Hi all!
This is my first RMT and I'm totally open to suggestions :)
I've noticed that the Fifth Gen metagame often comes down to weather wars, especially rain and sand storm. For the most part, hail usage is pretty uncommon so I thought I'd give it a go. My strategy with this team is to rack up residual damage with stall-tactics and then sweep with Cloyster. So far I've had moderately good success with it, but there is always room for improvement. The ice age is back baby, so bundle up!
Team at a glance:
A Closer Look:
King Yeti (Abomasnow) (M) @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 252 Def / 6 Atk
Bold Nature (+Def, -SAtk)
- Ice Shard
- Substitute
- Protect
- Leech Seed
Obvious Abomasnow is obvious as the lead member of my snowy entourage. I chose to go with a more defensive route for him because his Ice/Grass typing does provide some lovely resistances. As my weather-inducer, his job is to be able to safely sponge physical attacks, pick away at foes with leech seed, and Ice Shard off low-health dragons.
Of course, a 4x weakness to Fire and a further crippling weakness to stealth rock leads me to my next poke-
Inkypoo (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature (+Spd, -Atk)
- Scald
- Rapid Spin
- Toxic spikes
- Blizzard
Tentacruel serves as my spinner and my counter to fire pokes. Entry hazards are the death of my team so being able to spin and simultaneously rid of t-spikes is a blessing from Arceus. With hail going, black sludge neutralizes the damage and blizzard is a nifty addition to the moveset. With other hazards out of the picture, it's then time to put down some of my own, which brings me to:
Frigid B*tch (Froslass) (F) @ Leftovers
Trait: Snow Cloak
EVs: 252 SAtk / 252 Spd/ 6 HP
Timid Nature (+Spd, -Atk)
- Substitute
- Ice Beam/Blizzard
- Thunder Wave
- Spikes
Let me first start off by apologizing, this poke is absolutely obnoxious. Thunder Wave + Snow Cloak = HAX 2 DA MAX
I typically start off with a substitute to hide behind and then try and get in a T-wave if there's comfortable breathing room. Once both of those things are in place it's time to start spiking like there's no tomorrow. A wonderful thing about Froslass is that it can simultaneously drop spikes and serve as a spin-blocker. Oh, and the hax. I have to reiterate how obnoxious the hax is. You can sometimes paralyze several different pokes in one go if you didn't previously set up T-spikes. I'm torn between Ice Beam and Blizard because, although Blizard has more power, I often find myself running out of pp very quickly. There isn't always a good time to send out Frosslass as it is quite fragile, so while stalling for an opening, this next poke serves as a nifty physical wall.
Bat Boy (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Def/ 6 SpDef
Impish Nature (+Def, -SAtk)
- Fire Fang
- Protect
- Ice Fang
- Earthquake
This is a pretty standard physically bulky Gliscor set. The only major difference is the use of fire fang, which is solely for eliminating Scizor and Ferrothorn, the two banes of my existence. With my physical staller on board, I needed a special check as well, which leads me to-
Abortion (Reuniclus) (M) @ Life Orb
Trait: Magic Gaurd
EVs: 252 HP / 252 SAtk/ 6 Def
Modest Nature (+SAtk, -Atk)
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
Reuniclus servers as my anti-sweeper with trick room, namely for choice-scarf Terrakion. He has also done me proud as a counter to Gengar by sponging a hit, using trick room, then countering with psychic or shadow ball. Same applies to Alakazam. Focus Blast, while frustratingly inaccurate, is for T-Tar. Magic guard is also a nice touch to null hail damage. With all said and done, it's finally time to introduce the monster of my team-
Magic Conch (Cloyster) (M) @ Focus Sash
Trait: Skill Link
EVs: 252 Atk/ 252 Spd/ 6 HP
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell/Ice Shard
All hail the Magic Conch! All who do not fear its power will tremble at its mercy as it sweeps pokes to their icy dooms. Focus sash is simply for a reliable shell smash. Making sure there are no hazards up is key and so is ridding of sandstorm. Jolly nature is mostly out of paranoia of being out-sped but I haven't tested Adamant to be sure. Once you have enough hazards up and the timing is right, just smash and sweep your way to cold victory. Razor shell is good for Heatran, but Ice Shard is out of fear of priority moves ruining my day.
Common threats:
While the loss of hail isn't the doom of my team per say, sand does tend to be annoying, especially when it ruins Cloyster's chance to set up.
In terms of pokes, D-dance Skrafty, Choice-Spec Tornadus in the rain, Landorus with HP-ice, and Choice-Spec Latios tend to give me trouble or force me to send out Cloyster early.
Rate/Luvdisk/Tear me a new one
Anything is very much appreciated,
Thanks for rating and wear a scarf out there, it's chilly!
This is my first RMT and I'm totally open to suggestions :)
I've noticed that the Fifth Gen metagame often comes down to weather wars, especially rain and sand storm. For the most part, hail usage is pretty uncommon so I thought I'd give it a go. My strategy with this team is to rack up residual damage with stall-tactics and then sweep with Cloyster. So far I've had moderately good success with it, but there is always room for improvement. The ice age is back baby, so bundle up!
Team at a glance:
A Closer Look:
King Yeti (Abomasnow) (M) @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 252 Def / 6 Atk
Bold Nature (+Def, -SAtk)
- Ice Shard
- Substitute
- Protect
- Leech Seed
Obvious Abomasnow is obvious as the lead member of my snowy entourage. I chose to go with a more defensive route for him because his Ice/Grass typing does provide some lovely resistances. As my weather-inducer, his job is to be able to safely sponge physical attacks, pick away at foes with leech seed, and Ice Shard off low-health dragons.
Of course, a 4x weakness to Fire and a further crippling weakness to stealth rock leads me to my next poke-
Inkypoo (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature (+Spd, -Atk)
- Scald
- Rapid Spin
- Toxic spikes
- Blizzard
Tentacruel serves as my spinner and my counter to fire pokes. Entry hazards are the death of my team so being able to spin and simultaneously rid of t-spikes is a blessing from Arceus. With hail going, black sludge neutralizes the damage and blizzard is a nifty addition to the moveset. With other hazards out of the picture, it's then time to put down some of my own, which brings me to:
Frigid B*tch (Froslass) (F) @ Leftovers
Trait: Snow Cloak
EVs: 252 SAtk / 252 Spd/ 6 HP
Timid Nature (+Spd, -Atk)
- Substitute
- Ice Beam/Blizzard
- Thunder Wave
- Spikes
Let me first start off by apologizing, this poke is absolutely obnoxious. Thunder Wave + Snow Cloak = HAX 2 DA MAX
I typically start off with a substitute to hide behind and then try and get in a T-wave if there's comfortable breathing room. Once both of those things are in place it's time to start spiking like there's no tomorrow. A wonderful thing about Froslass is that it can simultaneously drop spikes and serve as a spin-blocker. Oh, and the hax. I have to reiterate how obnoxious the hax is. You can sometimes paralyze several different pokes in one go if you didn't previously set up T-spikes. I'm torn between Ice Beam and Blizard because, although Blizard has more power, I often find myself running out of pp very quickly. There isn't always a good time to send out Frosslass as it is quite fragile, so while stalling for an opening, this next poke serves as a nifty physical wall.
Bat Boy (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Def/ 6 SpDef
Impish Nature (+Def, -SAtk)
- Fire Fang
- Protect
- Ice Fang
- Earthquake
This is a pretty standard physically bulky Gliscor set. The only major difference is the use of fire fang, which is solely for eliminating Scizor and Ferrothorn, the two banes of my existence. With my physical staller on board, I needed a special check as well, which leads me to-
Abortion (Reuniclus) (M) @ Life Orb
Trait: Magic Gaurd
EVs: 252 HP / 252 SAtk/ 6 Def
Modest Nature (+SAtk, -Atk)
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
Reuniclus servers as my anti-sweeper with trick room, namely for choice-scarf Terrakion. He has also done me proud as a counter to Gengar by sponging a hit, using trick room, then countering with psychic or shadow ball. Same applies to Alakazam. Focus Blast, while frustratingly inaccurate, is for T-Tar. Magic guard is also a nice touch to null hail damage. With all said and done, it's finally time to introduce the monster of my team-
Magic Conch (Cloyster) (M) @ Focus Sash
Trait: Skill Link
EVs: 252 Atk/ 252 Spd/ 6 HP
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell/Ice Shard
All hail the Magic Conch! All who do not fear its power will tremble at its mercy as it sweeps pokes to their icy dooms. Focus sash is simply for a reliable shell smash. Making sure there are no hazards up is key and so is ridding of sandstorm. Jolly nature is mostly out of paranoia of being out-sped but I haven't tested Adamant to be sure. Once you have enough hazards up and the timing is right, just smash and sweep your way to cold victory. Razor shell is good for Heatran, but Ice Shard is out of fear of priority moves ruining my day.
Common threats:
While the loss of hail isn't the doom of my team per say, sand does tend to be annoying, especially when it ruins Cloyster's chance to set up.
In terms of pokes, D-dance Skrafty, Choice-Spec Tornadus in the rain, Landorus with HP-ice, and Choice-Spec Latios tend to give me trouble or force me to send out Cloyster early.
Rate/Luvdisk/Tear me a new one
Anything is very much appreciated,
Thanks for rating and wear a scarf out there, it's chilly!