Babysitter Doubles! UllarWarlord vs jayjinde! (SS Refs)

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Open Challenge!
2v2 Doubles (Babysitter)
2 Day DQ
2 Recovery / 5 Chill
ASB Arena

ANY TAKERS?
I'll take this one, maybe this time we'll get a ref

All Abilities
Items = Off
Switch = No
Welcome back to the ASB Arena! I've been attending here quite a lot over the past few days, but that doesn't make it any less appealing! I am your host, and let's get this show on the road!


jayjinde's Team!

Spenstar (Cyclohm) (M)
Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

EC: 9/9
MC: 0
DC: 3/5

HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Attacks:
Whirlwind
Bide
Weather Ball
Tri-Attack
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Slack Off
Hurricane
Dragon Pulse

Hydro Pump
Heal Bell
Magnet Rise
Power Gem

Thunder
Ice Beam
Fire Blast
Volt Switch
Total Attacks: 25


Privatyke [Captain Jack] (M)
Nature: Brave (+Atk, -Spe, -10 Evasion)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (LOCKED, Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Moves:

Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Ice Punch
Drain Punch
Recover

Waterfall
Substitute
Rock Slide

Moves Known: 11


UllarWarlord's Team!

<Charmeleon> [Mimring] (Male)
Nature: Modest (+SpA, -Att)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 23

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Flamethrower
Inferno
Fire Spin

Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter

Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day

Thunderpunch

Fire Pledge



<Squirtle> [Rockbottom] (Male)
Nature: Brave (+Att, -Spe)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish: (Type: Innate) [DW, Locked]
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 37 (-, flat 10% decrease in evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5


Attacks:

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Aqua Jet
Aqua Ring
Refresh

Dive
Substitute
Gyro Ball


Ladies and gentlemen, we are going to have a truly epic battle right here, an epic battle indeed. Without further ado, let's get this show on the road!

jayjinde Orders
UllarWarlord Orders
I Ref
 
Well, the obvious first choice would be to eliminate the larger threat, which in this case is of course Charizard. How we're gonna do that, we're gonna rock his world.

Cyclohm, use Power Gem to cause a bit of damage, then fire off a Hydro Pump, and use another Power Gem, and all of those are aimed at Charizard.
If we've completely destroyed Charizard by your turn A3, use Rain Dance.

Privatyke, it's your first battle, so let's make it count. Use Rock Slide to cause a bit of damage to them both, then focus the damage towards Charizard with a Waterfall, and finish off with another Rock Slide.
If Charizard has fainted before your turn A3, use Arm Thrust on Squirtle.
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
BISH PLZ

Squirtle: Bite Cyclohm > Aqua Jet Cyclohm > Bite Cyclohm

Charizard: Dig Cyclohm > Air Slash Cyclohm > Dig Cyclohm
 
Pre-Round Information:

Charizard (Mimring) [M] | Squirtle (RockBottom) [M]
HP:
100 | 90
En: 100 | 100
Spe: 100 | 37
Stats: None | -10 Eva.
Other: None | None
Team: None


Cyclohm (Spenstar) [M] | Privatyke (Captain Jack) [M]
HP:
110 | 100
En: 100 | 100
Spe: 80 | 30
Stats: None | -10 Eva.
Other: None | None
Team: None

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Round 1 Starts!

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Simon rushes back into the arena, his hair a complete mess under his bowler. Panting hard, he climbed up into the ref's box. "I am so sorry for the delay! Let the battle commence!"

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Round 1 Ends!

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Post-Round Information:

Charizard (Mimring) [M] | Squirtle (RockBottom) [M]
HP:
77 | 74
En: 75 | 90
Spe: 100 (25) | 37
Stats: None | -10 Eva.
Other: Paralyzed (15%) | None
Team: None


Cyclohm (Spenstar) [M] | Privatyke (Captain Jack) [M]
HP:
71 | 100
En: 90 | 83
Spe: 80 | 30
Stats: None | -10 Eva.
Other: None | None
Team: None

Action 1:
Charizard:
Digs Underground! (10 En)
Cyclohm: Uses Power Gem! {Charizard} (5 En) Missed!
Squirtle: Uses Bite! {Cyclohm} (4 En) (Crit <63, rolled 404: Crit Not Found) (6+(3-4)*1.5) = 4.5 = 5 Dmg! (Para. <300, rolled 524)
Privatyke: Uses Rock Slide! (6 En)
- Against Charizard: Missed!
- Against Squirtle: (Miss <100, rolled 832) (Crit <63, rolled 115) (8*.75+(4-3)*1.5) = 7.5 = 8 Dmg!
Charizard: Uses Dig! {Cyclohm} (Crit <63, rolled 526) (8+(2-4)*1.5)*1.5 = 7.5 = 8 Dmg! (Para. <300, rolled 377)

Action 2:
Squirtle:
Uses Aqua Jet! {Cyclohm} (3-1=2 En) (Crit <63, rolled 104) (4+3+(3-4)*1.5)*.67 = 3.685 = 4 Dmg! (Para. <300, rolled 597)
Charizard: Uses Air Slash! {Cyclohm} (6-1=5 En) (Miss <50, rolled 653) (Crit <63, rolled 688) (8+3+(5-3)*1.5)*.67 = 9.38 = 9 Dmg! (Flinch <300, rolled 240)
Cyclohm: Flinched!
Privatyke: Uses Waterfall! {Charizard} (6-1=5 En) (Crit <63, rolled 19) A Critical Hit! (8+3+3+(4-3)*1.5)*1.5 = 23.25 = 23 Dmg!

Action 13:
Charizard:
Digs Underground! (10 En)
Cyclohm: Uses Power Gem! {Charizard} (5 En) Missed!
Squirtle: Uses Bite! {Cyclohm} (4 En) (Crit <63, rolled 463) (6+(3-4)*1.5) = 4.5 = 5 Dmg! (Para. <300, rolled 688)
Privatyke: Uses Rock Slide! (6 En)
- Against Charizard: Missed!
- Against Squirtle: (Miss <100, rolled 230) (Crit <63, rolled 360) (8*.75+(4-3)*1.5) = 7.5 = 8 Dmg!
Charizard: Uses Dig! {Cycohm} (Crit <63, rolled 42) A Critical Hit! (8+3+(2-4)*1.5)*1.5 = 13 Dmg! (Para. <300, rolled 112) Charizard is now Paralyzed (20%)! It may be Unable to move!

End of Round:
Charizard:
Paralysis Lessens! (Now 15%)


UllarWarlord Orders
jayjinde Orders
I Ref
 
He refs weird, he does an outline, then he does the flavor and calculations, but he should have finished what he started.
 
Time to prove I'm THAT much smarter than Ullar:

Cyclohm: Magnet Rise ~ Power Gem Charizard ~ Power Gem Charizard
Now Dig misses because Charizard's Size class is less than 4
IF Charizard is KOed before your actions, change remaining actions to Rain Dance ~ Thunder (Squirtle) ~ Thunder (Squirtle)
Privatyke: Rock Slide ~ Yawn (Squirtle) ~ Smokescreen (Squirtle)
IF Charizard is still alive A3, use Rock Slide
 
Pre-Round Information:

Charizard (Mimring) [M] | Squirtle (RockBottom) [M]
HP:
77 | 74
En: 75 | 90
Spe: 100 (25) | 37
Stats: None | -10 Eva.
Other: Paralyzed (15%) | None
Team: None


Cyclohm (Spenstar) [M] | Privatyke (Captain Jack) [M]
HP:
71 | 100
En: 90 | 83
Spe: 80 | 30
Stats: None | -10 Eva.
Other: None | None
Team: None

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Round 2 Starts!

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Face-palming himself whole heartedly, Simon could not put into words exactly how lazy he was being. "Dear Arceus, I need to work on my work ethic..."

The round begins, with a form of humour. Spenstar, sick of the aggression of the dirty savages that play with the Ground, decides to ascend above it with a Magnet Rise. RockBottom, being the child that he is, Bites Spenstar. Captain Jack, who violates the 10 Character limit, drops Boulders down on his opponents. Mimring Digs under the ground, and still hits the floating Cyclohm because he's a flying type and doesn't give a fuck about "immunities". This has been the first action.

Spenstar's mother gave him her Diamonds when he was younger. She also taught him how to blast opponents with these Power Gems, and does so at Mimring. RockBottom then bites Spenstar, because that's productive and mature. Captain Jack finds this display boring, and Yawns[/b loudly at the snapping turtle. Mimring continues to not-give-a-fuck about levitation, and Digs into the ground and flies into Spenstar again. Somehow, being covered in dirt makes your glorified tackles Ground-type. This was the second action.

Hey, guys? REFFING STYLE CHANGE GOGOGOGO

Spenstar: Your face is now Diamonds, Mimring! POWER GEM BLASTA
RockBottom: OM NOM NOM NOM IMMA BITE YOUR FACES
Captain Jack: So uncivilised... ROCK SLIDE OF DISTINGUISHED DEATH
Mimring: Confound those blasted rocks... They drive me to unconsciousness....
jayjinde's Team: ^.^
RockBottom: D:

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Round 2 Ends!

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Post-Round Information:

Charizard (Mimring) [M] | Squirtle (RockBottom) [M]
HP:
-3 (KO'd) | 58
En: 43 | 54
Spe: 100 (25) | 37
Stats: None | -10 Eva.
Other: KO'd! | Drowsy
Team: None


Cyclohm (Spenstar) [M] | Privatyke (Captain Jack) [M]
HP:
40 | 100
En: 71 | 60
Spe: 80 | 30
Stats: None | -10 Eva.
Other: Magnet Risen (3a) | None
Team: None

Action 1:
Cyclohm:
Uses Magnet Rise! (6-1= 5 En) Cyclohm rose up on Electromagnetism!
Squirtle: Uses Bite! {Cyclohm} (4+4= 8 En) (Crit <63, rolled 805) (6+(3-4)*1.5) = 4.5 = 5 Dmg! (Para. <300, rolled 491)
Privatyke: Uses Rock Slide! (6+4= 10 En)
- Against Squirtle: (Crit <63, rolled 643) (8*.75+(4-3)*1.5) = 7.5 = 8 Dmg!
- Against Charizard: (Miss <100, rolled 865) (Crit <63, rolled 906) (8*.75+(4-3)*1.5)*2.25 = 16.875 = 17 Dmg! (Flinch <300, rolled 766)
Charizard: (Para. <150, rolled 875) Uses Dig! (10+4= 14 En) (Crit <63, rolled 126) (8+(2-4)*1.5)*1.5 = 7.5 = 8 Dmg!

Action 2:
Cyclohm:
Uses Power Gem! {Charizard} (5 En) (Crit <63, rolled 87) (7+(5-3)*1.5)*2.25 = 22.5 = 23 Dmg!
Squirtle: Uses Bite! {Cyclohm} (4+8= 12 En) (Crit <63, rolled 763) (6+(3-4)*1.5) = 4.5 = 5 Dmg! (Para. <300, rolled 726)
Privatyke: Uses Yawn! {Squirtle} (7 En) Squirtle is now Drowsy!
Charizard: (Para. <150, rolled 560) Uses Dig! (10+8= 18 En) (Crit <63, rolled 159) (8+(2-4)*1.5)*1.5 = 7.5 = 8 Dmg!

Action 3:
Cyclohm:
Uses Power Gem! {Charizard} (5+4= 9 En) (Crit <63, rolled 398) (7+(5-3)*1.5)*2.25 = 22.5 = 23 Dmg!
Squirtle: Uses Bite! {Cyclohm} (4+12= 16 En) (Crit <63, rolled 815) (6+(3-4)*1.5) = 4.5 = 5 Dmg! (Para. <300, rolled 451)
Privatyke: Uses Rock Slide! (6 En)
- Against Squirtle: (Crit <63, rolled 449) (8*.75+(4-3)*1.5) = 7.5 = 8 Dmg!
- Against Charizard: (Miss <100, rolled 197) (Crit <63, rolled 67) (8*.75+(4-3)*1.5)*2.25 = 16.875 = 17 Dmg! Charizard Fainted!


jayjinde Orders
UllarWarlord Orders
I Ref
 
Well Ullar, it's been fun

Spenstar: Rain Dance ~ Thunder ~ Thunder
IF he uses Protect, use Charge, but not on A1

Captain Jack: Arm Thrust x 3
 
Pre-Round Information:

Charizard (Mimring) [M] | Squirtle (RockBottom) [M]
HP:
-3 (KO'd) | 58
En: 43 | 54
Spe: 100 (25) | 37
Stats: None | -10 Eva.
Other: KO'd! | Drowsy
Team: None


Cyclohm (Spenstar) [M] | Privatyke (Captain Jack) [M]
HP:
40 | 100
En: 71 | 60
Spe: 80 | 30
Stats: None | -10 Eva.
Other: Magnet Risen (3a) | None
Team: None

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Round 3 Starts!

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Alright, I understand any and all frustrations, but I was kicked off the internet this morning, and I'm typing this in NOtepad right now, so I'm sorry for mistakes I am likely to make.

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Match Ends!

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Post-Round Information:
Arena: Raining (3 Rounds Left)


Squirtle (RockBottom) [M]
HP:
-4 (KO'd)
En: 30
Spe: 37
Stats: -10 Eva.
Other: KO'd!
Team: None


Cyclohm (Spenstar) [M] | Privatyke (Captain Jack) [M]
HP:
40 | 100
En: 43 | 50
Spe: 80 | 30
Stats: None | -10 Eva.
Other: Magnet Risen (1a) | None
Team: None

Action 1:
Cyclohm:
Uses Rain Dance! (10 En) Rain began to fall!
Squirtle: Uses 25HP Substitute! (24 En) Squirtle hid behind the Substitute!
Privatyke: Uses Arm Thrust! (4-1= 3 En) (Hit 2-5, rolled 5) (Crit <63, rolled 487, 31, 915, 345, 375) A Critical Hit! ((2*5)+3+1+(4-3)*1.5) = 15.5 = 16 Dmg! The Substitute took the damage!

Between Actions:
Squirtle:
Is now Asleep! (1-3, rolled 3: 2a sleep)

Action 2:
Cyclohm:
Uses Thunder! (8-1= 7 En) (Crit <63, rolled 198) (12+3+(5-3)*1.5)*1.5 = 27 Dmg! The Substitute Faded!
Squirtle: Is Fast Asleep! (1a left)
Privatyke: Uses Arm Thrust! (4-1+4= 7 En) (Hit: 2-5, rolled 2) (Crit <63, rolled 320, 50) A Critical Hit! ((2*2)+3+1+(4-3)*1.5) = 9.5 = 10 Dmg!

Action 3:
Cyclohm:
Uses Thunder! (8-1+4= 11 En) (Crit <63, rolled 744) (12+3+(5-3)*1.5)*1.5 = 27 Dmg! Squirtle Fainted!


Prizes!
UllarWarlord:
2 CC
Mimring the CHARIZARD: 3 MC
RockBottom the SQUIRTLE: 1 EC, 2 MC, 1 DC

jayjinde: 2 CC
Spenstar the CYCLOHM: 3 MC, 1 KOC
Captain Jack the PRIVATYKE: 1 EC, 2 MC, 1 DC, 1 KOC

SimonSays: 5 UC
 
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