Open Challenge!
2v2 Doubles (Babysitter)
2 Day DQ
2 Recovery / 5 Chill
ASB Arena
ANY TAKERS?
Welcome back to the ASB Arena! I've been attending here quite a lot over the past few days, but that doesn't make it any less appealing! I am your host, and let's get this show on the road!I'll take this one, maybe this time we'll get a ref
All Abilities
Items = Off
Switch = No
jayjinde's Team!
Spenstar (Cyclohm) (M)
Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
EC: 9/9
MC: 0
DC: 3/5
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Attacks:
Whirlwind
Bide
Weather Ball
Tri-Attack
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Slack Off
Hurricane
Dragon Pulse
Hydro Pump
Heal Bell
Magnet Rise
Power Gem
Thunder
Ice Beam
Fire Blast
Volt Switch
Total Attacks: 25
Privatyke [Captain Jack] (M)
Nature: Brave (+Atk, -Spe, -10 Evasion)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (LOCKED, Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Ice Punch
Drain Punch
Recover
Waterfall
Substitute
Rock Slide
Moves Known: 11
UllarWarlord's Team!
<Charmeleon> [Mimring] (Male)
Nature: Modest (+SpA, -Att)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 23
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Flamethrower
Inferno
Fire Spin
Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter
Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day
Thunderpunch
Fire Pledge
<Squirtle> [Rockbottom] (Male)
Nature: Brave (+Att, -Spe)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish: (Type: Innate) [DW, Locked]
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 37 (-, flat 10% decrease in evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Aqua Jet
Aqua Ring
Refresh
Dive
Substitute
Gyro Ball
Ladies and gentlemen, we are going to have a truly epic battle right here, an epic battle indeed. Without further ado, let's get this show on the road!
jayjinde Orders
UllarWarlord Orders
I Ref