babysitting matches? what has the world come to..? The Royal Guard vs. Ragnarokalex

Status
Not open for further replies.
Challenging Ragnarokalex to a training match

2V2 DUBS FE/LC
ASB arena
Training Items on
5chill/ 2 recover
2day DQ
1 Sub
Accepting Kevin's babysitting match

Switch=papa's got a present for you!
All Abilities


Ref please
The Royal Guard's Pokemon:

*<Lucario> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 8
DC: 5/5
Attacks:(24)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed

*Blaze Kick
*Agility
*Vacuum Wave

*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide
Magic Coat
Ice Punch
Thunder Punch

Eevee (Aceladus) Male
Nature:
Bold
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:

Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:
Type: Innate

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation:(DW)(LOCKED)
Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
DC: 0/5
MC: 0

Attacks: 12 Total:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Flail
Wish

Toxic
Protect
Substitute

Ragnarokalex's Pokemon:

*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 41 Total
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off
Whirlwind
Weather Ball
Discharge
Dragon Tail
Dragon Pulse

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell
Magnet Rise

Draco Meteor
Swift

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave
Ice Beam
Flamethrower
Surf
Substitute
Fire Blast
Blizzard
Light Screen
Hyper Beam
Endure
Hail
Torment

Slowpoke (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator:(Dreamworld)
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
DC: 0/5
MC: 0


Attacks: 14 Total
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Future Sight
Safeguard
Mud Sport

Scald
Flamethrower
Light Screen



Lucario (M) | Eevee (M)
HP: 100 | HP: 90
EN: 100 | EN: 100
Spe: 104 | Spe: 55
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A


Cyclohm (F) | Slowpoke (M)
HP:
110 | HP: 100
EN: 100 | EN: 100
Spe: 80 | Spe: 12
Status: N/A | Status: N/A
Stats: N/A | Stats: -10% Eva
Other: N/A | Other: N/A

Since its just training items, equip them when you order actions. Alex, you're up first?
 
Cyclohm: Flamethrower Lucario - Fire Blast Lucario - Flamethrower Lucario
If Lucario is the target of a protective move, switch that action to Hidden power Eevee

Slowpoke: Flamethrower Lucario - Scald Lucario - Flamethrower Lucario
IF Lucario is the target of a protective move, switch actions to Yawn eevee the first time, Light Screen the 2nd time, and Scald Eevee, the third

Also, Cyclohm gets an Amulet Coin, while Slowpoke gets an Exp Share
 
Aceladus
Toxic Cyclohm-Toxic Slowpoke-Substitute(25 hp)

Naromus
Ice Punch+Close Combat(Cyclohm)-cooldown-Extremespeed+Thunder Punch on Slowpoke
 

Lucario (M) | Eevee (M)
HP: 100 | HP: 90
EN: 100 | EN: 100
Spe: 104 | Spe: 55
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A


Cyclohm (F) | Slowpoke (M)
HP:
110 | HP: 100
EN: 100 | EN: 100
Spe: 80 | Spe: 12
Status: N/A | Status: N/A
Stats: N/A | Stats: -10% Eva
Other: N/A | Other: N/A

Action 1:
Cyclohm used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 5569/10000 (No)
(10+(7.5-3))*1.5 = 21.75 damage (Lucario)
RNG Roll (Effect) [<=1000 Effect]: 2527/10000 (No)
-7 energy
Eevee used Toxic!
RNG Roll (To-Hit) [<=9000 Hit]: 4644/10000 (Hit)
Status Change: BPSN (Cyclohm)
-7 energy
Slowpoke used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 959/10000 (No)
(10+(3-3))*1.5 = 15 damage (Lucario)
RNG Roll (Effect) [<=1000 Effect]: 7276/10000 (No)
-7 energy
Lucario used Ice Punch+Close Combat!
RNG Roll (To-Crit) [<=625 Crit]: 4165/10000 (No)
(20+3+(6-6)) = 23 damage (Cyclohm)
RNG Roll (Static) [<=3000 Static]: 4608/10000 (No)
-20 energy
Post-action:
-1 HP due to PSN (Cyclohm)

Action 2:
Cyclohm used Fire Blast!
RNG Roll (To-Hit) [<=8500 Hit]: 6928/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 7250/10000 (No)
(12+(7.5-3))*1.5 = 24.75 damage (Lucario)
RNG Roll (Effect) [<=1000 Effect]: 9988/10000 (No)
-8 energy
Eevee used Toxic!
RNG Roll (To-Hit) [<=9000 Hit]: 4275/10000 (No)
Status Change: BPSN (Slowpoke)
-11 energy
Slowpoke used Scald!
RNG Roll (To-Crit) [<=625 Crit]: 678/10000 (No)
(8+3+(3-3)) = 11 damage (Lucario)
RNG Roll (Effect) [<=3000 Effect]: 4080/10000 (No)
-5 energy
Post-action:
-1 HP due to PSN (Cyclohm)
-1 HP due to PSN (Slowpoke)

Action 3:
Lucario used ExtremeSpeed+ThunderPunch!
RNG Roll (To-Crit) [<=625 Crit]: 4058/10000 (No)
(16+(6-6))*1.5 = 24 damage (Slowpoke)
RNG Roll (Effect) [<=1000 Effect]: 8097/10000 (No)
-18 energy
Cyclohm used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 6607/10000 (No)
(10+(7.5-3))*1.5 = 21.75 damage (Lucario)
RNG Roll (Effect) [<=1000 Effect]: 5842/10000 (No)
-7 energy
Eevee used Substitute!
-25 HP
Other Change: 25 HP Substitute (Eevee)
-23 energy
Slowpoke used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 9525/10000 (No)
(10+(3-3))*1.5 = 15 damage (Lucario)
Lucario fainted!
-7 energy
Post-action:
-1 HP due to PSN (Cyclohm)
-1 HP due to PSN (Slowpoke)


Lucario (M) | Eevee (M)
HP: KO | HP: 65
EN: KO | EN: 59
Spe: 104 | Spe: 55
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: Substitute (25 HP)


Cyclohm (F) | Slowpoke (M)
HP: 84 | HP: 74
EN: 78 | EN: 81
Spe: 80 | Spe: 12
Status: BPSN (2 DPA) | Status: BPSN (2 DPA)
Stats: N/A | Stats: -10% Eva
Other: N/A | Other: N/A
 

Eevee (M)
HP: 65
EN: 59
Spe: 55
Status: N/A
Stats: N/A
Other: Substitute (25 HP)


Cyclohm (F) | Slowpoke (M)
HP: 84 | HP: 74
EN: 78 | EN: 81
Spe: 80 | Spe: 12
Status: BPSN (2 DPA) | Status: BPSN (2 DPA)
Stats: N/A | Stats: -10% Eva
Other: N/A | Other: N/A

Action 1:
Eevee used Quick Attack!
RNG Roll (To-Crit) [<=625 Crit]: 8524/10000 (No)
(4+3+2+(1.5-4.5)) = 6 damage (Slowpoke)
-2 energy
Cyclohm used Hyper Beam!
RNG Roll (To-Hit) [<=9000 Hit]: 343/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 8205/10000 (No)
(15+(7.5-4.5)) = 18 damage (Eevee)
-11 energy
Slowpoke used Scald!
RNG Roll (To-Crit) [<=625 Crit]: 6066/10000 (No)
(8+3+(3-4.5)) = 9.5 damage (Eevee)
Eevee's Substitute faded
-5 energy
Post-action:
-2 HP due to PSN (Cyclohm)
-2 HP due to PSN (Slowpoke)

Action 2:
Eevee used Quick Attack!
RNG Roll (To-Crit) [<=625 Crit]: 3162/10000 (No)
(4+3+2+(1.5-4.5)) = 6 damage (Slowpoke)
-6 energy
Cyclohm used Hidden Power!
(7+(7.5-4.5) = 10 damage
-5 energy
Slowpoke used Scald!
RNG Roll (To-Crit) [<=625 Crit]: 6066/10000 (No)
(8+3+(3-4.5)) = 9.5 damage (Eevee)
RNG Roll (Effect) [<=3000 Effect]: 723/10000 (Effect)
Status Change: BRN (Eevee)
-9 energy
Post-action:
-2 HP due to PSN (Cyclohm)
-2 HP due to PSN (Slowpoke)
-2 HP due to BRN (Eevee)

Action 3:
Eevee used Quick Attack!
RNG Roll (To-Crit) [<=625 Crit]: 3162/10000 (No)
(4+3+2+(1.5-4.5)-3) = 3 damage (Slowpoke)
-10 energy
Slowpoke used Scald!
RNG Roll (To-Crit) [<=625 Crit]: 6066/10000 (No)
(8+3+(3-4.5)) = 9.5 damage (Eevee)
-13 energy
Cyclohm used Draco Meteor+Draco Meteor!
RNG Roll (To-Hit) [<=8100 Hit]: 5241/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 88/10000 (Crit)
(31.5+3+3+(7.5-4.5)) = 40.5 damage (Eevee)
Eevee fainted!
-41 energy


Eevee (M)
HP: KO
EN: KO
Spe: 55
Status: N/A
Stats: N/A
Other: N/A


Cyclohm (F) | Slowpoke (M)
HP: 80 | HP: 55
EN: 21 | EN: 54
Spe: 80 | Spe: 12
Status: BPSN (2 DPA) | Status: BPSN (2 DPA)
Stats: N/A | Stats: -10% Eva
Other: N/A | Other: N/A


Rewards
The Royal Guard: 2 CC
- Lucario: 3 MC
- Eevee: 1 EC/2 MC/1 DC
Ragnarokalex: 3 CC
- Cyclohm: 3 MC/1 KOC
- Slowpoke: 1 EC/3 MC/1 DC/1 KOC
Elevator Music: 5 UC
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top