CREDITS FOR OGLEMI FOR GETTING THIS PAST QC
http://www.smogon.com/dp/pokemon/azumarill
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Waterfall
move 4: Return / Double-Edge
item: Leftovers
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD
[SET COMMENTS]
<p>RestTalk Azumarill is a great example of a tank, as it's able to inflict significant damage to opponents while retaining great bulk. Rest and Sleep Talk are the two most important moves of the set as they offer Azumarill several advantages: a somewhat reliable recovery move, safety against some crippling status, such as burn and poison that could turn Azumarill into set-up fodder, and the ability to keep attacking the opponent while asleep. Waterfall is a powerful and reliable STAB attack that can dent everything that doesn't resist it. The final slot brings the only choice one should consider when using this set. Return is the preferred move, because even though it offers less power than Double-Edge, it doesn't have recoil, thus providing Azumarill with more durability. Since Water- and Normal-type attacks offer very good neutral coverage, Azumarill won't find itself being walled by many Pokemon in UU.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread is the most logical one when thinking about a physically-inclined tank: 252 HP EVs are needed to give Azumarill the bulk to take neutral physical and special attacks with relative ease; 252 Attack EVs maximize the damage output and, when paired with Huge Power, let Azumarill dish out some major hits; the remaining 4 EVs go to Special Defense to avoid the rare Porygon2 Download boost. Leftovers is the preferred item because it allows Azumarill to be less dependent on Rest and therefore capable of better performance. Even though Life Orb lets Azumarill hit harder, it isn't recomended. An Impish nature with an EV spread of 252 HP / 252 Def / 4 SpD can be used to turn Azumarill into a very bulky physical wall but it will miss the extra power dearly.</p>
<p>Not many Pokemon are able to take a STAB Waterfall from Azumarill and be in good shape for the rest of the match. Pokemon who do, however, have to be dealt with by Azumarill's teammates. Venusaur is the most common, as it has the ability to either set up on Azumarill or outright OHKO it. Leafeon and Tangrowth can do the same thanks to their great bulk and access to several support options. Finally, Milotic can also wall Azumarill very well due to its great bulk; more offensive variants lack this, but are still able to beat Azumarill one-on-one with superior firepower. Due to the low Speed of the set, fast Pokemon with super effective STAB moves can come in with some prediction and OHKO Azumarill. Rotom is perhaps the best example of a check as it can switch on Return and OHKO with Thunderbolt if Azumarill has been weakened sufficiently; Sceptile is another good check thanks to its STAB Grass-type attacks. However, both have to avoid Waterfall and Return, respectively, or risk being severely crippled.</p>
<p>To be able to defeat those Pokemon, specially defensive Arcanine is probably the best teammate Azumarill can have; it beats most of Milotic's sets if it carries Toxic, the four Grass-types thanks to its Fire STAB, and Rotom with its great bulk. Nidoqueen and specially defensive Drapion are also good partners for their ability to set up Toxic Spikes, which help Azumarill in outlasting its opponents, while maintaining reasonable synergy. Finally, Spiritomb is very useful for its ability to spinblock and trap Rotom and the less threatening Mismagius.</p>
http://www.smogon.com/dp/pokemon/azumarill
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Waterfall
move 4: Return / Double-Edge
item: Leftovers
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD
[SET COMMENTS]
<p>RestTalk Azumarill is a great example of a tank, as it's able to inflict significant damage to opponents while retaining great bulk. Rest and Sleep Talk are the two most important moves of the set as they offer Azumarill several advantages: a somewhat reliable recovery move, safety against some crippling status, such as burn and poison that could turn Azumarill into set-up fodder, and the ability to keep attacking the opponent while asleep. Waterfall is a powerful and reliable STAB attack that can dent everything that doesn't resist it. The final slot brings the only choice one should consider when using this set. Return is the preferred move, because even though it offers less power than Double-Edge, it doesn't have recoil, thus providing Azumarill with more durability. Since Water- and Normal-type attacks offer very good neutral coverage, Azumarill won't find itself being walled by many Pokemon in UU.</p>
[ADDITIONAL COMMENTS]
<p>The EV spread is the most logical one when thinking about a physically-inclined tank: 252 HP EVs are needed to give Azumarill the bulk to take neutral physical and special attacks with relative ease; 252 Attack EVs maximize the damage output and, when paired with Huge Power, let Azumarill dish out some major hits; the remaining 4 EVs go to Special Defense to avoid the rare Porygon2 Download boost. Leftovers is the preferred item because it allows Azumarill to be less dependent on Rest and therefore capable of better performance. Even though Life Orb lets Azumarill hit harder, it isn't recomended. An Impish nature with an EV spread of 252 HP / 252 Def / 4 SpD can be used to turn Azumarill into a very bulky physical wall but it will miss the extra power dearly.</p>
<p>Not many Pokemon are able to take a STAB Waterfall from Azumarill and be in good shape for the rest of the match. Pokemon who do, however, have to be dealt with by Azumarill's teammates. Venusaur is the most common, as it has the ability to either set up on Azumarill or outright OHKO it. Leafeon and Tangrowth can do the same thanks to their great bulk and access to several support options. Finally, Milotic can also wall Azumarill very well due to its great bulk; more offensive variants lack this, but are still able to beat Azumarill one-on-one with superior firepower. Due to the low Speed of the set, fast Pokemon with super effective STAB moves can come in with some prediction and OHKO Azumarill. Rotom is perhaps the best example of a check as it can switch on Return and OHKO with Thunderbolt if Azumarill has been weakened sufficiently; Sceptile is another good check thanks to its STAB Grass-type attacks. However, both have to avoid Waterfall and Return, respectively, or risk being severely crippled.</p>
<p>To be able to defeat those Pokemon, specially defensive Arcanine is probably the best teammate Azumarill can have; it beats most of Milotic's sets if it carries Toxic, the four Grass-types thanks to its Fire STAB, and Rotom with its great bulk. Nidoqueen and specially defensive Drapion are also good partners for their ability to set up Toxic Spikes, which help Azumarill in outlasting its opponents, while maintaining reasonable synergy. Finally, Spiritomb is very useful for its ability to spinblock and trap Rotom and the less threatening Mismagius.</p>