Bad Reffing 2: Electric Bugaloo (Gale vs. Frosty)

How badly can this go?
5 Chill, 2 Recovery
ASB Arena
Training Items and Mega Stones only
actually just standard everything



Frosty


Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (U)
Nature: Bold (+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy(U)/Pixilate
Nature: Bold (+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater
Moonblast
Stored Power
Misty Terrain
Healing Wish
Egg
Skill Swap
Disable
Encore
Shadow Sneak
Will-o-Wisp

TM/HM
Psyshock
Toxic
Protect
Substitute
Dazzling Gleam
Taunt
Thunderbolt
Shadow Ball
Reflect
Grass Knot
Torment
Hyper Beam
Rest
Sleep Talk
Light Screen


Gale

Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast / Justified

Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4

Base Rank Total: 21​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 2​

[Attacks]

Level Up ( 23 / 27 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) |
Egg ( 8 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) |
Prev Gens (Tutor / TM / HM) & Event ( 19 / 32 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave | Zen Headbutt | Fire Punch | Telekinesis |
Gen 6 TM/HM ( 20 / 54 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Poison Jab | Focus Blast | Facade | Brick Break | Aerial Ace | Sleep Talk(0,3+m)

Joey | Colossoil (M)
________________________

Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.​

[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)​

[Type]
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Rebound / Guts / Pressure

Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.

Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.​

[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 15 / 21 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce | Peck | Drill Run | Horn Attack | Rototiller | Crunch | Megahorn |

Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up | Megahorn | Horn Drill

Egg ( 9 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout | Encore(0,10) | Sucker Punch | Sand Tomb | Fire Fang |
Tutor ( 5 / 10 )
Iron Tail | Snatch | Dive | Super Power Aqua Tail |
Prev Gen TM/HM ( 1 / 3 )
Endure(0,15)
TM/HM ( 18 / 44 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute | Sleep Talk | Payback | Dragon Tail | Poison Jab | Brick Break | Smack Down | U-Turn | Giga Impact | Bulldoze Thief |​

Taggie | Fidgit (F)
________________________

Fidgit loves to fly around and is always willing to travel. She is the most entertaining travel partner any trainer can have and she always wants everyone around her to stay happy, chirpy and saucy.​

[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)​

[Type]
Poison/Ground

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.​

[Abilities]
Persistent / Vital Spirit / Prankster

Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.

Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.​

[Stats]
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4

Base Rank Total: 20​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 18 / 24 )
Gust (7,2) | Tailwind (0,9) | Encore (0,10) | Rapid Spin (4,6) | Clear Smog (8,3) | Knock Off (10,7) | Copycat (0,2+m) | Razor Wind (8,5) | Whirlwind (0,7) | Sludge Bomb(12,6) | Air Slash(11,5) | Toxic Spikes(0,6) | Comet Punch | Helping Hand | Magic Room | Wonder Room | Circle Throw | Wide Guard | Rototiller | Earthpower(9,7) | Me First (m*1.5, m*1.25) |
Egg ( 5 / 15 )
Follow Me (0,9) | Disable (0,7) | Heal Pulse (0,14) | Wish(0,13) | Metronome(0,7+m) | Mimic(0,5)
Prev Gens (Tutor / TM / HM) ( 8 / 20 )
Endure(0,15) | Skill Swap(0,7/s) | Icy Wind | Mud-Slap | Telekinesis | Ally Switch | Snatch | Tail Wind |
Gen 6 TM/HM ( 16 / 32 )
Torment (0,10) | Sludge Wave (13,6) | Taunt (0,10) | Substitute (0,12) | Protect(0,7+d) | Sunny Day(0,10) | Shadow Ball (8,6) | Double Team(0,4*c) | Reflect (0,10) | Earthquake (13,7) | Rock Slide (8,6) | Dig (11,9) | Smack Down (5,4) | Light Screen | Rest(0,15) | Sleep Talk(0,3+m)


Uh, turn order is
Gale Wing Srock sends out and equips
Frosty sends out, equips, orders
Gale orders
I attempt to ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
go go Hilda with Exp. Share

Psychic - Psyshock - Psychic
[only once] IF Light Screen AND Gardevoir isn't taunted THEN Encore
IF Dig AND not suspended AND not in a combo AND Fidgit is faster THEN COMBO (Psychic + Psychic) - COOLDOWN - Psyshock
 
Sorry for the wait.


Hilda the Gardevoir
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3


Taggie the Fidgit
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Taggie used Mud Slap!
Accuracy: N/A
Crit: 4572 > 625 (no crit)
4 BAP + 2 STAB + 4.5 SpA - 6 SpD = 4.5 damage
Hilda's accuracy fell! (-1)
-4 En

Hilda used Psychic!
Accuracy: 51 < 85 (Hit)
Crit: 4504 > 625 (no crit)
Effect: 6 > 1 (no effect)
(6 + 4) BAP + 2 STAB + 7.5 SpA - 6 SpD = 13.5 damage*1.5 Super-effectiveness = 20.25
-7 En



Taggie used Double Team!
Two clones were created! Roll 1 to hit, roll 2-3 to hit a clone.
-8 En

Hilda used Psyshock!
Target: 1 (Taggie)
Hit: 37 < 85 (Hit)
Crit: 4613 > 625 (no crit)
10 BAP + 2 STAB + 4.5 SpA - 6 SpD = 10.5 damage*1.5 Super-effectiveness = 15.75 damage
- 8 En



Taggie used Earthquake!
Hit: N/A
Crit: 7428 (no crit)
10 BAP + 2 STAB + 4.5 Atk - 6 Def = 10.5 damage
-7 En

Hilda used Psychic!
Accuracy: 72 < 85 (Hit)
Crit: 7623 > 625 (no crit)
Effect: 7 > 1 (no effect)
(6 + 4) BAP + 2 STAB + 7.5 SpA - 6 SpD = 13.5 damage*1.5 Super-effectiveness = 20.25
-7 En

Hilda the Gardevoir
HP: 85
En: 78
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
75% Accuracy (one more round)

Taggie the Fidgit
HP: 44
En: 81
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Gale orders
Frosty orders
I miscalc​
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Psychic and Psyshock hit Fidgit SE, so it should lose a tad more hp. Also remember that fidgit is -spe, so my accuracy vs it is increased by 10 (flat)


Psychic - Psyshock - Psychic
 

Hilda the Gardevoir
HP: 85
En: 78
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
75% Accuracy (one more round)

Taggie the Fidgit
HP: 44
En: 81
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Taggie used Mud Slap!
Accuracy: N/A
Crit: 8532 > 625 (no crit)
4 BAP + 2 STAB + 4.5 SpA - 6 SpD = 4.5 damage
Hilda's accuracy fell! (-1)
-6 En

Hilda used Psychic!
Accuracy: 4 < 76 (Hit)
Crit: 4504 > 625 (no crit)
Effect: 4 > 1 (no effect)
(6 + 4) BAP + 2 STAB + 7.5 SpA - 6 SpD = 13.5 damage*1.5 Super-effectiveness = 20.25
-7 En


Tallie used Sludge Wave!
Accuracy: N/A
Crit: 6456 > 625 (no crit)
Effect: 3 > 1 (no crit)
10 BAP + 2 STAB + 4.5 SpA - 6 SpD = 10.5 damage*1.5 super-effectiveness = 15.75
-7 En
Hilda used Psyshock!
Hit: 65 < 76 (Hit)
Crit: 3518 > 625 (no crit)
10 BAP + 2 STAB + 4.5 SpA - 6 SpD = 10.5 damage*1.5 Super-effectiveness = 15.75 damage
- 8 En


Tallie used Sludge Bomb!
Accuracy: N/A
Crit: 1901 > 625
Effect: 5 > 3
9 BAP + 2 STAB + 4.5 SpA - 6 SpD = 9.5 damage*1.5 Super-effectiveness = 14.25 damage
-7 En

Hilda used Psychic!
Hit: 94 > 76 (Miss)
-7 En​


Hilda the Gardevoir
HP: 51
En: 56
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
66% Accuracy (one more round)

Taggie the Fidgit
HP: 8
En: 61
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Frosty orders
Gale Wing Srock
I ref more awake-ly,​
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Magical Leaf - Magical Leaf - Magical Leaf
ONLY ONCE IF Endure THEN Encore
IF P/E AND this sub wasn't activated on the action prior THEN Chill


Fiddit has -spe, so garde's accuracy is actually 76%
 
I remembered I was reffing this totally


Hilda the Gardevoir
HP: 51
En: 56
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
66% Accuracy (one more round)

Taggie the Fidgit
HP: 8
En: 61
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Taggie used Dig!
Taggie burrowed underground!

Hilda used Magical Leaf!
But there was no target...

Taggie attacked!
Hit: N/A
Crit: 1356 > 625
8 BAP + 2 STAB + 4.5 Atk - 6 Def = 8.5 damage
-10 En



Taggie used Dig!
Taggie burrowed underground!

Hilda used Magical Leaf!
But there was no target...

Taggie attacked!
Hit: N/A
Crit: 3272 > 625
8 BAP + 2 STAB + 4.5 Atk - 6 Def = 8.5 damage
-10 En


Taggie used Light Screen!
A yellow barrier appeared in front of Taggie!

Hilda used Magical Leaf!
Hit: N/A
Crit:
< 625 (crit)
6 BAP + 3 Crit + 7.5 SpA - 6 SpD = 10.5 damage
KO!


Gale Wing Srock gets 1 CC
Taggie the Fidget gets 4 MC

Frosty gets 1 CC
Hilda the Gardevoir gains 4 MC and 1 KOC

I acquire 3 UC.
 

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