Waterfall
move 3: Double-Edge
move 4: Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 168 HP / 252 Atk / 4 SpD / 84 Spe
[SET COMMENTS]
<p>This set has been a curse to all of Azumarill's opposition for two generations at this point, and it's surely not ready to stop yet. The premise behind this set is very simple: hit hard. To put its power into perspective, not one wall in UU without a Water typing not named Shaymin can hope to defend against Azumarill's tremendous assault. Additionally, out of all the bulky Water-types in UU, only Slowbro can actually counter Azumarill. Even offensive teams crumble in the face of Aqua Jet. Speaking of Aqua Jet, when Azumarill's high power and STAB are taken into account, it is one of the most powerful priority attacks in all of Pokemon, capable of OHKOing most offensive Pokemon that do not resist it, including Heracross, Darmanitan, Flygon, Zapdos, and Chandelure. The excellent neutral coverage it has is also arguably superior to that of all other priority moves.</p>
<p>If Aqua Jet were a pistol, then Waterfall would be a nuke. Very few moves in UU can match Azumarill's Waterfall's power level, and none without drawbacks. All but the bulkiest of resists are smashed into pieces by it. However, many bulky Water resists exist in UU, so coverage moves to hit them are needed. Double-Edge is the first of these, hitting bulky Water-types such as Slowbro, Milotic, Slowking, and Blastoise hard. In fact, it 2HKOes all but Slowbro after Stealth Rock damage. The other coverage move is Ice Punch, which hits Grass-types such as Roserade and Shaymin hard.</p>
[ADDITIONAL COMMENTS]
<p>The given EVs allow Azumarill to outrun Porygon2, hit hard, and take a ton of punishment. A decent alternative is to transfer the HP EVs to Speed, which allows Azumarill to outrun Blastoise and Milotic, both of which are 2HKOed by Double-Edge. However, the loss in bulk is quite noticeable, and all Azumarill really avoids with those Speed EVs is being burned by Scald, so keeping the EVs in HP is usually best. While the given moves are generally the best choices, a few other moves are viable as well. Superpower can be used to hit Cobalion, Empoleon, Registeel, and Porygon2 hard. It also OHKOes defensive Snorlax and allows Azumarill to check +1 Curse variants. Toxic can be used to cripple bulky Water-types, but is really only for Slowbro because Double-Edge hits the rest hard enough. Return is a possible replacement for Double-Edge due to its lack of recoil, but the lower damage output means it won't even 2HKO its main targets.</p>
<p>The best way you can support Azumarill is to take out bulky Water resists. Bulky Water-types are the first obstacle to deal with; an offensive Grass-type, such as Shaymin or Roserade, or a Zapdos is recommended to defeat them. Roserade also has the option of setting up Toxic Spikes, which makes tanking hits from Azumarill all the more difficult. Since Roserade falls to Waterfall, Shaymin is the only Grass-type you need to worry about. A Fire-type, such as Darmanitan or Chandelure, is recommended to roast it. Entry hazards are required for Azumarill to break through some walls, so Pokemon such as Froslass, the aforementioned Roserade, and Cobalion make great partners. Wish support is also helpful to keep Azumarill in prime condition to take attacks, as it is worn down easily. However, Umbreon is essentially the only viable choice, and it is not that great of a Pokemon. As has been made quite obvious, Fire / Water / Grass cores are Azumarill's preferred home. Chandelure / Roserade / Azumarill is a stellar example. Azumarill can defeat two of Chandelure's biggest counters, Snorlax and Umbreon, while Chandelure breaks Shaymin. Roserade provides Spikes or potentially Toxic Spikes, counters Milotic, and soft checks Slowbro. Azumarill breaks Fire-types for Roserade. Arcanine / Shaymin / Azumarill is another core that has a bit more bulk. Essentially, if you want Fire-types gone, Azumarill is your man. Lastly, you might want to consider Snorlax as a partner because it counters Zapdos and other Electric-types.</p>
[Other Options]
<p>Azumarill has a few other halfway-decent options. The shining star among these is a Substitute + Focus Punch set. A Fighting-type attack with a high 150 Base Power as well as protection from revenge killers and status seems excellent on paper, but it doesn't provide much in the way of coverage and such a set is much weaker than the Choice Band variant. A Life Orb might seem like a decent item choice so Azumarill can switch moves, but it impairs Azumarill's beloved bulk. You could run Encore over a coverage move, but Azumarill is better off attacking its foes than playing around with them. Oh, just one more note, don't use any of Azumarill's other abilities. They disfigure its beautiful might and render it a useless piece of excrement. Seriously, don't do it, or you might just find the entirety of the ladder pointing and laughing at you, a gleeful smirk etched upon their faces as they effortlessly shrug off Azumarill's assaults.</p>
[Checks and Counters]
<p>Despite Azumarill's overwhelming power, it has some weaknesses that can be easily exploited. The first of these is that it lacks a way to break some bulky Water-types. Slowbro can cripple Azumarill with a burn and wear it down with Psyshock while having Regenerator to heal off any damage taken. Suicune pretty much perpetually walls Azumarill and can use it as setup fodder. Empoleon is 3HKOed by Waterfall and Double-Edge, but it can take any other attack bar the rare Superpower. However, it is not doing much in return outside of trying to burn Azumarill. Shaymin is another excellent way to counter Azumarill, as it takes pittance from even Waterfall and can sap Azumarill's health with Leech Seed or outright kill it. The only move it has to worry about is Ice Punch.</p>
<p>There are two more major Pokemon that Azumarill has trouble with—Zapdos and Cofagrigus. Offensive Zapdos is not KOed by Aqua Jet but falls to Waterfall; defensive variants can take a Waterfall but lack the firepower to OHKO Azumarill. On the other hand, Cofagrigus is basically the bane of Azumarill's existence. Mummy removes Huge Power, which leaves Azumarill useless, and Cofagrigus takes little from Aqua Jet and can comfortably tank a Waterfall. Cofagrigus can even carry Will-O-Wisp to render Azumarill fully incapable of hurting anything. It can also set up a free Trick Room, which can turn the tables on Azumarill and its team.</p>
<p>If for whatever reason your team lacks one of the above Pokemon, there is no need to despair. Thanks to Azumarill's abysmal Speed, it can be worn down easily by powerful attacks if it is locked into a move other than Aqua Jet. A few examples of these are Choice Band Flygon's Outrage, Choice Band Heracross's Megahorn, and Life Orb Mienshao's Hi Jump Kick. Beating Azumarill in all actuality is not very difficult, but be sure to have a reliable method regardless—otherwise you might just be its latest victim.</p>