The Royal Guard's Pokemon: Lucario (Move your mouse to reveal the content) Lucario (open) Lucario (close) *<Lucario> [Naromus] (Male) Nature: Naive Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (+) (+12% Accuracy & Evasion) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 8 DC: 5/5 Attacks:(24) *Foresight *Endure *Reversal *Feint *Force Palm *Quick Attack *Counter *Screech Dark Pulse Bone Rush Detect Metal Claw Metal Sound Close Combat Heal Pulse Aura Sphere Extremespeed *Blaze Kick *Agility *Vacuum Wave *Brick Break *Shadow Claw *Earthquake *Rock Slide Magic Coat Ice Punch Thunder Punch Eevee (Move your mouse to reveal the content) Eevee (open) Eevee (close) Eevee (Aceladus) Male Nature: Bold Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: Type: Innate This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation:(DW)(LOCKED) Type: Innate This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/6 DC: 0/5 MC: 0 Attacks: 12 Total: Tackle Tail Whip Helping Hand Sand-Attack Growl Quick Attack Detect Flail Wish Toxic Protect Substitute Ragnarokalex's Pokemon: Cyclohm (Move your mouse to reveal the content) Cyclohm (open) Cyclohm (close) *Cyclohm (Daezara) Female* Nature: Modest Type: Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: Type: Innate This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: Type: Innate This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat: Type: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 41 Total Tackle* Growl* Dragon Rage* Charge* Thundershock* Rain Dance* Sonicboom* Leer* Twister* Spark* Hurricane Double Hit Slack Off Whirlwind Weather Ball Discharge Dragon Tail Dragon Pulse Hydro Pump* Dragonbreath* Signal Beam* Power Gem Heal Bell Magnet Rise Draco Meteor Swift Thunder* Hidden Power Fighting(7)* Protect* Thunder Wave Ice Beam Flamethrower Surf Substitute Fire Blast Blizzard Light Screen Hyper Beam Endure Hail Torment Slowpoke (Move your mouse to reveal the content) Slowpoke (open) Slowpoke (close) Slowpoke (Arlin) Male Nature: Relaxed Type: Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: Type: Innate This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: Type: Innate This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator:(Dreamworld) Type: Innate When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 2 SpD: Rank 2 Spe: 12 (-) (-10% Evasion) Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 0/6 DC: 0/5 MC: 0 Attacks: 14 Total Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Future Sight Safeguard Mud Sport Scald Flamethrower Light Screen Lucario (M) | Eevee (M) HP: 100 | HP: 90 EN: 100 | EN: 100 Spe: 104 | Spe: 55 Status: N/A | Status: N/A Stats: N/A | Stats: N/A Other: N/A | Other: N/A Cyclohm (F) | Slowpoke (M) HP: 110 | HP: 100 EN: 100 | EN: 100 Spe: 80 | Spe: 12 Status: N/A | Status: N/A Stats: N/A | Stats: -10% Eva Other: N/A | Other: N/A Since its just training items, equip them when you order actions. Alex, you're up first?