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B&W Research Thread

Discussion in 'BW Competitive Discussion' started by ΩDonut, Sep 21, 2010.

  1. Lukannon

    Lukannon

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    Question about Poison/Heat Rampage: is it possible that it gives extra boosts as turns go by, like Speed Boost? Did anyone happen to notice/check anything of the sort? It's hard for me to imagine both abilities being gimped versions of Guts, and this would make it distinct.

    (ie turn 1 Zangoose is poisoned! Poison Rampage gives + 1, poison damage. turn 2 Zangoose takes poison damage, Poison Rampage gives + 1, leaves him at + 2)
  2. mien

    mien
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    No, it does not(my Zangoose attacked about 5 times during the initial test without any clear gap in damage). Also they are not the only abilities that are completely inferior to others, like Dustproof and Magic Guard for example.
  3. Deschain

    Deschain

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    Poison Rampage is actually a Special Attack boost, so it's quite different from Guts.

    unless i'm mistaken about that (?)
  4. Aura Guardian

    Aura Guardian

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    So, Heat Rampage is SpAttk boost and Poison Rampage is a nerfed Guts.
  5. megamonk4

    megamonk4

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    About Growth Sharply raising under the sun. Bulbapedia says it under their move description. Even though I found them to be wrong about Basurao's abilities being exclusive to each of the forms, xD. But i see that they fixed it.
  6. TheMaskedNitpicker

    TheMaskedNitpicker Triple Threat
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    How does Growth behave under the other weather conditions?
  7. chimpact

    chimpact fire nation
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    how much is high jump kick's recoil?

    easy way to test is to use high jump kick on a ghost pokemon (the lady in the elite 4)
  8. Crystic

    Crystic

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    Serebii list Beat Up as a updated move. Normally I don't go trusting Serebii all the time but has it changed at all? I didn't see any mention of it in the OP. (other than boosting Self-Conscious)
    EDIT: Nevermind. It's in the OP, but it's untested. Anyone want to test it? :/
  9. DDRMaster

    DDRMaster

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    It's already been confirmed to hit the Pokemon half of its max HP.
  10. megamonk4

    megamonk4

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    I'm assuming its a normal boost(+1Att/+1SpA) since that was the only thing Bulbapedia said.
  11. TheMaskedNitpicker

    TheMaskedNitpicker Triple Threat
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    That's likely, but we're going to test it rather than take another site's word.
  12. megamonk4

    megamonk4

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    It's better that way.

    I just think its too good to be true that Hail didn't get any buff at all. Maybe not it in general, but perhaps a move...
  13. breh

    breh ⁰ ゝ⁰
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    I could swear it was tested a while back; somebody used absols and machamps and other things against a Blissey IIRC; check back a few pages (app. 10 maybe) page 41
  14. Crystic

    Crystic

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    While I appreciate the response, I have no idea what where that is since I see 40 posts a page and you might see less. (You can see how we have different posts on different pages)
    So, maybe a post number would be better?

    EDIT:
    Thank you very much. Does this mean Beat Up still sucks?
  15. DDRMaster

    DDRMaster

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    Here's a link to post:

    http://www.smogon.com/forums/showpost.php?p=3051614&postcount=1013
  16. Team Rocket Elite

    Team Rocket Elite Data Integration Thought Entity
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    Payback does not double in Power when the opponent switches out.

    Level 77 Chandela 145 Atk (90 + CB)
    Level 100 Gengar 153 def
    Level 100 Froslass 177 def

    Expected Damage range if 100 Power Payback against Gengar: 104-124
    Expected Damage range if 100 Power Payback against Froslass: 90-108

    Turn 1
    Gengar attacks the wild Pokemon
    Chandela attacks Gengar with Payback. 108 Damage

    Turn 2
    Gengar switches to Froslass
    Chandela attacks the Froslass with Payback. 48 Damage


    Also, when I was playing Battle Subway, Sitrus Berries would always activate immediately when the user was below half HP:

    Something like this tends to happen:
    Gengar uses Shadow Ball for about 80% of a Claydol's HP
    Sitrus Berry activates
    Claydol uses Cosmic Power

    I also tried it in a Wild Double Battle and the Sitrus Berry activated immediately after falling below 50%.
  17. mien

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    Beat up's research isn't finished, the only thing those results prove is that beat up has changed.

    Thanks for reminding me of this though, i'll continue my research on this and (hopefully) get it finished by this evening.
  18. DDRMaster

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    Team Rocket Elite, does this mean that Payback's power is no longer Doubled if the opponent doesn't attack the user? This would make it similar to how Revenge and Avalanche work.
  19. Zebstrika

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    I know that trying to change Arceus's type is pretty hard, but can submersion/waterlog do it? It changes the foe's type to water, but that's all I can find, besides trying to search through 1146 posts...
    Also, competitive spirit raises stats two stages when they are lowered, according to bulbapedia, and while I know it's a wiki, it has stayed that way uncorrected for some time now. Does it boost attack for each stage lost, or just once?
  20. Crystic

    Crystic

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    Cool beans. Also, if no one answered your previous post (I didn't look) Beat Up used to always show all your pokemon, so Shoddy was right in that regard. At least it's slightly better in that respect.

    I believe you gain +1 for any stat drop. (self-inflicted stat drops don't count i.e. Close Combat)
    Although I do not know whether it reflects a -2 stat drop to +2 Attack.
    Is what your asking a question like this:
    Onix uses Screech (-2 Def.) on Primeape, does Primeape get +1 or +2 Attack?
  21. CPU

    CPU

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    Tested it, it's still a 25% reduction.

    Level 59 Oobemu
    161 SA

    Abagoora
    99 SD
    Solid Rock

    If reduction is 1/4: 100-118
    If reduction is 1/3: 89-105
    If reduction is 1/2: 67-79

    112, 117, 115, 103
  22. Zebstrika

    Zebstrika

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    Exactly that question.

    Edit: It says +1 when you are hit by a stat lowering move or ability, implying that it is when you are hit you get +1, rather than being worded, if your stats drop, your attack rises.
  23. DDRMaster

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    I'm pretty sure no one's tested Submersion on Arceus yet but I know someone found out that if you use it on a Steel/Poison or Fire type, you can Poison or Burn them, respectively, and if they switch out and come back in, they will still be Poisoned/Burned and take the normal effects.

    Edit: Reckless is the same as it always was. That should probably be added to that list as well.
  24. Zebstrika

    Zebstrika

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    What about Reckless? The power of moves that have recoil damage is doubled, but so is the recoil. Or did it really change?
    Edit: So it didn't. Darn, I was hoping the afro buffalo could use what would be like a super effective Afro Break, as well as Wild Bolt.
    Are there any other exceptions, maybe like Forecast, too?
  25. MeroMero

    MeroMero

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    Was it a typo? Because I'm pretty sure Competitive Spirit raises Attack two levels upon each activation.

    EDIT
    And a third test :
    Wargle vs Steelix

    Wargle moves: Superpower, Whirlwind, Brave Bird, Thrash;
    Steelix moves: Iron Tail, Crunch, Double-Edge, Stone Edge.

    normal conditions: Wargle used Brave Bird
    Steelix took 46 HP
    Wargle took 15 HP from damage recoil

    waited and stalled until Crunch or Iron Tail lowered Wargle' Defense, when it did Competitive Spirit activated and:

    Wargle used Brave Bird
    Steelix took 91 HP
    Wargle took 30 HP from damage recoil

    So Wargle was at -1 Def and +2 Atk.

    On a related note Competitive Spirit activates on Memento (giving +2 Atk and -2 Sp.Atk for its user).

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