1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

B&W Research Thread

Discussion in 'BW Competitive Discussion' started by ΩDonut, Sep 21, 2010.

  1. breh

    breh
    is a Smogon IRC AOPis a Tiering Contributor

    Joined:
    Feb 6, 2010
    Messages:
    3,143
    256*7 seems to be unrelated (since 7 corresponds to the number of battle tower battles per section) but could possibly randomly correspond.
  2. El_Sargento

    El_Sargento

    Joined:
    Oct 8, 2006
    Messages:
    627
    Long story short.

    A Flung item will return after a battle with in-game trainers (and real trainers, of course).

    Works like usual on wild pokes: you lose the item.

    Confirmed by me >.<
  3. Shadowfist

    Shadowfist

    Joined:
    Apr 7, 2011
    Messages:
    5
    I tested some things on Illusion recently.

    Simple Beam: It works and the Illusion will break (the target's ability will change to Simple).

    Entrainment: Works and breaks the Illusion (unless user's ability is Illusion.)

    Worry Seed: Works and breaks the Illusion.
  4. TheMaskedNitpicker

    TheMaskedNitpicker Triple Threat
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Dec 5, 2007
    Messages:
    1,031
    If the Shift mechanic is used, the Pokemon standing in the spot where the Wish user was when it used Wish will receive the healing benefit. I have not yet tested Ally Switch, but I'd be very surprised if it didn't work the same way.

    Also, I've confirmed that the Wish user can successfully use Wish again after being shifted to a different spot on the field but before the first Wish takes effect (as expected).
  5. Pidge

    Pidge

    Joined:
    Aug 26, 2005
    Messages:
    2,235
    For the purpose of testing, I hacked a Pawniard with the ability Harvest. I taught it Rest (and Taunt) and gave it a Chesto Berry. Two things I have discovered:

    -if a Pokemon uses its berry, does not regain the berry from Harvest, switches out, and then switches back in, the game still 'remembers' that the Pokemon had that berry and can regenerate it by Harvest
    -a Pokemon may regenerate its berry back on the switch (not all abilities can activate on the switch, such as Speed Boost)

    Here is my recording of playing around with Harvest, both points can be seen at 8:37.

    http://www.youtube.com/watch?v=9bMJC-zQeBg&feature=channel_video_title

    I plan to record 100 possible turns of Harvest activating and see how many times it occurs.

    Edit: A Sheer Force Pokemon using Fling with Poison Barb still poisons the foe.

    http://www.youtube.com/watch?v=fA0OrYVTz2o

    Rest of the video is just random testing, nothing new.
  6. mien

    mien
    is a Contributor to Smogonis a Forum Moderator Alumnusis a Researcher Alumnus

    Joined:
    Jul 13, 2008
    Messages:
    705
    It doesn't seem to be this number however coincidence or not it appears to be quite close which helped me to find the real number more easily. The fellowing tests were all done under Trick Room with lvl 100 Ninjasks, Speed after 6 boosts is between brackets.

    Ninjask with 448Spe(1792)- moved last
    Ninjask with 449Spe(1796)- moved last
    Ninjask with 451Spe(1804)- moved last
    Ninjask with 452Spe(1808)- moved last
    Ninjask with 453Spe(1812)- moved first
    Ninjask with 402Spe holding Choice Choice Scarf after 4 boosts or 1809 Spe -moved first

    It appears the glitch triggers once a pokemon reached or exceeds 1809 Speed.

    It still bugs me why it is the number 1809 however..
  7. breh

    breh
    is a Smogon IRC AOPis a Tiering Contributor

    Joined:
    Feb 6, 2010
    Messages:
    3,143
    the best idea I can guess about 1808 is that it's 16 off of the mystical 1792. for the hell of it, its factors are 16 and 113; the latter is close to 112, which is 16*7.

    1809 is 1+ that.
  8. mien

    mien
    is a Contributor to Smogonis a Forum Moderator Alumnusis a Researcher Alumnus

    Joined:
    Jul 13, 2008
    Messages:
    705
    Well i thought it had something to do with the lvl 10 Purrlion having 16Speed however, when i tested the 451 Speed +6 Ninjask against a lvl 4 Patrat, Ninjask also went last under Trick Room.
  9. TheMaskedNitpicker

    TheMaskedNitpicker Triple Threat
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Dec 5, 2007
    Messages:
    1,031
    Even if a Pokemon uses Protect, it is subject to the collateral damage from a Flame Burst that hits an adjacent ally.

    If a Pokemon used Destiny Bond on its last turn and gets knocked out by collateral damage from Flame Burst that hits an adjacent ally, it will not take the Flame Burst user down with it.

    Moral of the story: Ha ha, Focus Sash/Destiny Bond Gengar. How you like me now?
  10. poccil

    poccil
    is a Researcher Alumnus

    Joined:
    Jun 18, 2007
    Messages:
    400
    To answer one of the questions in the first post:

    The effects of Guard Split and Power Split cannot be passed with Baton Pass. To use Magic: The Gathering terminology, the effects of both moves are "one-shot effects", that is, they happen at the moment the attack is used and don't have a duration.
  11. Wichu

    Wichu ACUPRESSURE
    is a Pokemon Researcher

    Joined:
    May 30, 2007
    Messages:
    1,545
    On Serebii's gender mechanics page, it states that Attract works on genderless Pokémon when used by another genderless Pokémon (Mew or Cryogonal). This seems pretty doubtful to me, but it's worth a test.
  12. MegaMewtwo

    MegaMewtwo

    Joined:
    Oct 17, 2007
    Messages:
    2,414
    Tried this. Wild double battle, my Magnezone didn't give a crap about my Cryogonal's Attract.
  13. Wichu

    Wichu ACUPRESSURE
    is a Pokemon Researcher

    Joined:
    May 30, 2007
    Messages:
    1,545
    Fair enough. Looks like Serebii is wrong (again).
  14. TheMaskedNitpicker

    TheMaskedNitpicker Triple Threat
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Dec 5, 2007
    Messages:
    1,031
    Not that this needed confirmation, but I got the same result. I also tested whether Cryogonal's Attract would work on male or female Pokemon. It doesn't. I guess GameFreak made an oversight in giving Cryogonal Attract.
  15. UltiMario

    UltiMario

    Joined:
    Aug 11, 2009
    Messages:
    1,155
    IIRC in a previous Gen (via Mew's attract) that worked. What that Gen was, IDK, but whatever it was the mechanic didn't carry over.

    Inb4 people start testing attract Mew in every gen now.
  16. breh

    breh
    is a Smogon IRC AOPis a Tiering Contributor

    Joined:
    Feb 6, 2010
    Messages:
    3,143
    Just a note, but did people check attract vs. wild pokemon instead of allies? I'm not sure you can attract an ally.
  17. TheMaskedNitpicker

    TheMaskedNitpicker Triple Threat
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Dec 5, 2007
    Messages:
    1,031
    Yeah, I tried all three against wild Pokemon.

    Female Pidove
    Male Patrat
    Golett

    Cryogonal's Attract failed on all of them.
  18. mien

    mien
    is a Contributor to Smogonis a Forum Moderator Alumnusis a Researcher Alumnus

    Joined:
    Jul 13, 2008
    Messages:
    705
    I have updated the OP and added the list of end of turns effects as well.
  19. TorchicBlaziken

    TorchicBlaziken

    Joined:
    Oct 13, 2008
    Messages:
    1,367
    Is Pokémon Ranger able to transfer Pokémon to Black and White?
  20. breh

    breh
    is a Smogon IRC AOPis a Tiering Contributor

    Joined:
    Feb 6, 2010
    Messages:
    3,143
  21. Slightly

    Slightly

    Joined:
    Nov 3, 2010
    Messages:
    112
    From the booklet:
    Note: it is not possible to communicate with Gameboy, Gameboy Advance, and Nintendo Gamecube Pokemon series titles. This game is also incompatible with the Wii title Pokemon Battle Revolution, The Wiiware title My Pokemon Ranch, the Nintendo DS series Pokemon Ranger games, and the Pokewalker accessory.

    So no.
  22. poccil

    poccil
    is a Researcher Alumnus

    Joined:
    Jun 18, 2007
    Messages:
    400
    Breludicolo:

    I tested this in-game.

    In this situation, the Pokemon would use Metronome, since it was the "last move it used before" Encore was used (the game ignores moves used by other moves when determining the last move used). However, the Pokemon won't take any action on the following round because it started to use a two-turn attack, namely Fly, on the first round.

    More interesting, though, is what happens to the move chosen by Metronome on the second round. On the rare chance that the Pokemon uses the same or another two-turn attack, such as Dig, it will deal damage immediately, as though it had used that move (rather than Fly) on the first turn. More likely, though, the chosen move will be something different entirely; here, however, if the move targets the user itself, it will say that the Pokemon "avoided the attack" and the move will fail.

    All the above, however, assumes that Encore succeeded against the Pokemon while it was using Fly. Normally this is not possible without the aid of No Guard or Lock-On.
  23. breh

    breh
    is a Smogon IRC AOPis a Tiering Contributor

    Joined:
    Feb 6, 2010
    Messages:
    3,143
    hm, interesting. thanks!

    If rollout kills a pokemon using grudge, does it keep going or stop?

    If a pokemon uses grudge, does the effect last until the turn's end or until the pokemon's switch?
  24. Zebstrika

    Zebstrika

    Joined:
    Oct 3, 2010
    Messages:
    870
    Grudge is like Destiny Bond, except almost completely outclassed (there are set-up opportunities when you remove a threatening move and force the opponent to take an extra turn to switch). So it lasts until the end of the turn.
  25. poccil

    poccil
    is a Researcher Alumnus

    Joined:
    Jun 18, 2007
    Messages:
    400
    Actually, Grudge's effect lasts until its user takes its turn again, as it always has, and not until the end of the round. This is according to my in-game tests.

Users Viewing Thread (Users: 0, Guests: 0)