VGC Azumarill returns!

Discussion in 'BW Other Teams' started by Jinzoo, Feb 3, 2013.

  1. Jinzoo

    Jinzoo

    Joined:
    Jul 10, 2010
    Messages:
    306
    Hey guys.
    Here you can see my VGC13 Team.
    I need some help, maybe anyone could rate my team?

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    Zapdos @ Electric Jewel
    Trait: Pressure
    EVs: 140 HP / 252 SAtk / 116 Spd
    Modest Nature (+SAtk, -Atk)
    - Thunderbolt
    - Heatwave
    - Hidden Power [Ice]
    - Detect
    Zapdos and Chomp gives each other a perfect Coverage. The Electric Gem give Zapdos a more Powerfull Thunderbolt, to kill more than it would normally do. Thunderbolt is obviously a strong STAB, and Heatwave should beat Steels like Scizor etc. Hiddenpower (Ice) provides a great Coverage with Tbolt and Heatwave, and hit Dragons very powerfull.
    The last Slot is Detect, because in VGC, Detect/Protect are obv the most important Moves.
    I consider if Tailwind over HP Ice could usefull, because Zapdos is slower than the most Dragons anyway.


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    Garchomp (M) @ Choicescarf
    Trait: Sandveil
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragonclaw
    - Outrage
    - Rock Slide
    - Earthquarke
    The next Member of my Team is a Garchomp, which provides a great Coverage with Zapdos.
    I choose it to be a Choice Scarfer, which outspeeds all, that not hold a Choice Scarf.
    Dragon Claw i'm using, if I knew, i can kill the Opponents Pokemon. Outrage is a 50/50% Chance to hit the right Pokemon, but, no risk no fun. Rock Slide to surprise Thundurus Leads, and Earthquake is a great STAB.


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    Chandelure (F) @ Fokussash
    Trait: Flash Fire
    EVs: 4 HP / 252 SAtk / 252 Spd
    Scheu Nature (+Spd, -Atk)
    - Heatwave
    - Taunt
    - Protect
    - Shadowball
    The Next Member is Chandelure. Chandelure is my Main Counter for Trickroom Teams.
    Focus Sash to survive important Turns.
    Heatwave and Shadowball for STAB, Protect is obv, and Taunt for Trickroom, and Stallteams.

    [​IMG]
    Azumarill (F) @ Water Jewel
    Trait: Huge Power
    EVs: 252 HP / 252 Atk / 4 SDef
    Adamant Nature (+Atk, -SAtk)
    - Aqua Jet
    - Protect
    - Waterfall
    And here is the Team MVP, Azumarill. Azumarill is powerfull as fuck, and can beat a significant amount of Pokemon.
    Thanks to Aqua Gem, and Huge Power, Aqua Jet kills a lot of things.
    Waterfall as a second and a more powerfull STAB. Protect to protect, and Ice Punch for Dragon and Flying Type Pokemon



    [​IMG]
    Amoonguss (M) @ Lumberry
    Trait: Effekt Spore
    EVs: 252 HP / 4 SAtk / 252 SDef
    Forsch Nature (+SDef, -Spd)
    - Spore
    - Gigadrain
    - Rage Powder
    - Sludgebomb
    As you can see, my Team is really Weak to Rain, so i decide to play Amoonguss to counter Rain.
    The Lum Berry to protect me from Status.
    With Spore I can annoying my Opponents, and bring them to Sleep, which is not that bad I thought. Giga Drain,
    and Sludge Bomb are good STABs, and Rage Power to protect my Partner from Attacks. Maybe i should play Cresselia instead of it?


    [​IMG]
    Metagross @ Steel Jewel
    Trait: Clear Body
    EVs: 252 HP / 252 Atk / 4 Spd
    Adamant Nature (+Atk, -SAtk)
    - Meteormash
    - Bulletpunch
    - Earthquake
    - Protect
    And here is the last Slot, I decide to play Metagross, because I really need a Resistance to Dragons, and their strong STABs.
    Steel Gem to Power my Steel STABs in form of Meteor Mash and Bullet Punch.
    Earthquake against opponent Metagross', and protect to protect.

    As you can see, I really have Trouble with Rainteams, maybe you have Suggestions for me to fix that?
  2. Golden Piloswine

    Golden Piloswine

    Joined:
    Jun 15, 2012
    Messages:
    432
    Hi! Your team is lacking descriptions. Please fix it soon or face it being locked by an RMT mod. GL with this team.

    EDIT: Sorry I should've elaborated further. The RMT rules state that at least three lines of descriptions are required. I suggest reading them before you proceed further. Also your descriptions pretty much say this kills that, and that kills this, and your shorts cuts are a tad difficult to read. In addition why would you use Chandelure for Trick Room teams if it has 252 ev's into speed.
  3. Jinzoo

    Jinzoo

    Joined:
    Jul 10, 2010
    Messages:
    306
    Okay, fixed.^^
  4. The Knights of Wario Land

    The Knights of Wario Land

    Joined:
    Jan 30, 2012
    Messages:
    817
    For your Garchomp I really recommend you go with Fire Fang > Outrage because 1. having two Dragon moves on a Pokemon is extremely redundant in a metagame filled with Steel-types, and 2. Outrage hits a random opposing target, making it very risky to use.

    You list Ice Punch as one of Azumarill's moves, but it's not on the moveset. Also be wary of Hitmontop, Scrafty, and Landorus-T Intimidating that Azumarill like crazy, the same goes for Garchomp.

    Protect > Sludge Bomb on Amoonguss. Poison is such a terrible STAB choice that it really shouldn't be considered, especially since Cresselia is going to be targeting that thing like crazy.

    Overall your team really has no form of speed control, which is absolutely essential in this metagame. Possibly consider replacing Detect on Zapdos with either Tailwind or Thunder Wave?
  5. Jinzoo

    Jinzoo

    Joined:
    Jul 10, 2010
    Messages:
    306
    Thanks for your rate, I will think about that.


    Some other rates, weaks etc? :)
    Would be nice ^^
  6. tlyee61

    tlyee61

    Joined:
    Sep 25, 2010
    Messages:
    369
    hi, your team is slightly weak to Ice and Ground. Unluckily, those are some of the most common attacking types in the metagame... Your team actually looks like it could run a TR mode. I would suggest going with a Chandy set of TR / Imprison / Heat Wave / Shadow Ball. You can counter and set up TR depending on the situation. If you really want scarf on chomp, I would go with fire fang > outrage. another viable option is haban berry.
  7. Jinzoo

    Jinzoo

    Joined:
    Jul 10, 2010
    Messages:
    306
    Thanks for your rate bro :)

    But the biggest problem is my rainweak.
    What could I do against my rainweak?
  8. setters4ever

    setters4ever

    Joined:
    Aug 5, 2010
    Messages:
    21
    replace hp ice for hp grass on zap, replace metagross with scizor. put leftovers on amoungus. Here is the jist of the operation to attempt to counter your biggest foes without totaly destroying the core of a pretty cool team. when you look like you have to face a rain team you have amungus and zap work together, amungus takes most of the damage while she rage powders, but leave zap there to pick apart the rain teams with electric or grass. She will die within 2 turns. Scizor is there to help with ludicolo while keeping a powerful steel presence. Arumizil will be your ace in the hole to help deal with the non-water types. This should give you some what of a fighting chance. not perfect, but a chance.

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