1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

B&W Research Thread

Discussion in 'BW Competitive Discussion' started by ΩDonut, Sep 21, 2010.

  1. pikaachi

    pikaachi

    Joined:
    Sep 25, 2005
    Messages:
    67
    Acupressure: Does it now work through Substitutes? Yes

    I just tested this, the Pokemon's stats increase even if it has Substitute active.
  2. AlphaSpade

    AlphaSpade

    Joined:
    Jun 27, 2006
    Messages:
    515
    Wifi Battles: Like in PBR, teams are revealed before the battle, and you pick your pokemon in order from lead to last. Unconfirmed if the function can be switched off.

    Could affect how a Gen V simulator is built if teams have to be revealed at the beginning.
  3. Futility

    Futility

    Joined:
    Jun 14, 2009
    Messages:
    40
    Status moves also have priority with this ability. Priority status is awesome.
  4. TheMaskedNitpicker

    TheMaskedNitpicker Triple Threat
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Dec 5, 2007
    Messages:
    1,031
    That's the best news about Gen 5 I've heard so far.

    I've heard that WiFi Double Battles are 4v4. If so, do you see your opponent's team of 6 and then choose 4 to use, or do you each have to choose 4 before going into WiFi mode?

    Also, are WiFi Single Battles 3v3 or 6v6? What about Triple Battles?
  5. skarm

    skarm I HAVE HOTEL ROOMS
    is a Tournament Director Alumnusis a Site Staff Alumnusis a Battle Server Admin Alumnusis a Smogon IRC SOp Alumnusis a Contributor Alumnusis an Administrator Alumnus

    Joined:
    Dec 19, 2004
    Messages:
    2,280
    Wifi Singles are 3v3, and Triples are 6v6.

    However. This is Random Wifi matches, much like PBR. Friend matches via friend codes still have teams hidden. This should not change anything in terms of the way simulators are built.
  6. pikaachi

    pikaachi

    Joined:
    Sep 25, 2005
    Messages:
    67
    Rest and Perish Song works the same way as before.

    I tested Rest twice, and my Pokemon woke up after 2 turns of being unable to move (due to sleep).

    Also, I would like to add that when I used Rest, the opponent used Torment. The next turn, I could not choose Rest, due to Torment. I know Torment was changed to work like this, but I thought it's worth mentioning.

    The turn you use Perish Song, the count is 3. At the end of the next turn, the count is 2. You die at the end of the turn when the count is 0.
  7. AlphaSpade

    AlphaSpade

    Joined:
    Jun 27, 2006
    Messages:
    515
    I did a FC battle with someone a few hours ago and it still revealed teams.
  8. TheMaskedNitpicker

    TheMaskedNitpicker Triple Threat
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Dec 5, 2007
    Messages:
    1,031
    Well, that's as may be. I've played a lot of PBR battles and strongly recommend both the reduced number of Pokémon and being able to see your opponent's team and choose leads, but that's a debate for another thread.

    Thanks for the info about 3v3 singles and 6v6 triples. I'm still wondering if you have to whittle your team down to 3 or 4 Pokémon before or after seeing your opponent's team. Any word on that?

    Excellent.
  9. jumpluff

    jumpluff princess
    is a Forum Moderatoris a Site Staff Alumnusis a Super Moderator Alumnusis a Smogon IRC SOp Alumnusis a Researcher Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
    Moderator

    Joined:
    Aug 22, 2008
    Messages:
    6,169
    You see your opponent's teams. You take the 6 into WiFi mode. I wrote about WiFi rules in my dictionary thread. In answer to turning teams off, I haven't found any function that lets me turn that off yet. I don't know how it works in Wireless Union Room yet since, while I have two DSes and two games now, I haven't started the other game.
  10. Pyritie

    Pyritie

    Joined:
    Sep 20, 2010
    Messages:
    607
    Does mischievous heart (gives priority to [​IMG] moves) make trick room go first? Or is it still stuck at -6 priority?
  11. Midknights

    Midknights

    Joined:
    Apr 16, 2009
    Messages:
    26
    ¬_¬ i tried to edit post above, but it wasn't working.

    Anyways
    Do multi hitting moves still only activate shell bell once? Or does it activate for each individual hit.

    E.g. Closter with skill link uses Icicle spear. Shell bell restores health 5 times
  12. iruchii

    iruchii

    Joined:
    Jul 9, 2007
    Messages:
    674
    Mischievous Heart doesn't alter move priority in any way. It only makes +0 priority, 0 base power moves go first than other +0 moves.
  13. ΩDonut

    ΩDonut don't glaze me bro
    is a Programmeris a Forum Moderatoris a Community Contributoris a Pokemon Researcheris a Contributor to Smogon
    Moderator

    Joined:
    Aug 23, 2006
    Messages:
    3,727
    Are you sure of that? Have you tried seeing if a Mischief Heart-boosted move goes after a slower Pokemon using Quick Attack?
  14. Sabonea_Masukippa

    Sabonea_Masukippa

    Joined:
    Sep 22, 2010
    Messages:
    1
    It switches defense and special defense. The mistake was my fault, not Serebii's.

    This is the text directly from the dump:

    まか不思議な 空間を つくる。\ufffe5ターンのあいだ すべてのポケモンの\ufffe防御と 特防が 入れ替わる。

    Apologies for the inconvenience, thanks for bringing it to my attention.

    (Have informed Serebii, details on his page should be updated soon)
  15. iruchii

    iruchii

    Joined:
    Jul 9, 2007
    Messages:
    674
    Yes I have. In the battle subway, a Basurao Aqua Jetted me before I could Stun Spore it.
  16. doomvendingmachine

    doomvendingmachine
    is a Battle Server Moderator Alumnus

    Joined:
    Nov 8, 2009
    Messages:
    1,076
    One more quick thing about Mischievious heart. Since it doesnt acutually change priority, do pokemon with mischievious heart always go last in trick room?
  17. FinalAeon

    FinalAeon

    Joined:
    May 11, 2010
    Messages:
    2
    Oh....Um, I haven't really posted here before but I can read Japanese and I got the game on the first day it was released (I am living in japan) so if there's anything I can help research or if there's anything you want help with, I am offering my services.

    Edit: Also, I am not very far in the game but I can probably do some translation stuff or new pokemon analysis type things?
  18. PK Gaming

    PK Gaming Pursuing My True Self
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner

    Joined:
    Aug 18, 2009
    Messages:
    5,153
    Does the pre-evolution stone mean that Chansey will have some user over Blissey?
    (Boosts the defenses of an NFE by 50%)
  19. howabe

    howabe

    Joined:
    Jan 28, 2010
    Messages:
    79
    Looks like immunity activates first.

    Lightningrod Rhydon vs. wild Shibishirasu
    Rhydon used Toxic. Shibishirasu poisoned.
    Shibishirasu used Spark. No effect. No ability activated.
  20. howabe

    howabe

    Joined:
    Jan 28, 2010
    Messages:
    79
    Snatch worked on Imprison vs. wild Koromori.
  21. jumpluff

    jumpluff princess
    is a Forum Moderatoris a Site Staff Alumnusis a Super Moderator Alumnusis a Smogon IRC SOp Alumnusis a Researcher Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
    Moderator

    Joined:
    Aug 22, 2008
    Messages:
    6,169
    Icicle Spear still only activates Shell Bell once, sorry.
  22. howabe

    howabe

    Joined:
    Jan 28, 2010
    Messages:
    79
    Just tested this on a few wild Shimama.
    Thunder Wave activated both Motor Drive and Lightningrod, but did not paralyse.
    (Thundershock also dealt no damage to the Lightningrod one)
  23. mattj

    mattj blatant Nintendo fanboy

    Joined:
    Mar 30, 2009
    Messages:
    4,643
    A question that probably should be looked into would be Trick Room's affect on Mischievous Heart. Since it's apparently been shown to not actually give non attack moves +1 priority, would they still go first when TR is in effect?
  24. Mario With Lasers

    Mario With Lasers Self-proclaimed DEAD king
    is a Forum Moderator Alumnusis a CAP Contributor Alumnus

    Joined:
    Nov 15, 2006
    Messages:
    7,183
    I'm sorry I haven't seen it before, but I was sure there was no mention of it the first time I read it and I'm following this thread since page 1. Apparently I totally looked over Kyke's post.

    And lol spreading misinformation, calm down, I said "guess" exactly because I could not test it by myself at the moment and knew it used to work like that in Gen III before it got changed in IV.

    Slipperjeans tested and posted about those in the Magic Mirror thread. Do these count as evidence?
  25. howabe

    howabe

    Joined:
    Jan 28, 2010
    Messages:
    79
    Don't think it's included in the first post, but there's been some speculation about Mischievous Heart and priority attacks/Trick Room.

    Hacked together a Lv. 100 Erufun with Trick Room and came up with the following:

    vs. wild Shimama:
    Erufun used Cotton Spore. Shimama's speed fell.
    Shimama used Quick Attack.

    In this case, it seems as if Mischievous Heart can give non-priority status moves priority over +1.

    vs. wild Altaria
    Altaria used Dragon Dance
    Erufun used Trick Room
    Erufun used Cotton Spore
    Altaria used Dragon Dance

    In this case, it seems Trick Room does not gain priority from Mischievous Heart. It also seems that during Trick Room conditions, Mischievous Heart still allows status moves to go first regardless of speed (Erufun is definitely faster and therefore slower in Trick Room).


    Additionally, a question from me:
    - What happens if the opponent uses Fake Out or Protect etc against a Mischievous Heart's status move?

Users Viewing Thread (Users: 0, Guests: 0)